mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 01:11:27 +00:00
5bf21931c7
The only transform related field remaining is old_origin. This also brings the renderer closer to using simd (lots of stuff to fix still, though).
271 lines
5.9 KiB
C
271 lines
5.9 KiB
C
/*
|
|
gl_rmisc.c
|
|
|
|
(description)
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#define NH_DEFINE
|
|
#include "namehack.h"
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#if defined(_WIN32) && defined(HAVE_MALLOC_H)
|
|
#include <malloc.h>
|
|
#endif
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/draw.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/render.h"
|
|
#include "QF/screen.h"
|
|
#include "QF/skin.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/vid.h"
|
|
#include "QF/GL/defines.h"
|
|
#include "QF/GL/funcs.h"
|
|
#include "QF/GL/qf_rmain.h"
|
|
#include "QF/GL/qf_rsurf.h"
|
|
#include "QF/GL/qf_textures.h"
|
|
#include "QF/GL/qf_vid.h"
|
|
|
|
#include "mod_internal.h"
|
|
#include "r_internal.h"
|
|
#include "varrays.h"
|
|
#include "vid_gl.h"
|
|
|
|
/*
|
|
R_Envmap_f
|
|
|
|
Grab six views for environment mapping tests
|
|
*/
|
|
static void
|
|
R_Envmap_f (void)
|
|
{
|
|
/*FIXME update for simd
|
|
byte buffer[256 * 256 * 4];
|
|
|
|
qfglDrawBuffer (GL_FRONT);
|
|
qfglReadBuffer (GL_FRONT);
|
|
gl_envmap = true;
|
|
|
|
r_refdef.vrect.x = 0;
|
|
r_refdef.vrect.y = 0;
|
|
r_refdef.vrect.width = 256;
|
|
r_refdef.vrect.height = 256;
|
|
|
|
r_refdef.viewangles[0] = 0;
|
|
r_refdef.viewangles[1] = 0;
|
|
r_refdef.viewangles[2] = 0;
|
|
gl_R_RenderView ();
|
|
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
QFS_WriteFile ("env0.rgb", buffer, sizeof (buffer));
|
|
|
|
r_refdef.viewangles[1] = 90;
|
|
gl_R_RenderView ();
|
|
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
QFS_WriteFile ("env1.rgb", buffer, sizeof (buffer));
|
|
|
|
r_refdef.viewangles[1] = 180;
|
|
gl_R_RenderView ();
|
|
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
QFS_WriteFile ("env2.rgb", buffer, sizeof (buffer));
|
|
|
|
r_refdef.viewangles[1] = 270;
|
|
gl_R_RenderView ();
|
|
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
QFS_WriteFile ("env3.rgb", buffer, sizeof (buffer));
|
|
|
|
r_refdef.viewangles[0] = -90;
|
|
r_refdef.viewangles[1] = 0;
|
|
gl_R_RenderView ();
|
|
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
QFS_WriteFile ("env4.rgb", buffer, sizeof (buffer));
|
|
|
|
r_refdef.viewangles[0] = 90;
|
|
r_refdef.viewangles[1] = 0;
|
|
gl_R_RenderView ();
|
|
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
QFS_WriteFile ("env5.rgb", buffer, sizeof (buffer));
|
|
|
|
gl_envmap = false;
|
|
qfglDrawBuffer (GL_BACK);
|
|
qfglReadBuffer (GL_BACK);
|
|
gl_ctx->end_rendering ();*/
|
|
}
|
|
|
|
void
|
|
gl_R_LoadSky_f (void)
|
|
{
|
|
if (Cmd_Argc () != 2) {
|
|
Sys_Printf ("loadsky <name> : load a skybox\n");
|
|
return;
|
|
}
|
|
|
|
gl_R_LoadSkys (Cmd_Argv (1));
|
|
}
|
|
|
|
void
|
|
gl_R_Init (void)
|
|
{
|
|
R_Init_Cvars ();
|
|
