quakeforge/nq/source/host_cmd.c
Bill Currie 7d4c1d79b1 [plist] Use reference counts for items
This makes it much easier to share items between property lists (eg,
targets and the main entity list in cl_light).
2023-03-13 11:26:13 +09:00

1509 lines
35 KiB
C

/*
host_cmd.c
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cbuf.h"
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/idparse.h"
#include "QF/keys.h"
#include "QF/model.h"
#include "QF/msg.h"
#include "QF/plist.h"
#include "QF/screen.h"
#include "QF/script.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "client/screen.h"
#include "client/world.h"
#include "compat.h"
#include "world.h"
#include "nq/include/client.h"
#include "nq/include/host.h"
#include "nq/include/server.h"
#include "nq/include/sv_progs.h"
int current_skill;
void
Host_Quit_f (void)
{
if (!con_module)
Sys_Printf ("I hope you wanted to quit\n");
CL_Disconnect ();
Host_ShutdownServer (false);
Sys_Quit ();
}
static void
Host_Status_f (void)
{
client_t *client;
int seconds;
int minutes;
int hours = 0;
unsigned j;
__attribute__((format(PRINTF, 1, 2))) void (*print) (const char *fmt, ...);
if (cmd_source == src_command) {
if (!sv.active) {
CL_Cmd_ForwardToServer ();
return;
}
print = Sys_Printf;
} else
print = SV_ClientPrintf;
print ("host: %s\n", hostname);
print ("version: %4.2s\n", PACKAGE_VERSION);
if (tcpipAvailable)
print ("tcp/ip: %s\n", my_tcpip_address);
print ("map: %s\n", sv.name);
print ("players: %i active (%i max)\n\n", net_activeconnections,
svs.maxclients);
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
if (!client->active)
continue;
seconds = (int) (net_time - client->netconnection->connecttime);
minutes = seconds / 60;
if (minutes) {
seconds -= (minutes * 60);
hours = minutes / 60;
if (hours)
minutes -= (hours * 60);
} else
hours = 0;
print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j + 1, client->name,
(int) SVfloat (client->edict, frags), hours, minutes, seconds);
print (" %s\n", client->netconnection->address);
}
}
/*
Host_God_f
Sets client to godmode
*/
static void
Host_God_f (void)
{
if (cmd_source == src_command) {
CL_Cmd_ForwardToServer ();
return;
}
if (*sv_globals.deathmatch && !host_client->privileged)
return;
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^ FL_GODMODE;
if (!((int) SVfloat (sv_player, flags) & FL_GODMODE))
SV_ClientPrintf ("godmode OFF\n");
else
SV_ClientPrintf ("godmode ON\n");
}
static void
Host_Notarget_f (void)
{
if (cmd_source == src_command) {
CL_Cmd_ForwardToServer ();
return;
}
if (*sv_globals.deathmatch && !host_client->privileged)
return;
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^
FL_NOTARGET;
if (!((int) SVfloat (sv_player, flags) & FL_NOTARGET))
SV_ClientPrintf ("notarget OFF\n");
else
SV_ClientPrintf ("notarget ON\n");
}
qboolean noclip_anglehack;
static void
Host_Noclip_f (void)
{
if (cmd_source == src_command) {
CL_Cmd_ForwardToServer ();
return;
}
if (*sv_globals.deathmatch && !host_client->privileged)
return;
if (SVfloat (sv_player, movetype) != MOVETYPE_NOCLIP) {
noclip_anglehack = true;
SVfloat (sv_player, movetype) = MOVETYPE_NOCLIP;
SV_ClientPrintf ("noclip ON\n");
} else {
noclip_anglehack = false;
SVfloat (sv_player, movetype) = MOVETYPE_WALK;
SV_ClientPrintf ("noclip OFF\n");
}
}
/*
Host_Fly_f
Sets client to flymode
*/
static void
Host_Fly_f (void)
{
if (cmd_source == src_command) {
CL_Cmd_ForwardToServer ();
return;
}
if (*sv_globals.deathmatch && !host_client->privileged)
return;
if (SVfloat (sv_player, movetype) != MOVETYPE_FLY) {
SVfloat (sv_player, movetype) = MOVETYPE_FLY;
SV_ClientPrintf ("flymode ON\n");
} else {
SVfloat (sv_player, movetype) = MOVETYPE_WALK;
SV_ClientPrintf ("flymode OFF\n");
}
}
static void
Host_Ping_f (void)
{
unsigned i, j;
float total;
client_t *client;
if (cmd_source == src_command) {
CL_Cmd_ForwardToServer ();
return;
}
SV_ClientPrintf ("Client ping times:\n");
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
if (!client->active)
continue;
total = 0;
for (j = 0; j < NUM_PING_TIMES; j++)
total += client->ping_times[j];
total /= NUM_PING_TIMES;
SV_ClientPrintf ("%4i %s\n", (int) (total * 1000), client->name);
}
}
// SERVER TRANSITIONS =========================================================
static const char *
nice_time (float time)
{
int t = time + 0.5;
if (t < 60) {
return va (0, "%ds", t);
} else if (t < 3600) {
return va (0, "%dm%02ds", t / 60, t % 60);
} else if (t < 86400) {
return va (0, "%dh%02dm%02ds", t / 3600, (t / 60) % 60, t % 60);
} else {
return va (0, "%dd%02dh%02dm%02ds",
t / 86400, (t / 3600) % 24, (t / 60) % 60, t % 60);
}
}
/*
Host_Map_f
handle a
map <servername>
command from the console. Active clients are kicked off.
