mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 01:11:27 +00:00
5bf21931c7
The only transform related field remaining is old_origin. This also brings the renderer closer to using simd (lots of stuff to fix still, though).
788 lines
20 KiB
C
788 lines
20 KiB
C
/*
|
|
gl_lightmap.c
|
|
|
|
surface-related refresh code
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 2000 Joseph Carter <knghtbrd@debian.org>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#define NH_DEFINE
|
|
#include "namehack.h"
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <math.h>
|
|
#include <stdio.h>
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/entity.h"
|
|
#include "QF/render.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/GL/defines.h"
|
|
#include "QF/GL/funcs.h"
|
|
#include "QF/GL/qf_lightmap.h"
|
|
#include "QF/GL/qf_rmain.h"
|
|
#include "QF/GL/qf_sky.h"
|
|
#include "QF/GL/qf_textures.h"
|
|
#include "QF/GL/qf_vid.h"
|
|
|
|
#include "compat.h"
|
|
#include "r_internal.h"
|
|
|
|
static int dlightdivtable[8192];
|
|
static int gl_internalformat; // 1 or 3
|
|
static int lightmap_bytes; // 1, 3, or 4
|
|
int gl_lightmap_textures;
|
|
|
|
// keep lightmap texture data in main memory so texsubimage can update properly
|
|
// LordHavoc: changed to be allocated at runtime (typically lower memory usage)
|
|
static byte *lightmaps[MAX_LIGHTMAPS];
|
|
|
|
static unsigned int blocklights[34 * 34 * 3]; //FIXME make dynamic
|
|
static int allocated[MAX_LIGHTMAPS][BLOCK_WIDTH];
|
|
|
|
qboolean gl_lightmap_modified[MAX_LIGHTMAPS];
|
|
instsurf_t *gl_lightmap_polys[MAX_LIGHTMAPS];
|
|
glRect_t gl_lightmap_rectchange[MAX_LIGHTMAPS];
|
|
|
|
static int lmshift = 7;
|
|
|
|
void (*gl_R_BuildLightMap) (mod_brush_t *brush, msurface_t *surf);
|
|
|
|
extern void gl_multitexture_f (cvar_t *var);
|
|
|
|
|
|
void
|
|
gl_lightmap_init (void)
|
|
{
|
|
int s;
|
|
|
|
memset (&lightmaps, 0, sizeof (lightmaps));
|
|
dlightdivtable[0] = 1048576 >> 7;
|
|
for (s = 1; s < 8192; s++)
|
|
dlightdivtable[s] = 1048576 / (s << 7);
|
|
}
|
|
/*
|
|
static void
|
|
R_RecursiveLightUpdate (mnode_t *node)
|
|
{
|
|
int c;
|
|
msurface_t *surf;
|
|
|
|
if (node->children[0]->contents >= 0)
|
|
R_RecursiveLightUpdate (node->children[0]);
|
|
if (node->children[1]->contents >= 0)
|
|
R_RecursiveLightUpdate (node->children[1]);
|
|
if ((c = node->numsurfaces))
|
|
for (surf = r_worldentity.model->surfaces + node->firstsurface; c;
|
|
c--, surf++)
|
|
surf->cached_dlight = true;
|
|
}
|
|
*/
|
|
static inline void
|
|
R_AddDynamicLights_1 (msurface_t *surf)
|
|
{
|
|
float dist;
|
|
unsigned int maxdist, maxdist2, maxdist3;
|
|
int smax, smax_bytes, tmax,
|
|
grey, s, t;
|
|
unsigned int lnum, td, i, j;
|
|
unsigned int sdtable[18];
|
|
unsigned int *bl;
|
|
vec3_t impact, local;
|
|
vec4f_t entorigin = { 0, 0, 0, 1 };
|
|
|
|
smax = (surf->extents[0] >> 4) + 1;
|
|
smax_bytes = smax * gl_internalformat;
|
|
tmax = (surf->extents[1] >> 4) + 1;
|
|
