mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 00:24:12 +00:00
ac625830c8
Getting to have a real UI here.
1094 lines
28 KiB
C
1094 lines
28 KiB
C
/*
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imui.c
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Immediate mode user inferface
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Copyright (C) 2023 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2023/07/01
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "QF/darray.h"
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#include "QF/dstring.h"
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#include "QF/ecs.h"
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#include "QF/hash.h"
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#include "QF/heapsort.h"
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#include "QF/mathlib.h"
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#include "QF/progs.h"
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#include "QF/quakeio.h"
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#include "QF/va.h"
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#include "QF/input/event.h"
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#include "QF/ui/canvas.h"
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#include "QF/ui/font.h"
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#include "QF/ui/imui.h"
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#include "QF/ui/shaper.h"
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#include "QF/ui/text.h"
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#define c_percent_x (ctx->csys.imui_base + imui_percent_x)
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#define c_percent_y (ctx->csys.imui_base + imui_percent_y)
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#define c_glyphs (ctx->csys.base + canvas_glyphs)
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#define c_passage_glyphs (ctx->csys.text_base + text_passage_glyphs)
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#define c_color (ctx->tsys.text_base + text_color)
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#define c_fill (ctx->csys.base + canvas_fill)
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#define imui_draw_group ((1 << 15) - 1)
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#define imui_ontop ((1 << 15) - 1)
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#define imui_onbottom (-(1 << 15) + 1)
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const component_t imui_components[imui_comp_count] = {
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[imui_percent_x] = {
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.size = sizeof (int),
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.name = "percent x",
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},
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[imui_percent_y] = {
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.size = sizeof (int),
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.name = "percent y",
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},
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};
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typedef struct imui_state_s {
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struct imui_state_s *next;
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struct imui_state_s **prev;
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char *label;
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uint32_t label_len;
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int key_offset;
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int16_t draw_order; // for window canvases
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uint32_t frame_count;
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uint32_t entity;
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} imui_state_t;
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struct imui_ctx_s {
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canvas_system_t csys;
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uint32_t canvas;
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ecs_system_t vsys;
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text_system_t tsys;
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text_shaper_t *shaper;
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hashctx_t *hashctx;
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hashtab_t *tab;
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PR_RESMAP (imui_state_t) state_map;
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imui_state_t *states;
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font_t *font;
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int64_t frame_start;
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int64_t frame_draw;
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int64_t frame_end;
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uint32_t frame_count;
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view_t root_view;
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view_t current_parent;
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struct DARRAY_TYPE(view_t) parent_stack;
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struct DARRAY_TYPE(imui_state_t *) windows;
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int16_t draw_order;
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dstring_t *dstr;
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uint32_t hot;
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uint32_t active;
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view_pos_t mouse_active;
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bool mouse_pressed;
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bool mouse_released;
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unsigned mouse_buttons;
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view_pos_t mouse_position;
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unsigned shift;
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int key_code;
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int unicode;
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imui_style_t style;
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struct DARRAY_TYPE(imui_style_t) style_stack;
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};
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static imui_state_t *
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imui_state_new (imui_ctx_t *ctx)
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{
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imui_state_t *state = PR_RESNEW (ctx->state_map);
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*state = (imui_state_t) {
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.next = ctx->states,
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.prev = &ctx->states,
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.entity = nullent,
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};
