mirror of
https://git.code.sf.net/p/quake/quakeforge
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4f33663c8c
quieten point off plane warning qfbsp.c: allocate less memory for clipped winding
771 lines
17 KiB
C
771 lines
17 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/sys.h"
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#include "compat.h"
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#include "bsp5.h"
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#include "options.h"
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int numbrushplanes;
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plane_t planes[MAX_MAP_PLANES];
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int numbrushfaces;
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mface_t faces[MAX_FACES]; // beveled clipping hull can generate many extra
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static entity_t *CurrentEntity;
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/*
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CheckFace
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Note: this will not catch 0 area polygons
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*/
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static void
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CheckFace (face_t *f)
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{
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int i, j;
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vec_t *p1, *p2;
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vec_t d, edgedist;
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vec3_t dir, edgenormal, facenormal;
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if (f->points->numpoints < 3)
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Sys_Error ("CheckFace: %i points", f->points->numpoints);
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VectorCopy (planes[f->planenum].normal, facenormal);
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if (f->planeside)
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VectorNegate (facenormal, facenormal);
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for (i = 0; i < f->points->numpoints; i++) {
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p1 = f->points->points[i];
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for (j = 0; j < 3; j++)
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if (p1[j] > BOGUS_RANGE || p1[j] < -BOGUS_RANGE)
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Sys_Error ("CheckFace: BUGUS_RANGE: %f", p1[j]);
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j = i + 1 == f->points->numpoints ? 0 : i + 1;
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// check the point is on the face plane
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d = DotProduct (p1, planes[f->planenum].normal)
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- planes[f->planenum].dist;
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// point off plane autofix
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if (d < -ON_EPSILON || d > ON_EPSILON)
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if (options.verbosity > 1)
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printf ("CheckFace: point off plane: %g @ (%g %g %g)\n", d,
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p1[0], p1[1], p1[2]);
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VectorMultSub (p1, d, planes[f->planenum].normal, p1);
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// check the edge isn't degenerate
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p2 = f->points->points[j];
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VectorSubtract (p2, p1, dir);
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if (VectorLength (dir) < ON_EPSILON)
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Sys_Error ("CheckFace: degenerate edge");
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CrossProduct (facenormal, dir, edgenormal);
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_VectorNormalize (edgenormal);
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edgedist = DotProduct (p1, edgenormal);
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edgedist += ON_EPSILON;
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// all other points must be on front side
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for (j = 0; j < f->points->numpoints; j++) {
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if (j == i)
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continue;
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d = DotProduct (f->points->points[j], edgenormal);
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if (d > edgedist)
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Sys_Error ("CheckFace: non-convex");
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}
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}
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}
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static void
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ClearBounds (brushset_t *bs)
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{
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int i, j;
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for (j = 0; j < NUM_HULLS; j++)
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for (i = 0; i < 3; i++) {
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bs->mins[i] = BOGUS_RANGE;
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bs->maxs[i] = -BOGUS_RANGE;
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}
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}
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static void
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AddToBounds (brushset_t *bs, vec3_t v)
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{
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int i;
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for (i = 0; i < 3; i++) {
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if (v[i] < bs->mins[i])
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bs->mins[i] = v[i];
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if (v[i] > bs->maxs[i])
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bs->maxs[i] = v[i];
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}
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}
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int
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PlaneTypeForNormal (vec3_t normal)
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{
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float ax, ay, az;
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// NOTE: should these have an epsilon around 1.0?
