quakeforge/tools/Forge/Preferences.m
Jeff Teunissen 9f1f89f8f1 Forge: New -- a preferences panel. Doesn't do anything yet, but that's
only because I haven't created the main prefs view class yet. Trust me,
it's going to work. I think. :)

Anyway, what code there is works, and is linked into the menu -- just
hit Info -> Preferences... to see it.
2001-11-12 14:15:20 +00:00

333 lines
7.8 KiB
Objective-C

/*
Preferences.m
Preferences class
Copyright (C) 2001 Dusk to Dawn Computing, Inc.
Author: Jeff Teunissen <deek@d2dc.net>
Date: 9 Feb 2001
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "Config.h"
#endif
#import <Foundation/NSDictionary.h>
#import <Foundation/NSNotification.h>
#import <Foundation/NSString.h>
#import <Foundation/NSUserDefaults.h>
#import <Foundation/NSValue.h>
#import <AppKit/NSButton.h>
#import <AppKit/NSControl.h>
#import "Preferences.h"
NSMutableDictionary *
defaultValues (void) {
static NSMutableDictionary *dict = nil;
if (!dict) {
dict = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
@"/Local/Forge/Projects", ProjectPath,
@"/Local/Library/Sounds", BspSoundPath,
@"none", StartWad,
[NSNumber numberWithFloat: 1.0], XLight,
[NSNumber numberWithFloat: 0.6], YLight,
[NSNumber numberWithFloat: 0.75], ZLight,
[NSNumber numberWithBool: NO], ShowBSPOutput,
[NSNumber numberWithBool: NO], OffsetBrushCopy,
nil];
}
return dict;
}
/***
Code to deal with defaults
***/
BOOL
getBoolDefault (NSMutableDictionary *dict, NSString *name)
{
NSString *str = [[NSUserDefaults standardUserDefaults] stringForKey: name];
NSNumber *num;
if (!str)
str = [[defaultValues() objectForKey: name] stringValue];
num = [NSNumber numberWithBool: [str hasPrefix: @"Y"]];
[dict setObject: num forKey: name];
return [num boolValue];
}
float
getFloatDefault (NSMutableDictionary *dict, NSString *name)
{
NSString *str = [[NSUserDefaults standardUserDefaults] stringForKey: name];
NSNumber *num;
if (!str)
str = [[defaultValues() objectForKey: name] stringValue];
num = [NSNumber numberWithFloat: [str floatValue]];
[dict setObject: num forKey: name];
return [num floatValue];
}
int
getIntDefault (NSMutableDictionary *dict, NSString *name)
{
NSString *str = [[NSUserDefaults standardUserDefaults] stringForKey: name];
NSNumber *num;
if (!str)
str = [[defaultValues() objectForKey: name] stringValue];
num = [NSNumber numberWithInt: [str intValue]];
[dict setObject: num forKey: name];
return [num intValue];
}
NSString *
getStringDefault (NSMutableDictionary *dict, NSString *name)
{
NSString *str = [[NSUserDefaults standardUserDefaults] stringForKey: name];
if (!str)
str = [defaultValues() objectForKey: name];
[dict setObject: str forKey: name];
return str;
}
@implementation Preferences
static Preferences *sharedInstance = nil;
static NSDictionary *currentValues = nil;
static NSMutableDictionary *displayedValues = nil;
- (id) objectForKey: (id) key
{
id obj = [[NSUserDefaults standardUserDefaults] objectForKey: key];
if (!obj)
return [defaultValues () objectForKey: key];
else
return obj;
}
- (void) setObject: (id) obj forKey: (id) key
{
if ((!key) || (!obj))
return;
[displayedValues setObject: obj forKey: key];
[self commitDisplayedValues];
}
- (void) saveDefaults
{
[self savePreferencesToDefaults: currentValues];
}
- (void) loadDefaults
{
if (currentValues)
[currentValues release];
currentValues = [[self preferencesFromDefaults] copyWithZone: [self zone]];
[self discardDisplayedValues];
}
+ (Preferences *) sharedInstance
{
return (sharedInstance ? sharedInstance : [[self alloc] init]);
}
- (id) init
{
if (sharedInstance) {
[self dealloc];
} else {
[super init];
currentValues = [[self preferencesFromDefaults] mutableCopy];
[self discardDisplayedValues];
