quakeforge/libs/video/renderer/vulkan/vulkan_alias.c
Bill Currie 8179c44042 [vulkan] Rework pipeline parsing for better reuse
It's not entirely there yet, but the basics are working. Work is still
needed for avoiding duplication of objects (different threads will have
different contexts and thus different tables, so necessary per-thread
duplication should not become a problem) and general access to arbitrary
fields (mostly just parsing the strings)
2021-02-04 17:03:49 +09:00

351 lines
11 KiB
C

/*
vulkan_alias.c
Vulkan alias model pipeline
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/7
Date: 2021/1/26
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "qfalloca.h"
#include "QF/cvar.h"
#include "QF/darray.h"
#include "QF/dstring.h"
#include "QF/image.h"
#include "QF/render.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vrect.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "r_internal.h"
#include "vid_vulkan.h"
void
Vulkan_DrawAlias (entity_t *ent, struct vulkan_ctx_s *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
model_t *model = ent->model;
aliashdr_t *hdr;
qfv_alias_mesh_t *mesh;
qfv_alias_skin_t *skin;
float vertex_constants[17];
byte fragment_constants[3][4];
if (!(hdr = model->aliashdr)) {
hdr = Cache_Get (&model->cache);
}
mesh = (qfv_alias_mesh_t *) ((byte *) hdr + hdr->commands);
memcpy (vertex_constants, ent->transform, sizeof (ent->transform));
vertex_constants[16] = R_AliasGetLerpedFrames (ent, hdr);
if (0/*XXX ent->skin && ent->skin->tex*/) {
//skin = ent->skin->tex;
} else {
maliasskindesc_t *skindesc;
skindesc = R_AliasGetSkindesc (ent->skinnum, hdr);
skin = (qfv_alias_skin_t *) ((byte *) hdr + skindesc->skin);
}
QuatScale (ent->colormod, 255, fragment_constants[0]);
QuatCopy (skin->colora, fragment_constants[1]);
QuatCopy (skin->colorb, fragment_constants[2]);
VkDeviceSize offsets[] = {
ent->pose1 * hdr->poseverts * sizeof (aliasvrt_t),
ent->pose2 * hdr->poseverts * sizeof (aliasvrt_t),
0,
};
VkBuffer buffers[] = {
mesh->vertex_buffer,
mesh->vertex_buffer,
mesh->uv_buffer,
};
dfunc->vkCmdBindVertexBuffers (aframe->cmd, 0, 3, buffers, offsets);
dfunc->vkCmdBindIndexBuffer (aframe->cmd, mesh->index_buffer, 0,
VK_INDEX_TYPE_UINT32);
dfunc->vkCmdPushConstants (aframe->cmd, actx->layout,
VK_SHADER_STAGE_VERTEX_BIT,
0, sizeof (vertex_constants), vertex_constants);
dfunc->vkCmdPushConstants (aframe->cmd, actx->layout,
VK_SHADER_STAGE_FRAGMENT_BIT,
68, sizeof (fragment_constants),
fragment_constants);
aframe->imageInfo[0].imageView = skin->view;
dfunc->vkCmdPushDescriptorSetKHR (aframe->cmd,
VK_PIPELINE_BIND_POINT_GRAPHICS,
actx->layout,
0, ALIAS_IMAGE_INFOS,
aframe->descriptors
+ ALIAS_BUFFER_INFOS);
dfunc->vkCmdDrawIndexed (aframe->cmd, 3 * hdr->mdl.numtris, 1, 0, 0, 0);
}
static void
calc_lighting (qfv_light_t *light, entity_t *ent)
{
vec3_t ambient_color;
//FIXME should be ent->position
float l = R_LightPoint (&r_worldentity.model->brush, r_origin) / 128.0;
//XXX l = max (light, max (ent->model->min_light, ent->min_light));
light->type = 2;
VectorSet (1, 1, 1, ambient_color); //FIXME
// position doubles as ambient light
VectorScale (ambient_color, l, light->position);
VectorSet (-1, 0, 0, light->direction); //FIXME
VectorCopy (light->position, light->color);
}
void
Vulkan_AliasBegin (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
dlight_t *lights[ALIAS_LIGHTS];
//XXX quat_t fog;
__auto_type cframe = &ctx->framebuffers.a[ctx->curFrame];
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
VkCommandBuffer cmd = aframe->cmd;
DARRAY_APPEND (cframe->subCommand, cmd);
//FIXME ambient needs to be per entity
aframe->lights->light_count = 1;
calc_lighting (&aframe->lights->lights[0], 0);
R_FindNearLights (r_origin, ALIAS_LIGHTS - 1, lights);
for (int i = 0; i < ALIAS_LIGHTS - 1; i++) {
if (!lights[i]) {
break;
}
aframe->lights->light_count++;
VectorCopy (lights[i]->color, aframe->lights->lights[i + 1].color);
VectorCopy (lights[i]->origin, aframe->lights->lights[i + 1].position);
aframe->lights->lights[i + 1].dist = lights[i]->radius;
aframe->lights->lights[i + 1].type = 0;
}
//FIXME need per frame matrices
aframe->bufferInfo[0].buffer = ctx->matrices.buffer_3d;
aframe->bufferInfo[1].buffer = aframe->light_buffer;
dfunc->vkResetCommandBuffer (cmd, 0);
VkCommandBufferInheritanceInfo inherit = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
ctx->renderpass.renderpass, 0,
cframe->framebuffer,
0, 0, 0,
};
VkCommandBufferBeginInfo beginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
};
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
actx->pipeline);
//VkDescriptorSet sets[] = {
// aframe->descriptors[0].dstSet,
// aframe->descriptors[1].dstSet,
//};
//dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
// actx->layout, 0, 2, sets, 0, 0);
dfunc->vkCmdPushDescriptorSetKHR (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
actx->layout,
0, 2, aframe->descriptors + 0);
VkViewport viewport = {0, 0, vid.width, vid.height, 0, 1};
VkRect2D scissor = { {0, 0}, {vid.width, vid.height} };
dfunc->vkCmdSetViewport (cmd, 0, 1, &viewport);
dfunc->vkCmdSetScissor (cmd, 0, 1, &scissor);
//dfunc->vkUpdateDescriptorSets (device->dev, 2, aframe->descriptors, 0, 0);
//XXX glsl_Fog_GetColor (fog);
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
}
void
Vulkan_AliasEnd (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
dfunc->vkEndCommandBuffer (aframe->cmd);
}
static VkDescriptorBufferInfo base_buffer_info = {
0, 0, VK_WHOLE_SIZE
};
static VkDescriptorImageInfo base_image_info = {
0, 0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
};
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0, 0, 0
};
static VkWriteDescriptorSet base_image_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
0, 0, 0
};
void
Vulkan_Alias_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = calloc (1, sizeof (aliasctx_t));
ctx->alias_context = actx;
size_t frames = ctx->framebuffers.size;
DARRAY_INIT (&actx->frames, frames);
DARRAY_RESIZE (&actx->frames, frames);
actx->frames.grow = 0;
actx->pipeline = Vulkan_CreatePipeline (ctx, "alias");
actx->layout = Vulkan_CreatePipelineLayout (ctx, "alias_layout");
actx->sampler = Vulkan_CreateSampler (ctx, "alias_sampler");
/*__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (2 * frames, alloca);
for (size_t i = 0; i < layouts->size / 2; i++) {
__auto_type mats = QFV_GetDescriptorSetLayout (ctx, "alias.matrices");
__auto_type lights = QFV_GetDescriptorSetLayout (ctx, "alias.lights");
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT,
mats, va (ctx->va_ctx, "set_layout:%s:%d",
"alias.matrices", i));
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT,
lights, va (ctx->va_ctx, "set_layout:%s:%d",
"alias.lights", i));
layouts->a[2 * i + 0] = mats;
layouts->a[2 * i + 1] = lights;
}*/
//__auto_type pool = QFV_GetDescriptorPool (ctx, "alias.pool");
__auto_type cmdBuffers = QFV_AllocCommandBufferSet (frames, alloca);
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, cmdBuffers);
__auto_type lbuffers = QFV_AllocBufferSet (frames, alloca);
for (size_t i = 0; i < frames; i++) {
lbuffers->a[i] = QFV_CreateBuffer (device, sizeof (qfv_light_buffer_t),
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER,
lbuffers->a[i],
va (ctx->va_ctx, "buffer:alias:%s:%zd",
"lights", i));
}
VkMemoryRequirements requirements;
dfunc->vkGetBufferMemoryRequirements (device->dev, lbuffers->a[0],
&requirements);
actx->light_memory = QFV_AllocBufferMemory (device, lbuffers->a[0],
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
frames * requirements.size, 0);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
actx->light_memory, va (ctx->va_ctx,
"memory:alias:%s", "lights"));
byte *light_data;
dfunc->vkMapMemory (device->dev, actx->light_memory, 0,
frames * requirements.size, 0, (void **) &light_data);
//__auto_type sets = QFV_AllocateDescriptorSet (device, pool, layouts);
for (size_t i = 0; i < frames; i++) {
__auto_type aframe = &actx->frames.a[i];
aframe->cmd = cmdBuffers->a[i];
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
aframe->cmd,
va (ctx->va_ctx, "cmd:alias:%zd", i));
aframe->light_buffer = lbuffers->a[i];
aframe->lights = (qfv_light_buffer_t *) (light_data + i * requirements.size);
QFV_BindBufferMemory (device, lbuffers->a[i], actx->light_memory,
i * requirements.size);
for (int j = 0; j < ALIAS_BUFFER_INFOS; j++) {
aframe->bufferInfo[j] = base_buffer_info;
aframe->descriptors[j] = base_buffer_write;
//aframe->descriptors[j].dstSet = sets->a[ALIAS_BUFFER_INFOS*i + j];
aframe->descriptors[j].dstBinding = j;
aframe->descriptors[j].pBufferInfo = &aframe->bufferInfo[j];
}
for (int j = 0; j < ALIAS_IMAGE_INFOS; j++) {
aframe->imageInfo[j] = base_image_info;
aframe->imageInfo[j].sampler = actx->sampler;
int k = j + ALIAS_BUFFER_INFOS;
aframe->descriptors[k] = base_image_write;
aframe->descriptors[k].dstBinding = k;
aframe->descriptors[k].pImageInfo = &aframe->imageInfo[j];
}
}
//free (sets);
}
void
Vulkan_Alias_Shutdown (struct vulkan_ctx_s *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
for (size_t i = 0; i < actx->frames.size; i++) {
__auto_type aframe = &actx->frames.a[i];
dfunc->vkDestroyBuffer (device->dev, aframe->light_buffer, 0);
}
dfunc->vkFreeMemory (device->dev, actx->light_memory, 0);
dfunc->vkDestroyPipeline (device->dev, actx->pipeline, 0);
DARRAY_CLEAR (&actx->frames);
free (actx);
}