mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 23:52:22 +00:00
0bd05c71ac
I don't know why they were ever signed (oversight at id and just propagated?). Anyway, this resulted in "unsigned" spreading a bit, but all to reasonable places.
306 lines
8.4 KiB
C
306 lines
8.4 KiB
C
/*
|
|
server.h
|
|
|
|
@description@
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __server_h
|
|
#define __server_h
|
|
|
|
#include <setjmp.h>
|
|
|
|
#include "QF/info.h"
|
|
#include "QF/model.h"
|
|
#include "QF/quakeio.h"
|
|
#include "QF/sizebuf.h"
|
|
|
|
#include "client.h"
|
|
#include "netmain.h"
|
|
#include "protocol.h"
|
|
#include "sv_progs.h"
|
|
|
|
extern progs_t sv_pr_state;
|
|
|
|
typedef struct
|
|
{
|
|
unsigned maxclients;
|
|
unsigned maxclientslimit;
|
|
struct client_s *clients; // [maxclients]
|
|
void (*phys_client) (struct edict_s *ent, int num);
|
|
int serverflags; // episode completion information
|
|
qboolean changelevel_issued; // cleared when at SV_SpawnServer
|
|
} server_static_t;
|
|
|
|
//=============================================================================
|
|
|
|
typedef enum {ss_loading, ss_active} server_state_t;
|
|
|
|
typedef struct
|
|
{
|
|
qboolean active; // false if only a net client
|
|
|
|
qboolean paused;
|
|
qboolean loadgame; // handle connections specially
|
|
|
|
double time;
|
|
|
|
int lastcheck; // used by PF_checkclient
|
|
double lastchecktime;
|
|
|
|
char name[64]; // map name
|
|
char modelname[64]; // maps/<name>.bsp, for model_precache[0]
|
|
struct model_s *worldmodel;
|
|
const char *model_precache[MAX_MODELS]; // NULL terminated
|
|
struct model_s *models[MAX_MODELS];
|
|
const char *sound_precache[MAX_SOUNDS]; // NULL terminated
|
|
const char *lightstyles[MAX_LIGHTSTYLES];
|
|
unsigned num_edicts;
|
|
int max_edicts;
|
|
edict_t *edicts; // can NOT be array indexed, because
|
|
// edict_t is variable sized, but can
|
|
// be used to reference the world ent
|
|
server_state_t state; // some actions are valid only during load
|
|
|
|
sizebuf_t datagram;
|
|
byte datagram_buf[MAX_DATAGRAM];
|
|
|
|
sizebuf_t reliable_datagram; // copied to all clients at end of frame
|
|
byte reliable_datagram_buf[MAX_DATAGRAM];
|
|
|
|
sizebuf_t signon;
|
|
byte signon_buf[MAX_MSGLEN-2];
|
|
|
|
unsigned protocol;
|
|
} server_t;
|
|
|
|
|
|
#define NUM_PING_TIMES 16
|
|
#define NUM_SPAWN_PARMS 16
|
|
|
|
typedef struct client_s
|
|
{
|
|
qboolean active; // false = client is free
|
|
qboolean spawned; // false = don't send datagrams
|
|
qboolean dropasap; // has been told to go to another level
|
|
qboolean privileged; // can execute any host command
|
|
qboolean sendsignon; // valid only before spawned
|
|
|
|
double last_message; // reliable messages must be sent
|
|
// periodically
|
|
|
|
struct qsocket_s *netconnection; // communications handle
|
|
|
|
usercmd_t cmd; // movement
|
|
vec3_t wishdir; // intended motion calced from cmd
|
|
|
|
