mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-12 00:01:43 +00:00
151cc05882
As I need to control the alpha, they're sent as rgba rather than quake palette indices. Text works well. All other 2d stuff does not :(.
16 lines
287 B
GLSL
16 lines
287 B
GLSL
//precision mediump float;
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uniform sampler2D texture;
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uniform sampler2D palette;
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varying vec4 color;
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varying vec2 st;
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void
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main (void)
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{
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float pix;
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pix = texture2D (texture, st).r;
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if (pix == 1.0)
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discard;
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gl_FragColor = texture2D (palette, vec2 (pix, 0.5)) * color;
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}
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