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if (normal[0] == 1.0)
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return PLANE_X;
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if (normal[1] == 1.0)
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return PLANE_Y;
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if (normal[2] == 1.0)
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return PLANE_Z;
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if (normal[0] == -1.0 || normal[1] == -1.0 || normal[2] == -1.0)
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Sys_Error ("PlaneTypeForNormal: not a canonical vector");
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ax = fabs(normal[0]);
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ay = fabs(normal[1]);
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az = fabs(normal[2]);
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if (ax >= ay && ax >= az)
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return PLANE_ANYX;
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if (ay >= ax && ay >= az)
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return PLANE_ANYY;
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return PLANE_ANYZ;
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}
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#define DISTEPSILON 0.01
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#define ANGLEEPSILON 0.00001
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static void
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NormalizePlane (plane_t *dp)
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{
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vec_t ax, ay, az;
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if (dp->normal[0] == -1.0) {
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dp->normal[0] = 1.0;
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dp->dist = -dp->dist;
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} else if (dp->normal[1] == -1.0) {
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dp->normal[1] = 1.0;
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dp->dist = -dp->dist;
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} else if (dp->normal[2] == -1.0) {
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dp->normal[2] = 1.0;
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dp->dist = -dp->dist;
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}
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if (dp->normal[0] == 1.0) {
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dp->type = PLANE_X;
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dp->normal[1] = dp->normal[2] = 0.0;
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return;
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}
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if (dp->normal[1] == 1.0) {
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dp->type = PLANE_Y;
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dp->normal[0] = dp->normal[2] = 0.0;
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return;
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}
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if (dp->normal[2] == 1.0) {
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dp->type = PLANE_Z;
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dp->normal[0] = dp->normal[1] = 0.0;
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return;
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}
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ax = fabs (dp->normal[0]);
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ay = fabs (dp->normal[1]);
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az = fabs (dp->normal[2]);
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if (ax >= ay && ax >= az)
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dp->type = PLANE_ANYX;
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else if (ay >= ax && ay >= az)
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dp->type = PLANE_ANYY;
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else
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dp->type = PLANE_ANYZ;
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if (dp->normal[dp->type - PLANE_ANYX] < 0) {
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VectorNegate (dp->normal, dp->normal);
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dp->dist = -dp->dist;
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}
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}
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/*
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FindPlane
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Returns a global plane number and the side that will be the front
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*/
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int
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FindPlane (plane_t *dplane, int *side)
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{
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int i;
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plane_t *dp, pl;
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vec_t dot;
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dot = VectorLength(dplane->normal);
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if (dot < 1.0 - ANGLEEPSILON || dot > 1.0 + ANGLEEPSILON)
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Sys_Error ("FindPlane: normalization error");
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pl = *dplane;
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NormalizePlane (&pl);
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if (DotProduct (pl.normal, dplane->normal) > 0)
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*side = 0;
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else
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*side = 1;
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dp = planes;
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for (i = 0; i < numbrushplanes; i++, dp++) {
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vec3_t t;
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VectorSubtract (dp->normal, pl.normal, t);
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dot = DotProduct (dp->normal, pl.normal);
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if (dot > 1.0 - ANGLEEPSILON
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&& fabs(dp->dist - pl.dist) < DISTEPSILON) { // regular match
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return i;
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}
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}
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if (numbrushplanes == MAX_MAP_PLANES)
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Sys_Error ("numbrushplanes == MAX_MAP_PLANES");
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planes[numbrushplanes] = pl;
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numbrushplanes++;
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return numbrushplanes - 1;
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}
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/*
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Turn brushes into groups of faces.
