mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 23:52:22 +00:00
68c7003991
This will make it easy for client code to set up data needed by the console before the console initializes. It already separates console cvar setup and initialization, which has generally been a good thing.
984 lines
21 KiB
C
984 lines
21 KiB
C
/*
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host.c
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host init
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#include "QF/cbuf.h"
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#include "QF/dstring.h"
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/gib.h"
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#include "QF/idparse.h"
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#include "QF/qargs.h"
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#include "QF/plugin/console.h"
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#include "buildnum.h"
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#include "nq/include/client.h"
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#include "nq/include/host.h"
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#include "nq/include/server.h"
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/*
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A server can always be started, even if the system started out as a client
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to a remote system.
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A client can NOT be started if the system started as a dedicated server.
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Memory is cleared/released when a server or client begins, not when they end.
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*/
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SERVER_PLUGIN_PROTOS
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static plugin_list_t server_plugin_list[] = {
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SERVER_PLUGIN_LIST
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};
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qboolean host_initialized; // true if into command execution
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quakeparms_t host_parms;
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cbuf_t *host_cbuf;
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double host_frametime;
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double host_time;
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double realtime; // without any filtering or bounding
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double oldrealtime; // last frame run
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double con_frametime;
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double con_realtime;
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double oldcon_realtime;
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int host_framecount;
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size_t host_hunklevel;
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int host_in_game;
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size_t minimum_memory;
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client_t *host_client; // current client
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jmp_buf host_abortserver;
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float host_mem_size;
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static cvar_t host_mem_size_cvar = {
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.name = "host_mem_size",
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.description =
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"Amount of memory (in MB) to allocate for the "
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PACKAGE_NAME
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" heap",
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.default_value = "40",
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.flags = CVAR_ROM,
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.value = { .type = &cexpr_float, .value = &host_mem_size },
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};
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float host_framerate;
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static cvar_t host_framerate_cvar = {
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.name = "host_framerate",
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.description =
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"set for slow motion",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &host_framerate },
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};
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int host_speeds;
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static cvar_t host_speeds_cvar = {
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.name = "host_speeds",
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.description =
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"set for running times",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &host_speeds },
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};
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int max_edicts;
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static cvar_t max_edicts_cvar = {
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.name = "max_edicts",
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.description =
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"maximum server edicts",
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.default_value = "1024",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &max_edicts },
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};
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float sys_ticrate;
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static cvar_t sys_ticrate_cvar = {
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.name = "sys_ticrate",
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.description =
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"None",
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.default_value = "0.05",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &sys_ticrate },
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};
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int serverprofile;
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static cvar_t serverprofile_cvar = {
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.name = "serverprofile",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &serverprofile },
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};
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int cl_quakerc;
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static cvar_t cl_quakerc_cvar = {
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.name = "cl_quakerc",
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.description =
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"exec quake.rc on startup",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_quakerc },
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};
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float fraglimit;
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static cvar_t fraglimit_cvar = {
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.name = "fraglimit",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_SERVERINFO,
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.value = { .type = &cexpr_float, .value = &fraglimit },
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};
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int timelimit;
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static cvar_t timelimit_cvar = {
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.name = "timelimit",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_SERVERINFO,
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.value = { .type = &cexpr_int, .value = &timelimit },
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};
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int teamplay;
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static cvar_t teamplay_cvar = {
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.name = "teamplay",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_SERVERINFO,
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.value = { .type = &cexpr_int, .value = &teamplay },
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};
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float noexit;
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static cvar_t noexit_cvar = {
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.name = "noexit",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_SERVERINFO,
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.value = { .type = &cexpr_float, .value = &noexit },
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};
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float samelevel;
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static cvar_t samelevel_cvar = {
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.name = "samelevel",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &samelevel },
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};
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int skill;
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static cvar_t skill_cvar = {
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.name = "skill",
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.description =
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"0 - 3",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &skill },
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};
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int coop;
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static cvar_t coop_cvar = {
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.name = "coop",
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.description =
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"0 or 1",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &coop },
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};
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int deathmatch;
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static cvar_t deathmatch_cvar = {
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.name = "deathmatch",
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.description =
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"0, 1, or 2",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &deathmatch },
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};
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int pausable;
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static cvar_t pausable_cvar = {
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.name = "pausable",
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.description =
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"None",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &pausable },
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};
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float temp1;
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static cvar_t temp1_cvar = {
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.name = "temp1",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &temp1 },
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};
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int cl_usleep;
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static cvar_t cl_usleep_cvar = {
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.name = "cl_usleep",
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.description =
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"Turn this on to save cpu when fps limited. May affect frame rate "
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"adversely depending on local machine/os conditions",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &cl_usleep },
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};
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void
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Host_EndGame (const char *message, ...)