*/
static void
Host_Map_f (void)
{
char name[MAX_QPATH];
const char *expanded;
QFile *f;
if (cmd_source != src_command)
return;
if (Cmd_Argc () > 2) {
Sys_Printf ("map <levelname> : continue game on a new level\n");
return;
}
if (Cmd_Argc () == 1) {
Sys_Printf ("map is %s \"%s\" (%s)\n", sv.name,
PR_GetString (&sv_pr_state, SVstring (sv.edicts, message)),
nice_time (sv.time));
return;
}
// check to make sure the level exists
expanded = va (0, "maps/%s.bsp", Cmd_Argv (1));
f = QFS_FOpenFile (expanded);
if (!f) {
Sys_Printf ("Can't find %s\n", expanded);
return;
}
Qclose (f);
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect ();
Host_ShutdownServer (false);
cl.viewstate.loading = true;
cl.viewstate.time = cl.time;
cl.viewstate.realtime = realtime;
CL_UpdateScreen (&cl.viewstate);
svs.serverflags = 0; // haven't completed an episode yet
strcpy (name, Cmd_Argv (1));
SV_SpawnServer (name);
if (!sv.active)
return;
if (!net_is_dedicated) {
Cmd_ExecuteString ("connect local", src_command);
}
}
/*
Host_Changelevel_f
Goes to a new map, taking all clients along
*/
static void
Host_Changelevel_f (void)
{
char level[MAX_QPATH];
if (Cmd_Argc () != 2) {
Sys_Printf ("changelevel <levelname> : continue game on a new "
"level\n");
return;
}
if (!sv.active || cls.demoplayback) {
Sys_Printf ("Only the server may changelevel\n");
return;
}
SV_SaveSpawnparms ();
strcpy (level, Cmd_Argv (1));
SV_SpawnServer (level);
}
/*
Host_Restart_f
Restarts the current server for a dead player
*/
static void
Host_Restart_f (void)
{
char mapname[MAX_QPATH];
if (cls.demoplayback || !sv.active)
return;
if (cmd_source != src_command)
return;
strcpy (mapname, sv.name); // must copy out, because it gets
// cleared in sv_spawnserver
SV_SpawnServer (mapname);
}
/*
Host_Reconnect_f
This command causes the client to wait for the signon messages again.
This is sent just before a server changes levels
*/
static void
Host_Reconnect_f (void)
{
CL_SetState (ca_connected);
}
/*
Host_Connect_f
User command to connect to server
*/
static void
Host_Connect_f (void)
{
char name[MAX_QPATH];
cls.demonum = -1; // stop demo loop in case this fails
if (cls.demoplayback) {
CL_StopPlayback ();
CL_Disconnect ();
}
strcpy (name, Cmd_Argv (1));
CL_EstablishConnection (name);
Host_Reconnect_f ();
}
// LOAD / SAVE GAME ===========================================================
#define SAVEGAME_VERSION 5
static plitem_t *
spawn_parms_array (void)
{
plitem_t *parms = PL_NewArray ();
int i;
const char *parm;
for (i = 0; i < NUM_SPAWN_PARMS; i++) {
parm = va (0, "%.9g", svs.clients->spawn_parms[i]);
PL_A_AddObject (parms, PL_NewString (parm));
}
return parms;
}
static plitem_t *
lightstyles_array (void)
{
plitem_t *styles = PL_NewArray ();
const char *st;
int i;
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
st = "m";
if (sv.lightstyles[i])
st = sv.lightstyles[i];
PL_A_AddObject (styles, PL_NewString (st));
}
return styles;
}
static plitem_t *
entities_array (void)
{
plitem_t *entities = PL_NewArray ();
pr_uint_t i;
for (i = 0; i < sv.num_edicts; i++) {
PL_A_AddObject (entities,
ED_EntityDict (&sv_pr_state,
EDICT_NUM (&sv_pr_state, i)));
}
return entities;
}
static plitem_t *
game_dict (void)
{
plitem_t *game = PL_NewDictionary (0);
PL_D_AddObject (game, "comment",
PL_NewString (va (0, "%-21s kills:%3i/%3i", cl.levelname,
cl.stats[STAT_MONSTERS],
cl.stats[STAT_TOTALMONSTERS])));
PL_D_AddObject (game, "spawn_parms", spawn_parms_array ());
PL_D_AddObject (game, "current_skill",
PL_NewString (va (0, "%d", current_skill)));
PL_D_AddObject (game, "name", PL_NewString (sv.name));
// sv.time is a double, so it gets 17 digits
PL_D_AddObject (game, "time", PL_NewString (va (0, "%.17g", sv.time)));
PL_D_AddObject (game, "lightstyles", lightstyles_array ());
PL_D_AddObject (game, "globals", ED_GlobalsDict (&sv_pr_state));
