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https://git.code.sf.net/p/quake/quakeforge
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a7327acb80
The setup had been lost at some stage, thus shadows were always directly under the entity. Unlike the original quake shadow code, the vector is correctly transformed into the entity's space. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |