quakeforge/include/Makemodule.am
Bill Currie 935e883d8d [renderer] Switch to using HarfBuzz for glyph positioning
This means that QF should support more exotic fonts without any issue
(once the rest of the text handling system is up to snuff) as HarfBuzz
does all the hard work of handling OpenType, Graphite, etc text shaping,
including kerning (when enabled).

Also, font loading now loads all the glyphs into the atlas (preload is
gone).
2022-09-04 20:56:38 +09:00

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## Process this file with automake to produce Makefile.in
include include/QF/Makemodule.am
EXTRA_DIST += \
include/adivtab.h \
include/alsa_funcs_list.h \
include/anorm_dots.h \
include/anorms.h \
include/asm_draw.h \
include/asm_i386.h \
include/block16.h \
include/block8.h \
include/bsearch.h \
include/buildnum.h \
include/compat.h \
include/context_sdl.h \
include/context_win.h \
include/context_x11.h \
include/d_iface.h \
include/d_ifacea.h \
include/d_local.h \
include/dga_check.h \
include/exp.h \
include/fbset.h \
include/garbage.h \
include/getopt.h \
include/gib_buffer.h \
include/gib_builtin.h \
include/gib_classes.h \
include/gib_execute.h \
include/gib_function.h \
include/gib_handle.h \
include/gib_object.h \
include/gib_parse.h \
include/gib_process.h \
include/gib_regex.h \
include/gib_semantics.h \
include/gib_thread.h \
include/gib_tree.h \
include/gib_vars.h \
include/gl_warp_sin.h \
include/in_win.h \
include/in_x11.h \
include/logos.h \
include/mod_internal.h \
include/net_dgrm.h \
include/net_loop.h \
include/net_udp.h \
include/net_vcr.h \
include/net_wins.h \
include/netchan.h \
include/netmain.h \
include/noisetextures.h \
include/old_keys.h \
include/ops.h \
include/pstdint.h \
include/qfalloca.h \
include/qfselect.h \
include/qstring.h \
include/quakeasm.h \
include/quicksort.h \
include/r_cvar.h \
include/r_dynamic.h \
include/r_font.h \
include/r_internal.h \
include/r_local.h \
include/r_scrap.h \
include/r_shared.h \
include/r_text.h \
include/regex.h \
include/rua_internal.h \
include/sbar.h \
include/skin_stencil.h \
include/scn_internal.h \
include/snd_internal.h \
include/sv_console.h \
include/varrays.h \
include/vgamodes.h \
include/vid_gl.h \
include/vid_internal.h \
include/vid_sw.h \
include/vid_vulkan.h \
include/vregset.h \
include/winquake.h \
include/world.h \
include/client/chase.h \
include/client/effects.h \
include/client/entities.h \
include/client/hud.h \
include/client/input.h \
include/client/locs.h \
include/client/particles.h \
include/client/state.h \
include/client/temp_entities.h \
include/client/view.h \
include/client/world.h \
include/evdev/hotplug.h \
include/evdev/inputlib.h \
include/qw/bothdefs.h \
include/qw/msg_backbuf.h \
include/qw/msg_ucmd.h \
include/qw/pmove.h \
include/qw/protocol.h \
include/win32/dirent.h \
include/win32/fnmatch.h \
include/win32/resources/icon1Vista.ico \
include/win32/resources/icon1XP.ico \
include/win32/resources/quakeforge.rc \
include/win32/resources/resource.h