PL_D_AddObject (game, "entities", entities_array ());
return game;
}
static plitem_t *
convert_to_game_dict (script_t *script)
{
plitem_t *game = PL_NewDictionary (0);
plitem_t *item;
plitem_t *list;
int skill;
int i;
// savegame comment (ignored)
Script_GetToken (script, 1);
PL_D_AddObject (game, "comment", PL_NewString (script->token->str));
// spawn_parms
item = PL_NewArray ();
for (i = 0; i < NUM_SPAWN_PARMS; i++) {
Script_GetToken (script, 1);
PL_A_AddObject (item, PL_NewString (script->token->str));
}
PL_D_AddObject (game, "spawn_parms", item);
// this silliness is so we can load 1.06 save files, which have float skill
// values
Script_GetToken (script, 1);
skill = (int) (atof (script->token->str) + 0.1);
PL_D_AddObject (game, "current_skill", PL_NewString (va (0, "%d", skill)));
Script_GetToken (script, 1);
PL_D_AddObject (game, "name", PL_NewString (script->token->str));
Script_GetToken (script, 1);
PL_D_AddObject (game, "time", PL_NewString (script->token->str));
// load the light styles
item = PL_NewArray ();
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
Script_GetToken (script, 1);
PL_A_AddObject (item, PL_NewString (script->token->str));
//char *s;
//s = Hunk_Alloc (0, strlen (script->token->str) + 1);
//strcpy (s, script->token->str);
//sv.lightstyles[i] = s;
}
PL_D_AddObject (game, "lightstyles", item);
// load the edicts out of the savegame file
list = ED_ConvertToPlist (script, 0, 0);
item = PL_ObjectAtIndex (list, 0);
PL_D_AddObject (game, "globals", item);
PL_D_AddObject (game, "entities", list);
PL_RemoveObjectAtIndex (list, 0);
return game;
}
#define MAX_QUICK 5
static void
Host_Savegame_f (void)
{
dstring_t *name;
const char *save_name;
char *save_text;
QFile *f;
char *bup1, *bup2 = 0;
if (cmd_source != src_command)
return;
if (!sv.active) {
Sys_Printf ("Not playing a local game.\n");
return;
}
if (cl.intermission) {
Sys_Printf ("Can't save in intermission.\n");
return;
}
if (svs.maxclients != 1) {
Sys_Printf ("Can't save multiplayer games.\n");
return;
}
if (Cmd_Argc () != 2) {
Sys_Printf ("save <savename> : save a game\n");
return;
}
if (strstr (Cmd_Argv (1), "..")) {
Sys_Printf ("Relative pathnames are not allowed.\n");
return;
}
for (unsigned i = 0; i < svs.maxclients; i++) {
if (svs.clients[i].active && (SVfloat (svs.clients[i].edict, health)
<= 0)) {
Sys_Printf ("Can't savegame with a dead player\n");
return;
}
}
save_name = Cmd_Argv (1);
name = dstring_newstr ();
if (strcmp (save_name, "quick") == 0) {
bup2 = nva ("%s/%s%d.sav", qfs_gamedir->dir.def, save_name, MAX_QUICK);
QFS_Remove (bup2);
for (int i = MAX_QUICK - 1; i > 0; i--) {
bup1 = nva ("%s/%s%d.sav", qfs_gamedir->dir.def, save_name, i);
QFS_Rename (bup1, bup2);
free (bup2);
bup2 = bup1;
}
}
dsprintf (name, "%s/%s", qfs_gamedir->dir.def, save_name);
QFS_DefaultExtension (name, ".sav");
if (bup2) {
QFS_Rename (name->str, bup2);
free (bup2);
}
Sys_Printf ("Saving game to %s...\n", name->str);
f = QFS_WOpen (name->str, 0);
dstring_delete (name);
if (!f) {
Sys_Printf ("ERROR: couldn't open.\n");
return;
}
save_text = PL_WritePropertyList (game_dict ());
Qprintf (f, "%s\n%s", PACKAGE_NAME, save_text);
free (save_text);
Qclose (f);
Sys_Printf ("done.\n");
}
static void
Host_Loadgame_f (void)
{
dstring_t *name = 0;
QFile *f;
char *mapname = 0;
script_t *script = 0;
plitem_t *game = 0;
plitem_t *list;
plitem_t *item;
char *script_data = 0;
int i;
int entnum;
int count;
int version;
float spawn_parms[NUM_SPAWN_PARMS];
if (cmd_source != src_command)
goto end;
if (Cmd_Argc () != 2) {
Sys_Printf ("load <savename> : load a game\n");
goto end;
}
cls.demonum = -1; // stop demo loop in case this fails
name = dstring_newstr ();
dsprintf (name, "%s/%s", qfs_gamedir->dir.def, Cmd_Argv (1));
QFS_DefaultExtension (name, ".sav");
cl.viewstate.loading = true;
cl.viewstate.time = cl.time;
cl.viewstate.realtime = realtime;