|
|
if (currententity->transform) {
|
|
//FIXME give world entity a transform
|
|
entorigin = Transform_GetWorldPosition (currententity->transform);
|
|
}
|
|
|
|
for (lnum = 0; lnum < r_maxdlights; lnum++) {
|
|
if (!(surf->dlightbits[lnum / 32] & (1 << (lnum % 32))))
|
|
continue; // not lit by this light
|
|
|
|
VectorSubtract (r_dlights[lnum].origin, entorigin, local);
|
|
dist = DotProduct (local, surf->plane->normal) - surf->plane->dist;
|
|
VectorMultSub (r_dlights[lnum].origin, dist, surf->plane->normal,
|
|
impact);
|
|
|
|
i = DotProduct (impact, surf->texinfo->vecs[0]) +
|
|
surf->texinfo->vecs[0][3] - surf->texturemins[0];
|
|
|
|
// reduce calculations
|
|
t = dist * dist;
|
|
for (s = 0; s < smax; s++, i -= 16)
|
|
sdtable[s] = i * i + t;
|
|
|
|
i = DotProduct (impact, surf->texinfo->vecs[1]) +
|
|
surf->texinfo->vecs[1][3] - surf->texturemins[1];
|
|
|
|
// for comparisons to minimum acceptable light
|
|
maxdist = (int) (r_dlights[lnum].radius * r_dlights[lnum].radius);
|
|
|
|
// clamp radius to avoid exceeding 8192 entry division table
|
|
if (maxdist > 1048576)
|
|
maxdist = 1048576;
|
|
maxdist3 = maxdist - t;
|
|
|
|
// convert to 8.8 blocklights format
|
|
grey = (r_dlights[lnum].color[0] + r_dlights[lnum].color[1] +
|
|
r_dlights[lnum].color[2]) * maxdist / 3.0;
|
|
bl = blocklights;
|
|
for (t = 0; t < tmax; t++, i -= 16) {
|
|
td = i * i;
|
|
if (td < maxdist3) { // ensure part is visible on this line
|
|
maxdist2 = maxdist - td;
|
|
for (s = 0; s < smax; s++) {
|
|
if (sdtable[s] < maxdist2) {
|
|
j = dlightdivtable[(sdtable[s] + td) >> 7];
|
|
*bl++ += (grey * j) >> 7;
|
|
} else
|
|
bl++;
|
|
}
|
|
} else
|
|
bl += smax_bytes; // skip line
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
R_AddDynamicLights_3 (msurface_t *surf)
|
|
{
|
|
float dist;
|
|
unsigned int maxdist, maxdist2, maxdist3;
|
|
int smax, smax_bytes, tmax,
|
|
red, green, blue, s, t;
|
|
unsigned int lnum, td, i, j;
|
|
unsigned int sdtable[18];
|
|
unsigned int *bl;
|
|
vec3_t impact, local;
|
|
vec4f_t entorigin = { 0, 0, 0, 1 };
|
|
|
|
smax = (surf->extents[0] >> 4) + 1;
|
|
smax_bytes = smax * gl_internalformat;
|
|
tmax = (surf->extents[1] >> 4) + 1;
|
|
|
|
if (currententity->transform) {
|
|
entorigin = Transform_GetWorldPosition (currententity->transform);
|
|
}
|
|
|
|
for (lnum = 0; lnum < r_maxdlights; lnum++) {
|
|
if (!(surf->dlightbits[lnum / 32] & (1 << (lnum % 32))))
|
|
continue; // not lit by this light
|
|
|
|
VectorSubtract (r_dlights[lnum].origin, entorigin, local);
|
|
dist = DotProduct (local, surf->plane->normal) - surf->plane->dist;
|
|
VectorMultSub (r_dlights[lnum].origin, dist, surf->plane->normal,
|
|
impact);
|
|
|
|
i = DotProduct (impact, surf->texinfo->vecs[0]) +
|
|
surf->texinfo->vecs[0][3] - surf->texturemins[0];
|
|
|
|
// reduce calculations
|
|
t = dist * dist;
|
|
for (s = 0; s < smax; s++, i -= 16)
|
|
sdtable[s] = i * i + t;
|
|
|
|
i = DotProduct (impact, surf->texinfo->vecs[1]) +
|
|
surf->texinfo->vecs[1][3] - surf->texturemins[1];
|
|
|
|
// for comparisons to minimum acceptable light
|
|
maxdist = (int) (r_dlights[lnum].radius * r_dlights[lnum].radius);
|
|
|
|
// clamp radius to avoid exceeding 8192 entry division table
|
|
if (maxdist > 1048576)
|
|
maxdist = 1048576;
|
|
maxdist3 = maxdist - t;
|
|
|
|
// convert to 8.8 blocklights format
|
|
red = r_dlights[lnum].color[0] * maxdist;
|
|
green = r_dlights[lnum].color[1] * maxdist;
|
|
blue = r_dlights[lnum].color[2] * maxdist;
|
|
bl = blocklights;
|
|
for (t = 0; t < tmax; t++, i -= 16) {
|
|
td = i * i;
|
|
if (td < maxdist3) { // ensure part is visible on this line
|
|
maxdist2 = maxdist - td;
|
|
for (s = 0; s < smax; s++) {
|
|
if (sdtable[s] < maxdist2) {
|
|
j = dlightdivtable[(sdtable[s] + td) >> 7];
|
|
*bl++ += (red * j) >> 7;
|
|
*bl++ += (green * j) >> 7;
|
|
*bl++ += (blue * j) >> 7;
|
|
} else
|
|
bl += 3;
|
|
}
|
|
} else
|
|
bl += smax_bytes; // skip line
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
R_BuildLightMap_1 (mod_brush_t *brush, msurface_t *surf)
|
|
{
|
|
byte *dest;
|
|
int maps, size, stride, smax, tmax, i, j;
|
|
unsigned int scale;
|
|
unsigned int *bl;
|
|
|
|
surf->cached_dlight = (surf->dlightframe == r_framecount);
|
|
|
|
smax = (surf->extents[0] >> 4) + 1;
|
|
tmax = (surf->extents[1] >> 4) + 1;
|
|
size = smax * tmax * gl_internalformat;
|
|
|
|
// set to full bright if no light data
|
|
if (!brush->lightdata) {
|
|
memset (&blocklights[0], 0xff, size * sizeof(int));
|
|
goto store;
|
|
}
|
|
|
|
// clear to no light
|
|
memset (&blocklights[0], 0, size * sizeof(int));
|
|
|
|
// add all the lightmaps
|
|
if (surf->samples) {
|
|
byte *lightmap;
|
|
|
|
lightmap = surf->samples;
|
|
for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
|
|
maps++) {
|
|
scale = d_lightstylevalue[surf->styles[maps]];
|
|
surf->cached_light[maps] = scale; // 8.8 fraction
|
|
bl = blocklights;
|
|
for (i = 0; i < size; i++) {
|
|
*bl++ += *lightmap++ * scale;
|
|
}
|
|
}
|
|
}
|
|
// add all the dynamic lights
|
|
if (surf->dlightframe == r_framecount)
|
|
R_AddDynamicLights_1 (surf);
|
|
|
|
store:
|
|
// bound and shift
|
|
// Also, invert because we're using a diff blendfunc now
|
|
|
|
stride = (BLOCK_WIDTH - smax) * lightmap_bytes;
|
|
bl = blocklights;
|
|
|
|
dest = lightmaps[surf->lightmaptexturenum]
|
|
+ (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
|
|
|
|
for (i = 0; i < tmax; i++, dest += stride) {
|
|
for (j = smax; j; j--) {
|
|
*dest++ = min (*bl >> lmshift, 255);
|
|
bl++;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
R_BuildLightMap_3 (mod_brush_t *brush, msurface_t *surf)
|
|
{
|
|
byte *dest;
|
|
int maps, size, stride, smax, tmax, i, j;
|
|
unsigned int scale;
|
|
unsigned int *bl;
|
|
|
|
surf->cached_dlight = (surf->dlightframe == r_framecount);
|
|
|
|
smax = (surf->extents[0] >> 4) + 1;
|
|
tmax = (surf->extents[1] >> 4) + 1;
|
|
size = smax * tmax * gl_internalformat;
|
|
|
|
// set to full bright if no light data
|
|
if (!brush->lightdata) {
|
|
memset (&blocklights[0], 0xff, size * sizeof(int));
|
|
goto store;
|
|
}
|
|
|
|
// clear to no light
|
|
memset (&blocklights[0], 0, size * sizeof(int));
|
|
|
|
// add all the lightmaps
|
|
if (surf->samples) {
|
|
byte *lightmap;
|
|
|
|
lightmap = surf->samples;
|
|
for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
|
|
maps++) {
|
|
scale = d_lightstylevalue[surf->styles[maps]];
|
|
surf->cached_light[maps] = scale; // 8.8 fraction
|
|
bl = blocklights;
|
|
for (i = 0; i < smax * tmax; i++) {
|
|
*bl++ += *lightmap++ * scale;
|
|
*bl++ += *lightmap++ * scale;
|
|
*bl++ += *lightmap++ * scale;
|
|
}
|
|
}
|
|
}
|
|
// add all the dynamic lights
|
|
if (surf->dlightframe == r_framecount)
|
|
R_AddDynamicLights_3 (surf);
|
|
|
|
store:
|
|
// bound and shift
|
|
// and invert too
|
|
stride = (BLOCK_WIDTH - smax) * lightmap_bytes;
|
|
bl = blocklights;
|
|
|
|
dest = lightmaps[surf->lightmaptexturenum]
|
|
+ (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
|
|
|
|
for (i = 0; i < tmax; i++, dest += stride) {
|
|
for (j = 0; j < smax; j++) {
|
|
*dest++ = min (*bl >> lmshift, 255);
|
|
bl++;
|
|
*dest++ = min (*bl >> lmshift, 255);
|
|
bl++;
|
|
*dest++ = min (*bl >> lmshift, 255);
|
|
bl++;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
R_BuildLightMap_4 (mod_brush_t *brush, msurface_t *surf)
|
|
{
|
|
byte *dest;
|
|
int maps, size, smax, tmax, i, j, stride;
|
|
unsigned int scale;
|
|
unsigned int *bl;
|
|
|
|
surf->cached_dlight = (surf->dlightframe == r_framecount);
|
|
|
|
smax = (surf->extents[0] >> 4) + 1;
|
|
tmax = (surf->extents[1] >> 4) + 1;
|
|
size = smax * tmax * gl_internalformat;
|
|
|
|
// set to full bright if no light data
|
|
if (!brush->lightdata) {
|
|
memset (&blocklights[0], 0xff, size * sizeof(int));
|
|
goto store;
|
|
}
|
|
|
|
// clear to no light
|
|
memset (&blocklights[0], 0, size * sizeof(int));
|
|
|
|
// add all the lightmaps
|
|
if (surf->samples) {
|
|
byte *lightmap;
|
|
|
|
lightmap = surf->samples;
|
|
for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
|
|
maps++) {
|
|
scale = d_lightstylevalue[surf->styles[maps]];
|
|
surf->cached_light[maps] = scale; // 8.8 fraction
|
|
bl = blocklights;
|
|
for (i = 0; i < smax * tmax; i++) {
|
|
*bl++ += *lightmap++ * scale;
|
|
*bl++ += *lightmap++ * scale;
|
|
*bl++ += *lightmap++ * scale;
|
|
}
|
|
}
|
|
}
|
|
// add all the dynamic lights
|
|
if (surf->dlightframe == r_framecount)
|
|
R_AddDynamicLights_3 (surf);
|
|
|
|
store:
|
|
// bound and shift
|
|
// and invert too
|
|
stride = (BLOCK_WIDTH - smax) * lightmap_bytes;
|
|
bl = blocklights;
|
|
|
|
dest = lightmaps[surf->lightmaptexturenum]
|
|
+ (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
|
|
|
|
for (i = 0; i < tmax; i++, dest += stride) {
|
|
for (j = 0; j < smax; j++) {
|
|
*dest++ = min (*bl >> lmshift, 255);
|
|
bl++;
|
|
*dest++ = min (*bl >> lmshift, 255);
|
|
bl++;
|
