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qwaq-curses has its place, but its use for running vkgen was really a placeholder because I didn't feel like sorting out the different initialization requirements at the time. qwaq-cmd has the (currently unnecessary) threading power of qwaq-curses, but doesn't include any UI stuff and thus doesn't need curses. The work also paves the way for qwaq-x11 to become a proper engine (though sorting out its init will be taken care of later). Fixes #15. |
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cl_menu | ||
game | ||
gui | ||
include | ||
lib | ||
qwaq | ||
scheme | ||
Doxyfile.in | ||
Makemodule.am |