CL_UpdateScreen (&cl.viewstate);
Sys_Printf ("Loading game from %s...\n", name->str);
f = QFS_Open (name->str, "rz");
if (!f) {
Sys_Printf ("ERROR: couldn't open.\n");
goto end;
}
script_data = malloc (Qfilesize (f) + 1);
i = Qread (f, script_data, Qfilesize (f));
script_data[i] = 0;
Qclose (f);
script = Script_New ();
script->single = ""; // disable {}()': lexing
Script_Start (script, name->str, script_data);
Script_GetToken (script, 1);
if (strequal (script->token->str, PACKAGE_NAME)) {
if (!Script_TokenAvailable (script, 1)) {
Sys_Printf ("Unexpected EOF reading %s\n", name->str);
goto end;
}
game = PL_GetPropertyList (script->p, 0);
} else {
sscanf (script->token->str, "%i", &version);
if (version != SAVEGAME_VERSION) {
Sys_Printf ("Savegame is version %i, not %i\n", version,
SAVEGAME_VERSION);
goto end;
}
game = convert_to_game_dict (script);
}
memset (spawn_parms, 0, sizeof (spawn_parms));
item = PL_ObjectForKey (game, "spawn_parms");
for (i = 0; i < NUM_SPAWN_PARMS; i++) {
if (i >= PL_A_NumObjects (item))
break;
spawn_parms[i] = atof (PL_String (PL_ObjectAtIndex (item, i)));
}
current_skill = atoi (PL_String (PL_ObjectForKey (game, "current_skill")));
skill = current_skill;
mapname = strdup (PL_String (PL_ObjectForKey (game, "name")));
CL_Disconnect_f ();
SV_SpawnServer (mapname);
if (!sv.active) {
Sys_Printf ("Couldn't load map %s\n", mapname);
goto end;
}
sv.paused = true; // pause until all clients connect
sv.loadgame = true;
list = PL_ObjectForKey (game, "lightstyles");
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
const char *style;
char *str;
if (i >= PL_A_NumObjects (list))
break;
item = PL_ObjectAtIndex (list, i);
style = PL_String (item);
sv.lightstyles[i] = str = Hunk_Alloc (0, strlen (style) + 1);
strcpy (str, style);
}
ED_InitGlobals (&sv_pr_state, PL_ObjectForKey (game, "globals"));
list = PL_ObjectForKey (game, "entities");
count = PL_A_NumObjects (list);
if (count > sv.max_edicts)
Host_Error ("too many entities in saved game. adjust max_edicts\n");
for (entnum = 0; entnum < count; entnum++) {
plitem_t *entity = PL_ObjectAtIndex (list, entnum);
edict_t *ent = EDICT_NUM (&sv_pr_state, entnum);
memset (&E_fld (ent, 0), 0, sv_pr_state.progs->entityfields * 4);
ent->free = false;
ED_InitEntity (&sv_pr_state, entity, ent);
// link it into the bsp tree
if (!ent->free)
SV_LinkEdict (ent, false);
}
sv.num_edicts = entnum;
sv.time = atof (PL_String (PL_ObjectForKey (game, "time")));
for (i = 0; i < NUM_SPAWN_PARMS; i++)
svs.clients->spawn_parms[i] = spawn_parms[i];
if (!net_is_dedicated) {
CL_EstablishConnection ("local");
Host_Reconnect_f ();
}
end:
if (game)
PL_Release (game);
if (mapname)
free (mapname);
if (script)
Script_Delete (script);
if (script_data)
free (script_data);
if (name)
dstring_delete (name);
}
//============================================================================
static void
Host_Name_f (void)
{
const char *newName;
if (Cmd_Argc () == 1) {
Sys_Printf ("\"name\" is \"%s\"\n", cl_name);
return;
}
if (Cmd_Argc () == 2)
newName = Cmd_Argv (1);
else
newName = Cmd_Args (1);
if (cmd_source == src_command) {
if (strcmp (cl_name, newName) == 0)
return;
Cvar_Set ("_cl_name", va (0, "%.15s", newName));
if (cls.state >= ca_connected)
CL_Cmd_ForwardToServer ();
return;
}
if (host_client->name[0] && strcmp (host_client->name, "unconnected"))
if (strcmp (host_client->name, newName) != 0)
Sys_Printf ("%s renamed to %s\n", host_client->name, newName);
strcpy (host_client->name, newName);
SVstring (host_client->edict, netname) =
PR_SetString (&sv_pr_state, host_client->name);
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteString (&sv.reliable_datagram, host_client->name);
}
static void
Host_Version_f (void)
{
Sys_Printf ("Version %s\n", PACKAGE_VERSION);
Sys_Printf ("Exe: " __TIME__ " " __DATE__ "\n");
}
static void
Host_Say (qboolean teamonly)