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{
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static dstring_t *str;
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va_list argptr;
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if (!str)
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str = dstring_new ();
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va_start (argptr, message);
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dvsprintf (str, message, argptr);
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va_end (argptr);
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Sys_MaskPrintf (SYS_dev, "Host_EndGame: %s\n", str->str);
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if (sv.active)
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Host_ShutdownServer (false);
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if (net_is_dedicated)
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Sys_Error ("Host_EndGame: %s", str->str); // dedicated servers exit
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if (cls.demonum != -1)
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CL_NextDemo ();
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else
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CL_Disconnect ();
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longjmp (host_abortserver, 1);
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}
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/*
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Host_Error
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This shuts down both the client and server
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*/
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void
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Host_Error (const char *error, ...)
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{
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static dstring_t *str;
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static qboolean inerror = false;
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va_list argptr;
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if (inerror)
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Sys_Error ("Host_Error: recursively entered");
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if (!str)
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str = dstring_new ();
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inerror = true;
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cl.viewstate.loading = false;
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va_start (argptr, error);
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dvsprintf (str, error, argptr);
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va_end (argptr);
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if (sv.active)
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Host_ShutdownServer (false);
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if (net_is_dedicated)
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Sys_Error ("Host_Error: %s", str->str); // dedicated servers exit
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Sys_Printf ("Host_Error: %s\n", str->str);
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CL_Disconnect ();
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cls.demonum = -1;
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inerror = false;
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longjmp (host_abortserver, 1);
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}
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static void
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Host_FindMaxClients (void)
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{
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int i;
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svs.maxclients = 1;
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i = COM_CheckParm ("-dedicated");
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if (i) {
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if (i != (com_argc - 1)) {
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svs.maxclients = atoi (com_argv[i + 1]);
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} else
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svs.maxclients = 8;
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}
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cls.state = ca_disconnected;
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net_is_dedicated = i;
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i = COM_CheckParm ("-listen");
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if (i) {
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if (net_is_dedicated)
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Sys_Error ("Only one of -dedicated or -listen can be specified");
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if (i != (com_argc - 1))
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svs.maxclients = atoi (com_argv[i + 1]);
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else
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svs.maxclients = 8;
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}
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if (svs.maxclients < 1)
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svs.maxclients = 8;
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else if (svs.maxclients > MAX_SCOREBOARD)
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svs.maxclients = MAX_SCOREBOARD;
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svs.maxclientslimit = svs.maxclients;
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if (svs.maxclientslimit < 4)
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svs.maxclientslimit = 4;
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svs.clients =
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Hunk_AllocName (0, svs.maxclientslimit * sizeof (client_t), "clients");
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if (svs.maxclients > 1)
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deathmatch = 1.0;
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else
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deathmatch = 0.0;
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}
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static void
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Host_InitLocal (void)
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{
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Host_InitCommands ();
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Cvar_Register (&host_framerate_cvar, 0, 0);
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Cvar_Register (&host_speeds_cvar, 0, 0);
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Cvar_Register (&max_edicts_cvar, 0, 0);
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Cvar_Register (&sys_ticrate_cvar, 0, 0);
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Cvar_Register (&serverprofile_cvar, 0, 0);
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Cvar_Register (&cl_quakerc_cvar, 0, 0);
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Cvar_Register (&fraglimit_cvar, Cvar_Info, &fraglimit);
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Cvar_Register (&timelimit_cvar, Cvar_Info, &timelimit);
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Cvar_Register (&teamplay_cvar, Cvar_Info, &teamplay);
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Cvar_Register (&samelevel_cvar, 0, 0);
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Cvar_Register (&noexit_cvar, Cvar_Info, &noexit);
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Cvar_Register (&skill_cvar, 0, 0);
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Cvar_Register (&deathmatch_cvar, 0, 0);
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Cvar_Register (&coop_cvar, 0, 0);
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Cvar_Register (&pausable_cvar, 0, 0);
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Cvar_Register (&temp1_cvar, 0, 0);
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Cvar_Register (&cl_usleep_cvar, 0, 0);
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Host_FindMaxClients ();
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host_time = 1.0; // so a think at time 0 won't get called
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}
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/*
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SV_ClientPrintf
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Sends text across to be displayed
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*/
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void
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SV_ClientPrintf (const char *fmt, ...)
