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https://git.code.sf.net/p/quake/quakeforge
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0dee26397c
(except for esd, but that's not sdl's fault). I havn't tested it with other hardware or different config variables, and I've experienced the occasional hang or segfault on exit, so feedback is very welcome. :)
44 lines
1.2 KiB
Makefile
44 lines
1.2 KiB
Makefile
INCLUDES= -I$(top_srcdir)/include $(SOUND_CFLAGS)
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lib_LTLIBRARIES = @SND_TARGETS@
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EXTRA_LTLIBRARIES = libQFsound.la
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libQFsound_la_LDFLAGS = -version-info 1:0:0 $(CD_LIBS)
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#
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# ... Audio targets
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#
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common_sound_files= snd_common.c snd_dma.c snd_mem.c snd_mix.c snd_mixa.S
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if SNDTYPE_SDL
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libQFsound_la_SOURCES= $(common_sound_files) snd_sdl.c
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endif
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if SNDTYPE_ALSA_0_5
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libQFsound_la_SOURCES= $(common_sound_files) snd_alsa_0_5.c
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endif
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if SNDTYPE_ALSA_0_9
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libQFsound_la_SOURCES= $(common_sound_files) snd_alsa_0_9.c
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endif
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# No idea what this is. it's in configure.in though...
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#if SNDTYPE_MME
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#libQFsound_la_SOURCES= $(common_sound_files) snd_mme.c
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#endif
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if SNDTYPE_OSS
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libQFsound_la_SOURCES= $(common_sound_files) snd_oss.c
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endif
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if SNDTYPE_SGI
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libQFsound_la_SOURCES= $(common_sound_files) snd_sgi.c
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endif
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if SNDTYPE_SUN
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libQFsound_la_SOURCES= $(common_sound_files) snd_sun.c
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endif
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if SNDTYPE_WIN32
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libQFsound_la_SOURCES= $(common_sound_files) snd_win.c
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endif
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if SNDTYPE_NULL
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libQFsound_la_SOURCES= snd_common.c snd_null.c
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endif
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libQFsound.la: $(libQFsound_la_OBJECTS) $(libQFsound_la_DEPENDENCIES)
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$(LINK) -rpath $(libdir) $(libQFsound_la_LDFLAGS) $(libQFsound_la_OBJECTS) $(libQFsound_la_LIBADD) $(LIBS)
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LIBLIST = libQFsound.la @LIBRARY_SEARCH_PATH@
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