{
client_t *client;
client_t *save;
unsigned j;
char *p;
char text[64];
qboolean fromServer = false;
if (cmd_source == src_command) {
if (net_is_dedicated) {
fromServer = true;
teamonly = false;
} else {
CL_Cmd_ForwardToServer ();
return;
}
}
if (Cmd_Argc () < 2)
return;
save = host_client;
p = Hunk_TempAlloc (0, strlen (Cmd_Args (1)) + 1);
strcpy (p, Cmd_Args (1));
// remove quotes if present
if (*p == '"') {
p++;
p[strlen (p) - 1] = 0;
}
// turn on color set 1
if (!fromServer)
snprintf (text, sizeof (text), "%c%s: ", 1, save->name);
else
snprintf (text, sizeof (text), "%c<%s> ", 1, hostname);
j = sizeof (text) - 2 - strlen (text); // -2 for /n and null terminator
if (strlen (p) > j)
p[j] = 0;
strcat (text, p);
strcat (text, "\n");
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
if (!client || !client->active || !client->spawned)
continue;
if (teamplay && teamonly && SVfloat (client->edict, team) !=
SVfloat (save->edict, team))
continue;
host_client = client;
SV_ClientPrintf ("%s", text);
}
host_client = save;
Sys_Printf ("%s", &text[1]);
}
static void
Host_Say_f (void)
{
Host_Say (false);
}
static void
Host_Say_Team_f (void)
{
Host_Say (true);
}
static void
Host_Tell_f (void)
{
client_t *client;
client_t *save;
unsigned j;
char *p;
char text[64];
if (cmd_source == src_command) {
CL_Cmd_ForwardToServer ();
return;
}
if (Cmd_Argc () < 3)
return;
strcpy (text, host_client->name);
strcat (text, ": ");
p = Hunk_TempAlloc (0, strlen (Cmd_Args (1)) + 1);
strcpy (p, Cmd_Args (1));
// remove quotes if present
if (*p == '"') {
p++;
p[strlen (p) - 1] = 0;
}
// check length & truncate if necessary
j = sizeof (text) - 2 - strlen (text); // -2 for /n and null terminator
if (strlen (p) > j)
p[j] = 0;
strcat (text, p);
strcat (text, "\n");
save = host_client;
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
if (!client->active || !client->spawned)
continue;
if (strcasecmp (client->name, Cmd_Argv (1)))
continue;
host_client = client;
SV_ClientPrintf ("%s", text);
break;
}
host_client = save;
}
static void
Host_Kill_f (void)
{
if (cmd_source == src_command) {
CL_Cmd_ForwardToServer ();
return;
}
if (SVfloat (sv_player, health) <= 0) {
SV_ClientPrintf ("Can't suicide -- already dead!\n");
return;
}
*sv_globals.time = sv.time;
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientKill);
}
static void
Host_Pause_f (void)
{
if (cmd_source == src_command) {
CL_Cmd_ForwardToServer ();
return;
}
if (!pausable)
SV_ClientPrintf ("Pause not allowed.\n");
else {
sv.paused ^= 1;
if (sv.paused) {
SV_BroadcastPrintf ("%s paused the game\n",
PR_GetString (&sv_pr_state,
SVstring (sv_player, netname)));
} else {
SV_BroadcastPrintf ("%s unpaused the game\n",
PR_GetString (&sv_pr_state,
SVstring (sv_player, netname)));
}
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
MSG_WriteByte (&sv.reliable_datagram, sv.paused);
}
}
//===========================================================================
static void
Host_PreSpawn_f (void)
{
if (cmd_source == src_command) {
Sys_Printf ("prespawn is not valid from the console\n");
return;
}
if (host_client->spawned) {
Sys_Printf ("prespawn not valid -- already spawned\n");
return;
}
SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 2);
host_client->sendsignon = true;
}
static void
Host_Spawn_f (void)
{
unsigned i;
client_t *client;
edict_t *ent;
float *sendangles;
if (cmd_source == src_command) {
Sys_Printf ("spawn is not valid from the console\n");
return;
}
if (host_client->spawned) {
Sys_Printf ("Spawn not valid -- already spawned\n");
return;
}
// run the entrance script
if (sv.loadgame) { // loaded games are fully inited already
// if this is the last client to be connected, unpause
sv.paused = false;
} else {
// set up the edict
ent = host_client->edict;
memset (&E_fld (ent, 0), 0, sv_pr_state.progs->entityfields * 4);
SVfloat (ent, colormap) = NUM_FOR_EDICT (&sv_pr_state, ent);
SVfloat (ent, team) = (host_client->colors & 15) + 1;
SVstring (ent, netname) = PR_SetString (&sv_pr_state,
host_client->name);
// copy spawn parms out of the client_t
for (i = 0; i < NUM_SPAWN_PARMS; i++)
sv_globals.parms[i] = host_client->spawn_parms[i];
// call the spawn function
*sv_globals.time = sv.time;
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientConnect);
if ((Sys_DoubleTime () - host_client->netconnection->connecttime) <=
sv.time) Sys_Printf ("%s entered the game\n", host_client->name);
PR_ExecuteProgram (&sv_pr_state, sv_funcs.PutClientInServer);
}
// send all current names, colors, and frag counts
SZ_Clear (&host_client->message);
// send time of update
MSG_WriteByte (&host_client->message, svc_time);
MSG_WriteFloat (&host_client->message, sv.time);
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
MSG_WriteByte (&host_client->message, svc_updatename);
MSG_WriteByte (&host_client->message, i);
MSG_WriteString (&host_client->message, client->name);
MSG_WriteByte (&host_client->message, svc_updatefrags);
MSG_WriteByte (&host_client->message, i);
MSG_WriteShort (&host_client->message, client->old_frags);
MSG_WriteByte (&host_client->message, svc_updatecolors);
MSG_WriteByte (&host_client->message, i);
MSG_WriteByte (&host_client->message, client->colors);
}
// send all current light styles
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
MSG_WriteByte (&host_client->message, svc_lightstyle);
MSG_WriteByte (&host_client->message, (char) i);
MSG_WriteString (&host_client->message, sv.lightstyles[i]);
}
// send some stats
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
MSG_WriteLong (&host_client->message,
*sv_globals.total_secrets);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
MSG_WriteLong (&host_client->message,
*sv_globals.total_monsters);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_SECRETS);
MSG_WriteLong (&host_client->message,
*sv_globals.found_secrets);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_MONSTERS);
MSG_WriteLong (&host_client->message,
*sv_globals.killed_monsters);
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
ent = EDICT_NUM (&sv_pr_state, 1 + (host_client - svs.clients));
MSG_WriteByte (&host_client->message, svc_setangle);
sendangles = sv.loadgame ? SVvector (ent, v_angle): SVvector (ent, angles);
MSG_WriteAngle (&host_client->message, sendangles[0]);
MSG_WriteAngle (&host_client->message, sendangles[1]);
MSG_WriteAngle (&host_client->message, 0);
SV_WriteClientdataToMessage (sv_player, &host_client->message);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 3);
host_client->sendsignon = true;
}
static void
Host_Begin_f (void)
{
if (cmd_source == src_command) {
Sys_Printf ("begin is not valid from the console\n");
return;
}
host_client->spawned = true;
}
//===========================================================================
/*
Host_Kick_f
Kicks a user off of the server
*/
static void
Host_Kick_f (void)
{
const char *who;
const char *message = NULL;
client_t *save;
unsigned i;
qboolean byNumber = false;
if (cmd_source == src_command) {
if (!sv.active) {
CL_Cmd_ForwardToServer ();
return;
}
}
else if (*sv_globals.deathmatch
&& !host_client->privileged) return;
save = host_client;
if (Cmd_Argc () > 2 && strcmp (Cmd_Argv (1), "#") == 0) {
i = atof (Cmd_Argv (2)) - 1;
if (i >= svs.maxclients)
return;
if (!svs.clients[i].active)
return;
host_client = &svs.clients[i];
byNumber = true;
} else {
for (i = 0, host_client = svs.clients; i < svs.maxclients;
i++, host_client++) {
if (!host_client->active)
continue;
if (strcasecmp (host_client->name, Cmd_Argv (1)) == 0)
break;
}
}
if (i < svs.maxclients) {
if (cmd_source == src_command)
if (net_is_dedicated)
who = "Console";
else
who = cl_name;
else
who = save->name;
// can't kick yourself!
