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https://git.code.sf.net/p/quake/quakeforge
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121 lines
3.4 KiB
C
121 lines
3.4 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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$Id$
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*/
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#ifndef qfbsp_map_h
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#define qfbsp_map_h
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#include "bsp5.h"
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#define MAX_FACES 256
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typedef struct mface_s {
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struct mface_s *next;
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plane_t plane;
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int texinfo;
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} mface_t;
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typedef struct mbrush_s {
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struct mbrush_s *next;
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mface_t *faces;
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qboolean detail; ///< true if brush is detail brush
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} mbrush_t;
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typedef struct epair_s {
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struct epair_s *next;
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char *key;
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char *value;
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} epair_t;
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/** In-memory representation of an entity as parsed from the map script.
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*/
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typedef struct {
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vec3_t origin; ///< Location of this entity in world-space.
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mbrush_t *brushes; ///< Nul terminated list of brushes.
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epair_t *epairs; ///< Nul terminated list of key=value pairs.
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} entity_t;
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extern int nummapbrushes;
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extern mbrush_t mapbrushes[MAX_MAP_BRUSHES];
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extern int num_entities;
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extern entity_t entities[MAX_MAP_ENTITIES];
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extern int nummiptex;
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extern char miptex[MAX_MAP_TEXINFO][16];
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/** Load and parse the map script.
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Fills in the ::mapbrushes, ::entities and ::miptex arrays.
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\param filename Path of the map script to parse.
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*/
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void LoadMapFile (const char *filename);
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/** Allocate a miptex handle for the named miptex.
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If the a miptex with the same name already exists, the previous handle
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will be returned. \c hint and \c skip textures are handled specially,
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returning \c TEX_HINT and \c TEX_SKIP respectively.
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\param name The name of the texture.
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\return The handle for the texture.
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*/
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int FindMiptex (const char *name);
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/** Dump an entity's data to stdout.
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\param ent The entity to dump.
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*/
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void PrintEntity (entity_t *ent);
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/** Get the value for the specified key from an entity.
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\param ent The entity from which to fetch the value.
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\param key The key for which to fetch the value.
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\return The value for the key, or the empty string if the key
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does not exist in this entity.
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*/
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const char *ValueForKey (entity_t *ent, const char *key);
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/** Set the value of the entity's key.
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If the key does not exist, one will be added.
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\param ent The entity owning the key.
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\param key The key to set.
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\param value The value to which the key is to be set.
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*/
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void SetKeyValue (entity_t *ent, const char *key, const char *value);
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/** Parse a vector value from an entity's key.
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\param ent The entity from which to fetch the key.
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\param key The key of wich to parse the vector value.
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\param vec The destination of the vector value.
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*/
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void GetVectorForKey (entity_t *ent, const char *key, vec3_t vec);
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/** Write all valid entities to the bsp file.
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Writes all entities that still have \c key=value pairs to the bsp file.
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Only the key=value pairs are written: any brush data is left out.
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*/
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void WriteEntitiesToString (void);
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#endif//qfbsp_map_h
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