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{
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static dstring_t *str;
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va_list argptr;
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if (!str)
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str = dstring_new ();
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va_start (argptr, fmt);
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dvsprintf (str, fmt, argptr);
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va_end (argptr);
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MSG_WriteByte (&host_client->message, svc_print);
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MSG_WriteString (&host_client->message, str->str);
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}
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/*
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SV_BroadcastPrintf
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Sends text to all active clients
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*/
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void
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SV_BroadcastPrintf (const char *fmt, ...)
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{
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static dstring_t *str;
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va_list argptr;
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if (!str)
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str = dstring_new ();
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va_start (argptr, fmt);
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dvsprintf (str, fmt, argptr);
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va_end (argptr);
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for (unsigned i = 0; i < svs.maxclients; i++)
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if (svs.clients[i].active && svs.clients[i].spawned) {
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MSG_WriteByte (&svs.clients[i].message, svc_print);
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MSG_WriteString (&svs.clients[i].message, str->str);
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}
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}
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/*
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Host_ClientCommands
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Send text over to the client to be executed
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*/
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void
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Host_ClientCommands (const char *fmt, ...)
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{
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static dstring_t *str;
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va_list argptr;
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if (!str)
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str = dstring_new ();
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va_start (argptr, fmt);
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dvsprintf (str, fmt, argptr);
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va_end (argptr);
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MSG_WriteByte (&host_client->message, svc_stufftext);
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MSG_WriteString (&host_client->message, str->str);
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}
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/*
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SV_DropClient
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Called when the player is getting totally kicked off the host
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if (crash = true), don't bother sending signofs
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*/
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void
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SV_DropClient (qboolean crash)
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{
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client_t *client;
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unsigned i;
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pr_uint_t saveSelf;
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if (!crash) {
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// send any final messages (don't check for errors)
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if (NET_CanSendMessage (host_client->netconnection)) {
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MSG_WriteByte (&host_client->message, svc_disconnect);
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NET_SendMessage (host_client->netconnection,
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&host_client->message);
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}
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if (host_client->edict && host_client->spawned) {
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// call the prog function for removing a client
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// this will set the body to a dead frame, among other things
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saveSelf = *sv_globals.self;
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*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, host_client->edict);
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PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientDisconnect);
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*sv_globals.self = saveSelf;
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}
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Sys_Printf ("Client %s removed\n", host_client->name);
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}
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// break the net connection
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Sys_MaskPrintf (SYS_net, "dropping client\n");
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NET_Close (host_client->netconnection);
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host_client->netconnection = NULL;
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// free the client (the body stays around)
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host_client->active = false;
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host_client->name[0] = 0;
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host_client->old_frags = -999999;
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net_activeconnections--;
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// send notification to all clients
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for (i = 0, client = svs.clients; i < svs.maxclients;
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i++, client++) {
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if (!client->active)
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continue;
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MSG_WriteByte (&client->message, svc_updatename);
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MSG_WriteByte (&client->message, host_client - svs.clients);
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MSG_WriteString (&client->message, "");
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MSG_WriteByte (&client->message, svc_updatefrags);
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MSG_WriteByte (&client->message, host_client - svs.clients);
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MSG_WriteShort (&client->message, 0);
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MSG_WriteByte (&client->message, svc_updatecolors);
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MSG_WriteByte (&client->message, host_client - svs.clients);
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MSG_WriteByte (&client->message, 0);
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}
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}
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/*
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Host_ShutdownServer
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This happens only at the end of a game, not between levels
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*/
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void
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Host_ShutdownServer (qboolean crash)
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{
|
|
byte message[4];
|
|
double start;
|
|
unsigned count, i;
|
|
sizebuf_t buf;
|
|
|
|
if (!sv.active)
|
|
return;
|
|
|
|
sv.active = false;
|
|
|
|
// stop all client sounds immediately
|
|
if (cls.state >= ca_connected)
|
|
CL_Disconnect ();
|
|
|
|
// flush any pending messages - like the score!!!