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if (ctx->states) {
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ctx->states->prev = &state->next;
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}
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ctx->states = state;
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return state;
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}
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static void
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imui_state_free (imui_ctx_t *ctx, imui_state_t *state)
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{
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if (state->next) {
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state->next->prev = state->prev;
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}
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*state->prev = state->next;
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PR_RESFREE (ctx->state_map, state);
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}
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static imui_state_t *
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imui_get_state (imui_ctx_t *ctx, const char *label)
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{
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int key_offset = 0;
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uint32_t label_len = ~0u;
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const char *key = strstr (label, "##");
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if (key) {
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label_len = key - label;
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// key is '###': hash only past this
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if (key[2] == '#') {
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key_offset = (key += 3) - label;
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}
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}
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imui_state_t *state = Hash_Find (ctx->tab, label + key_offset);
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if (state) {
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state->frame_count = ctx->frame_count;
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return state;
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}
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state = imui_state_new (ctx);
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state->label = strdup (label);
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state->label_len = label_len == ~0u ? strlen (label) : label_len;
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state->key_offset = key_offset;
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state->frame_count = ctx->frame_count;
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Hash_Add (ctx->tab, state);
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return state;
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}
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static const char *
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imui_state_getkey (const void *obj, void *data)
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{
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auto state = (const imui_state_t *) obj;
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return state->label + state->key_offset;
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}
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imui_ctx_t *
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IMUI_NewContext (canvas_system_t canvas_sys, const char *font, float fontsize)
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{
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imui_ctx_t *ctx = malloc (sizeof (imui_ctx_t));
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uint32_t canvas;
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*ctx = (imui_ctx_t) {
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.csys = canvas_sys,
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.canvas = canvas = Canvas_New (canvas_sys),
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.vsys = { canvas_sys.reg, canvas_sys.view_base },
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.tsys = { canvas_sys.reg, canvas_sys.view_base, canvas_sys.text_base },
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.shaper = Shaper_New (),
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.root_view = Canvas_GetRootView (canvas_sys, canvas),
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.parent_stack = DARRAY_STATIC_INIT (8),
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.windows = DARRAY_STATIC_INIT (8),
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.dstr = dstring_newstr (),
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.hot = nullent,
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.active = nullent,
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.mouse_position = {-1, -1},
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.style_stack = DARRAY_STATIC_INIT (8),
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.style = {
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.background = {
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.normal = 0x04,
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.hot = 0x04,
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.active = 0x04,
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},
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.foreground = {
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.normal = 0x08,
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.hot = 0x0f,
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.active = 0x0c,
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},
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.text = {
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.normal = 0xfe,
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.hot = 0x5f,
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.active = 0x6f,
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},
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},
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};
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*Canvas_DrawGroup (ctx->csys, ctx->canvas) = imui_draw_group;
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ctx->tab = Hash_NewTable (511, imui_state_getkey, 0, ctx, &ctx->hashctx);
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ctx->current_parent = ctx->root_view;
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auto fpath = Font_SystemFont (font);
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if (fpath) {
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QFile *file = Qopen (fpath, "rb");
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if (file) {
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ctx->font = Font_Load (file, fontsize);
