mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 15:51:36 +00:00
affadc3d25
Plenty of flaws at the moment (casts to id :/), but the basic idea seems to be ok.
40 lines
849 B
Objective-C
40 lines
849 B
Objective-C
#ifndef __qwaq_draw_h
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#define __qwaq_draw_h
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#include <Object.h>
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#include "qwaq-rect.h"
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@class DrawBuffer;
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@protocol DrawBuffer
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- blitFromBuffer: (DrawBuffer *) srcBuffer to: (Point) pos from: (Rect) rect;
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- (Rect) rect;
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- (Extent) size;
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- (int *) buffer;
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@end
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@protocol TextContext
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- (Extent) size;
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- (void) printf: (string) fmt, ...;
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- (void) vprintf: (string) fmt, @va_list args;
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- (void) addch: (int) ch;
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- (void) addstr: (string) str;
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- (void) mvprintf: (Point) pos, string fmt, ...;
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- (void) mvvprintf: (Point) pos, string fmt, @va_list args;
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- (void) mvaddch: (Point) pos, int ch;
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- (void) mvaddstr: (Point) pos, string str;
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@end
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@interface DrawBuffer : Object <DrawBuffer, TextContext>
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{
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int *buffer;
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Extent size;
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Point cursor;
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}
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+ (DrawBuffer *) buffer: (Extent) size;
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- initWithSize: (Extent) size;
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@end
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#endif
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