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ee51d06aa3
I think the widespread use of recalc_refdef (and force_fullscreen) was the result of a rushed merge of the renderer and video code (I do seem to remember sprinkling them around). This cleans the two out of the client code.
59 lines
1.6 KiB
C
59 lines
1.6 KiB
C
/*
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screen.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// screen.h
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#ifndef __QF_screen_h
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#define __QF_screen_h
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struct transform_s;
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struct tex_s;
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void SCR_Init (void);
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void SCR_DrawRam (void);
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void SCR_DrawTurtle (void);
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void SCR_DrawPause (void);
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typedef void (*SCR_Func)(void);
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// scr_funcs is a null terminated array
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void SCR_UpdateScreen (struct transform_s *camera, double realtime,
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SCR_Func *scr_funcs);
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// control whether the 3d viewport is user-controlled or always fullscreen
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void SCR_SetFullscreen (qboolean fullscreen);
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void SCR_SetBottomMargin (int lines);
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void SCR_DrawStringToSnap (const char *s, struct tex_s *tex, int x, int y);
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struct tex_s *SCR_SnapScreen (unsigned width, unsigned height);
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extern struct cvar_s *hud_fps, *hud_time, *r_timegraph, *r_zgraph;
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extern int scr_copytop;
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extern qboolean scr_skipupdate;
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struct view_s;
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void R_TimeGraph (struct view_s *view);
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void R_ZGraph (struct view_s *view);
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#endif//__QF_screen_h
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