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//Qclose (file); FIXME closed by QFS_LoadFile
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}
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free (fpath);
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}
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return ctx;
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}
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void
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IMUI_DestroyContext (imui_ctx_t *ctx)
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{
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for (auto s = ctx->states; s; s = s->next) {
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free (s->label);
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}
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PR_RESDELMAP (ctx->state_map);
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if (ctx->font) {
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Font_Free (ctx->font);
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}
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DARRAY_CLEAR (&ctx->parent_stack);
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DARRAY_CLEAR (&ctx->windows);
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DARRAY_CLEAR (&ctx->style_stack);
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dstring_delete (ctx->dstr);
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Hash_DelTable (ctx->tab);
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Hash_DelContext (ctx->hashctx);
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Shaper_Delete (ctx->shaper);
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free (ctx);
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}
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void
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IMUI_SetVisible (imui_ctx_t *ctx, bool visible)
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{
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*Canvas_Visible (ctx->csys, ctx->canvas) = visible;
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for (uint32_t i = 0; i < ctx->windows.size; i++) {
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*Canvas_Visible (ctx->csys, ctx->windows.a[i]->entity) = visible;
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}
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}
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void
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IMUI_SetSize (imui_ctx_t *ctx, int xlen, int ylen)
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{
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Canvas_SetLen (ctx->csys, ctx->canvas, (view_pos_t) { xlen, ylen });
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}
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void
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IMUI_ProcessEvent (imui_ctx_t *ctx, const IE_event_t *ie_event)
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{
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if (ie_event->type == ie_mouse) {
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auto m = &ie_event->mouse;
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ctx->mouse_position = (view_pos_t) { m->x, m->y };
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unsigned old = ctx->mouse_buttons & 1;
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unsigned new = m->buttons & 1;
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ctx->mouse_pressed = (old ^ new) & new;
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ctx->mouse_released = (old ^ new) & !new;
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ctx->mouse_buttons = m->buttons;
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} else {
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auto k = &ie_event->key;
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//printf ("imui: %d %d %x\n", k->code, k->unicode, k->shift);
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ctx->shift = k->shift;
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ctx->key_code = k->code;
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ctx->unicode = k->unicode;
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}
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}
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void
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IMUI_BeginFrame (imui_ctx_t *ctx)
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{
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Shaper_FlushUnused (ctx->shaper);
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uint32_t root_ent = ctx->root_view.id;
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auto root_size = View_GetLen (ctx->root_view);
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Ent_RemoveComponent (root_ent, ctx->root_view.comp, ctx->root_view.reg);
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ctx->root_view = View_AddToEntity (root_ent, ctx->vsys, nullview);
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auto ref = View_GetRef (ctx->root_view);
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Hierarchy_SetTreeMode (ref->hierarchy, true);
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View_SetLen (ctx->root_view, root_size.x, root_size.y);
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ctx->frame_start = Sys_LongTime ();
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ctx->frame_count++;
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ctx->current_parent = ctx->root_view;
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for (uint32_t i = 0; i < ctx->windows.size; i++) {
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auto window = View_FromEntity (ctx->vsys, ctx->windows.a[i]->entity);
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View_Delete (window);
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}
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ctx->draw_order = ctx->windows.size;
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DARRAY_RESIZE (&ctx->parent_stack, 0);
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DARRAY_RESIZE (&ctx->windows, 0);
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DARRAY_RESIZE (&ctx->style_stack, 0);
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}
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static void
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prune_objects (imui_ctx_t *ctx)
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{
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for (auto s = &ctx->states; *s; ) {
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if ((*s)->frame_count == ctx->frame_count) {
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s = &(*s)->next;
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} else {
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Hash_Del (ctx->tab, (*s)->label + (*s)->key_offset);
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free ((*s)->label);
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imui_state_free (ctx, *s);