|
|
start = Sys_DoubleTime ();
|
|
do {
|
|
count = 0;
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++) {
|
|
if (host_client->active && host_client->message.cursize) {
|
|
if (NET_CanSendMessage (host_client->netconnection)) {
|
|
NET_SendMessage (host_client->netconnection,
|
|
&host_client->message);
|
|
SZ_Clear (&host_client->message);
|
|
} else {
|
|
NET_GetMessage (host_client->netconnection);
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
if ((Sys_DoubleTime () - start) > 3.0)
|
|
break;
|
|
}
|
|
while (count);
|
|
|
|
// make sure all the clients know we're disconnecting
|
|
buf.data = message;
|
|
buf.maxsize = 4;
|
|
buf.cursize = 0;
|
|
MSG_WriteByte (&buf, svc_disconnect);
|
|
count = NET_SendToAll (&buf, 5.0);
|
|
if (count)
|
|
Sys_Printf
|
|
("Host_ShutdownServer: NET_SendToAll failed for %u clients\n",
|
|
count);
|
|
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++)
|
|
if (host_client->active)
|
|
SV_DropClient (crash);
|
|
|
|
// clear structures
|
|
memset (&sv, 0, sizeof (sv));
|
|
memset (svs.clients, 0, svs.maxclientslimit * sizeof (client_t));
|
|
}
|
|
|
|
/*
|
|
Host_ClearMemory
|
|
|
|
This clears all the memory used by both the client and server, but does
|
|
not reinitialize anything.
|
|
*/
|
|
void
|
|
Host_ClearMemory (void)
|
|
{
|
|
Sys_MaskPrintf (SYS_dev, "Clearing memory\n");
|
|
Mod_ClearAll ();
|
|
if (host_hunklevel)
|
|
Hunk_FreeToLowMark (0, host_hunklevel);
|
|
}
|
|
|
|
static struct LISTENER_SET_TYPE(void) host_server_spawn = LISTENER_SET_STATIC_INIT(4);
|
|
|
|
void
|
|
Host_SpawnServer (void)
|
|
{
|
|
LISTENER_INVOKE (&host_server_spawn, NULL);
|
|
Host_ClearMemory ();
|
|
}
|
|
|
|
void
|
|
Host_OnServerSpawn (void (*onSpawn) (void))
|
|
{
|
|
LISTENER_ADD (&host_server_spawn,
|
|
(void(*)(void *, const void*)) onSpawn, 0);
|
|
}
|
|
|
|
/*
|
|
Host_FilterTime
|
|
|
|
Returns false if the time is too short to run a frame
|
|
*/
|
|
static float
|
|
Host_FilterTime (float time)
|
|
{
|
|
float timedifference;
|
|
float timescale = 1.0;
|
|
|
|
con_realtime += time;
|
|
|
|
if (cls.demoplayback) {
|
|
timescale = max (0, demo_speed);
|
|
time *= timescale;
|
|
}
|
|
|
|
realtime += time;
|
|
|
|
//FIXME not having the framerate cap is nice, but it breaks net play
|
|
timedifference = (timescale / 72.0) - (realtime - oldrealtime);
|
|
|
|
if (!cls.demoplayback && (timedifference > 0))
|
|
return timedifference; // framerate is too high
|
|
|
|
host_frametime = realtime - oldrealtime;
|
|
oldrealtime = realtime;
|
|
|
|
con_frametime = con_realtime - oldcon_realtime;
|
|
oldcon_realtime = con_realtime;
|
|
|
|
if (host_framerate > 0)
|
|
host_frametime = host_framerate;
|
|
else // don't allow really long or short frames
|
|