|
*dest++ = min (*bl >> lmshift, 255);
|
|
bl++;
|
|
*dest++ = 255;
|
|
}
|
|
}
|
|
}
|
|
|
|
// BRUSH MODELS ===============================================================
|
|
|
|
static inline void
|
|
do_subimage_2 (int i)
|
|
{
|
|
byte *block, *lm, *b;
|
|
int stride, width;
|
|
glRect_t *rect = &gl_lightmap_rectchange[i];
|
|
|
|
width = rect->w * lightmap_bytes;
|
|
stride = BLOCK_WIDTH * lightmap_bytes;
|
|
b = block = Hunk_TempAlloc (rect->h * width);
|
|
lm = lightmaps[i] + (rect->t * BLOCK_WIDTH + rect->l) * lightmap_bytes;
|
|
for (i = rect->h; i > 0; i--) {
|
|
memcpy (b, lm, width);
|
|
b += width;
|
|
lm += stride;
|
|
}
|
|
qfglTexSubImage2D (GL_TEXTURE_2D, 0, rect->l, rect->t, rect->w, rect->h,
|
|
gl_lightmap_format, GL_UNSIGNED_BYTE, block);
|
|
}
|
|
|
|
static void
|
|
GL_UploadLightmap (int i)
|
|
{
|
|
switch (gl_lightmap_subimage->int_val) {
|
|
case 2:
|
|
do_subimage_2 (i);
|
|
break;
|
|
case 1:
|
|
qfglTexSubImage2D (GL_TEXTURE_2D, 0, 0, gl_lightmap_rectchange[i].t,
|
|
BLOCK_WIDTH, gl_lightmap_rectchange[i].h,
|
|
gl_lightmap_format, GL_UNSIGNED_BYTE,
|
|
lightmaps[i] + (gl_lightmap_rectchange[i].t *
|
|
BLOCK_WIDTH) * lightmap_bytes);
|
|
break;
|
|
default:
|
|
case 0:
|
|
qfglTexImage2D (GL_TEXTURE_2D, 0, gl_internalformat, BLOCK_WIDTH,
|
|
BLOCK_HEIGHT, 0, gl_lightmap_format, GL_UNSIGNED_BYTE,
|
|
lightmaps[i]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
gl_R_CalcLightmaps (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_LIGHTMAPS; i++) {
|
|
if (!gl_lightmap_polys[i])
|
|
continue;
|
|
if (gl_lightmap_modified[i]) {
|
|
qfglBindTexture (GL_TEXTURE_2D, gl_lightmap_textures + i);
|
|
GL_UploadLightmap (i);
|
|
gl_lightmap_modified[i] = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
gl_R_BlendLightmaps (void)
|
|
{
|
|
float *v;
|
|
int i, j;
|
|
instsurf_t *sc;
|
|
glpoly_t *p;
|
|
|
|
qfglDepthMask (GL_FALSE); // don't bother writing Z
|
|
qfglBlendFunc (lm_src_blend, lm_dest_blend);
|
|
|
|
for (i = 0; i < MAX_LIGHTMAPS; i++) {
|
|
for (sc = gl_lightmap_polys[i]; sc; sc = sc->lm_chain) {
|
|
qfglBindTexture (GL_TEXTURE_2D, gl_lightmap_textures + i);
|
|
if (sc->transform) {
|
|
qfglPushMatrix ();
|
|
qfglLoadMatrixf (sc->transform);
|
|
}
|
|
for (p = sc->surface->polys; p; p = p->next) {
|
|
qfglBegin (GL_POLYGON);
|
|
v = p->verts[0];
|
|
for (j = 0; j < p->numverts; j++, v += VERTEXSIZE) {
|
|
qfglTexCoord2fv (&v[5]);
|
|
qfglVertex3fv (v);
|
|
}
|
|
qfglEnd ();
|
|
}
|
|
if (sc->transform)
|
|
qfglPopMatrix ();
|
|
}
|
|
}
|
|
|
|
// Return to normal blending --KB
|
|
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
qfglDepthMask (GL_TRUE); // back to normal Z buffering
|
|
}
|
|
|
|
void
|
|
gl_overbright_f (cvar_t *var)
|
|
{
|
|
int num, i, j;
|
|
model_t *m;
|
|
msurface_t *fa;
|
|
entity_t *ent;
|
|
mod_brush_t *brush;
|
|
|
|
if (!var)
|
|
return;
|
|
|
|
if (var->int_val) {
|
|
if (!gl_combine_capable && gl_mtex_capable) {
|
|
