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https://git.code.sf.net/p/quake/quakeforge
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4578b1af0d
This breaks console scaling for now (con_width and con_height are gone), but is a major step towards window resize support as console stuff should never have been in viddef_t in the first place. The client screen init code now sets up a screen view (actually the renderer's scr_view) that is passed to the client console so it can know the size of the screen. The same view is used by the status bar code. Also, the ram/cache/paused icon drawing is moved into the client screen update code. A bit of duplication, but I do plan on merging that eventually. |
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.. | ||
test | ||
bi_inputline.c | ||
buffer.c | ||
client.c | ||
complete.c | ||
console.c | ||
filelist.c | ||
list.c | ||
Makemodule.am | ||
menu.c | ||
server.c |