if (host_client == save)
return;
if (Cmd_Argc () > 2) {
message = COM_Parse (Cmd_Args (1));
if (byNumber) {
message++; // skip the #
while (*message == ' ') // skip white space
message++;
message += strlen (Cmd_Argv (2)); // skip the number
}
while (*message && *message == ' ')
message++;
}
if (message)
SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
else
SV_ClientPrintf ("Kicked by %s\n", who);
SV_DropClient (false);
}
host_client = save;
}
// DEBUGGING TOOLS ============================================================
// FIXME: This cheat should be re-implemented OUTSIDE the engine!
#if 0
void
Host_Give_f (void)
{
char *t;
int v;
if (cmd_source == src_command) {
CL_Cmd_ForwardToServer ();
return;
}
if (*sv_globals.deathmatch && !host_client->privileged)
return;
t = Cmd_Argv (1);
v = atoi (Cmd_Argv (2));
switch (t[0]) {
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
// MED 01/04/97 added hipnotic give stuff
if (hipnotic) {
if (t[0] == '6') {
if (t[1] == 'a')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items)
| HIT_PROXIMITY_GUN;
else
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items)
| IT_GRENADE_LAUNCHER;
} else if (t[0] == '9')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items) | HIT_LASER_CANNON;
else if (t[0] == '0')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items) | HIT_MJOLNIR;
else if (t[0] >= '2')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items)
| (IT_SHOTGUN << (t[0] - '2'));
} else {
if (t[0] >= '2')
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items)
| (IT_SHOTGUN << (t[0] - '2'));
}
break;
case 's':
if (rogue) {
SVfloat (sv_player, ammo_shells1) = v;
}
SVfloat (sv_player, ammo_shells) = v;
break;
case 'n':
if (rogue) {
SVfloat (sv_player, ammo_nails1) = v;
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
SVfloat (sv_player, ammo_nails) = v;
} else {
SVfloat (sv_player, ammo_nails) = v;
}
break;
case 'l':
if (rogue) {
SVfloat (sv_player, ammo_lava_nails) = v;
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
SVfloat (sv_player, ammo_nails) = v;
}
break;
case 'r':
if (rogue) {
SVfloat (sv_player, ammo_rockets1) = v;
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
SVfloat (sv_player, ammo_rockets) = v;
} else {
SVfloat (sv_player, ammo_rockets) = v;
}
break;
case 'm':
if (rogue) {
SVfloat (sv_player, ammo_multi_rockets) = 0;
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
SVfloat (sv_player, ammo_rockets) = v;
}
break;
case 'h':
SVfloat (sv_player, health) = v;
break;
case 'c':
if (rogue) {
SVfloat (sv_player, ammo_cells1) = v;
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
SVfloat (sv_player, ammo_cells) = v;
} else {
SVfloat (sv_player, ammo_cells) = v;
}
break;
case 'p':
if (rogue) {
SVfloat (sv_player, ammo_plasma) = v;
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
SVfloat (sv_player, ammo_cells) = v;
}
break;
}
}
#endif
static edict_t *
FindViewthing (void)
{
pr_uint_t i;
edict_t *e;
for (i = 0; i < sv.num_edicts; i++) {
e = EDICT_NUM (&sv_pr_state, i);
if (!strcmp (PR_GetString (&sv_pr_state, SVstring (e, classname)),
"viewthing"))
return e;
}
Sys_Printf ("No viewthing on map\n");
return NULL;
}
static void
Host_Viewmodel_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = Mod_ForName (Cmd_Argv (1), false);
if (!m) {
Sys_Printf ("Can't load %s\n", Cmd_Argv (1));
return;
}
SVfloat (e, frame) = 0;
cl_world.models.a[(int) SVfloat (e, modelindex)] = m;
}
static void
Host_Viewframe_f (void)
{
edict_t *e;
int f;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl_world.models.a[(int) SVfloat (e, modelindex)];
f = atoi (Cmd_Argv (1));
if (f >= m->numframes)
f = m->numframes - 1;
SVfloat (e, frame) = f;
}
static void
PrintFrameName (model_t *m, int frame)
{
aliashdr_t *hdr;
maliasframedesc_t *pframedesc;
hdr = Cache_TryGet (&m->cache);
if (!hdr)
return;
pframedesc = &hdr->frames[frame];
Sys_Printf ("frame %i: %s\n", frame, pframedesc->name);
Cache_Release (&m->cache);
}
static void
Host_Viewnext_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl_world.models.a[(int) SVfloat (e, modelindex)];
SVfloat (e, frame) = SVfloat (e, frame) + 1;
if (SVfloat (e, frame) >= m->numframes)
SVfloat (e, frame) = m->numframes - 1;
PrintFrameName (m, SVfloat (e, frame));
}
static void
Host_Viewprev_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl_world.models.a[(int) SVfloat (e, modelindex)];
SVfloat (e, frame) = SVfloat (e, frame) - 1;
if (SVfloat (e, frame) < 0)
SVfloat (e, frame) = 0;
PrintFrameName (m, SVfloat (e, frame));
}
// DEMO LOOP CONTROL ==========================================================
static void
Host_Startdemos_f (void)
{
int i, c;
if (net_is_dedicated) {
if (!sv.active)
Cbuf_AddText (host_cbuf, "map start\n");
return;
}
c = Cmd_Argc () - 1;
if (c > MAX_DEMOS) {
Sys_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Sys_Printf ("%i demo(s) in loop\n", c);
for (i = 1; i < c + 1; i++)
strncpy (cls.demos[i - 1], Cmd_Argv (i), sizeof (cls.demos[0]) - 1);
if (!sv.active && cls.demonum != -1 && !cls.demoplayback) {
cls.demonum = 0;
CL_NextDemo ();
} else
cls.demonum = -1;
}
/*
Host_Demos_f
Return to looping demos
*/
static void
Host_Demos_f (void)
{
if (net_is_dedicated)
return;
if (cls.demonum == -1)
cls.demonum = 1;
CL_Disconnect_f ();
CL_NextDemo ();
}
/*
Host_Stopdemo_f
Return to looping demos
*/
static void
Host_Stopdemo_f (void)
{
if (net_is_dedicated)
return;
if (!cls.demoplayback)
return;
CL_StopPlayback ();
CL_Disconnect ();
}
//=============================================================================
void
Host_InitCommands (void)
{
Cmd_AddCommand ("status", Host_Status_f, "No Description");
if (!con_module || isDedicated)
Cmd_AddCommand ("quit", Host_Quit_f, "No Description");
Cmd_AddCommand ("god", Host_God_f, "No Description");
Cmd_AddCommand ("notarget", Host_Notarget_f, "No Description");
Cmd_AddCommand ("fly", Host_Fly_f, "No Description");
Cmd_AddCommand ("map", Host_Map_f, "No Description");
Cmd_AddCommand ("restart", Host_Restart_f, "No Description");
Cmd_AddCommand ("changelevel", Host_Changelevel_f, "No Description");
Cmd_AddCommand ("connect", Host_Connect_f, "No Description");
Cmd_AddCommand ("reconnect", Host_Reconnect_f, "No Description");
Cmd_AddCommand ("name", Host_Name_f, "No Description");
Cmd_AddCommand ("noclip", Host_Noclip_f, "No Description");
Cmd_AddCommand ("version", Host_Version_f, "No Description");
Cmd_AddCommand ("say", Host_Say_f, "No Description");
Cmd_AddCommand ("say_team", Host_Say_Team_f, "No Description");
Cmd_AddCommand ("tell", Host_Tell_f, "No Description");
Cmd_AddCommand ("kill", Host_Kill_f, "No Description");
Cmd_AddCommand ("pause", Host_Pause_f, "No Description");
Cmd_AddCommand ("spawn", Host_Spawn_f, "No Description");
Cmd_AddCommand ("begin", Host_Begin_f, "No Description");
Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "No Description");
Cmd_AddCommand ("kick", Host_Kick_f, "No Description");
Cmd_AddCommand ("ping", Host_Ping_f, "No Description");
Cmd_AddCommand ("load", Host_Loadgame_f, "No Description");
Cmd_AddCommand ("save", Host_Savegame_f, "No Description");
Cmd_AddCommand ("startdemos", Host_Startdemos_f, "No Description");
Cmd_AddCommand ("demos", Host_Demos_f, "No Description");
Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "No Description");
Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "No Description");
Cmd_AddCommand ("viewframe", Host_Viewframe_f, "No Description");
Cmd_AddCommand ("viewnext", Host_Viewnext_f, "No Description");
Cmd_AddCommand ("viewprev", Host_Viewprev_f, "No Description");
Cmd_AddCommand ("mcache", Mod_Print, "No Description");
}