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*/
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vec3_t brush_mins, brush_maxs;
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face_t *brush_faces;
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static entity_t *
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FindTargetEntity (const char *targetname)
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{
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int entnum;
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for (entnum = 0; entnum < num_entities; entnum++)
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if (!strcmp (targetname,
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ValueForKey (&entities[entnum], "targetname")))
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return &entities[entnum];
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return 0;
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}
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#define ZERO_EPSILON 0.001
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static void
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CreateBrushFaces (void)
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{
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face_t *f;
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int i, j, k, rotate;
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mface_t *mf;
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plane_t plane;
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vec_t r;
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winding_t *w;
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vec3_t offset, point;
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offset[0] = offset[1] = offset[2] = 0;
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brush_mins[0] = brush_mins[1] = brush_mins[2] = BOGUS_RANGE;
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brush_maxs[0] = brush_maxs[1] = brush_maxs[2] = -BOGUS_RANGE;
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brush_faces = NULL;
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rotate = !strncmp (ValueForKey (CurrentEntity, "classname"), "rotate_", 7);
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if (rotate) {
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entity_t *FoundEntity;
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const char *searchstring;
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char text[20];
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searchstring = ValueForKey (CurrentEntity, "target");
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FoundEntity = FindTargetEntity (searchstring);
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if (FoundEntity)
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GetVectorForKey (FoundEntity, "origin", offset);
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snprintf (text, sizeof (text), "%g %g %g",
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offset[0], offset[1], offset[2]);
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SetKeyValue (CurrentEntity, "origin", text);
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}
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for (i = 0; i < numbrushfaces; i++) {
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mf = &faces[i];
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w = BaseWindingForPlane (&mf->plane);
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for (j = 0; j < numbrushfaces && w; j++) {
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if (j == i)
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continue;
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// flip the plane, because we want to keep the back side
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VectorNegate (faces[j].plane.normal, plane.normal);
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plane.dist = -faces[j].plane.dist;
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// keepon was false. avoid clipping away windings on plane?
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w = ClipWinding (w, &plane, true);
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}
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if (!w)
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continue; // overconstrained plane
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// this face is a keeper
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f = AllocFace ();
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f->points = w;
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for (j = 0; j < w->numpoints; j++) {
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vec_t *v = f->points->points[j];
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VectorSubtract (v, offset, v);
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for (k = 0; k < 3; k++) {
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r = RINT (v[k]);
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if (fabs (v[k] - r) < ZERO_EPSILON)
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v[k] = r;
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if (v[k] < brush_mins[k])
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brush_mins[k] = v[k];
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if (v[k] > brush_maxs[k])
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brush_maxs[k] = v[k];
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}
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}
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VectorCopy (mf->plane.normal, plane.normal);
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VectorScale (mf->plane.normal, mf->plane.dist, point);
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VectorSubtract (point, offset, point);
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plane.dist = DotProduct (plane.normal, point);
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f->texturenum = mf->texinfo;
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f->planenum = FindPlane (&plane, &f->planeside);
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f->next = brush_faces;
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brush_faces = f;
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CheckFace (f);
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}
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// Rotatable objects have to have a bounding box big enough
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// to account for all its rotations.
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if (rotate) {
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vec_t delta, min, max;
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min = brush_mins[0];
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if (min > brush_mins[1])
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min = brush_mins[1];
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if (min > brush_mins[2])
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min = brush_mins[2];
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max = brush_maxs[0];
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if (max > brush_maxs[1])
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max = brush_maxs[1];
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if (max > brush_maxs[2])
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max = brush_maxs[2];
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delta = fabs(max);
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if (fabs(min) > delta)
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delta = fabs(min);
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for (k = 0; k < 3; k++) {
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brush_mins[k] = -delta;
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brush_maxs[k] = delta;
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}
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}
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}
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/*
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BEVELED CLIPPING HULL GENERATION
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This is done by brute force, and could easily get a lot faster if anyone
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cares.