sizebuf_t message; // can be added to at any time,
|
|
// copied and clear once per frame
|
|
byte msgbuf[MAX_MSGLEN];
|
|
edict_t *edict; // EDICT_NUM(clientnum+1)
|
|
char name[32]; // for printing to other people
|
|
int colors;
|
|
|
|
float ping_times[NUM_PING_TIMES];
|
|
int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
|
|
|
|
// spawn parms are carried from level to level
|
|
float spawn_parms[NUM_SPAWN_PARMS];
|
|
|
|
// client known data for deltas
|
|
int old_frags;
|
|
} client_t;
|
|
|
|
|
|
//=============================================================================
|
|
|
|
// edict->movetype values
|
|
#define MOVETYPE_NONE 0 // never moves
|
|
#define MOVETYPE_ANGLENOCLIP 1
|
|
#define MOVETYPE_ANGLECLIP 2
|
|
#define MOVETYPE_WALK 3 // gravity
|
|
#define MOVETYPE_STEP 4 // gravity, special edge handling
|
|
#define MOVETYPE_FLY 5
|
|
#define MOVETYPE_TOSS 6 // gravity
|
|
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
|
|
#define MOVETYPE_NOCLIP 8
|
|
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
|
|
#define MOVETYPE_BOUNCE 10
|
|
|
|
// edict->solid values
|
|
#define SOLID_NOT 0 // no interaction with other objects
|
|
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
|
|
#define SOLID_BBOX 2 // touch on edge, block
|
|
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
|
|
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
|
|
|
// edict->deadflag values
|
|
#define DEAD_NO 0
|
|
#define DEAD_DYING 1
|
|
#define DEAD_DEAD 2
|
|
|
|
#define DAMAGE_NO 0
|
|
#define DAMAGE_YES 1
|
|
#define DAMAGE_AIM 2
|
|
|
|
// edict->flags
|
|
#define FL_FLY 1
|
|
#define FL_SWIM 2
|
|
//#define FL_GLIMPSE 4
|
|
#define FL_CONVEYOR 4
|
|
#define FL_CLIENT 8
|
|
#define FL_INWATER 16
|
|
#define FL_MONSTER 32
|
|
#define FL_GODMODE 64
|
|
#define FL_NOTARGET 128
|
|
#define FL_ITEM 256
|
|
#define FL_ONGROUND 512
|
|
#define FL_PARTIALGROUND 1024 // not all corners are valid
|
|
#define FL_WATERJUMP 2048 // player jumping out of water
|
|
#define FL_JUMPRELEASED 4096 // for jump debouncing
|
|
#define FL_FINALIZED 8192
|
|
#define FL_FINDABLE_NONSOLID 16384
|
|
|
|
#define TL_ANY_SOLID 0
|
|
#define TL_BSP_ONLY 1
|
|
// 2 used internally (MOVE_MISSILE)
|
|
#define TL_TRIGGERS 3 // scan for triggers
|
|
#define TL_EVERYTHING 4 // scan for anything
|
|
|
|
// entity effects
|
|
|
|
#define EF_BRIGHTFIELD 1
|
|
#define EF_MUZZLEFLASH 2
|
|
#define EF_BRIGHTLIGHT 4
|
|
#define EF_DIMLIGHT 8
|
|
|
|
#define SPAWNFLAG_NOT_EASY 256
|
|
#define SPAWNFLAG_NOT_MEDIUM 512
|
|
#define SPAWNFLAG_NOT_HARD 1024
|
|
#define SPAWNFLAG_NOT_DEATHMATCH 2048
|
|
|
|
|
|
//============================================================================
|
|
|
|
extern struct cvar_s *teamplay;
|
|
extern struct cvar_s *skill;
|
|
extern struct cvar_s *deathmatch;
|
|
extern struct cvar_s *coop;
|
|
extern struct cvar_s *fraglimit;
|
|
extern struct cvar_s *timelimit;
|
|
|
|
extern struct cvar_s *sv_rollangle;
|
|
