quakeforge/libs
Bill Currie 8e86ce9de9 Implement Sys_LongTime and wrap it with Sys_DoubleTime.
Sys_LongTime returns time in microseconds as a 64-bit int. Sys_DoubleTime
uses Sys_LongTime, converts to double and offsets 0 time by 4G (2**32).
This gives us consistent sub-microsecond precision for a very long time.

See http://randomascii.wordpress.com/2012/02/13/dont-store-that-in-a-float/
2013-02-27 14:29:28 +09:00
..
audio Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
client Make nq and qw use the new entity state struct. 2012-07-05 09:39:16 +09:00
console Fix the invalid keydest errors. 2013-02-02 15:22:09 +09:00
gamecode Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
gib Reduce CFLAGS abuse a little for mingw targets. 2013-01-28 16:21:42 +09:00
image Use pkg-config for zlib. 2012-08-18 21:41:33 +09:00
models Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
net Add some #define magic for SOL_IP on BSD-based stacks. 2013-01-29 12:13:59 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Reduce CFLAGS abuse a little for mingw targets. 2013-01-28 16:21:42 +09:00
util Implement Sys_LongTime and wrap it with Sys_DoubleTime. 2013-02-27 14:29:28 +09:00
video Add timerefresh to the glsl renderer. 2013-02-18 13:57:45 +09:00
Makefile.am Avoid building unneeded libs. 2012-08-20 14:12:20 +09:00