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*/
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vec3_t hull_size[3][2] = {
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{{0, 0, 0}, {0, 0, 0}},
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{{-16, -16, -32}, {16, 16, 24}},
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{{-32, -32, -64}, {32, 32, 24}}
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};
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#define MAX_HULL_POINTS 64
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#define MAX_HULL_EDGES 128
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int num_hull_points;
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vec3_t hull_points[MAX_HULL_POINTS];
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vec3_t hull_corners[MAX_HULL_POINTS * 8];
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int num_hull_edges;
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int hull_edges[MAX_HULL_EDGES][2];
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static void
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AddBrushPlane (plane_t *plane)
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{
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float l;
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int i;
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plane_t *pl;
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if (numbrushfaces == MAX_FACES)
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Sys_Error ("AddBrushPlane: numbrushfaces == MAX_FACES");
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l = VectorLength (plane->normal);
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if (l < 0.999 || l > 1.001)
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Sys_Error ("AddBrushPlane: bad normal");
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for (i = 0; i < numbrushfaces; i++) {
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pl = &faces[i].plane;
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if (_VectorCompare (pl->normal, plane->normal)
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&& fabs (pl->dist - plane->dist) < ON_EPSILON)
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return;
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}
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faces[i].plane = *plane;
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faces[i].texinfo = faces[0].texinfo;
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numbrushfaces++;
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}
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/*
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TestAddPlane
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Adds the given plane to the brush description if all of the original brush
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vertexes can be put on the front side
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*/
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static void
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TestAddPlane (plane_t *plane)
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{
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int c, i;
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int counts[3];
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plane_t flip;
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plane_t *pl;
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vec_t d;
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vec_t *corner;
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vec3_t inv;
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// see if the plane has allready been added
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for (i = 0; i < numbrushfaces; i++) {
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pl = &faces[i].plane;
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if (_VectorCompare (plane->normal, pl->normal)
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&& fabs (plane->dist - pl->dist) < ON_EPSILON)
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return;
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VectorNegate (plane->normal, inv);
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if (_VectorCompare (inv, pl->normal)
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&& fabs (plane->dist + pl->dist) < ON_EPSILON) return;
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}
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// check all the corner points
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counts[0] = counts[1] = counts[2] = 0;
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c = num_hull_points * 8;
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corner = hull_corners[0];
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for (i = 0; i < c; i++, corner += 3) {