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}
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}
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}
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#define DFL "\e[39;49m"
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#define BLK "\e[30;40m"
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#define RED "\e[31;40m"
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#define GRN "\e[32;40m"
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#define ONG "\e[33;40m"
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#define BLU "\e[34;40m"
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#define MAG "\e[35;40m"
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#define CYN "\e[36;40m"
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#define WHT "\e[37;40m"
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static const char *
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view_color (hierarchy_t *h, uint32_t ind, imui_ctx_t *ctx)
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{
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auto reg = h->reg;
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uint32_t e = h->ent[ind];
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viewcont_t *cont = h->components[view_control];
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switch (cont[ind].semantic_x) {
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case imui_size_none:
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if (Ent_HasComponent (e, c_glyphs, reg)) {
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return CYN;
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}
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return DFL;
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case imui_size_pixels: return WHT;
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case imui_size_fittext: return CYN;
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case imui_size_percent: return ONG;
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case imui_size_fitchildren: return MAG;
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case imui_size_expand: return RED;
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}
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return DFL;
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}
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static void __attribute__((used))
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dump_tree (hierarchy_t *h, uint32_t ind, int level, imui_ctx_t *ctx)
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{
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view_pos_t *len = h->components[view_len];
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auto c = ((viewcont_t *)h->components[view_control])[ind];
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uint32_t e = h->ent[ind];
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printf ("%2d: %*s%s[%d %d] %c %d %d", ind,
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level * 3, "", view_color (h, ind, ctx),
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len[ind].x, len[ind].y,
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c.vertical ? 'v' : 'h', c.semantic_x, c.semantic_y);
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for (uint32_t j = 0; j < h->reg->components.size; j++) {
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if (Ent_HasComponent (e, j, h->reg)) {
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printf (", %s", h->reg->components.a[j].name);
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}
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}
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printf (DFL"\n");
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if (h->childIndex[ind] > ind) {
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for (uint32_t i = 0; i < h->childCount[ind]; i++) {
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if (h->childIndex[ind] + i >= h->num_objects) {
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break;
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}
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dump_tree (h, h->childIndex[ind] + i, level + 1, ctx);
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}
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}
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if (!level) {
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puts ("");
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}
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}
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typedef struct {
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bool x, y;
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} boolpair_t;
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static void
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calc_upwards_dependent (imui_ctx_t *ctx, hierarchy_t *h,
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boolpair_t *down_depend)
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{
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auto reg = ctx->csys.reg;
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uint32_t *ent = h->ent;
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view_pos_t *len = h->components[view_len];
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viewcont_t *cont = h->components[view_control];
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uint32_t *parent = h->parentIndex;
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for (uint32_t i = 1; i < h->num_objects; i++) {
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if (down_depend
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&& (cont[i].semantic_x == imui_size_fitchildren
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|| cont[i].semantic_x == imui_size_expand)) {
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down_depend[i].x = true;
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} else if ((!down_depend
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|| !(down_depend[i].x = down_depend[parent[i]].x))
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&& cont[i].semantic_x == imui_size_percent) {
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int *percent = Ent_GetComponent (ent[i], c_percent_x, reg);
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int x = (len[parent[i]].x * *percent) / 100;
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len[i].x = x;
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}
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if (down_depend
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&& (cont[i].semantic_y == imui_size_fitchildren
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|| cont[i].semantic_y == imui_size_expand)) {
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down_depend[i].y = true;
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} else if ((!down_depend
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|| !(down_depend[i].y = down_depend[parent[i]].y))
