mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
12c84046f3
This is an extremely extensive patch as it hits every cvar, and every usage of the cvars. Cvars no longer store the value they control, instead, they use a cexpr value object to reference the value and specify the value's type (currently, a null type is used for strings). Non-string cvars are passed through cexpr, allowing expressions in the cvars' settings. Also, cvars have returned to an enhanced version of the original (id quake) registration scheme. As a minor benefit, relevant code having direct access to the cvar-controlled variables is probably a slight optimization as it removed a pointer dereference, and the variables can be located for data locality. The static cvar descriptors are made private as an additional safety layer, though there's nothing stopping external modification via Cvar_FindVar (which is needed for adding listeners). While not used yet (partly due to working out the design), cvars can have a validation function. Registering a cvar allows a primary listener (and its data) to be specified: it will always be called first when the cvar is modified. The combination of proper listeners and direct access to the controlled variable greatly simplifies the more complex cvar interactions as much less null checking is required, and there's no need for one cvar's callback to call another's. nq-x11 is known to work at least well enough for the demos. More testing will come.
1503 lines
35 KiB
C
1503 lines
35 KiB
C
/*
|
|
host_cmd.c
|
|
|
|
@description@
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cbuf.h"
|
|
#include "QF/cmd.h"
|
|
#include "QF/console.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/dstring.h"
|
|
#include "QF/idparse.h"
|
|
#include "QF/keys.h"
|
|
#include "QF/model.h"
|
|
#include "QF/msg.h"
|
|
#include "QF/plist.h"
|
|
#include "QF/screen.h"
|
|
#include "QF/script.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
|
|
#include "client/world.h"
|
|
|
|
#include "compat.h"
|
|
#include "world.h"
|
|
|
|
#include "nq/include/client.h"
|
|
#include "nq/include/host.h"
|
|
#include "nq/include/server.h"
|
|
#include "nq/include/sv_progs.h"
|
|
|
|
int current_skill;
|
|
|
|
void
|
|
Host_Quit_f (void)
|
|
{
|
|
if (!con_module)
|
|
Sys_Printf ("I hope you wanted to quit\n");
|
|
CL_Disconnect ();
|
|
Host_ShutdownServer (false);
|
|
|
|
Sys_Quit ();
|
|
}
|
|
|
|
static void
|
|
Host_Status_f (void)
|
|
{
|
|
client_t *client;
|
|
int seconds;
|
|
int minutes;
|
|
int hours = 0;
|
|
unsigned j;
|
|
__attribute__((format(PRINTF, 1, 2))) void (*print) (const char *fmt, ...);
|
|
|
|
if (cmd_source == src_command) {
|
|
if (!sv.active) {
|
|
CL_Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
print = Sys_Printf;
|
|
} else
|
|
print = SV_ClientPrintf;
|
|
|
|
print ("host: %s\n", hostname);
|
|
print ("version: %4.2s\n", PACKAGE_VERSION);
|
|
if (tcpipAvailable)
|
|
print ("tcp/ip: %s\n", my_tcpip_address);
|
|
print ("map: %s\n", sv.name);
|
|
print ("players: %i active (%i max)\n\n", net_activeconnections,
|
|
svs.maxclients);
|
|
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
|
|
if (!client->active)
|
|
continue;
|
|
seconds = (int) (net_time - client->netconnection->connecttime);
|
|
minutes = seconds / 60;
|
|
if (minutes) {
|
|
seconds -= (minutes * 60);
|
|
hours = minutes / 60;
|
|
if (hours)
|
|
minutes -= (hours * 60);
|
|
} else
|
|
hours = 0;
|
|
print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j + 1, client->name,
|
|
(int) SVfloat (client->edict, frags), hours, minutes, seconds);
|
|
print (" %s\n", client->netconnection->address);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
Host_God_f
|
|
|
|
Sets client to godmode
|
|
*/
|
|
static void
|
|
Host_God_f (void)
|
|
{
|
|
if (cmd_source == src_command) {
|
|