host_frametime = bound (0.000, host_frametime, 0.1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
Host_Frame
|
|
|
|
Runs all active servers
|
|
*/
|
|
static void
|
|
_Host_Frame (float time)
|
|
{
|
|
static int first = 1;
|
|
float sleeptime;
|
|
|
|
if (setjmp (host_abortserver))
|
|
return; // something bad happened, or the
|
|
// server disconnected
|
|
|
|
rand (); // keep the random time dependent
|
|
|
|
if (cls.demo_capture)
|
|
time = 1.0 / 30; //FIXME fixed 30fps atm
|
|
|
|
// decide the simulation time
|
|
if ((sleeptime = Host_FilterTime (time)) != 0) {
|
|
// don't run too fast, or packet will flood outs
|
|
#ifdef HAVE_USLEEP
|
|
if (cl_usleep && sleeptime > 0.002) // minimum sleep time
|
|
usleep ((unsigned long) (sleeptime * 1000000 / 2));
|
|
#endif
|
|
return;
|
|
}
|
|
host_time += host_frametime; //FIXME is this needed? vcr stuff
|
|
|
|
if (first) {
|
|
first = 0;
|
|
|
|
if (isDedicated) {
|
|
if (!sv.active)
|
|
Cmd_ExecuteString ("map start", src_command);
|
|
if (!sv.active)
|
|
Sys_Error ("Could not initialize server");
|
|
} else {
|
|
Con_NewMap ();
|
|
}
|
|
}
|
|
|
|
NET_Poll ();
|
|
|
|
if (!net_is_dedicated) {
|
|
// Whether or not the server is active, if this is not a dedicated
|
|
// server, then the client always needs to be able to process input
|
|
// and send commands to the server before the server runs a frame.
|
|
CL_PreFrame ();
|
|
}
|
|
|
|
if (sv.active) {
|
|
SV_Frame ();
|
|
}
|
|
|
|
if (!net_is_dedicated) {
|
|
CL_Frame ();
|
|
}
|
|
|
|
host_framecount++;
|
|
}
|
|
|
|
void
|
|
Host_Frame (float time)
|
|
{
|
|
double time1, time2;
|
|
static double timetotal;
|
|
int c;
|
|
double m;
|
|
static int timecount;
|
|
|
|
if (!serverprofile) {
|
|
_Host_Frame (time);
|
|
return;
|
|
}
|
|
|
|
time1 = Sys_DoubleTime ();
|
|
_Host_Frame (time);
|
|
time2 = Sys_DoubleTime ();
|
|
|
|
timetotal += time2 - time1;
|
|
timecount++;
|
|
|
|
if (timecount < 1000)
|
|
return;
|
|
|
|
m = timetotal * 1000 / timecount;
|
|
timecount = 0;
|
|
timetotal = 0;
|
|
c = 0;
|
|
for (unsigned i = 0; i < svs.maxclients; i++) {
|
|
if (svs.clients[i].active)
|
|
c++;
|
|
}
|
|
|
|
Sys_Printf ("serverprofile: %2i clients %5.3g msec\n", c, m);
|
|
}
|
|
|
|
|
|
#define VCR_SIGNATURE 0x56435231
|
|
// "VCR1"
|
|
|
|
static void
|
|
Host_InitVCR (quakeparms_t *parms)
|
|
{
|
|
char *p;
|
|
int i, len, n;
|
|
|
|
if (COM_CheckParm ("-playback")) {
|
|
if (com_argc != 2)
|
|
Sys_Error ("No other parameters allowed with -playback");
|
|
|
|
vcrFile = QFS_Open ("quake.vcr", "rbz");
|
|
if (!vcrFile)
|
|
Sys_Error ("playback file not found");
|
|
|
|
Qread (vcrFile, &i, sizeof (int));
|
|
|
|
if (i != VCR_SIGNATURE)
|
|
Sys_Error ("Invalid signature in vcr file");
|
|
|
|
Qread (vcrFile, &com_argc, sizeof (int));
|
