mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-01 00:21:50 +00:00
0b99ff104d
This means color, emission, and translucent. Fixes the HOM issues on my VersaPro (but halves the frame-rate... definitely need to bring back the forward renderer as an option).
473 lines
11 KiB
Text
473 lines
11 KiB
Text
{
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images = {
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depth = {
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imageType = `2d;
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format = x8_d24_unorm_pack32;
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samples = 1;
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extent = {
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width = $swapchain.extent.width;
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height = $swapchain.extent.height;
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depth = 1;
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};
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mipLevels = 1;
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arrayLayers = 1;
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tiling = optimal;
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usage = depth_stencil_attachment|input_attachment|transient_attachment;
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initialLayout = undefined;
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};
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color = {
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imageType = `2d;
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format = r8g8b8a8_unorm;
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samples = 1;
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extent = {
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width = $swapchain.extent.width;
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height = $swapchain.extent.height;
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depth = 1;
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};
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mipLevels = 1;
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arrayLayers = 1;
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tiling = optimal;
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usage = color_attachment|input_attachment|transient_attachment;
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initialLayout = undefined;
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};
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emission = {
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imageType = `2d;
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format = r16g16b16a16_sfloat;
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samples = 1;
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extent = {
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width = $swapchain.extent.width;
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height = $swapchain.extent.height;
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depth = 1;
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};
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mipLevels = 1;
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arrayLayers = 1;
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tiling = optimal;
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usage = color_attachment|input_attachment|transient_attachment;
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initialLayout = undefined;
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};
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normal = {
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imageType = `2d;
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format = r16g16b16a16_sfloat;
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samples = 1;
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extent = {
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width = $swapchain.extent.width;
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height = $swapchain.extent.height;
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depth = 1;
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};
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mipLevels = 1;
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arrayLayers = 1;
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tiling = optimal;
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usage = color_attachment|input_attachment|transient_attachment;
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initialLayout = undefined;
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};
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position = {
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imageType = `2d;
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format = r32g32b32a32_sfloat;
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samples = 1;
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extent = {
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width = $swapchain.extent.width;
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height = $swapchain.extent.height;
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depth = 1;
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};
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mipLevels = 1;
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arrayLayers = 1;
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tiling = optimal;
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usage = color_attachment|input_attachment|transient_attachment;
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initialLayout = undefined;
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};
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opaque = {
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imageType = `2d;
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format = r8g8b8a8_unorm;
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samples = 1;
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extent = {
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width = $swapchain.extent.width;
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height = $swapchain.extent.height;
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depth = 1;
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};
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mipLevels = 1;
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arrayLayers = 1;
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tiling = optimal;
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usage = color_attachment|input_attachment|transient_attachment;
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initialLayout = undefined;
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};
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translucent = {
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imageType = `2d;
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format = r8g8b8a8_unorm;
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samples = 1;
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extent = {
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width = $swapchain.extent.width;
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height = $swapchain.extent.height;
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depth = 1;
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};
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mipLevels = 1;
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arrayLayers = 1;
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tiling = optimal;
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usage = color_attachment|input_attachment|transient_attachment;
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initialLayout = undefined;
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};
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};
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imageViews = {
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depth = {
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image = depth;
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viewType = VK_IMAGE_VIEW_TYPE_2D;
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format = $properties.images.depth.format;
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components = {
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r = identity;
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g = identity;
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b = identity;
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a = identity;
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};
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subresourceRange = {
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aspectMask = depth;
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levelCount = 1;
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layerCount = 1;
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};
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};
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color = {
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image = color;
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viewType = VK_IMAGE_VIEW_TYPE_2D;
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format = $properties.images.color.format;
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components = {
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r = identity;
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g = identity;
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b = identity;
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a = identity;
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};
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subresourceRange = {
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aspectMask = color;
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levelCount = 1;
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layerCount = 1;
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};
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};
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emission = {
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image = emission;
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viewType = VK_IMAGE_VIEW_TYPE_2D;
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format = $properties.images.emission.format;
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components = {
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r = identity;
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g = identity;
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b = identity;
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a = identity;
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};
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subresourceRange = {
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aspectMask = color;
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levelCount = 1;
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layerCount = 1;
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};
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};
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normal = {
