quakeforge/nq
Bill Currie 867e49980f Fix some dodgy shifts
While I guess ubsan is right that shifting a 1 bit into the sign of an
int can cause problems, but that's assuming the int is numeric. And it
doesn't help that unsigned char promotes to int instead of unsigned int.
2024-09-24 10:54:17 +09:00
..
include [gamecode] Save all param pointers with PR_SaveParams 2024-09-05 00:00:44 +09:00
source Fix some dodgy shifts 2024-09-24 10:54:17 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00