|
com_argv = malloc (com_argc * sizeof (char *));
|
|
SYS_CHECKMEM (com_argv);
|
|
|
|
com_argv[0] = parms->argv[0];
|
|
for (i = 0; i < com_argc; i++) {
|
|
Qread (vcrFile, &len, sizeof (int));
|
|
|
|
p = malloc (len);
|
|
SYS_CHECKMEM (p);
|
|
Qread (vcrFile, p, len);
|
|
com_argv[i + 1] = p;
|
|
}
|
|
com_argc++; /* add one for arg[0] */
|
|
parms->argc = com_argc;
|
|
parms->argv = com_argv;
|
|
}
|
|
|
|
if ((n = COM_CheckParm ("-record")) != 0) {
|
|
vcrFile = QFS_Open ("quake.vcr", "wb");
|
|
|
|
i = VCR_SIGNATURE;
|
|
Qwrite (vcrFile, &i, sizeof (int));
|
|
|
|
i = com_argc - 1;
|
|
Qwrite (vcrFile, &i, sizeof (int));
|
|
|
|
for (i = 1; i < com_argc; i++) {
|
|
if (i == n) {
|
|
len = 10;
|
|
Qwrite (vcrFile, &len, sizeof (int));
|
|
|
|
Qwrite (vcrFile, "-playback", len);
|
|
continue;
|
|
}
|
|
len = strlen (com_argv[i]) + 1;
|
|
Qwrite (vcrFile, &len, sizeof (int));
|
|
|
|
Qwrite (vcrFile, com_argv[i], len);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static memhunk_t *
|
|
Host_Init_Memory (void)
|
|
{
|
|
int mem_parm = COM_CheckParm ("-mem");
|
|
size_t mem_size;
|
|
void *mem_base;
|
|
|
|
if (standard_quake)
|
|
minimum_memory = MINIMUM_MEMORY;
|
|
else
|
|
minimum_memory = MINIMUM_MEMORY_LEVELPAK;
|
|
|
|
Cvar_Register (&host_mem_size_cvar, 0, 0);
|
|
if (mem_parm)
|
|
Cvar_Set ("host_mem_size", com_argv[mem_parm + 1]);
|
|
|
|
if (COM_CheckParm ("-minmemory"))
|
|
host_mem_size = minimum_memory / (1024 * 1024.0);
|
|
|
|
|
|
mem_size = ((size_t) host_mem_size * 1024 * 1024);
|
|
|
|
if (mem_size < minimum_memory)
|
|
Sys_Error ("Only %4.1f megs of memory reported, can't execute game",
|
|
mem_size / (float) 0x100000);
|
|
|
|
mem_base = Sys_Alloc (mem_size);
|
|
|
|
if (!mem_base)
|
|
Sys_Error ("Can't allocate %zd", mem_size);
|
|
|
|
Sys_PageIn (mem_base, mem_size);
|
|
memhunk_t *hunk = Memory_Init (mem_base, mem_size);
|
|
|
|
Sys_Printf ("%4.1f megabyte heap\n", host_mem_size);
|
|
return hunk;
|
|
}
|
|
|
|
static void
|
|
Host_ExecConfig (cbuf_t *cbuf, int skip_quakerc)
|
|
{
|
|
// quakeforge.cfg overrides quake.rc as it contains quakeforge-specific
|
|
// commands. If it doesn't exist, then this is the first time quakeforge
|
|
// has been used in this installation, thus any existing legacy config
|
|
// should be used to set up defaults on the assumption that the user has
|
|
// things set up to work with another (hopefully compatible) client
|
|
if (CL_ReadConfiguration ("quakeforge.cfg")) {
|
|
Cmd_Exec_File (cbuf, fs_usercfg, 0);
|
|
Cmd_StuffCmds (cbuf);
|
|
COM_Check_quakerc ("startdemos", cbuf);
|
|
} else {
|
|
if (!skip_quakerc) {
|
|
Cbuf_InsertText (cbuf, "exec quake.rc\n");
|
|
}
|
|
Cmd_Exec_File (cbuf, fs_usercfg, 0);
|
|
// Reparse the command line for + commands.