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d = DotProduct (corner, plane->normal) - plane->dist;
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if (d < -ON_EPSILON) {
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if (counts[0])
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return;
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counts[1]++;
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} else if (d > ON_EPSILON) {
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if (counts[1])
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return;
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counts[0]++;
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} else
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counts[2]++;
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}
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// the plane is a seperator
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if (counts[0]) {
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VectorNegate (plane->normal, flip.normal);
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flip.dist = -plane->dist;
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plane = &flip;
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}
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AddBrushPlane (plane);
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}
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/*
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AddHullPoint
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Doesn't add if duplicated
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*/
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static int
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AddHullPoint (vec3_t p, int hullnum)
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{
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int i, x, y, z;
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vec_t *c;
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for (i = 0; i < num_hull_points; i++)
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if (_VectorCompare (p, hull_points[i]))
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return i;
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VectorCopy (p, hull_points[num_hull_points]);
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c = hull_corners[i * 8];
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for (x = 0; x < 2; x++)
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for (y = 0; y < 2; y++)
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for (z = 0; z < 2; z++) {
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c[0] = p[0] + hull_size[hullnum][x][0];
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c[1] = p[1] + hull_size[hullnum][y][1];
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c[2] = p[2] + hull_size[hullnum][z][2];
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c += 3;
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}
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if (num_hull_points == MAX_HULL_POINTS)
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Sys_Error ("MAX_HULL_POINTS");
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num_hull_points++;
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return i;
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}
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/*
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AddHullEdge
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Creates all of the hull planes around the given edge, if not done already
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*/
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static void
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AddHullEdge (vec3_t p1, vec3_t p2, int hullnum)
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{
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int pt1, pt2, a, b, c, d, e, i;
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plane_t plane;
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vec3_t edgevec, planeorg, planevec;
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vec_t l;
|
|
|
|
pt1 = AddHullPoint (p1, hullnum);
|
|
pt2 = AddHullPoint (p2, hullnum);
|
|
|
|
for (i = 0; i < num_hull_edges; i++)
|
|
if ((hull_edges[i][0] == pt1 && hull_edges[i][1] == pt2)
|
|
|| (hull_edges[i][0] == pt2 && hull_edges[i][1] == pt1))
|
|
return; // allready added
|
|
|
|
if (num_hull_edges == MAX_HULL_EDGES)
|
|
Sys_Error ("MAX_HULL_EDGES");
|
|
|
|
hull_edges[i][0] = pt1;
|
|
hull_edges[i][1] = pt2;
|
|
num_hull_edges++;
|
|
|
|
VectorSubtract (p1, p2, edgevec);
|
|
_VectorNormalize (edgevec);
|
|
|
|
for (a = 0; a < 3; a++) {
|
|
b = (a + 1) % 3;
|
|
c = (a + 2) % 3;
|
|
for (d = 0; d <= 1; d++)
|
|
for (e = 0; e <= 1; e++) {
|
|
VectorCopy (p1, planeorg);
|
|
planeorg[b] += hull_size[hullnum][d][b];
|
|