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image = normal;
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viewType = VK_IMAGE_VIEW_TYPE_2D;
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format = $properties.images.normal.format;
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components = {
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r = identity;
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g = identity;
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b = identity;
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a = identity;
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};
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subresourceRange = {
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aspectMask = color;
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levelCount = 1;
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layerCount = 1;
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};
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};
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position = {
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image = position;
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viewType = VK_IMAGE_VIEW_TYPE_2D;
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format = $properties.images.position.format;
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components = {
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r = identity;
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g = identity;
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b = identity;
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a = identity;
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};
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subresourceRange = {
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aspectMask = color;
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levelCount = 1;
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layerCount = 1;
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};
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};
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opaque = {
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image = opaque;
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viewType = VK_IMAGE_VIEW_TYPE_2D;
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format = $properties.images.opaque.format;
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components = {
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r = identity;
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g = identity;
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b = identity;
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a = identity;
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};
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subresourceRange = {
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aspectMask = color;
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levelCount = 1;
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layerCount = 1;
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};
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};
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translucent = {
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image = translucent;
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viewType = VK_IMAGE_VIEW_TYPE_2D;
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format = $properties.images.translucent.format;
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components = {
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r = identity;
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g = identity;
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b = identity;
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a = identity;
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};
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subresourceRange = {
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aspectMask = color;
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levelCount = 1;
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layerCount = 1;
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};
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};
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};
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framebuffer = {
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renderPass = $properties.renderpass;
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attachments = (depth, color, emission, normal, position, opaque,
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translucent, "$swapchain.views[$swapImageIndex]");
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width = $swapchain.extent.width;
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height = $swapchain.extent.height;
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layers = 1;
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};
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clearValues = (
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{ depthStencil = { depth = 1; stencil = 0; }; },
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{ color = "[0, 0, 0, 1]"; }, // color
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{ color = "[0, 0, 0, 1]"; }, // emission
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{ color = "[0, 0, 0, 1]"; }, // normal
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{ color = "[0, 0, 0, 1]"; }, // position
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{ color = "[0, 0, 0, 1]"; }, // opaque
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{ color = "[0, 0, 0, 0]"; }, // translucent
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{ color = "[0, 0, 0, 1]"; }, // swapchain
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);
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renderpass = {
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attachments = (
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{
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format = $properties.images.depth.format;
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samples = 1;
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loadOp = clear;
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storeOp = dont_care;
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stencilLoadOp = dont_care;
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stencilStoreOp = dont_care;
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initialLayout = undefined;
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finalLayout = depth_stencil_attachment_optimal;
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},
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{
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format = $properties.images.color.format;
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samples = 1;
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loadOp = clear;
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storeOp = dont_care;
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stencilLoadOp = dont_care;
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stencilStoreOp = dont_care;
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initialLayout = undefined;
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finalLayout = color_attachment_optimal;
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},
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{
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format = $properties.images.emission.format;
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samples = 1;
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loadOp = clear;
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storeOp = dont_care;
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stencilLoadOp = dont_care;
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stencilStoreOp = dont_care;
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initialLayout = undefined;
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finalLayout = color_attachment_optimal;
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},
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{
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format = $properties.images.normal.format;
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samples = 1;
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loadOp = dont_care;
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storeOp = dont_care;
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stencilLoadOp = dont_care;
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stencilStoreOp = dont_care;
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initialLayout = undefined;
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finalLayout = color_attachment_optimal;
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},
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{
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format = $properties.images.position.format;
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samples = 1;
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loadOp = dont_care;
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storeOp = dont_care;
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stencilLoadOp = dont_care;
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stencilStoreOp = dont_care;
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initialLayout = undefined;
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finalLayout = color_attachment_optimal;
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},
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{
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format = $properties.images.opaque.format;
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samples = 1;
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loadOp = dont_care;
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storeOp = dont_care;
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stencilLoadOp = dont_care;
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stencilStoreOp = dont_care;
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initialLayout = undefined;
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finalLayout = color_attachment_optimal;
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},
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{
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format = $properties.images.translucent.format;
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samples = 1;
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loadOp = clear;
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storeOp = dont_care;
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stencilLoadOp = dont_care;
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stencilStoreOp = dont_care;
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initialLayout = undefined;
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finalLayout = color_attachment_optimal;
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},
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{
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format = $swapchain.format;
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samples = 1;