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&& cont[i].semantic_y == imui_size_percent) {
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int *percent = Ent_GetComponent (ent[i], c_percent_y, reg);
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int y = (len[parent[i]].y * *percent) / 100;
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len[i].y = y;
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}
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}
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}
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static void
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calc_downwards_dependent (hierarchy_t *h)
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{
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view_pos_t *len = h->components[view_len];
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viewcont_t *cont = h->components[view_control];
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for (uint32_t i = h->num_objects; --i > 0; ) {
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view_pos_t clen = len[i];
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if (cont[i].semantic_x == imui_size_fitchildren
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|| cont[i].semantic_x == imui_size_expand) {
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clen.x = 0;
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if (cont[i].vertical) {
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for (uint32_t j = 0; j < h->childCount[i]; j++) {
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uint32_t child = h->childIndex[i] + j;
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clen.x = max (clen.x, len[child].x);
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}
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} else {
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for (uint32_t j = 0; j < h->childCount[i]; j++) {
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uint32_t child = h->childIndex[i] + j;
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clen.x += len[child].x;
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}
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}
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}
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if (cont[i].semantic_y == imui_size_fitchildren
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|| cont[i].semantic_y == imui_size_expand) {
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clen.y = 0;
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if (!cont[i].vertical) {
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for (uint32_t j = 0; j < h->childCount[i]; j++) {
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uint32_t child = h->childIndex[i] + j;
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clen.y = max (clen.y, len[child].y);
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}
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} else {
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for (uint32_t j = 0; j < h->childCount[i]; j++) {
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uint32_t child = h->childIndex[i] + j;
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clen.y += len[child].y;
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}
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}
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}
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len[i] = clen;
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}
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}
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static void
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calc_expansions (imui_ctx_t *ctx, hierarchy_t *h)
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{
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auto reg = ctx->csys.reg;
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uint32_t *ent = h->ent;
|
|
view_pos_t *len = h->components[view_len];
|
|
viewcont_t *cont = h->components[view_control];
|
|
|
|
for (uint32_t i = 0; i < h->num_objects; i++) {
|
|
view_pos_t tlen = {};
|
|
view_pos_t elen = {};
|
|
view_pos_t ecount = {};
|
|
for (uint32_t j = 0; j < h->childCount[i]; j++) {
|
|
uint32_t child = h->childIndex[i] + j;
|
|
tlen.x += len[child].x;
|
|
tlen.y += len[child].y;
|
|
if (cont[child].semantic_x == imui_size_expand) {
|
|
int *p = Ent_GetComponent (ent[child], c_percent_x, reg);
|
|
elen.x += *p;
|
|
ecount.x++;
|
|
}
|
|
if (cont[child].semantic_y == imui_size_expand) {
|
|
int *p = Ent_GetComponent (ent[child], c_percent_y, reg);
|
|
elen.y += *p;
|
|
ecount.y++;
|
|
}
|
|
}
|
|
// printf ("i:%d t:[%d %d] e:[%d %d] ec:[%d %d]\n", i, tlen.x, tlen.y,
|
|
// elen.x, elen.y, ecount.x, ecount.y);
|
|
for (uint32_t j = 0; ecount.x && j < h->childCount[i]; j++) {
|
|
uint32_t child = h->childIndex[i] + j;
|
|
if (cont[child].semantic_x != imui_size_expand) {
|
|
continue;
|
|
}
|
|
if (cont[i].vertical) {
|
|
len[child].x = len[i].x;
|
|
// printf ("xc:%d p:%d l:%d\n", child, len[i].x, len[child].x);
|
|
} else {
|
|
int space = len[i].x - tlen.x;
|
|
int *p = Ent_GetComponent (ent[child], c_percent_x, reg);
|
|
int delta = *p * space / elen.x;
|
|
len[child].x += max (delta, 0);
|
|
// printf ("xc:%d p:%d s:%d e:%d: l:%d\n", child, *p, space,
|
|
// elen.x, len[child].x);
|
|
}
|
|
}
|
|
for (uint32_t j = 0; ecount.y && j < h->childCount[i]; j++) {
|
|
uint32_t child = h->childIndex[i] + j;
|
|
if (cont[child].semantic_y != imui_size_expand) {
|
|
continue;
|
|
}
|
|
if (cont[i].vertical) {
|
|
int space = len[i].y - tlen.y;
|
|
int *p = Ent_GetComponent (ent[child], c_percent_y, reg);
|
|
int delta = *p * space / elen.y;
|
|
len[child].y += max (delta, 0);
|
|
// printf ("yc:%d p:%d s:%d e:%d: l:%d\n", child, *p, space,
|
|
// elen.y, len[child].y);
|
|
} else {
|
|
len[child].y = len[i].y;
|
|
// printf ("yc:%d p:%d l:%d\n", child, len[i].y, len[child].y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//FIXME currently works properly only for grav_northwest
|
|
static void
|
|
layout_objects (imui_ctx_t *ctx, view_t root_view)
|
|
{
|
|
auto ref = View_GetRef (root_view);
|
|
auto h = ref->hierarchy;
|
|
|
|
view_pos_t *pos = h->components[view_pos];
|
|
view_pos_t *len = h->components[view_len];
|
|
viewcont_t *cont = h->components[view_control];
|
|
uint32_t *parent = h->parentIndex;
|
|
boolpair_t down_depend[h->num_objects];
|
|
|
|
// the root view size is always explicit
|
|
down_depend[0] = (boolpair_t) { false, false };
|
|
calc_upwards_dependent (ctx, h, down_depend);
|
|
calc_downwards_dependent (h);
|
|
calc_expansions (ctx, h);
|
|
//dump_tree (h, 0, 0, ctx);
|
|
// resolve conflicts
|
|
//fflush (stdout);
|
|
|
|
view_pos_t cpos = {};
|
|
uint32_t cur_parent = 0;
|
|
for (uint32_t i = 1; i < h->num_objects; i++) {
|
|
if (parent[i] != cur_parent) {
|
|
cur_parent = parent[i];
|
|
cpos = (view_pos_t) {};
|
|
}
|
|
if (!cont[i].free_x && !cont[i].free_y) {
|
|
pos[i] = cpos;
|
|
} else if (!cont[i].free_x) {
|
|
