quakeforge/libs/video/renderer/sw32
Bill Currie 8f869c001b Fix the missing world on map reload.
If the map got reloaded but the current leaf didn't change the world (and
most entities) didn't get drawn. Forcing a vis update by first setting
r_viewleaf to null and marking surfaces does the trick :)
2012-01-29 16:09:35 +09:00
..
Makefile.am Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
d_edge.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
d_fill.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_init.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_modech.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_part.c Clean out some useless functions. 2012-01-15 09:34:10 +09:00
d_polyse.c This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked) 2007-11-25 04:44:53 +00:00
d_scan.c bigscreen patch from Philippe Troin 2009-12-20 05:34:41 +00:00
d_sky.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_sprite.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
d_surf.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
d_vars.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_zpoint.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
draw.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
screen.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
sw32_fog.c The beginnings of fog support. 2010-12-10 17:17:30 +09:00
sw32_graph.c audit the usage of "only" 2010-01-13 06:42:26 +00:00
sw32_raclip.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sw32_ralias.c Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
sw32_rbsp.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
sw32_rdraw.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
sw32_redge.c audit the usage of "only" 2010-01-13 06:42:26 +00:00
sw32_rmain.c Fix the missing world on map reload. 2012-01-29 16:09:35 +09:00
sw32_rmisc.c Split out vrect_t to its own file and add support functions. 2012-01-06 09:52:14 +09:00
sw32_rpart.c Merge the particle physics. 2012-01-15 20:14:36 +09:00
sw32_rsky.c Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
sw32_rsprite.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
sw32_rsurf.c Merge out R_TextureAnimation. 2012-01-08 10:21:08 +09:00