quakeforge/ruamoko/lib/input.r
Bill Currie 6f04c555a4 [ruamoko] Add support for cbuf handling
I'm not sure how this will turn out, but the idea is ruamoko code will
be able to create its own scripting "language".
2024-02-01 18:58:41 +09:00

52 lines
2 KiB
R

#include "input.h"
void IN_LoadConfig (struct plitem_s *config) = #0;
in_button_t *IN_CreateButton (string name, string description) = #0;
in_axis_t *IN_CreateAxis (string name, string description) = #0;
void IN_SendConnectedDevices (void) = #0;
int IN_FindDeviceId (string _id) = #0;
string IN_GetDeviceName (int devid) = #0;
string IN_GetDeviceId (int devid) = #0;
//IN_AxisInfo () = #0;
//IN_ButtonInfo () = #0;
string IN_GetAxisName (int devid, int axis) = #0;
string IN_GetButtonName (int devid, int button) = #0;
int IN_GetAxisNumber (int devid, string axis) = #0;
int IN_GetButtonNumber (int devid, string button) = #0;
void IN_ProcessEvents (void) = #0;
float IN_UpdateAxis (in_axis_t *axis) = #0;
void IN_ClearStates (void) = #0;
int IN_GetAxisInfo (int devid, int axis, in_axisinfo_t *info) = #0;
int IN_GetButtonInfo (int devid, int button, in_buttoninfo_t *info) = #0;
@overload
void IN_ButtonAddListener (in_button_t *button, button_listener_t listener,
void *data) = #0;
@overload
void IN_ButtonRemoveListener (in_button_t *button, button_listener_t listener,
void *data) = #0;
@overload
void IN_AxisAddListener (in_axis_t *axis, axis_listener_t listener,
void *data) = #0;
@overload
void IN_AxisRemoveListener (in_axis_t *axis, axis_listener_t listener,
void *data) = #0;
@overload
void IN_ButtonAddListener (in_button_t *button, IMP listener, id obj) = #0;
@overload
void IN_ButtonRemoveListener (in_button_t *button, IMP listener, id obj) = #0;
@overload
void IN_AxisAddListener (in_axis_t *axis, IMP listener, id obj) = #0;
@overload
void IN_AxisRemoveListener (in_axis_t *axis, IMP listener, id obj) = #0;
int IMT_CreateContext (string name) = #0;
int IMT_GetContext (void) = #0;
void IMT_SetContext (int ctx) = #0;
void IMT_SetContextCbuf (int ctx, @handle cbuf_h cbuf) = #0;
/*bool*/int IN_Binding_HandleEvent (/*const*/ struct IE_event_s *ie_event) = #0;
#define IE_EVENT(event) #event,
string ie_event_names[] = {
#include "QF/input/event_names.h"
};