mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
4578b1af0d
This breaks console scaling for now (con_width and con_height are gone), but is a major step towards window resize support as console stuff should never have been in viddef_t in the first place. The client screen init code now sets up a screen view (actually the renderer's scr_view) that is passed to the client console so it can know the size of the screen. The same view is used by the status bar code. Also, the ram/cache/paused icon drawing is moved into the client screen update code. A bit of duplication, but I do plan on merging that eventually.
633 lines
17 KiB
C
633 lines
17 KiB
C
/*
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r_cvar.c
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renderer cvar definitions
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Copyright (C) 2000 Bill Currie
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Ragnvald Maartmann-Moe IV
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Author: Bill Currie
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Ragnvald Maartmann-Moe IV
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Date: 2001/5/17
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cvar.h"
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#include "QF/model.h"
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#include "QF/qendian.h"
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#include "QF/render.h"
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#include "compat.h"
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#include "r_internal.h"
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int cl_crossx;
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static cvar_t cl_crossx_cvar = {
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.name = "cl_crossx",
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.description =
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"Sets the position of the crosshair on the X-axis.",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &cl_crossx },
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};
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int cl_crossy;
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static cvar_t cl_crossy_cvar = {
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.name = "cl_crossy",
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.description =
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"Sets the position of the crosshair on the Y-axis.",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &cl_crossy },
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};
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char *cl_verstring;
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static cvar_t cl_verstring_cvar = {
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.name = "cl_verstring",
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.description =
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"Client version string",
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.default_value = PACKAGE_VERSION,
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.flags = CVAR_NONE,
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.value = { .type = 0, .value = &cl_verstring },
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};
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int crosshair;
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static cvar_t crosshair_cvar = {
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.name = "crosshair",
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.description =
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"Crosshair type. 0 off, 1 old white, 2 new with colors",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &crosshair },
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};
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int crosshaircolor;
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static cvar_t crosshaircolor_cvar = {
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.name = "crosshaircolor",
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.description =
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"Color of the new crosshair",
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.default_value = "79",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &crosshaircolor },
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};
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float d_mipcap;
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static cvar_t d_mipcap_cvar = {
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.name = "d_mipcap",
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.description =
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"Detail level. 0 is highest, 3 is lowest.",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &d_mipcap },
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};
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float d_mipscale;
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static cvar_t d_mipscale_cvar = {
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.name = "d_mipscale",
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.description =
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"Detail level of objects. 0 is highest, 3 is lowest.",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &d_mipscale },
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};
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int r_aliasstats;
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static cvar_t r_aliasstats_cvar = {
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.name = "r_polymodelstats",
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.description =
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"Toggles the displays of number of polygon models current being viewed",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_aliasstats },
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};
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float r_aliastransadj;
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static cvar_t r_aliastransadj_cvar = {
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.name = "r_aliastransadj",
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.description =
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"Determines how much of an alias model is clipped away and how much is"
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" viewable.",
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.default_value = "100",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &r_aliastransadj },
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};
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float r_aliastransbase;
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static cvar_t r_aliastransbase_cvar = {
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.name = "r_aliastransbase",
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.description =
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"Determines how much of an alias model is clipped away and how much is"
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" viewable",
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.default_value = "200",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &r_aliastransbase },
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};
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int r_clearcolor;
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static cvar_t r_clearcolor_cvar = {
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.name = "r_clearcolor",
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.description =
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"This sets the color for areas outside of the current map",
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.default_value = "2",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_clearcolor },
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};
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int r_dlight_lightmap;
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static cvar_t r_dlight_lightmap_cvar = {
