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Sys_LongTime returns time in microseconds as a 64-bit int. Sys_DoubleTime uses Sys_LongTime, converts to double and offsets 0 time by 4G (2**32). This gives us consistent sub-microsecond precision for a very long time. See http://randomascii.wordpress.com/2012/02/13/dont-store-that-in-a-float/ |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |