quakeforge/libs/video/renderer/sw/d_surf.c
Bill Currie 73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00

325 lines
6.8 KiB
C

/*
d_surf.c
rasterization driver surface heap manager
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include "d_local.h"
#include "QF/qargs.h"
#include "r_local.h"
#include "QF/sys.h"
float surfscale;
qboolean r_cache_thrash; // set if surface cache is thrashing
int sc_size;
surfcache_t *sc_rover, *sc_base;
#define GUARDSIZE 4
void *
D_SurfaceCacheAddress (void)
{
return sc_base;
}
int
D_SurfaceCacheForRes (int width, int height)
{
int size, pix;
if (COM_CheckParm ("-surfcachesize")) {
size = atoi (com_argv[COM_CheckParm ("-surfcachesize") + 1]) * 1024;
return size;
}
size = SURFCACHE_SIZE_AT_320X200;
pix = width * height;
if (pix > 64000)
size += (pix - 64000) * 3;
return size;
}
void
D_CheckCacheGuard (void)
{
byte *s;
int i;
s = (byte *) sc_base + sc_size;
for (i = 0; i < GUARDSIZE; i++)
if (s[i] != (byte) i)
Sys_Error ("D_CheckCacheGuard: failed");
}
void
D_ClearCacheGuard (void)
{
byte *s;
int i;
s = (byte *) sc_base + sc_size;
for (i = 0; i < GUARDSIZE; i++)
s[i] = (byte) i;
}
void
D_InitCaches (void *buffer, int size)
{
// if (!msg_suppress_1)
// Con_Printf ("%ik surface cache\n", size/1024);
sc_size = size - GUARDSIZE;
sc_base = (surfcache_t *) buffer;
sc_rover = sc_base;
sc_base->next = NULL;
sc_base->owner = NULL;
sc_base->size = sc_size;
d_pzbuffer = vid.zbuffer;
D_ClearCacheGuard ();
}
void
D_FlushCaches (void)
{
surfcache_t *c;
if (!sc_base)
return;
for (c = sc_base; c; c = c->next) {
if (c->owner)
*c->owner = NULL;
}
sc_rover = sc_base;
sc_base->next = NULL;
sc_base->owner = NULL;
sc_base->size = sc_size;
}
surfcache_t *
D_SCAlloc (int width, int size)
{
surfcache_t *new;
qboolean wrapped_this_time;
if ((width < 0) || (width > 256))
Sys_Error ("D_SCAlloc: bad cache width %d\n", width);
if ((size <= 0) || (size > 0x10000))
Sys_Error ("D_SCAlloc: bad cache size %d\n", size);
/* This adds the offset of data[0] in the surfcache_t struct. */
size += (int) ((surfcache_t *) 0)->data;
#define SIZE_ALIGN (sizeof(surfcache_t*)-1)
size = (size + SIZE_ALIGN) & ~SIZE_ALIGN;
#undef SIZE_ALIGN
size = (size + 3) & ~3;
if (size > sc_size)
Sys_Error ("D_SCAlloc: %i > cache size", size);
// if there is not size bytes after the rover, reset to the start
wrapped_this_time = false;
if (!sc_rover || (byte *) sc_rover - (byte *) sc_base > sc_size - size) {
if (sc_rover) {
wrapped_this_time = true;
}
sc_rover = sc_base;
}
// colect and free surfcache_t blocks until the rover block is large enough
new = sc_rover;
if (sc_rover->owner)
*sc_rover->owner = NULL;
while (new->size < size) {
// free another
sc_rover = sc_rover->next;
if (!sc_rover)
Sys_Error ("D_SCAlloc: hit the end of memory");
if (sc_rover->owner)
*sc_rover->owner = NULL;
new->size += sc_rover->size;
new->next = sc_rover->next;
}
// create a fragment out of any leftovers
if (new->size - size > 256) {
sc_rover = (surfcache_t *) ((byte *) new + size);
sc_rover->size = new->size - size;
sc_rover->next = new->next;
sc_rover->width = 0;
sc_rover->owner = NULL;
new->next = sc_rover;
new->size = size;
} else
sc_rover = new->next;
new->width = width;
// DEBUG
if (width > 0)
new->height = (size - sizeof (*new) + sizeof (new->data)) / width;
new->owner = NULL; // should be set properly after return
if (d_roverwrapped) {
if (wrapped_this_time || (sc_rover >= d_initial_rover))
r_cache_thrash = true;
} else if (wrapped_this_time) {
d_roverwrapped = true;
}
D_CheckCacheGuard (); // DEBUG
return new;
}
void
D_SCDump (void)
{
surfcache_t *test;
for (test = sc_base; test; test = test->next) {
if (test == sc_rover)
Sys_Printf ("ROVER:\n");
Sys_Printf ("%p : %i bytes %i width\n", test, test->size,
test->width);
}
}
// if the num is not a power of 2, assume it will not repeat
int
MaskForNum (int num)
{
if (num == 128)
return 127;
if (num == 64)
return 63;
if (num == 32)
return 31;
if (num == 16)
return 15;
return 255;
}
int
D_log2 (int num)
{
int c;
c = 0;
while (num >>= 1)
c++;
return c;
}
surfcache_t *
D_CacheSurface (msurface_t *surface, int miplevel)
{
surfcache_t *cache;
// if the surface is animating or flashing, flush the cache
r_drawsurf.texture = R_TextureAnimation (surface->texinfo->texture);
r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]];
r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]];
r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]];
r_drawsurf.lightadj[3] = d_lightstylevalue[surface->styles[3]];
// see if the cache holds apropriate data
cache = surface->cachespots[miplevel];
if (cache && !cache->dlight && surface->dlightframe != r_framecount
&& cache->texture == r_drawsurf.texture
&& cache->lightadj[0] == r_drawsurf.lightadj[0]
&& cache->lightadj[1] == r_drawsurf.lightadj[1]
&& cache->lightadj[2] == r_drawsurf.lightadj[2]
&& cache->lightadj[3] == r_drawsurf.lightadj[3])
return cache;
// determine shape of surface
surfscale = 1.0 / (1 << miplevel);
r_drawsurf.surfmip = miplevel;
r_drawsurf.surfwidth = surface->extents[0] >> miplevel;
r_drawsurf.rowbytes = r_drawsurf.surfwidth;
r_drawsurf.surfheight = surface->extents[1] >> miplevel;
// allocate memory if needed
if (!cache) // if a texture just animated, don't
// reallocate it
{
cache = D_SCAlloc (r_drawsurf.surfwidth,
r_drawsurf.surfwidth * r_drawsurf.surfheight);
surface->cachespots[miplevel] = cache;
cache->owner = &surface->cachespots[miplevel];
cache->mipscale = surfscale;
}
if (surface->dlightframe == r_framecount)
cache->dlight = 1;
else
cache->dlight = 0;
r_drawsurf.surfdat = (pixel_t *) cache->data;
cache->texture = r_drawsurf.texture;
cache->lightadj[0] = r_drawsurf.lightadj[0];
cache->lightadj[1] = r_drawsurf.lightadj[1];
cache->lightadj[2] = r_drawsurf.lightadj[2];
cache->lightadj[3] = r_drawsurf.lightadj[3];
// draw and light the surface texture
r_drawsurf.surf = surface;
c_surf++;
R_DrawSurface ();
return surface->cachespots[miplevel];
}