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.name = "r_dlight_lightmap",
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.description =
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"Set to 1 for high quality dynamic lighting.",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &r_dlight_lightmap },
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};
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int r_dlight_max;
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static cvar_t r_dlight_max_cvar = {
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.name = "r_dlight_max",
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.description =
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"Number of dynamic lights.",
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.default_value = "32",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &r_dlight_max },
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};
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int r_drawentities;
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static cvar_t r_drawentities_cvar = {
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.name = "r_drawentities",
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.description =
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"Toggles drawing of entities (almost everything but the world)",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_drawentities },
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};
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int r_drawexplosions;
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static cvar_t r_drawexplosions_cvar = {
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.name = "r_drawexplosions",
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.description =
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"Draw explosions.",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &r_drawexplosions },
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};
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int r_drawviewmodel;
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static cvar_t r_drawviewmodel_cvar = {
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.name = "r_drawviewmodel",
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.description =
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"Toggles view model drawing (your weapons)",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &r_drawviewmodel },
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};
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int r_dspeeds;
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static cvar_t r_dspeeds_cvar = {
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.name = "r_dspeeds",
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.description =
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"Toggles the display of drawing speed information",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_dspeeds },
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};
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int r_dynamic;
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static cvar_t r_dynamic_cvar = {
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.name = "r_dynamic",
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.description =
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"Set to 0 to disable lightmap changes",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_dynamic },
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};
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int r_explosionclip;
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static cvar_t r_explosionclip_cvar = {
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.name = "r_explosionclip",
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.description =
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"Clip explosions.",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &r_explosionclip },
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};
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float r_farclip;
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static cvar_t r_farclip_cvar = {
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.name = "r_farclip",
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.description =
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"Distance of the far clipping plane from the player.",
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.default_value = "4096",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &r_farclip },
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};
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vec4f_t r_firecolor;
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static cvar_t r_firecolor_cvar = {
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.name = "r_firecolor",
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.description =
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"color of rocket and lava ball fires",
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.default_value = "[0.9, 0.7, 0.0]",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_vector, .value = &r_firecolor },
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};
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int r_flatlightstyles;
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static cvar_t r_flatlightstyles_cvar = {
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.name = "r_flatlightstyles",
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.description =
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"Disable animated lightmaps. 2 = use peak, 1 = use average, anything "
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"else = normal",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_flatlightstyles },
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};
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int r_graphheight;
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static cvar_t r_graphheight_cvar = {
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.name = "r_graphheight",
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.description =
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"Set the number of lines displayed in the various graphs",
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.default_value = "32",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_graphheight },
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};
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int r_lightmap_components;
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static cvar_t r_lightmap_components_cvar = {
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.name = "r_lightmap_components",
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.description =
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"Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.",
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.default_value = "3",
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.flags = CVAR_ROM,
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.value = { .type = &cexpr_int, .value = &r_lightmap_components },
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};
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int r_maxedges;
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static cvar_t r_maxedges_cvar = {
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.name = "r_maxedges",
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.description =
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"Sets the maximum number of edges",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_maxedges },
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};
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int r_maxsurfs;
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static cvar_t r_maxsurfs_cvar = {
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.name = "r_maxsurfs",
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.description =
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"Sets the maximum number of surfaces",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_maxsurfs },
