quakeforge/libs
Bill Currie a7327acb80 Set up shadevector for gl alias models.
The setup had been lost at some stage, thus shadows were always directly
under the entity. Unlike the original quake shadow code, the vector is
correctly transformed into the entity's space.
2012-07-17 17:10:48 +09:00
..
audio Remove an unnecessary if. 2012-05-28 07:58:11 +09:00
client Make nq and qw use the new entity state struct. 2012-07-05 09:39:16 +09:00
console Move pr_keys.c from console to video/targets. 2012-07-15 07:39:50 +09:00
gamecode Force builtin function descriptors to have a name. 2012-07-13 10:22:25 +09:00
gib Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
image Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
models Don't attemt fullbright processing for an unavailable skin. 2012-07-05 10:30:41 +09:00
net Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
util Add support for /*..*/ comments to idparse 2012-06-23 19:43:22 +09:00
video Set up shadevector for gl alias models. 2012-07-17 17:10:48 +09:00
Makefile.am Move the colormod lookup table into a new lib. 2012-07-05 09:39:16 +09:00