extern struct cvar_s *sv_rollspeed;
|
|
|
|
extern struct cvar_s *sv_maxvelocity;
|
|
extern struct cvar_s *sv_gravity;
|
|
extern struct cvar_s *sv_jump_any;
|
|
extern struct cvar_s *sv_nostep;
|
|
extern struct cvar_s *sv_friction;
|
|
extern struct cvar_s *sv_edgefriction;
|
|
extern struct cvar_s *sv_stopspeed;
|
|
extern struct cvar_s *sv_maxspeed;
|
|
extern struct cvar_s *sv_accelerate;
|
|
extern struct cvar_s *sv_idealpitchscale;
|
|
extern struct cvar_s *sv_aim;
|
|
extern struct cvar_s *sv_friction;
|
|
extern struct cvar_s *sv_stopspeed;
|
|
|
|
extern struct cvar_s *max_edicts;
|
|
|
|
extern server_static_t svs; // persistant server info
|
|
extern server_t sv; // local server
|
|
|
|
extern client_t *host_client;
|
|
|
|
extern jmp_buf host_abortserver;
|
|
|
|
extern double host_time;
|
|
extern double sv_frametime;
|
|
|
|
extern edict_t *sv_player;
|
|
|
|
//===========================================================
|
|
|
|
void SV_Init (void);
|
|
void SV_PR_Cmds_Init (void);
|
|
|
|
void SV_StartParticle (const vec3_t org, const vec3_t dir, int color,
|
|
int count);
|
|
void SV_StartSound (edict_t *entity, int channel, const char *sample,
|
|
int volume, float attenuation);
|
|
|
|
void SV_DropClient (qboolean crash);
|
|
|
|
void SV_SendClientMessages (void);
|
|
void SV_ClearDatagram (void);
|
|
|
|
int SV_ModelIndex (const char *name) __attribute__((pure));
|
|
|
|
void SV_SetIdealPitch (void);
|
|
|
|
void SV_AddUpdates (void);
|
|
|
|
void SV_ClientThink (void);
|
|
void SV_AddClientToServer (struct qsocket_s *ret);
|
|
|
|
void SV_ClientPrintf (const char *fmt, ...) __attribute__((format(PRINTF,1,2)));
|
|
void SV_BroadcastPrintf (const char *fmt, ...) __attribute__((format(PRINTF,1,2)));
|
|
|
|
struct trace_s SV_PushEntity (edict_t *ent, vec3_t push);
|
|
int SV_EntCanSupportJump (edict_t *ent) __attribute__((pure));
|
|
int SV_FlyMove (edict_t *ent, float time, struct trace_s *steptrace);
|
|
void SV_CheckVelocity (edict_t *ent);
|
|
qboolean SV_RunThink (edict_t *ent);
|
|
void SV_AddGravity (edict_t *ent);
|
|
void SV_FinishGravity (edict_t *ent, vec3_t move);
|
|
void SV_Physics_Toss (edict_t *ent);
|
|
void SV_Physics_Client (edict_t *ent, int num);
|
|
void SV_Physics (void);
|
|
void SV_ProgStartFrame (void);
|
|
void SV_RunNewmis (void);
|
|
|
|
qboolean SV_CheckBottom (edict_t *ent);
|
|
qboolean SV_movestep (edict_t *ent, const vec3_t move, qboolean relink);
|
|
|
|
void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
|
|
|
|
void SV_MoveToGoal (progs_t *pr);
|
|
|
|
void SV_CheckForNewClients (void);
|
|
void SV_RunClients (void);
|
|
void SV_SaveSpawnparms (void);
|
|
void SV_SpawnServer (const char *server);
|
|
|
|
void SV_LoadProgs (void);
|
|
void SV_Progs_Init (void);
|
|
void SV_Progs_Init_Cvars (void);
|
|
|
|
void Cvar_Info (struct cvar_s *var);
|
|
|
|
//FIXME location
|
|
#define STOP_EPSILON 0.1
|
|
|
|
extern struct clip_hull_s *pf_hull_list[];
|
|
|
|
#endif // __server_h
|