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loadOp = clear;
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storeOp = store;
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stencilLoadOp = dont_care;
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stencilStoreOp = dont_care;
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initialLayout = undefined;
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finalLayout = present_src_khr;
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},
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);
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subpasses = (
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{ // 0 depth
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pipelineBindPoint = graphics;
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depthStencilAttachment = {
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attachment = 0;
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layout = depth_stencil_attachment_optimal;
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};
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},
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{ // 1 translucent
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pipelineBindPoint = graphics;
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colorAttachments = (
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{ // translucent
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attachment = 6;
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layout = color_attachment_optimal;
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},
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);
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depthStencilAttachment = {
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attachment = 0;
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layout = depth_stencil_read_only_optimal;
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};
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preserveAttachments = (1, 2, 3, 4, 5);
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},
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{ // 2 g-buffer generation
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pipelineBindPoint = graphics;
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colorAttachments = (
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{ // color
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attachment = 1;
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layout = color_attachment_optimal;
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},
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{ // emission
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attachment = 2;
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layout = color_attachment_optimal;
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},
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{ // normal
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attachment = 3;
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layout = color_attachment_optimal;
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},
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{ // position
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attachment = 4;
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layout = color_attachment_optimal;
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},
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);
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depthStencilAttachment = {
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attachment = 0;
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layout = depth_stencil_read_only_optimal;
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};
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preserveAttachments = (6);
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},
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{ // 3 lighting
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pipelineBindPoint = graphics;
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inputAttachments = (
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{ // depth
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attachment = 0;
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layout = shader_read_only_optimal;
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},
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{ // color
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attachment = 1;
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layout = shader_read_only_optimal;
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},
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{ // emission
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attachment = 2;
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layout = shader_read_only_optimal;
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},
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{ // normal
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attachment = 3;
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layout = shader_read_only_optimal;
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},
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{ // position
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attachment = 4;
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layout = shader_read_only_optimal;
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},
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);
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colorAttachments = (
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{ // opaque
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attachment = 5;
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layout = color_attachment_optimal;
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},
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);
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preserveAttachments = (6);
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},
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{ // 4 compose
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pipelineBindPoint = graphics;
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inputAttachments = (
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{ // opaque
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attachment = 5;
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layout = shader_read_only_optimal;
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},
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{ // translucent
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attachment = 6;
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layout = shader_read_only_optimal;
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},
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);
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colorAttachments = (
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{ // swapchain
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attachment = 7;
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layout = color_attachment_optimal;
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},
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);
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preserveAttachments = (0, 1, 2, 3, 4);
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},
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);
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dependencies = (
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{
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srcSubpass = 0; // depth
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dstSubpass = 1; // translucent
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srcStageMask = late_fragment_tests;
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dstStageMask = fragment_shader|early_fragment_tests;
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srcAccessMask = depth_stencil_attachment_write;
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dstAccessMask = input_attachment_read|depth_stencil_attachment_read;
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dependencyFlags = by_region;
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},
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{
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srcSubpass = 0; // depth
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dstSubpass = 2; // g-buffer
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srcStageMask = late_fragment_tests;
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dstStageMask = early_fragment_tests;
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srcAccessMask = depth_stencil_attachment_write;
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dstAccessMask = depth_stencil_attachment_read;
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dependencyFlags = by_region;
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},
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{
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srcSubpass = 2; // g-buffer
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dstSubpass = 3; // lighting
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srcStageMask = color_attachment_output;
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dstStageMask = fragment_shader;
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srcAccessMask = color_attachment_write;
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dstAccessMask = input_attachment_read;
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dependencyFlags = by_region;
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},
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{
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srcSubpass = 3; // lighting
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dstSubpass = 4; // compose
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srcStageMask = color_attachment_output;
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dstStageMask = fragment_shader;
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srcAccessMask = color_attachment_write;
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dstAccessMask = input_attachment_read;
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dependencyFlags = by_region;
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},
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{
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srcSubpass = 1; // translucent
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dstSubpass = 4; // compose
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srcStageMask = color_attachment_output;
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dstStageMask = fragment_shader;
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srcAccessMask = color_attachment_write;
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dstAccessMask = input_attachment_read;
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dependencyFlags = by_region;
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},
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);
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};
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}
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