mirror of
https://git.code.sf.net/p/quake/quakeforge
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2c07108c65
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get away from that:/) verly likely to be lots of breakage (eg, player and eye models are NOT checksummed atm), but everything builds
81 lines
1.7 KiB
C
81 lines
1.7 KiB
C
/*
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gl_model_fullbright.c
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model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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// models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#include "QF/checksum.h"
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#include "QF/console.h"
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#include "QF/qendian.h"
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#include "QF/sys.h"
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#include "glquake.h"
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#include "r_local.h"
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int
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Mod_CalcFullbright (byte *in, byte *out, int pixels)
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{
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int fb = 0;
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while (pixels--) {
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if (*in >= 256 - 32) {
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fb = 1;
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*out++ = *in++;
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} else {
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*out++ = 255;
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in++;
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}
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}
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return fb;
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}
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int
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Mod_Fullbright (byte * skin, int width, int height, char *name)
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{
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int pixels;
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int texnum = 0;
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byte *ptexels;
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// Check for fullbright pixels..
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pixels = width * height;
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// ptexels = Hunk_Alloc(s);
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ptexels = malloc (pixels);
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if (Mod_CalcFullbright (skin, ptexels, pixels)) {
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Con_DPrintf ("FB Model ID: '%s'\n", name);
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texnum = GL_LoadTexture (name, width, height, ptexels, true, true, 1);
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}
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free (ptexels);
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return texnum;
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}
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