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https://git.code.sf.net/p/quake/quakeforge
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b2579dca98
unbounded frame rate (you can still set it to clamp your fps to, for example, your monitor's refresh rate), and cl_maxnetfps 0 is now based on your network rate. The NetQuake-compatible targets now also have an unbounded framerate. This is OK, because the built-in server uses its own tick rate. |
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Makefile.am |