quakeforge/include/QF/ruamoko.h
Bill Currie db8cf68ef3 [gamecode] Pass registered data pointer to builtins
This is the bulk of the work for recording the resource pointer with
with builtin data. I don't know how much of a difference it makes for
most things, but it's probably pretty big for qwaq-curses due to the
very high number of calls to the curses builtins.

Closes #26
2022-02-14 12:28:38 +09:00

51 lines
1.4 KiB
C

/*
ruamoko.h
ruamoko prototypes
Copyright (C) 2001 Bill Currie
Author: Bill Currie
Date: 2002/1/19
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_ruamoko_h
#define __QF_ruamoko_h
#include "QF/progs/pr_obj.h"
struct progs_s;
struct cbuf_s;
void RUA_Init (struct progs_s *pr, int secure);
void RUA_Cbuf_SetCbuf (struct progs_s *pr, struct cbuf_s *cbuf);
pr_func_t RUA_Obj_msg_lookup (struct progs_s *pr, pr_ptr_t _self,
pr_ptr_t __cmd);
void RUA_Game_Init (struct progs_s *pr, int secure);
// self is expected in param 0
int RUA_obj_increment_retaincount (struct progs_s *pr, void *data);
// self is expected in param 0
int RUA_obj_decrement_retaincount (struct progs_s *pr, void *data);
#endif//__QF_ruamoko_h