quakeforge/libs/video/renderer
Bill Currie e40f3f4f93 [model] Make alias skin loading a batch operation
Really, this won't make all that much difference because alias models
with more than one skin are quite rare, and those with animated skin
groups are even rarer. However, for those models that do have more than
one skin, it will allow for reduced allocation overheads, and when
supported (glsl, vulkan, maybe gl), loading all the skins into an array
texture (since all skins are the same size, though external skins may
vary), but that's not implemented yet, this just wraps the old one skin
at a time code.
2022-04-04 15:38:27 +09:00
..
gl [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
glsl [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
sw [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
vulkan [vulkan] Use a template for the attachment desciptions 2022-04-03 13:15:30 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Switch to full screen triangle instead of quad 2022-04-01 19:50:41 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
r_bsp.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_cvar.c [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c Work around some clang parsing issues 2022-03-31 02:44:58 +09:00
r_ent.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Fix non-static linking of graph code 2022-03-17 10:51:29 +09:00
r_init.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
r_iqm.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_light.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
r_main.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
r_part.c [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
r_progs.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [vulkan] Safely ignore fisheye and water warp 2022-04-01 16:49:39 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
vid_common.c [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
vid_render_gl.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00
vid_render_glsl.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00
vid_render_sw.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00
vid_render_vulkan.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00