Sys_Printf ("Warning: gl_overbright has no effect with "
|
|
"gl_multitexture enabled if you don't have "
|
|
"GL_COMBINE support in your driver.\n");
|
|
lm_src_blend = GL_ZERO;
|
|
lm_dest_blend = GL_SRC_COLOR;
|
|
lmshift = 7;
|
|
gl_rgb_scale = 1.0;
|
|
} else {
|
|
lm_src_blend = GL_DST_COLOR;
|
|
lm_dest_blend = GL_SRC_COLOR;
|
|
|
|
switch (var->int_val) {
|
|
case 2:
|
|
lmshift = 9;
|
|
gl_rgb_scale = 4.0;
|
|
break;
|
|
case 1:
|
|
lmshift = 8;
|
|
gl_rgb_scale = 2.0;
|
|
break;
|
|
default:
|
|
lmshift = 7;
|
|
gl_rgb_scale = 1.0;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
lm_src_blend = GL_ZERO;
|
|
lm_dest_blend = GL_SRC_COLOR;
|
|
lmshift = 7;
|
|
gl_rgb_scale = 1.0;
|
|
}
|
|
|
|
if (gl_multitexture)
|
|
gl_multitexture_f (gl_multitexture);
|
|
|
|
if (!gl_R_BuildLightMap)
|
|
return;
|
|
|
|
for (ent = r_ent_queue; ent; ent = ent->next) {
|
|
m = ent->renderer.model;
|
|
|
|
if (m->type != mod_brush)
|
|
continue;
|
|
if (m->path[0] == '*')
|
|
continue;
|
|
|
|
brush = &m->brush;
|
|
for (j = 0, fa = brush->surfaces; j < brush->numsurfaces; j++, fa++) {
|
|
if (fa->flags & (SURF_DRAWTURB | SURF_DRAWSKY))
|
|
continue;
|
|
|
|
num = fa->lightmaptexturenum;
|
|
gl_lightmap_modified[num] = true;
|
|
gl_lightmap_rectchange[num].l = 0;
|
|
gl_lightmap_rectchange[num].t = 0;
|
|
gl_lightmap_rectchange[num].w = BLOCK_WIDTH;
|
|
gl_lightmap_rectchange[num].h = BLOCK_HEIGHT;
|
|
|
|
gl_R_BuildLightMap (brush, fa);
|
|
}
|
|
}
|
|
|
|
brush = &r_worldentity.renderer.model->brush;
|
|
|
|
for (i = 0, fa = brush->surfaces; i < brush->numsurfaces; i++, fa++) {
|
|
if (fa->flags & (SURF_DRAWTURB | SURF_DRAWSKY))
|
|
continue;
|
|
|
|
num = fa->lightmaptexturenum;
|
|
gl_lightmap_modified[num] = true;
|
|
gl_lightmap_rectchange[num].l = 0;
|
|
gl_lightmap_rectchange[num].t = 0;
|
|
gl_lightmap_rectchange[num].w = BLOCK_WIDTH;
|
|
gl_lightmap_rectchange[num].h = BLOCK_HEIGHT;
|
|
|
|
gl_R_BuildLightMap (brush, fa);
|
|
}
|
|
}
|
|
|
|
// LIGHTMAP ALLOCATION ========================================================
|
|
|
|
// returns a texture number and the position inside it
|
|
static int
|
|
AllocBlock (int w, int h, int *x, int *y)
|
|
{
|
|
int best, best2, texnum, i, j;
|
|
|
|
for (texnum = 0; texnum < MAX_LIGHTMAPS; texnum++) {
|
|
best = BLOCK_HEIGHT;
|
|
|
|
for (i = 0; i < BLOCK_WIDTH - w; i++) {
|
|
best2 = 0;
|
|
|
|
for (j = 0; j < w; j++) {
|
|
if (allocated[texnum][i + j] >= best)
|
|
break;
|
|
if (allocated[texnum][i + j] > best2)
|
|
best2 = allocated[texnum][i + j];
|
|
}
|
|
if (j == w) {
|
|
// this is a valid spot
|
|
*x = i;
|
|
*y = best = best2;
|
|
}
|
|
}
|
|
|
|
if (best + h > BLOCK_HEIGHT)
|
|
continue;
|
|
|
|
// LordHavoc: allocate lightmaps only as needed
|
|
if (!lightmaps[texnum])
|
|
lightmaps[texnum] = calloc (BLOCK_WIDTH * BLOCK_HEIGHT,
|
|
lightmap_bytes);
|
|
for (i = 0; i < w; i++)
|
|
allocated[texnum][*x + i] = best + h;
|
|
|
|
return texnum;
|
|
}
|
|
|
|
Sys_Error ("AllocBlock: full");
