quakeforge/libs/video/targets/vid_x11_gl.c
Bill Currie 12c84046f3 [cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.

As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.

The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).

While not used yet (partly due to working out the design), cvars can
have a validation function.

Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.

nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-24 19:15:22 +09:00

267 lines
7.6 KiB
C

/*
vid_x11_gl.c
GLX X11 video driver
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999-2000 contributors of the QuakeForge project
Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <dlfcn.h>
#include <stdlib.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "QF/cvar.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "context_x11.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_gl.h"
#define GLX_RGBA 4 // true if RGBA mode
#define GLX_DOUBLEBUFFER 5 // double buffering supported
#define GLX_RED_SIZE 8 // number of red component bits
#define GLX_GREEN_SIZE 9 // number of green component bits
#define GLX_BLUE_SIZE 10 // number of blue component bits
#define GLX_ALPHA_SIZE 11 // number of alpha component bits
#define GLX_DEPTH_SIZE 12 // number of depth bits
#define GLX_STENCIL_SIZE 13 // number of stencil bits
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define GLX_X_RENDERABLE 0x8012
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_WINDOW_BIT 0x00000001
#define GLX_RENDER_TYPE 0x8011
#define GLX_RGBA_BIT 0x00000001
#define GLX_X_VISUAL_TYPE 0x22
#define GLX_TRUE_COLOR 0x8002
typedef XID GLXDrawable;
// GLXContext is a pointer to opaque data
typedef struct __GLXcontextRec *GLXContext;
typedef struct __GLXFBConfigRec *GLXFBConfig;
// Define GLAPIENTRY to a useful value
#ifndef GLAPIENTRY
# ifdef APIENTRY
# define GLAPIENTRY APIENTRY
# else
# define GLAPIENTRY
# endif
#endif
static void *libgl_handle;
static void (*qfglXSwapBuffers) (Display *dpy, GLXDrawable drawable);
static GLXContext (*qfglXCreateContextAttribsARB) (Display *dpy,
GLXFBConfig cfg,
GLXContext ctx,
Bool direct,
const int *attribs);
static GLXFBConfig *(*qfglXChooseFBConfig) (Display *dpy, int screen,
const int *attribs, int *nitems);
static XVisualInfo *(*qfglXGetVisualFromFBConfig) (Display *dpy,
GLXFBConfig config);
static int (*qfglXGetFBConfigAttrib) (Display *dpy, GLXFBConfig config,
int attribute, int *value);
static Bool (*qfglXMakeCurrent) (Display *dpy, GLXDrawable drawable,
GLXContext ctx);
static void (GLAPIENTRY *qfglFinish) (void);
static void *(*glGetProcAddress) (const char *symbol) = NULL;
static int use_gl_procaddress = 0;
static GLXFBConfig glx_cfg;
static char *gl_driver;
static cvar_t gl_driver_cvar = {
.name = "gl_driver",
.description =
"The OpenGL library to use. (path optional)",
.default_value = GL_DRIVER,
.flags = CVAR_ROM,
.value = { .type = 0, .value = &gl_driver },
};
static void *
QFGL_GetProcAddress (void *handle, const char *name)
{
void *glfunc = NULL;
if (use_gl_procaddress && glGetProcAddress)
glfunc = glGetProcAddress (name);
if (!glfunc)
glfunc = dlsym (handle, name);
return glfunc;
}
static void *
QFGL_ProcAddress (const char *name, qboolean crit)
{
void *glfunc = NULL;
Sys_MaskPrintf (SYS_vid, "DEBUG: Finding symbol %s ... ", name);
glfunc = QFGL_GetProcAddress (libgl_handle, name);
if (glfunc) {
Sys_MaskPrintf (SYS_vid, "found [%p]\n", glfunc);
return glfunc;
}
Sys_MaskPrintf (SYS_vid, "not found\n");
if (crit) {
if (strncmp ("fxMesa", name, 6) == 0) {
Sys_Printf ("This target requires a special version of Mesa with "
"support for Glide and SVGAlib.\n");
Sys_Printf ("If you are in X, try using a GLX or SGL target.\n");
}
Sys_Error ("Couldn't load critical OpenGL function %s, exiting...",
name);
}
return NULL;
}
static void
glx_choose_visual (gl_ctx_t *ctx)
{
int attrib[] = {
GLX_X_RENDERABLE, True,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24,
//I can't tell if this makes any difference to performance, but it's
//currently not needed
//GLX_STENCIL_SIZE, 8,
GLX_DOUBLEBUFFER, True,
None
};
int fbcount;
GLXFBConfig *fbc = qfglXChooseFBConfig (x_disp, x_screen, attrib, &fbcount);
if (!fbc) {
Sys_Error ("Failed to retrieve a framebuffer config");
}
Sys_MaskPrintf (SYS_vid, "Found %d matching FB configs.\n", fbcount);
glx_cfg = fbc[0];
XFree (fbc);
x_visinfo = qfglXGetVisualFromFBConfig (x_disp, glx_cfg);
if (!x_visinfo) {
Sys_Error ("Error couldn't get an RGB, Double-buffered, Depth visual");
}
x_vis = x_visinfo->visual;
}
static void
glx_create_context (gl_ctx_t *ctx, int core)
{
int attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
GLX_CONTEXT_PROFILE_MASK_ARB,
core ? GLX_CONTEXT_CORE_PROFILE_BIT_ARB
: GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
None
};
XSync (x_disp, 0);
ctx->context = (GL_context) qfglXCreateContextAttribsARB (x_disp, glx_cfg,
0, True, attribs);
qfglXMakeCurrent (x_disp, x_win, (GLXContext) ctx->context);
ctx->init_gl ();
}
static void
glx_end_rendering (void)
{
qfglFinish ();
qfglXSwapBuffers (x_disp, x_win);
}
static void
glx_load_gl (void)
{
libgl_handle = dlopen (gl_driver, RTLD_NOW);
if (!libgl_handle) {
Sys_Error ("Couldn't load OpenGL library %s: %s", gl_driver,
dlerror ());
}
glGetProcAddress = dlsym (libgl_handle, "glXGetProcAddress");
if (!glGetProcAddress)
glGetProcAddress = dlsym (libgl_handle, "glXGetProcAddressARB");
qfglXSwapBuffers = QFGL_ProcAddress ("glXSwapBuffers", true);
qfglXChooseFBConfig = QFGL_ProcAddress ("glXChooseFBConfig", true);
qfglXGetVisualFromFBConfig = QFGL_ProcAddress ("glXGetVisualFromFBConfig", true);
qfglXGetFBConfigAttrib = QFGL_ProcAddress ("glXGetFBConfigAttrib", true);
qfglXCreateContextAttribsARB = QFGL_ProcAddress ("glXCreateContextAttribsARB", true);
qfglXMakeCurrent = QFGL_ProcAddress ("glXMakeCurrent", true);
use_gl_procaddress = 1;
qfglFinish = QFGL_ProcAddress ("glFinish", true);
}
gl_ctx_t *
X11_GL_Context (void)
{
gl_ctx_t *ctx = calloc (1, sizeof (gl_ctx_t));
ctx->load_gl = glx_load_gl;
ctx->choose_visual = glx_choose_visual;
ctx->create_context = glx_create_context;
ctx->get_proc_address = QFGL_ProcAddress;
ctx->end_rendering = glx_end_rendering;
return ctx;
}
void
X11_GL_Init_Cvars (void)
{
Cvar_Register (&gl_driver_cvar, 0, 0);
}