pos[i].x = cpos.x;
|
|
} else if (!cont[i].free_y) {
|
|
pos[i].y = cpos.y;
|
|
}
|
|
if (cont[parent[i]].vertical) {
|
|
cpos.y += cont[i].semantic_y == imui_size_none ? 0 : len[i].y;
|
|
} else {
|
|
cpos.x += cont[i].semantic_x == imui_size_none ? 0 : len[i].x;
|
|
}
|
|
}
|
|
|
|
View_UpdateHierarchy (root_view);
|
|
}
|
|
|
|
static void
|
|
check_inside (imui_ctx_t *ctx, view_t root_view)
|
|
{
|
|
auto ref = View_GetRef (root_view);
|
|
auto h = ref->hierarchy;
|
|
|
|
uint32_t *entity = h->ent;
|
|
view_pos_t *abs = h->components[view_abs];
|
|
view_pos_t *len = h->components[view_len];
|
|
viewcont_t *cont = h->components[view_control];
|
|
auto mp = ctx->mouse_position;
|
|
|
|
for (uint32_t i = 0; i < h->num_objects; i++) {
|
|
if (cont[i].active
|
|
&& mp.x >= abs[i].x && mp.y >= abs[i].y
|
|
&& mp.x < abs[i].x + len[i].x && mp.y < abs[i].y + len[i].y) {
|
|
if (ctx->active == entity[i] || ctx->active == nullent) {
|
|
ctx->hot = entity[i];
|
|
}
|
|
}
|
|
}
|
|
//printf ("check_inside: %8x %8x\n", ctx->hot, ctx->active);
|
|
}
|
|
|
|
static int
|
|
imui_window_cmp (const void *a, const void *b)
|
|
{
|
|
auto windowa = *(imui_state_t **) a;
|
|
auto windowb = *(imui_state_t **) b;
|
|
return windowa->draw_order - windowb->draw_order;
|
|
}
|
|
|
|
static void
|
|
sort_windows (imui_ctx_t *ctx)
|
|
{
|
|
heapsort (ctx->windows.a, ctx->windows.size, sizeof (imui_state_t *),
|
|
imui_window_cmp);
|
|
for (uint32_t i = 0; i < ctx->windows.size; i++) {
|
|
auto window = ctx->windows.a[i];
|
|
window->draw_order = i + 1;
|
|
*Canvas_DrawOrder (ctx->csys, window->entity) = window->draw_order;
|
|
}
|
|
}
|
|
|
|
void
|
|
IMUI_Draw (imui_ctx_t *ctx)
|
|
{
|
|
#define IMUI_context ctx
|
|
UI_Vertical {
|
|
UI_Labelf ("parent_stack: %zd", ctx->parent_stack.size);
|
|
UI_Labelf ("windows: %zd", ctx->windows.size);
|
|
UI_Labelf ("style_stack: %zd", ctx->style_stack.size);
|
|
UI_Labelf ("draw_order: %d", ctx->draw_order);
|
|
auto reg = ctx->csys.reg;
|
|
IMUI_PushLayout (IMUI_context, false);
|
|
for (uint32_t i = 0; i < reg->components.size; i++) {
|
|
UI_Labelf("%-15.15s p:%4d sp:%4d ", reg->components.a[i].name,
|
|
reg->comp_pools[i].max_count,
|
|
reg->subpools[i].max_ranges);
|
|
if (i & 1) {
|
|
IMUI_PopLayout (IMUI_context );
|
|
IMUI_PushLayout (IMUI_context, false);
|
|
}
|
|
}
|
|
IMUI_PopLayout (IMUI_context );
|
|
}
|
|
#undef IMUI_context
|
|
ctx->frame_draw = Sys_LongTime ();
|
|
sort_windows (ctx);
|
|
auto ref = View_GetRef (ctx->root_view);
|
|
Hierarchy_SetTreeMode (ref->hierarchy, false);
|
|
for (uint32_t i = 0; i < ctx->windows.size; i++) {
|
|
auto window = View_FromEntity (ctx->vsys, ctx->windows.a[i]->entity);
|
|
auto ref = View_GetRef (window);
|
|
Hierarchy_SetTreeMode (ref->hierarchy, false);
|
|
}
|
|
Canvas_DrawSort (ctx->csys);
|
|
|
|
prune_objects (ctx);
|
|
layout_objects (ctx, ctx->root_view);
|
|
for (uint32_t i = 0; i < ctx->windows.size; i++) {
|
|
auto window = View_FromEntity (ctx->vsys, ctx->windows.a[i]->entity);
|
|
layout_objects (ctx, window);
|
|
}
|
|
ctx->hot = nullent;
|
|
check_inside (ctx, ctx->root_view);
|
|
for (uint32_t i = 0; i < ctx->windows.size; i++) {
|
|
auto window = View_FromEntity (ctx->vsys, ctx->windows.a[i]->entity);
|
|
check_inside (ctx, window);
|
|
}
|
|
|
|
ctx->frame_end = Sys_LongTime ();
|
|
}
|
|
|
|
void
|
|
IMUI_PushLayout (imui_ctx_t *ctx, bool vertical)
|
|
{
|
|
DARRAY_APPEND (&ctx->parent_stack, ctx->current_parent);
|
|
auto view = View_New (ctx->vsys, ctx->current_parent);
|
|
auto pcont = View_Control (ctx->current_parent);
|
|
ctx->current_parent = view;
|
|
auto x_size = pcont->vertical ? imui_size_expand
|
|
: imui_size_fitchildren;
|
|
auto y_size = pcont->vertical ? imui_size_fitchildren
|
|
: imui_size_expand;
|
|
*View_Control (view) = (viewcont_t) {
|
|
.gravity = grav_northwest,
|
|
.visible = 1,
|
|
.semantic_x = x_size,
|
|
.semantic_y = y_size,
|
|
.vertical = vertical,
|
|
};
|
|
View_SetLen (view, 0, 0);
|
|
*(int*) Ent_AddComponent (view.id, c_percent_x, ctx->csys.reg) = 100;
|
|
*(int*) Ent_AddComponent (view.id, c_percent_y, ctx->csys.reg) = 100;
|
|
}
|
|
|
|
void
|
|
IMUI_PopLayout (imui_ctx_t *ctx)
|
|
{
|
|
ctx->current_parent = DARRAY_REMOVE (&ctx->parent_stack);
|
|
}
|
|
|
|
void
|
|
IMUI_Layout_SetXSize (imui_ctx_t *ctx, imui_size_t size, int value)
|
|
{
|
|
auto pcont = View_Control (ctx->current_parent);
|
|
uint32_t id = ctx->current_parent.id;
|
|
pcont->semantic_x = size;
|
|
if (size == imui_size_percent || imui_size_expand) {
|
|
*(int *) Ent_AddComponent(id, c_percent_x, ctx->csys.reg) = value;
|
|
}
|
|
}
|
|
|
|
void
|
|
IMUI_Layout_SetYSize (imui_ctx_t *ctx, imui_size_t size, int value)
|
|
{
|
|
auto pcont = View_Control (ctx->current_parent);
|
|
uint32_t id = ctx->current_parent.id;
|
|
pcont->semantic_y = size;
|
|
if (size == imui_size_percent || imui_size_expand) {
|
|
*(int *) Ent_AddComponent(id, c_percent_y, ctx->csys.reg) = value;
|
|
}
|
|
}
|
|
|
|
void
|
|
IMUI_PushStyle (imui_ctx_t *ctx, const imui_style_t *style)
|
|
{
|
|
DARRAY_APPEND (&ctx->style_stack, ctx->style);
|
|
if (style) {
|
|
ctx->style = *style;
|
|
}
|
|
}
|
|
|
|
void
|
|
IMUI_PopStyle (imui_ctx_t *ctx)
|
|
{
|
|
ctx->style = DARRAY_REMOVE (&ctx->style_stack);
|
|
}
|
|
|
|
void
|
|
IMUI_Style_Update (imui_ctx_t *ctx, const imui_style_t *style)
|
|
{
|
|
ctx->style = *style;
|
|
}
|
|
|
|
void
|
|
IMUI_Style_Fetch (const imui_ctx_t *ctx, imui_style_t *style)
|
|
{
|
|
*style = ctx->style;
|
|
}
|
|
|
|
static bool
|
|
check_button_state (imui_ctx_t *ctx, uint32_t entity)
|
|
{
|
|
bool result = false;
|
|
//printf ("check_button_state: h:%8x a:%8x e:%8x\n", ctx->hot, ctx->active, entity);
|
|
if (ctx->active == entity) {
|
|
if (ctx->mouse_released) {
|
|
result = ctx->hot == entity;
|
|
ctx->active = nullent;
|
|
}
|
|
} else if (ctx->hot == entity) {
|
|
if (ctx->mouse_pressed) {
|
|
ctx->active = entity;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static view_pos_t
|
|
check_drag_delta (imui_ctx_t *ctx, uint32_t entity)
|
|
{
|
|
view_pos_t delta = {};
|
|
if (ctx->active == entity) {
|
|
delta.x = ctx->mouse_position.x - ctx->mouse_active.x;
|
|
delta.y = ctx->mouse_position.y - ctx->mouse_active.y;
|
|
ctx->mouse_active = ctx->mouse_position;
|
|
if (ctx->mouse_released) {
|
|
ctx->active = nullent;
|
|
}
|
|
} else if (ctx->hot == entity) {
|
|
if (ctx->mouse_pressed) {
|
|
ctx->mouse_active = ctx->mouse_position;
|
|
ctx->active = entity;
|
|
}
|
|
}
|
|
return delta;
|
|
}
|
|
|
|
static view_t
|
|
add_text (imui_ctx_t *ctx, view_t view, imui_state_t *state, int mode)
|
|
{
|
|
auto reg = ctx->csys.reg;
|
|
|
|
auto text = Text_StringView (ctx->tsys, view, ctx->font,
|
|
state->label, state->label_len, 0, 0,
|
|
ctx->shaper);
|
|
|
|
int ascender = ctx->font->face->size->metrics.ascender / 64;
|
|
int descender = ctx->font->face->size->metrics.descender / 64;
|
|
auto len = View_GetLen (text);
|
|
View_SetLen (text, len.x, ascender - descender);
|
|
// text is positioned such that 0 is the baseline, and +y offset moves
|
|
// the text down. The font's global ascender is used to find the baseline
|
|
// relative to the top of the view.
|
|
auto pos = View_GetPos (text);
|
|
View_SetPos (text, pos.x, pos.y - len.y + ascender);
|
|
View_SetGravity (text, grav_northwest);
|
|
|
|
View_SetVisible (text, 1);
|
|
Ent_SetComponent (text.id, c_glyphs, reg,
|
|
Ent_GetComponent (text.id, c_passage_glyphs, reg));
|
|
|
|
len = View_GetLen (text);
|
|
View_SetLen (view, len.x, len.y);
|
|
|
|
uint32_t color = ctx->style.text.color[mode];
|
|
*(uint32_t *) Ent_AddComponent (text.id, c_color, ctx->tsys.reg) = color;
|
|
|
|
return text;
|
|
}
|
|
|
|
static int
|
|
update_hot_active (imui_ctx_t *ctx, uint32_t old_entity, uint32_t new_entity)
|
|
{
|
|
int mode = 0;
|
|
if (old_entity != nullent) {
|
|
if (ctx->hot == old_entity) {
|
|
ctx->hot = new_entity;
|
|
mode = 1;
|
|
}
|
|
if (ctx->active == old_entity) {
|
|
ctx->active = new_entity;
|
|
mode = 2;
|
|
}
|
|
}
|
|
return mode;
|
|
}
|
|
|
|
static void
|
|
set_fill (imui_ctx_t *ctx, view_t view, byte color)
|
|
{
|
|
*(byte*) Ent_AddComponent (view.id, c_fill, ctx->csys.reg) = color;
|
|
}
|
|
|
|
static void
|
|
set_control (imui_ctx_t *ctx, view_t view, bool active)
|
|
{
|
|
*View_Control (view) = (viewcont_t) {
|
|
.gravity = grav_northwest,
|
|
.visible = 1,
|
|
.semantic_x = imui_size_pixels,
|
|
.semantic_y = imui_size_pixels,
|
|
.active = active,
|
|
};
|
|
}
|
|
|
|
static void
|
|
set_expand_x (imui_ctx_t *ctx, view_t view, int weight)
|
|
{
|
|
View_Control (view)->semantic_x = imui_size_expand;
|
|
*(int *) Ent_AddComponent(view.id, c_percent_x, ctx->csys.reg) = weight;
|
|
}
|
|
|
|
void
|
|
IMUI_Label (imui_ctx_t *ctx, const char *label)
|
|
{
|
|
auto state = imui_get_state (ctx, label);
|
|
|
|
auto view = View_New (ctx->vsys, ctx->current_parent);
|
|
state->entity = view.id;
|
|
|
|
set_control (ctx, view, true);
|
|
set_fill (ctx, view, ctx->style.background.normal);
|
|
add_text (ctx, view, state, 0);
|
|
}
|
|
|
|
void
|
|
IMUI_Labelf (imui_ctx_t *ctx, const char *fmt, ...)
|
|
{
|
|
va_list args;
|
|
va_start (args, fmt);
|
|
dvsprintf (ctx->dstr, fmt, args);
|
|
va_end (args);
|
|
IMUI_Label (ctx, ctx->dstr->str);
|
|
}
|
|
|
|
bool
|
|
IMUI_Button (imui_ctx_t *ctx, const char *label)
|
|
{
|
|
auto state = imui_get_state (ctx, label);
|
|
uint32_t old_entity = state->entity;
|
|
|
|
auto view = View_New (ctx->vsys, ctx->current_parent);
|
|
state->entity = view.id;
|
|
int mode = update_hot_active (ctx, old_entity, state->entity);
|
|
|
|
set_control (ctx, view, true);
|
|
set_fill (ctx, view, ctx->style.foreground.color[mode]);
|
|
add_text (ctx, view, state, mode);
|
|
|
|
return check_button_state (ctx, state->entity);
|
|
}
|
|
|
|
bool
|
|
IMUI_Checkbox (imui_ctx_t *ctx, bool *flag, const char *label)
|
|
{
|
|
auto state = imui_get_state (ctx, label);
|
|
uint32_t old_entity = state->entity;
|
|
|
|
auto view = View_New (ctx->vsys, ctx->current_parent);
|
|
state->entity = view.id;
|
|
int mode = update_hot_active (ctx, old_entity, state->entity);
|
|
|
|
set_control (ctx, view, true);
|
|
View_Control (view)->semantic_x = imui_size_fitchildren;
|
|
View_Control (view)->semantic_y = imui_size_fitchildren;
|
|
|
|
set_fill (ctx, view, ctx->style.background.color[mode]);
|
|
|
|
auto checkbox = View_New (ctx->vsys, view);
|
|
set_control (ctx, checkbox, false);
|
|
View_SetLen (checkbox, 20, 20);
|
|
set_fill (ctx, checkbox, ctx->style.foreground.color[mode]);
|
|
if (!*flag) {
|
|
auto punch = View_New (ctx->vsys, checkbox);
|
|
set_control (ctx, punch, false);
|
|
View_SetGravity (punch, grav_center);
|
|
View_SetLen (punch, 14, 14);
|
|
set_fill (ctx, punch, ctx->style.background.color[mode]);
|
|
}
|
|
|
|
auto text = View_New (ctx->vsys, view);
|
|
set_control (ctx, text, false);
|
|
add_text (ctx, text, state, mode);
|
|
|
|
if (check_button_state (ctx, state->entity)) {
|
|
*flag = !*flag;
|
|
}
|
|
return *flag;
|
|
}
|
|
|
|
void
|
|
IMUI_Radio (imui_ctx_t *ctx, int *curvalue, int value, const char *label)
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{
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auto state = imui_get_state (ctx, label);
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uint32_t old_entity = state->entity;
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auto view = View_New (ctx->vsys, ctx->current_parent);
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state->entity = view.id;
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int mode = update_hot_active (ctx, old_entity, state->entity);
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set_control (ctx, view, true);
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View_Control (view)->semantic_x = imui_size_fitchildren;
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View_Control (view)->semantic_y = imui_size_fitchildren;
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set_fill (ctx, view, ctx->style.background.color[mode]);
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auto checkbox = View_New (ctx->vsys, view);
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set_control (ctx, checkbox, false);
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View_SetLen (checkbox, 20, 20);
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set_fill (ctx, checkbox, ctx->style.foreground.color[mode]);
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if (*curvalue != value) {
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auto punch = View_New (ctx->vsys, checkbox);
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set_control (ctx, punch, false);
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View_SetGravity (punch, grav_center);
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View_SetLen (punch, 14, 14);
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set_fill (ctx, punch, ctx->style.background.color[mode]);
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}
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if (state->label_len) {
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auto text = View_New (ctx->vsys, view);
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set_control (ctx, text, false);
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add_text (ctx, text, state, mode);
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}
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if (check_button_state (ctx, state->entity)) {
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*curvalue = value;
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}
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}
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void
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IMUI_Slider (imui_ctx_t *ctx, float *value, float minval, float maxval,
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const char *label)
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{
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}
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void
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IMUI_FlexibleSpace (imui_ctx_t *ctx)
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{
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auto view = View_New (ctx->vsys, ctx->current_parent);
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View_SetLen (ctx->current_parent, 0, 0);
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|
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set_control (ctx, view, false);
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View_Control (view)->semantic_x = imui_size_expand;
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View_Control (view)->semantic_y = imui_size_expand;
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*(int*) Ent_AddComponent (view.id, c_percent_x, ctx->csys.reg) = 100;
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*(int*) Ent_AddComponent (view.id, c_percent_y, ctx->csys.reg) = 100;
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|
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set_fill (ctx, view, ctx->style.background.normal);
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}
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void
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IMUI_StartWindow (imui_ctx_t *ctx, imui_window_t *window)
|
|
{
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|
if (!window->is_open) {
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return;
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|
}
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auto state = imui_get_state (ctx, window->name);
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uint32_t old_entity = state->entity;
|
|
|
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DARRAY_APPEND (&ctx->parent_stack, ctx->current_parent);
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|
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auto canvas = Canvas_New (ctx->csys);
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*Canvas_DrawGroup (ctx->csys, canvas) = imui_draw_group;
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auto window_view = Canvas_GetRootView (ctx->csys, canvas);
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state->entity = window_view.id;
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int mode = update_hot_active (ctx, old_entity, state->entity);
|
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auto ref = View_GetRef (window_view);
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Hierarchy_SetTreeMode (ref->hierarchy, true);
|
|
|
|
DARRAY_APPEND (&ctx->windows, state);
|
|
|
|
if (!state->draw_order) {
|
|
state->draw_order = ++ctx->draw_order;
|
|
}
|
|
|
|
ctx->current_parent = window_view;
|
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*View_Control (window_view) = (viewcont_t) {
|
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.gravity = grav_northwest,
|
|
.visible = 1,
|
|
.semantic_x = imui_size_none,
|
|
.semantic_y = imui_size_none,
|
|
.free_x = 1,
|
|
.free_y = 1,
|
|
.vertical = true,
|
|
.active = 1,
|
|
};
|
|
View_SetPos (window_view, window->xpos, window->ypos);
|
|
View_SetLen (window_view, window->xlen, window->ylen);
|
|
|
|
#define IMUI_context ctx
|
|
UI_Horizontal {
|
|
if (UI_Button (va (0, "%c##collapse_%s",
|
|
window->is_collapsed ? '>' : 'v', window->name))) {
|
|
window->is_collapsed = !window->is_collapsed;
|
|
}
|
|
|
|
auto tb_state = imui_get_state (ctx, va (0, "%s##title_bar",
|
|
window->name));
|
|
uint32_t tb_old_entity = tb_state->entity;
|
|
auto title_bar = View_New (ctx->vsys, ctx->current_parent);
|
|
tb_state->entity = title_bar.id;
|
|
int tb_mode = update_hot_active (ctx, tb_old_entity, tb_state->entity);
|
|
auto delta = check_drag_delta (ctx, tb_state->entity);
|
|
if (ctx->active == tb_state->entity) {
|
|
state->draw_order = imui_ontop;
|
|
window->xpos += delta.x;
|
|
window->ypos += delta.y;
|
|
}
|
|
|
|
set_control (ctx, title_bar, true);
|
|
set_expand_x (ctx, title_bar, 100);
|
|
set_fill (ctx, title_bar, ctx->style.foreground.color[tb_mode]);
|
|
|
|
auto title = add_text (ctx, title_bar, state, mode);
|
|
View_Control (title)->gravity = grav_center;
|
|
|
|
if (UI_Button (va (0, "X##close_%s", window->name))) {
|
|
window->is_open = false;
|
|
}
|
|
}
|
|
#undef IMUI_context
|
|
}
|
|
|
|
void
|
|
IMUI_EndWindow (imui_ctx_t *ctx)
|
|
{
|
|
IMUI_PopLayout (ctx);
|
|
}
|