quakeforge/tools/qfmodelgen/source/trilib.c
Bill Currie 71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00

180 lines
4.5 KiB
C

/* Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
// trilib.c: library for loading triangles from an Alias triangle file
#include <stdio.h>
#include <stdlib.h>
#include "QF/mathlib.h"
#include "QF/qendian.h"
#include "QF/quakeio.h"
#include "cmdlib.h"
#include "trilib.h"
// on disk representation of a face
#define FLOAT_START 99999.0
#define FLOAT_END -FLOAT_START
#define MAGIC 123322
//#define NOISY 1
typedef struct {
float v[3];
} vector;
typedef struct
{
vector n; /* normal */
vector p; /* point */
vector c; /* color */
float u; /* u */
float v; /* v */
} aliaspoint_t;
typedef struct {
aliaspoint_t pt[3];
} tf_triangle;
static void
ByteSwapTri (tf_triangle *tri)
{
int i;
for (i = 0; i < sizeof (tf_triangle) / 4; i++) {
((int *) tri)[i] = BigLong (((int *) tri)[i]);
}
}
void
LoadTriangleList (char *filename, triangle_t **pptri, int *numtriangles)
{
QFile *input;
char name[256], tex[256];
float start, t;
int count, exitpattern, iLevel, magic, i;
tf_triangle tri;
triangle_t *ptri;
t = -FLOAT_START;
*((unsigned char *) &exitpattern + 0) = *((unsigned char *) &t + 3);
*((unsigned char *) &exitpattern + 1) = *((unsigned char *) &t + 2);
*((unsigned char *) &exitpattern + 2) = *((unsigned char *) &t + 1);
*((unsigned char *) &exitpattern + 3) = *((unsigned char *) &t + 0);
if ((input = Qopen(filename, "rb")) == 0) {
fprintf (stderr,"reader: could not open file '%s'\n", filename);
exit (0);
}
iLevel = 0;
Qread(input, &magic, sizeof(int));
if (BigLong (magic) != MAGIC) {
fprintf (stderr,"File is not a Alias object separated triangle file, "
"magic number is wrong.\n");
exit (0);
}
ptri = malloc (MAXTRIANGLES * sizeof (triangle_t));
*pptri = ptri;
while (Qeof(input) == 0) {
Qread(input, &start, sizeof (float));
*(int *) &start = BigLong (*(int *) &start);
if (*(int *) &start != exitpattern) {
if (start == FLOAT_START) {
// Start of an object or group of objects.
i = -1;
do {
// There are probably better ways to read a string from
// a file, but this does allow you to do error checking
// (which I'm not doing) on a per character basis.
i++;
Qread(input, &(name[i]), sizeof (char));
} while (name[i] != '\0');
// indent ();
// fprintf(stdout,"OBJECT START: %s\n",name);
Qread (input, &count, sizeof (int));
count = BigLong (count);
++iLevel;
if (count != 0) {
// indent();
// fprintf (stdout, "NUMBER OF TRIANGLES: %d\n", count);
i = -1;
do {
i++;
Qread (input, &(tex[i]), sizeof (char));
} while (tex[i] != '\0');
// indent();
// fprintf(stdout," Object texture name: '%s'\n",tex);
}
/* Else (count == 0) this is the start of a group, and */
/* no texture name is present. */
} else if (start == FLOAT_END) {
/* End of an object or group. Yes, the name should be */
/* obvious from context, but it is in here just to be */
/* safe and to provide a little extra information for */
/* those who do not wish to write a recursive reader. */
/* Mia culpa. */
iLevel--;
i = -1;
do {
i++;
Qread (input, &(name[i]), sizeof (char));
} while (name[i] != '\0');
// indent();
// fprintf(stdout,"OBJECT END: %s\n",name);
continue;
}
}
// read the triangles
for (i = 0; i < count; ++i) {
int j;
Qread (input, &tri, sizeof (tf_triangle));
ByteSwapTri (&tri);
for (j = 0; j < 3; j++) {
int k;
for (k = 0; k < 3; k++) {
ptri->verts[j][k] = tri.pt[j].p.v[k];
}
}
ptri++;
if ((ptri - *pptri) >= MAXTRIANGLES)
Error ("Error: too many triangles; increase MAXTRIANGLES\n");
}
}
*numtriangles = ptri - *pptri;
Qclose (input);
}