mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-23 01:10:41 +00:00
efea07f488
While the gl renderer does (or did) have it's attempt at shadows, the others don't even try, thus the onlyshadows-marked player model doesn't work so well (looks rather goofy seeing the arms like that). |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_fisheye.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
glsl_warp.c | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |