mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
cd159e1cc1
Now that Mod_LoadBrushModel uses bspfile.[ch], the engine uses the same code as the tools to work with bsp files.
74 lines
1.6 KiB
C
74 lines
1.6 KiB
C
/*
|
|
sw_model_brush.c
|
|
|
|
sw renderer support routines for model loading and caching
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
// models are the only shared resource between a client and server running
|
|
// on the same machine.
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((used)) const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/model.h"
|
|
|
|
VISIBLE int mod_lightmap_bytes = 1; //FIXME should this be visible?
|
|
|
|
|
|
void
|
|
Mod_SubdivideSurface (msurface_t *fa)
|
|
{
|
|
}
|
|
|
|
void
|
|
Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
|
|
{
|
|
}
|
|
|
|
void
|
|
Mod_LoadExternalTextures (model_t *mod)
|
|
{
|
|
}
|
|
|
|
void
|
|
Mod_LoadLighting (bsp_t *bsp)
|
|
{
|
|
mod_lightmap_bytes = 1;
|
|
if (!bsp->lightdatasize) {
|
|
loadmodel->lightdata = NULL;
|
|
return;
|
|
}
|
|
loadmodel->lightdata = Hunk_AllocName (bsp->lightdatasize, loadname);
|
|
memcpy (loadmodel->lightdata, bsp->lightdata, bsp->lightdatasize);
|
|
}
|