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};
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float r_mirroralpha;
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static cvar_t r_mirroralpha_cvar = {
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.name = "r_mirroralpha",
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.description =
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"None",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &r_mirroralpha },
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};
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float r_nearclip;
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static cvar_t r_nearclip_cvar = {
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.name = "r_nearclip",
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.description =
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"Distance of the near clipping plane from the player.",
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.default_value = "4",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &r_nearclip },
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};
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int r_norefresh;
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static cvar_t r_norefresh_cvar = {
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.name = "r_norefresh_",
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.description =
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"Set to 1 to disable display refresh",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_norefresh },
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};
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int r_novis;
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static cvar_t r_novis_cvar = {
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.name = "r_novis",
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.description =
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"Set to 1 to enable runtime visibility checking (SLOW)",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_novis },
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};
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int r_numedges;
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static cvar_t r_numedges_cvar = {
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.name = "r_numedges",
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.description =
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"Toggles the displaying of number of edges currently being viewed",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_numedges },
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};
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int r_numsurfs;
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static cvar_t r_numsurfs_cvar = {
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.name = "r_numsurfs",
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.description =
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"Toggles the displaying of number of surfaces currently being viewed",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_numsurfs },
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};
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int r_reportedgeout;
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static cvar_t r_reportedgeout_cvar = {
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.name = "r_reportedgeout",
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.description =
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"Toggle the display of how many edges were not displayed",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_reportedgeout },
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};
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int r_reportsurfout;
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static cvar_t r_reportsurfout_cvar = {
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.name = "r_reportsurfout",
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.description =
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"Toggle the display of how many surfaces were not displayed",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_reportsurfout },
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};
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int r_shadows;
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static cvar_t r_shadows_cvar = {
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.name = "r_shadows",
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.description =
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"Set to 1 to enable shadows for entities",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &r_shadows },
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};
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char *r_skyname;
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static cvar_t r_skyname_cvar = {
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.name = "r_skyname",
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.description =
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"name of the current skybox",
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.default_value = "none",
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.flags = CVAR_NONE,
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.value = { .type = 0, .value = &r_skyname },
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};
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int r_speeds;
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static cvar_t r_speeds_cvar = {
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.name = "r_speeds",
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.description =
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"Display drawing time and statistics of what is being viewed",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_speeds },
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};
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int r_timegraph;
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static cvar_t r_timegraph_cvar = {
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.name = "r_timegraph",
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.description =
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"Toggle the display of a performance graph",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_timegraph },
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};
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float r_wateralpha;
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static cvar_t r_wateralpha_cvar = {
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.name = "r_wateralpha",
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.description =
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"Determine the opacity of liquids. 1 = opaque, 0 = transparent, "
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"otherwise translucent.",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &r_wateralpha },
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};
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float r_waterripple;
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static cvar_t r_waterripple_cvar = {
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.name = "r_waterripple",
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.description =
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"Set to make liquids ripple, try setting to 5",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &r_waterripple },
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};
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int r_waterwarp;
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static cvar_t r_waterwarp_cvar = {
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.name = "r_waterwarp",
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.description =
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"Toggles whether surfaces are warped in liquid.",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_waterwarp },