gl_R_Particles_Init_Cvars ();
|
|
|
|
Cmd_AddCommand ("timerefresh", gl_R_TimeRefresh_f,
|
|
"Tests the current refresh rate for the current location");
|
|
Cmd_AddCommand ("envmap", R_Envmap_f, "No Description");
|
|
Cmd_AddCommand ("pointfile", gl_R_ReadPointFile_f,
|
|
"Load a pointfile to determine map leaks");
|
|
Cmd_AddCommand ("loadsky", gl_R_LoadSky_f, "Load a skybox");
|
|
|
|
gl_Draw_Init ();
|
|
SCR_Init ();
|
|
gl_R_InitBubble ();
|
|
|
|
GDT_Init ();
|
|
|
|
gl_texture_number = gl_R_InitGraphTextures (gl_texture_number);
|
|
|
|
gl_texture_number = gl_Skin_Init_Textures (gl_texture_number);
|
|
|
|
r_init = 1;
|
|
gl_R_InitParticles ();
|
|
gl_R_InitSprites ();
|
|
gl_Fog_Init ();
|
|
Skin_Init ();
|
|
}
|
|
|
|
static void
|
|
register_textures (mod_brush_t *brush)
|
|
{
|
|
int i;
|
|
texture_t *tex;
|
|
|
|
for (i = 0; i < brush->numtextures; i++) {
|
|
tex = brush->textures[i];
|
|
if (!tex)
|
|
continue;
|
|
gl_R_AddTexture (tex);
|
|
}
|
|
}
|
|
|
|
void
|
|
gl_R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
|
|
{
|
|
int i;
|
|
texture_t *tex;
|
|
mod_brush_t *brush;
|
|
|
|
for (i = 0; i < 256; i++)
|
|
d_lightstylevalue[i] = 264; // normal light value
|
|
|
|
memset (&r_worldentity, 0, sizeof (r_worldentity));
|
|
r_worldentity.renderer.model = worldmodel;
|
|
brush = &worldmodel->brush;
|
|
|
|
R_FreeAllEntities ();
|
|
|
|
// clear out efrags in case the level hasn't been reloaded
|
|
for (i = 0; i < brush->numleafs; i++)
|
|
brush->leafs[i].efrags = NULL;
|
|
|
|
// Force a vis update
|
|
r_viewleaf = NULL;
|
|
R_MarkLeaves ();
|
|
|
|
gl_R_ClearParticles ();
|
|
|
|
GL_BuildLightmaps (models, num_models);
|
|
|
|
// identify sky texture
|
|
gl_mirrortexturenum = -1;
|
|
gl_R_ClearTextures ();
|
|
for (i = 0; i < brush->numtextures; i++) {
|
|
tex = brush->textures[i];
|
|
if (!tex)
|
|
continue;
|
|
if (!strncmp (tex->name, "sky", 3)) {
|
|
gl_R_InitSky (tex);
|
|
}
|
|
if (!strncmp (tex->name, "window02_1", 10))
|
|
gl_mirrortexturenum = i;
|
|
}
|
|
|
|
gl_R_InitSurfaceChains (brush);
|
|
gl_R_AddTexture (r_notexture_mip);
|
|
register_textures (brush);
|
|
for (i = 0; i < num_models; i++) {
|
|
if (!models[i])
|
|
continue;
|
|
if (*models[i]->path == '*')
|
|
continue;
|
|
if (models[i] != r_worldentity.renderer.model
|
|
&& models[i]->type == mod_brush)
|
|
register_textures (&models[i]->brush);
|
|
}
|
|
}
|
|
|
|
void
|
|
gl_R_ViewChanged (float aspect)
|
|
{
|
|
}
|
|
|
|
/*
|
|
R_TimeRefresh_f
|
|
|
|
For program optimization
|
|
LordHavoc: improved appearance and accuracy of timerefresh
|
|
*/
|
|
void
|
|
gl_R_TimeRefresh_f (void)
|
|
{
|
|
/*FIXME update for simd
|
|
double start, stop, time;
|
|
int i;
|
|
|
|
gl_ctx->end_rendering ();
|
|
|
|
start = Sys_DoubleTime ();
|
|
for (i = 0; i < 128; i++) {
|
|
r_refdef.viewangles[1] = i * (360.0 / 128.0);
|
|
gl_R_RenderView ();
|
|
gl_ctx->end_rendering ();
|
|
}
|
|
|
|
stop = Sys_DoubleTime ();
|
|
time = stop - start;
|
|
Sys_Printf ("%g seconds (%g fps)\n", time, 128 / time);
|
|
*/
|
|
}
|