sharedInstance = self;
[[NSNotificationCenter defaultCenter]
addObserver: self
selector: @selector(saveDefaults)
name: @"NSApplicationWillTerminateNotification"
object: nil];
}
[self prefsChanged: self];
return sharedInstance;
}
- (NSDictionary *) preferences
{
return currentValues;
}
- (void) dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver: self];
[currentValues release];
[displayedValues release];
currentValues = displayedValues = nil;
[super dealloc];
}
/*
updateUI
Update the user interface with new preferences
*/
- (void) updateUI
{
return;
}
- (void) prefsChanged: (id) sender
{
float aFloat;
[displayedValues setObject: projectPath forKey: ProjectPath];
[displayedValues setObject: bspSoundPath forKey: BspSoundPath];
[displayedValues setObject: startWad forKey: StartWad];
if ((aFloat = [[displayedValues objectForKey: XLight] floatValue]) < 0.0 || aFloat > 1.0) {
aFloat = [[defaultValues () objectForKey: XLight] floatValue];
}
xLight = aFloat;
[displayedValues setObject: [NSNumber numberWithFloat: xLight] forKey: XLight];
if ((aFloat = [[displayedValues objectForKey: YLight] floatValue]) < 0.0 || aFloat > 1.0) {
aFloat = [[defaultValues () objectForKey: YLight] floatValue];
}
yLight = aFloat;
[displayedValues setObject: [NSNumber numberWithFloat: yLight] forKey: YLight];
if ((aFloat = [[displayedValues objectForKey: ZLight] floatValue]) < 0.0 || aFloat > 1.0) {
aFloat = [[defaultValues () objectForKey: ZLight] floatValue];
}
zLight = aFloat;
[displayedValues setObject: [NSNumber numberWithFloat: zLight] forKey: ZLight];
[displayedValues setObject: [NSNumber numberWithBool: showBSPOutput] forKey: ShowBSPOutput];
[displayedValues setObject: [NSNumber numberWithBool: offsetBrushCopy] forKey: OffsetBrushCopy];
[self commitDisplayedValues];
}
- (void) commitDisplayedValues
{
[currentValues release];
currentValues = [[displayedValues copy] retain];
[self saveDefaults];
[self updateUI];
}
- (void) discardDisplayedValues
{
[displayedValues release];
displayedValues = [[currentValues mutableCopy] retain];
[self updateUI];
}
- (void) ok: (id) sender
{
[self commitDisplayedValues];
}
- (void) revert: (id) sender
{
[self discardDisplayedValues];
}
- (void) revertToDefault: (id) sender
{
if (currentValues)
[currentValues release];
currentValues = defaultValues ();
[self discardDisplayedValues];
}
- (NSDictionary *) preferencesFromDefaults
{
NSMutableDictionary *dict = [NSMutableDictionary dictionaryWithCapacity: 10];
projectPath = getStringDefault (dict, ProjectPath);
bspSoundPath = getStringDefault (dict, BspSoundPath);
startWad = getStringDefault (dict, StartWad);
xLight = getFloatDefault (dict, XLight);
yLight = getFloatDefault (dict, YLight);
zLight = getFloatDefault (dict, ZLight);
showBSPOutput = getBoolDefault (dict, ShowBSPOutput);
offsetBrushCopy = getBoolDefault (dict, OffsetBrushCopy);
return dict;
}
#define setBoolDefault(name) \
{ \
[defaults setBool:[[dict objectForKey:name] boolValue] forKey: name]; \
}
#define setFloatDefault(name) \
{ \
[defaults setFloat:[[dict objectForKey:name] floatValue] forKey: name]; \
}
#define setIntDefault(name) \
{ \
[defaults setInteger:[[dict objectForKey:name] intValue] forKey:name]; \
}
#define setStringDefault(name) \
{ \
[defaults setObject: [dict objectForKey: name] forKey: name]; \
}
- (void) savePreferencesToDefaults: (NSDictionary *) dict
{
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSLog (@"Updating defaults...");
setStringDefault(ProjectPath);
setStringDefault(BspSoundPath);
setStringDefault(StartWad);
setFloatDefault(XLight);
setFloatDefault(YLight);
setFloatDefault(ZLight);
setBoolDefault(ShowBSPOutput);
setBoolDefault(OffsetBrushCopy);
[defaults synchronize];
}
@end