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};
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int r_zgraph;
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static cvar_t r_zgraph_cvar = {
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.name = "r_zgraph",
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.description =
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"Toggle the graph that reports the changes of z-axis position",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &r_zgraph },
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};
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float scr_fov;
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static cvar_t scr_fov_cvar = {
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.name = "fov",
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.description =
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"Your field of view in degrees. Smaller than 90 zooms in. Don't touch "
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"in fisheye mode, use ffov instead.",
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.default_value = "90",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &scr_fov },
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};
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int scr_fisheye;
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static cvar_t scr_fisheye_cvar = {
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.name = "fisheye",
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.description =
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"Toggles fisheye mode.",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &scr_fisheye },
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};
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int scr_fviews;
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static cvar_t scr_fviews_cvar = {
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.name = "fviews",
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.description =
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"The number of fisheye views.",
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.default_value = "6",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &scr_fviews },
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};
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float scr_ffov;
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static cvar_t scr_ffov_cvar = {
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.name = "ffov",
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.description =
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"Your field of view in degrees in fisheye mode.",
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.default_value = "180",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &scr_ffov },
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};
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int scr_viewsize;
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static cvar_t scr_viewsize_cvar = {
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.name = "viewsize",
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.description =
|
|
"Set the screen size 30 minimum, 120 maximum",
|
|
.default_value = "100",
|
|
.flags = CVAR_ARCHIVE,
|
|
.value = { .type = &cexpr_int, .value = &scr_viewsize },
|
|
};
|
|
|
|
int r_viewsize;
|
|
|
|
quat_t crosshair_color;
|
|
|
|
static void
|
|
set_crosshair_color (int col, const viddef_t *vid)
|
|
{
|
|
byte *color;
|
|
color = &vid->palette32[bound (0, col, 255) * 4];
|
|
QuatScale (color, 1.0 / 255, crosshair_color);
|
|
}
|
|
|
|
static void
|
|
crosshaircolor_update (void *data, const viddef_t *vid)
|
|
{
|
|
set_crosshair_color (crosshaircolor, vid);
|
|
}
|
|
|
|
static void
|
|
crosshaircolor_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (!r_data->vid->palette32) {
|
|
// palette not initialized yet
|
|
return;
|
|
}
|
|
set_crosshair_color (crosshaircolor, r_data->vid);
|
|
}
|
|
|
|
static void
|
|
r_lightmap_components_f (void *data, const cvar_t *cvar)
|
|
{
|
|
switch (r_lightmap_components) {
|
|
case 1:
|
|
mod_lightmap_bytes = 1;
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
default:
|
|
mod_lightmap_bytes = 3;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
r_farclip_f (void *data, const cvar_t *cvar)
|
|
{
|
|
r_farclip = bound (8.0, r_farclip, Q_MAXFLOAT);
|
|
r_particles_nearclip = bound (r_nearclip, r_particles_nearclip, r_farclip);
|
|
r_data->vid->recalc_refdef = true;
|
|
}
|
|
|
|
static void
|
|
r_nearclip_f (void *data, const cvar_t *cvar)
|
|
{
|
|
r_nearclip = bound (0.01, r_nearclip, 4.0);
|
|
r_particles_nearclip = bound (r_nearclip, r_particles_nearclip, r_farclip);
|
|
r_data->vid->recalc_refdef = true;
|
|
}
|
|
|
|
static void
|
|
scr_fov_f (void *data, const cvar_t *cvar)
|
|
{
|
|
// bound field of view
|
|
scr_fov = bound (0, scr_fov, 170);
|
|
SCR_SetFOV (scr_fov);
|
|
}
|
|
|
|
static void
|
|
scr_fisheye_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (scr_fisheye)
|
|
Cvar_Set ("fov", "90");
|
|
}
|
|
|
|
static void
|
|
scr_ffov_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (scr_ffov < 130)
|
|
Cvar_Set ("fviews", "3");
|
|
else if (scr_ffov < 220)
|
|
Cvar_Set ("fviews", "5");
|
|
else
|
|
Cvar_Set ("fviews", "6");
|
|
}
|
|
|
|
static void
|
|
viewsize_f (void *data, const cvar_t *cvar)
|
|
{
|
|
scr_viewsize = bound (30, scr_viewsize, 120);
|
|
r_data->vid->recalc_refdef = true;
|
|
r_viewsize = bound (0, scr_viewsize, 100);
|
|
if (r_data->viewsize_callback)
|
|
r_data->viewsize_callback (scr_viewsize);
|
|
}
|
|
|
|
static void
|
|
r_dlight_max_f (void *data, const cvar_t *cvar)
|
|
{
|
|
R_MaxDlightsCheck (r_dlight_max);
|
|
}
|
|
|
|
void
|
|
R_Init_Cvars (void)
|
|
{
|
|
Cvar_Register (&cl_crossx_cvar, 0, 0);
|
|
Cvar_Register (&cl_crossy_cvar, 0, 0);
|
|
Cvar_Register (&cl_verstring_cvar, 0, 0);
|
|
Cvar_Register (&crosshair_cvar, 0, 0);
|
|
Cvar_Register (&crosshaircolor_cvar, crosshaircolor_f, 0);
|
|
VID_OnPaletteChange_AddListener (crosshaircolor_update, 0);
|
|
Cvar_Register (&d_mipcap_cvar, 0, 0);
|
|
Cvar_Register (&d_mipscale_cvar, 0, 0);
|
|
Cvar_Register (&r_aliasstats_cvar, 0, 0);
|
|
Cvar_Register (&r_aliastransadj_cvar, 0, 0);
|
|
Cvar_Register (&r_aliastransbase_cvar, 0, 0);
|
|
Cvar_Register (&r_clearcolor_cvar, 0, 0);
|
|
Cvar_Register (&r_dlight_lightmap_cvar, 0, 0);
|
|
Cvar_Register (&r_dlight_max_cvar, r_dlight_max_f, 0);
|
|
Cvar_Register (&r_drawentities_cvar, 0, 0);
|
|
Cvar_Register (&r_drawexplosions_cvar, 0, 0);
|
|
Cvar_Register (&r_drawviewmodel_cvar, 0, 0);
|
|
Cvar_Register (&r_dspeeds_cvar, 0, 0);
|
|
Cvar_Register (&r_dynamic_cvar, 0, 0);
|
|
Cvar_Register (&r_explosionclip_cvar, 0, 0);
|
|
Cvar_Register (&r_farclip_cvar, r_farclip_f, 0);
|
|
Cvar_Register (&r_firecolor_cvar, 0, 0);
|
|
Cvar_Register (&r_flatlightstyles_cvar, 0, 0);
|
|
Cvar_Register (&r_graphheight_cvar, 0, 0);
|
|
Cvar_Register (&r_lightmap_components_cvar, r_lightmap_components_f, 0);
|
|
Cvar_Register (&r_maxedges_cvar, 0, 0);
|
|
Cvar_Register (&r_maxsurfs_cvar, 0, 0);
|
|
Cvar_Register (&r_mirroralpha_cvar, 0, 0);
|
|
Cvar_Register (&r_nearclip_cvar, r_nearclip_f, 0);
|
|
Cvar_Register (&r_norefresh_cvar, 0, 0);
|
|
Cvar_Register (&r_novis_cvar, 0, 0);
|
|
Cvar_Register (&r_numedges_cvar, 0, 0);
|
|
Cvar_Register (&r_numsurfs_cvar, 0, 0);
|
|
Cvar_Register (&r_reportedgeout_cvar, 0, 0);
|
|
Cvar_Register (&r_reportsurfout_cvar, 0, 0);
|
|
Cvar_Register (&r_shadows_cvar, 0, 0);
|
|
Cvar_Register (&r_skyname_cvar, 0, 0);
|
|
Cvar_Register (&r_speeds_cvar, 0, 0);
|
|
Cvar_Register (&r_timegraph_cvar, 0, 0);
|
|
Cvar_Register (&r_wateralpha_cvar, 0, 0);
|
|
Cvar_Register (&r_waterripple_cvar, 0, 0);
|
|
Cvar_Register (&r_waterwarp_cvar, 0, 0);
|
|
Cvar_Register (&r_zgraph_cvar, 0, 0);
|
|
Cvar_Register (&scr_fov_cvar, scr_fov_f, 0);
|
|
Cvar_Register (&scr_fisheye_cvar, scr_fisheye_f, 0);
|
|
Cvar_Register (&scr_fviews_cvar, 0, 0);
|
|
Cvar_Register (&scr_ffov_cvar, scr_ffov_f, 0);
|
|
Cvar_Register (&scr_viewsize_cvar, viewsize_f, 0);
|
|
|
|
r_data->graphheight = &r_graphheight;
|
|
r_data->scr_viewsize = &scr_viewsize;
|
|
|
|
R_Particles_Init_Cvars ();
|
|
}
|