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https://git.code.sf.net/p/quake/quakeforge
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b03e937b67
http://www.celephais.net/board/view_thread.php?id=60157& has a good map for testing (you see an example straight away if you look up). (+set max_edicts 2048)
64 lines
1.6 KiB
C
64 lines
1.6 KiB
C
/*
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qf_bsp.h
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GLSL specific brush model stuff
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/7
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __QF_GLSL_qf_bsp_h
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#define __QF_GLSL_qf_bsp_h
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#include "QF/GLSL/types.h"
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typedef struct bspvert_s {
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quat_t vertex;
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quat_t tlst;
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} bspvert_t;
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typedef struct elements_s {
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struct elements_s *_next;
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struct elements_s *next;
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byte *base;
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struct dstring_s *list;
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} elements_t;
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typedef struct elechain_s {
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struct elechain_s *_next;
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struct elechain_s *next;
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int index;
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elements_t *elements;
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vec_t *transform;
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float *color;
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} elechain_t;
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void R_ClearElements (void);
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void R_DrawWorld (void);
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void R_DrawSky (void);
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void R_RegisterTextures (model_t **models, int num_models);
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void R_BuildDisplayLists (model_t **models, int num_models);
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void R_InitBsp (void);
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#endif//__QF_GLSL_qf_bsp_h
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