planeorg[c] += hull_size[hullnum][e][c];
|
|
|
|
VectorZero (planevec);
|
|
planevec[a] = 1;
|
|
|
|
CrossProduct (planevec, edgevec, plane.normal);
|
|
l = VectorLength (plane.normal);
|
|
if (l < 1 - ANGLEEPSILON || l > 1 + ANGLEEPSILON)
|
|
continue;
|
|
plane.dist = DotProduct (planeorg, plane.normal);
|
|
TestAddPlane (&plane);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
ExpandBrush (int hullnum)
|
|
{
|
|
face_t *f;
|
|
int i, x, s;
|
|
plane_t plane, *p;
|
|
vec3_t corner;
|
|
|
|
num_hull_points = 0;
|
|
num_hull_edges = 0;
|
|
|
|
// create all the hull points
|
|
for (f = brush_faces; f; f = f->next)
|
|
for (i = 0; i < f->points->numpoints; i++)
|
|
AddHullPoint (f->points->points[i], hullnum);
|
|
|
|
// expand all of the planes
|
|
for (i = 0; i < numbrushfaces; i++) {
|
|
p = &faces[i].plane;
|
|
VectorZero (corner);
|
|
for (x = 0; x < 3; x++) {
|
|
if (p->normal[x] > 0)
|
|
corner[x] = hull_size[hullnum][1][x];
|
|
else if (p->normal[x] < 0)
|
|
corner[x] = hull_size[hullnum][0][x];
|
|
}
|
|
p->dist += DotProduct (corner, p->normal);
|
|
}
|
|
|
|
// add any axis planes not contained in the brush to bevel off corners
|
|
for (x = 0; x < 3; x++)
|
|
for (s = -1; s <= 1; s += 2) {
|
|
// add the plane
|
|
VectorZero (plane.normal);
|
|
plane.normal[x] = s;
|
|
if (s == -1)
|
|
plane.dist = -brush_mins[x] + -hull_size[hullnum][0][x];
|
|
else
|
|
plane.dist = brush_maxs[x] + hull_size[hullnum][1][x];
|
|
AddBrushPlane (&plane);
|
|
}
|
|
|
|
// add all of the edge bevels
|
|
for (f = brush_faces; f; f = f->next)
|
|
for (i = 0; i < f->points->numpoints; i++)
|
|
AddHullEdge (f->points->points[i],
|
|
f->points->points[(i + 1) % f->points->numpoints],
|
|
hullnum);
|
|
}
|
|
|
|
/*
|
|
LoadBrush
|
|
|
|
Converts a mapbrush to a bsp brush
|
|
*/
|
|
static brush_t *
|
|
LoadBrush (mbrush_t *mb, int hullnum)
|
|
{
|
|
brush_t *b;
|
|
char *name;
|
|
int contents;
|
|
mface_t *f;
|
|
|
|
// check texture name for attributes
|
|
if (mb->faces->texinfo < 0) {
|
|
// ignore HINT and SKIP in clip hulls
|
|
if (hullnum)
|
|
return NULL;
|
|
contents = CONTENTS_EMPTY;
|
|
} else {
|
|
name = miptex[bsp->texinfo[mb->faces->texinfo].miptex];
|
|
|
|
if (!strcasecmp (name, "clip") && hullnum == 0)
|
|
return NULL; // "clip" brushes don't show up in the draw hull
|
|
|
|
if (name[0] == '*' && worldmodel) { // entities never use water merging
|
|
if (!strncasecmp (name + 1, "lava", 4))
|
|
contents = CONTENTS_LAVA;
|
|
else if (!strncasecmp (name + 1, "slime", 5))
|
|
contents = CONTENTS_SLIME;
|
|
else
|
|
contents = CONTENTS_WATER;
|
|
} else if (!strncasecmp (name, "sky", 3) && worldmodel && hullnum == 0)
|
|
contents = CONTENTS_SKY;
|
|
else
|
|
contents = CONTENTS_SOLID;
|
|
|
|
if (hullnum && contents != CONTENTS_SOLID && contents != CONTENTS_SKY)
|
|
return NULL; // water brushes don't show up in clipping hulls
|
|
|
|
// no seperate textures on clip hull
|
|
}
|
|
|
|
// create the faces
|
|
brush_faces = NULL;
|
|
|
|
numbrushfaces = 0;
|
|
for (f = mb->faces; f; f = f->next) {
|
|
faces[numbrushfaces] = *f;
|
|
if (hullnum)
|
|
faces[numbrushfaces].texinfo = 0;
|
|
numbrushfaces++;
|
|
}
|
|
|
|
CreateBrushFaces ();
|
|
|
|
if (!brush_faces) {
|
|
printf ("WARNING: couldn't create brush faces\n");
|
|
return NULL;
|
|
}
|
|
|
|
if (hullnum) {
|
|
ExpandBrush (hullnum);
|
|
CreateBrushFaces ();
|
|
} else if (mb->detail) {
|
|
face_t *f;
|
|
for (f = brush_faces; f; f = f->next);
|
|
f->detail = 1;
|
|
}
|
|
|
|
// create the brush
|
|
b = AllocBrush ();
|
|
|
|
b->contents = contents;
|
|
b->faces = brush_faces;
|
|
VectorCopy (brush_mins, b->mins);
|
|
VectorCopy (brush_maxs, b->maxs);
|
|
|
|
return b;
|
|
}
|
|
|
|
static void
|
|
Brush_DrawAll (brushset_t *bs)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
|
|
for (b = bs->brushes; b; b = b->next)
|
|
for (f = b->faces; f; f = f->next)
|
|
Draw_DrawFace (f);
|
|
}
|
|
|
|
brushset_t *
|
|
Brush_LoadEntity (entity_t *ent, int hullnum)
|
|
{
|
|
brush_t *b, *next, *water, *other;
|
|
brushset_t *bset;
|
|
int numbrushes;
|
|
mbrush_t *mbr;
|
|
|
|
bset = malloc (sizeof (brushset_t));
|
|
memset (bset, 0, sizeof (brushset_t));
|
|
ClearBounds (bset);
|
|
|
|
numbrushes = 0;
|
|
other = water = NULL;
|
|
|
|
qprintf ("--- Brush_LoadEntity ---\n");
|
|
|
|
CurrentEntity = ent;
|
|
|
|
for (mbr = ent->brushes; mbr; mbr = mbr->next) {
|
|
b = LoadBrush (mbr, hullnum);
|
|
if (!b)
|
|
continue;
|
|
|
|
numbrushes++;
|
|
|
|
if (b->contents != CONTENTS_SOLID) {
|
|
b->next = water;
|
|
water = b;
|
|
} else {
|
|
b->next = other;
|
|
other = b;
|
|
}
|
|
|
|
AddToBounds (bset, b->mins);
|
|
AddToBounds (bset, b->maxs);
|
|
}
|
|
|
|
// add all of the water textures at the start
|
|
for (b = water; b; b = next) {
|
|
next = b->next;
|
|
b->next = other;
|
|
other = b;
|
|
}
|
|
|
|
bset->brushes = other;
|
|
|
|
brushset = bset;
|
|
Brush_DrawAll (bset);
|
|
|
|
qprintf ("%i brushes read\n", numbrushes);
|
|
|
|
return bset;
|
|
}
|