|
|
// (sets still done, but it doesn't matter)
|
|
// (Note, no non-base commands exist yet)
|
|
if (skip_quakerc || !COM_Check_quakerc ("stuffcmds", 0)) {
|
|
Cmd_StuffCmds (cbuf);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Host_Init (void)
|
|
{
|
|
Sys_RegisterShutdown (Host_Shutdown, 0);
|
|
Sys_Printf ("Host_Init\n");
|
|
|
|
host_cbuf = Cbuf_New (&id_interp);
|
|
cmd_source = src_command;
|
|
|
|
Sys_Init ();
|
|
GIB_Init (true);
|
|
|
|
COM_ParseConfig (host_cbuf);
|
|
|
|
memhunk_t *hunk = Host_Init_Memory ();
|
|
|
|
PI_Init ();
|
|
|
|
Game_Init (hunk);
|
|
|
|
if (!isDedicated)
|
|
CL_InitCvars ();
|
|
|
|
if (isDedicated) {
|
|
PI_RegisterPlugins (server_plugin_list);
|
|
Con_Load ("server");
|
|
Con_Init ();
|
|
}
|
|
|
|
Host_InitVCR (&host_parms);
|
|
Host_InitLocal ();
|
|
|
|
NET_Init (host_cbuf);
|
|
|
|
Mod_Init ();
|
|
|
|
SV_Init ();
|
|
|
|
if (!net_is_dedicated)
|
|
CL_Init (host_cbuf);
|
|
|
|
if (con_module) {
|
|
con_module->data->console->realtime = &con_realtime;
|
|
con_module->data->console->frametime = &con_frametime;
|
|
con_module->data->console->quit = Host_Quit_f;
|
|
//FIXME need to rethink cbuf connections (they can form a stack)
|
|
Cbuf_DeleteStack (con_module->data->console->cbuf);
|
|
con_module->data->console->cbuf = host_cbuf;
|
|
}
|
|
|
|
Host_ExecConfig (host_cbuf, isDedicated || !cl_quakerc);
|
|
|
|
Hunk_AllocName (0, 0, "-HOST_HUNKLEVEL-");
|
|
host_hunklevel = Hunk_LowMark (0);
|
|
|
|
Sys_Printf ("\nVersion %s (build %04d)\n\n", PACKAGE_VERSION,
|
|
build_number ());
|
|
|
|
Sys_Printf ("\x80\x81\x81\x82 %s initialized \x80\x81\x81\x82\n",
|
|
PACKAGE_NAME);
|
|
|
|
host_initialized = true;
|
|
}
|
|
|
|
/*
|
|
Host_Shutdown
|
|
|
|
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be
|
|
better to run quit through here before final handoff to the sys code.
|
|
*/
|
|
void
|
|
Host_Shutdown (void *data)
|
|
{
|
|
static qboolean isdown = false;
|
|
|
|
if (isdown) {
|
|
printf ("recursive shutdown\n");
|
|
return;
|
|
}
|
|
isdown = true;
|
|
}
|