mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-18 02:31:31 +00:00
7e078c7f9c
The renderer should now be free of any direct access to client code. Even 3d rendering is now done via a function pointer. The cshift code is done as a 2d screen function.
185 lines
3.8 KiB
C
185 lines
3.8 KiB
C
/*
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cl_screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <time.h>
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/dstring.h"
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#include "QF/image.h"
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#include "QF/msg.h"
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#include "QF/pcx.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "cl_parse.h"
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#include "client.h"
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#include "clview.h"
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#include "compat.h"
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#include "r_local.h"
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#include "r_cvar.h"
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#include "sbar.h"
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static void
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SCR_DrawNet (void)
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{
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if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged <
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UPDATE_BACKUP - 1)
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return;
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if (cls.demoplayback)
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return;
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Draw_Pic (scr_vrect.x + 64, scr_vrect.y, scr_net);
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}
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static void
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SCR_CShift (void)
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{
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mleaf_t *leaf;
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int contents = CONTENTS_EMPTY;
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if (r_active && cl.worldmodel) {
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leaf = Mod_PointInLeaf (r_refdef.vieworg, cl.worldmodel);
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contents = leaf->contents;
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}
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V_SetContentsColor (contents);
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Draw_BlendScreen (vid.cshift_color);
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}
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static SCR_Func scr_funcs_normal[] = {
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Draw_Crosshair,
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SCR_DrawRam,
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SCR_DrawNet,
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CL_NetGraph,
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SCR_DrawTurtle,
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SCR_DrawPause,
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Sbar_DrawCenterPrint,
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Sbar_Draw,
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Con_DrawConsole,
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SCR_CShift,
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0
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};
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static SCR_Func scr_funcs_intermission[] = {
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Sbar_IntermissionOverlay,
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Con_DrawConsole,
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0
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};
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static SCR_Func scr_funcs_finale[] = {
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Sbar_FinaleOverlay,
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Con_DrawConsole,
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0,
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};
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static SCR_Func *scr_funcs[] = {
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scr_funcs_normal,
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scr_funcs_intermission,
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scr_funcs_finale,
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};
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void
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CL_UpdateScreen (double realtime)
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{
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unsigned index = cl.intermission;
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if (index >= sizeof (scr_funcs) / sizeof (scr_funcs[0]))
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index = 0;
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// don't allow cheats in multiplayer
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if (r_active) {
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if (cl.watervis)
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cl_wateralpha = r_wateralpha->value;
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else
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cl_wateralpha = 1.0;
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}
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V_PrepBlend ();
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SCR_UpdateScreen (realtime, V_RenderView, scr_funcs[index]);
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}
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void
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CL_RSShot_f (void)
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{
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char st[128];
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int pcx_len;
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pcx_t *pcx = 0;
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tex_t *tex = 0;
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time_t now;
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if (CL_IsUploading ())
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return; // already one pending
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if (cls.state < ca_onserver)
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return; // must be connected
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Sys_Printf ("Remote screen shot requested.\n");
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tex = SCR_ScreenShot (RSSHOT_WIDTH, RSSHOT_HEIGHT);
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if (tex) {
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time (&now);
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strcpy (st, ctime (&now));
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st[strlen (st) - 1] = 0;
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SCR_DrawStringToSnap (st, tex, tex->width - strlen (st) * 8,
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tex->height - 1);
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strncpy (st, cls.servername->str, sizeof (st));
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st[sizeof (st) - 1] = 0;
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SCR_DrawStringToSnap (st, tex, tex->width - strlen (st) * 8,
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tex->height - 11);
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strncpy (st, cl_name->string, sizeof (st));
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st[sizeof (st) - 1] = 0;
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SCR_DrawStringToSnap (st, tex, tex->width - strlen (st) * 8,
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tex->height - 21);
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pcx = EncodePCX (tex->data, tex->width, tex->height, tex->width,
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vid.basepal, true, &pcx_len);
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free (tex);
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}
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if (pcx) {
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CL_StartUpload ((void *)pcx, pcx_len);
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Sys_Printf ("Wrote %s\n", "rss.pcx");
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Sys_Printf ("Sending shot to server...\n");
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}
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}
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