mirror of
https://git.code.sf.net/p/quake/quakeforge
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ae58a8ba5d
qwaq-curses has its place, but its use for running vkgen was really a placeholder because I didn't feel like sorting out the different initialization requirements at the time. qwaq-cmd has the (currently unnecessary) threading power of qwaq-curses, but doesn't include any UI stuff and thus doesn't need curses. The work also paves the way for qwaq-x11 to become a proper engine (though sorting out its init will be taken care of later). Fixes #15. |
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audio | ||
client | ||
console | ||
entity | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
ui | ||
util | ||
video | ||
Makemodule.am |