mirror of
https://git.code.sf.net/p/quake/quakeforge
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c4402e07bd
years, might be finished. ;)
146 lines
3.2 KiB
C
146 lines
3.2 KiB
C
/*
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modelgen.h
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header file for model generation program
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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// *********************************************************
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// * This file must be identical in the modelgen directory *
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// * and in the Quake directory, because it's used to *
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// * pass data from one to the other via model files. *
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// *********************************************************
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#ifndef _MODELGEN_H
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#define _MODELGEN_H
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#include "QF/mathlib.h"
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#define ALIAS_VERSION_MDL 6 // .mdl
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#define ALIAS_VERSION_MD2 8 // .md2
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#define ALIAS_ONSEAM 0x0020
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// must match definition in spritegn.h
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#ifndef SYNCTYPE_T
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#define SYNCTYPE_T
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typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
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#endif
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typedef enum { ALIAS_SINGLE=0, ALIAS_GROUP } aliasframetype_t;
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typedef enum { ALIAS_SKIN_SINGLE=0, ALIAS_SKIN_GROUP } aliasskintype_t;
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typedef struct {
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int ident;
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int version;
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vec3_t scale;
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vec3_t scale_origin;
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float boundingradius;
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vec3_t eyeposition;
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int numskins;
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int skinwidth;
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int skinheight;
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int numverts;
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int numtris;
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int numframes;
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synctype_t synctype;
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int flags;
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float size;
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} mdl_t;
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// TODO: could be shorts
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typedef struct {
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float st[2];
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} tex_coord_t;
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typedef struct {
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int onseam;
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int s;
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int t;
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} stvert_t;
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typedef struct dtriangle_s {
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int facesfront;
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int vertindex[3];
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} dtriangle_t;
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#define DT_FACES_FRONT 0x0010
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// This mirrors trivert_t in trilib.h, is present so Quake knows how to
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// load this data
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typedef struct {
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byte v[3];
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byte lightnormalindex;
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} trivertx_t;
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typedef struct {
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unsigned short v[3];
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unsigned short lightnormalindex;
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} trivertx16_t;
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typedef struct {
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trivertx_t bboxmin; // lightnormal isn't used
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trivertx_t bboxmax; // lightnormal isn't used
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char name[16]; // frame name from grabbing
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} daliasframe_t;
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typedef struct {
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int numframes;
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trivertx_t bboxmin; // lightnormal isn't used
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trivertx_t bboxmax; // lightnormal isn't used
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} daliasgroup_t;
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typedef struct {
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int numskins;
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} daliasskingroup_t;
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typedef struct {
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float interval;
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} daliasinterval_t;
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typedef struct {
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float interval;
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} daliasskininterval_t;
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typedef struct {
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aliasframetype_t type;
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} daliasframetype_t;
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typedef struct {
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aliasskintype_t type;
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} daliasskintype_t;
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// little-endian "IDPO"
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#define IDHEADER_MDL (('O'<<24)+('P'<<16)+('D'<<8)+'I')
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// little-endian "MD16" -- 16 bit vertices
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#define HEADER_MDL16 (('6'<<24)+('1'<<16)+('D'<<8)+'M')
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// little-endian "IDP2"
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#define IDHEADER_MD2 (('2'<<24)+('P'<<16)+('D'<<8)+'I')
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#endif // _MODELGEN_H
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