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
GL_CreateSurfaceLightmap (mod_brush_t *brush, msurface_t *surf)
|
|
{
|
|
int smax, tmax;
|
|
|
|
if (surf->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
|
|
return;
|
|
|
|
smax = (surf->extents[0] >> 4) + 1;
|
|
tmax = (surf->extents[1] >> 4) + 1;
|
|
|
|
surf->lightmaptexturenum =
|
|
AllocBlock (smax, tmax, &surf->light_s, &surf->light_t);
|
|
gl_R_BuildLightMap (brush, surf);
|
|
}
|
|
|
|
/*
|
|
GL_BuildLightmaps
|
|
|
|
Builds the lightmap texture with all the surfaces from all brush models
|
|
*/
|
|
void
|
|
GL_BuildLightmaps (model_t **models, int num_models)
|
|
{
|
|
int i, j;
|
|
model_t *m;
|
|
mod_brush_t *brush;
|
|
|
|
memset (allocated, 0, sizeof (allocated));
|
|
|
|
r_framecount = 1; // no dlightcache
|
|
|
|
if (!gl_lightmap_textures) {
|
|
gl_lightmap_textures = gl_texture_number;
|
|
gl_texture_number += MAX_LIGHTMAPS;
|
|
}
|
|
|
|
switch (r_lightmap_components->int_val) {
|
|
case 1:
|
|
gl_internalformat = 1;
|
|
gl_lightmap_format = GL_LUMINANCE;
|
|
lightmap_bytes = 1;
|
|
gl_R_BuildLightMap = R_BuildLightMap_1;
|
|
break;
|
|
case 3:
|
|
gl_internalformat = 3;
|
|
if (gl_use_bgra)
|
|
gl_lightmap_format = GL_BGR;
|
|
else
|
|
gl_lightmap_format = GL_RGB;
|
|
lightmap_bytes = 3;
|
|
gl_R_BuildLightMap = R_BuildLightMap_3;
|
|
break;
|
|
case 4:
|
|
default:
|
|
gl_internalformat = 3;
|
|
if (gl_use_bgra)
|
|
gl_lightmap_format = GL_BGRA;
|
|
else
|
|
gl_lightmap_format = GL_RGBA;
|
|
lightmap_bytes = 4;
|
|
gl_R_BuildLightMap = R_BuildLightMap_4;
|
|
break;
|
|
}
|
|
|
|
for (j = 1; j < num_models; j++) {
|
|
m = models[j];
|
|
if (!m)
|
|
break;
|
|
if (m->path[0] == '*' || m->type != mod_brush) {
|
|
// sub model surfaces are processed as part of the main model
|
|
continue;
|
|
}
|
|
brush = &m->brush;
|
|
r_pcurrentvertbase = brush->vertexes;
|
|
gl_currentmodel = m;
|
|
// non-bsp models don't have surfaces.
|
|
for (i = 0; i < brush->numsurfaces; i++) {
|
|
if (brush->surfaces[i].flags & SURF_DRAWTURB)
|
|
continue;
|
|
if (gl_sky_divide->int_val && (brush->surfaces[i].flags &
|
|
SURF_DRAWSKY))
|
|
continue;
|
|
GL_CreateSurfaceLightmap (brush, brush->surfaces + i);
|
|
GL_BuildSurfaceDisplayList (brush->surfaces + i);
|
|
}
|
|
}
|
|
|
|
// upload all lightmaps that were filled
|
|
for (i = 0; i < MAX_LIGHTMAPS; i++) {
|
|
if (!allocated[i][0])
|
|
break; // no more used
|
|
gl_lightmap_modified[i] = false;
|
|
gl_lightmap_rectchange[i].l = BLOCK_WIDTH;
|
|
gl_lightmap_rectchange[i].t = BLOCK_HEIGHT;
|
|
gl_lightmap_rectchange[i].w = 0;
|
|
gl_lightmap_rectchange[i].h = 0;
|
|
qfglBindTexture (GL_TEXTURE_2D, gl_lightmap_textures + i);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
if (gl_Anisotropy)
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
gl_aniso);
|
|
qfglTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes, BLOCK_WIDTH,
|
|
BLOCK_HEIGHT, 0, gl_lightmap_format,
|
|
GL_UNSIGNED_BYTE, lightmaps[i]);
|
|
}
|
|
}
|