CL_Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (*sv_globals.deathmatch && !host_client->privileged)
|
|
return;
|
|
|
|
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^ FL_GODMODE;
|
|
if (!((int) SVfloat (sv_player, flags) & FL_GODMODE))
|
|
SV_ClientPrintf ("godmode OFF\n");
|
|
else
|
|
SV_ClientPrintf ("godmode ON\n");
|
|
}
|
|
|
|
static void
|
|
Host_Notarget_f (void)
|
|
{
|
|
if (cmd_source == src_command) {
|
|
CL_Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (*sv_globals.deathmatch && !host_client->privileged)
|
|
return;
|
|
|
|
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^
|
|
FL_NOTARGET;
|
|
if (!((int) SVfloat (sv_player, flags) & FL_NOTARGET))
|
|
SV_ClientPrintf ("notarget OFF\n");
|
|
else
|
|
SV_ClientPrintf ("notarget ON\n");
|
|
}
|
|
|
|
qboolean noclip_anglehack;
|
|
|
|
static void
|
|
Host_Noclip_f (void)
|
|
{
|
|
if (cmd_source == src_command) {
|
|
CL_Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (*sv_globals.deathmatch && !host_client->privileged)
|
|
return;
|
|
|
|
if (SVfloat (sv_player, movetype) != MOVETYPE_NOCLIP) {
|
|
noclip_anglehack = true;
|
|
SVfloat (sv_player, movetype) = MOVETYPE_NOCLIP;
|
|
SV_ClientPrintf ("noclip ON\n");
|
|
} else {
|
|
noclip_anglehack = false;
|
|
SVfloat (sv_player, movetype) = MOVETYPE_WALK;
|
|
SV_ClientPrintf ("noclip OFF\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
Host_Fly_f
|
|
|
|
Sets client to flymode
|
|
*/
|
|
static void
|
|
Host_Fly_f (void)
|
|
{
|
|
if (cmd_source == src_command) {
|
|
CL_Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (*sv_globals.deathmatch && !host_client->privileged)
|
|
return;
|
|
|
|
if (SVfloat (sv_player, movetype) != MOVETYPE_FLY) {
|
|
SVfloat (sv_player, movetype) = MOVETYPE_FLY;
|
|
SV_ClientPrintf ("flymode ON\n");
|
|
} else {
|
|
SVfloat (sv_player, movetype) = MOVETYPE_WALK;
|
|
SV_ClientPrintf ("flymode OFF\n");
|
|
}
|
|
}
|
|
|
|
static void
|
|
Host_Ping_f (void)
|
|
{
|
|
unsigned i, j;
|
|
float total;
|
|
client_t *client;
|
|
|
|
if (cmd_source == src_command) {
|
|
CL_Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
SV_ClientPrintf ("Client ping times:\n");
|
|
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
|
|
if (!client->active)
|
|
continue;
|
|
total = 0;
|
|
for (j = 0; j < NUM_PING_TIMES; j++)
|
|
total += client->ping_times[j];
|
|
total /= NUM_PING_TIMES;
|
|
SV_ClientPrintf ("%4i %s\n", (int) (total * 1000), client->name);
|
|
}
|
|
}
|
|
|
|
// SERVER TRANSITIONS =========================================================
|
|
|
|
static const char *
|
|
nice_time (float time)
|
|
{
|
|
int t = time + 0.5;
|
|
|
|
if (t < 60) {
|
|
return va (0, "%ds", t);
|
|
} else if (t < 3600) {
|
|
return va (0, "%dm%02ds", t / 60, t % 60);
|
|
} else if (t < 86400) {
|
|
return va (0, "%dh%02dm%02ds", t / 3600, (t / 60) % 60, t % 60);
|
|
} else {
|
|
return va (0, "%dd%02dh%02dm%02ds",
|
|
t / 86400, (t / 3600) % 24, (t / 60) % 60, t % 60);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Host_Map_f
|
|
|
|
handle a
|
|
map <servername>
|
|
command from the console. Active clients are kicked off.
|
|
*/
|
|
static void
|
|
Host_Map_f (void)
|
|
{
|
|
char name[MAX_QPATH];
|
|
const char *expanded;
|
|
QFile *f;
|
|
|
|
if (cmd_source != src_command)
|
|
return;
|
|
|
|
if (Cmd_Argc () > 2) {
|
|
Sys_Printf ("map <levelname> : continue game on a new level\n");
|
|
return;
|
|
}
|
|
if (Cmd_Argc () == 1) {
|
|
Sys_Printf ("map is %s \"%s\" (%s)\n", sv.name,
|
|
PR_GetString (&sv_pr_state, SVstring (sv.edicts, message)),
|
|
nice_time (sv.time));
|
|
return;
|
|
}
|
|
|
|
// check to make sure the level exists
|
|
expanded = va (0, "maps/%s.bsp", Cmd_Argv (1));
|
|
f = QFS_FOpenFile (expanded);
|
|
if (!f) {
|
|
Sys_Printf ("Can't find %s\n", expanded);
|
|
return;
|
|
}
|
|
Qclose (f);
|
|
|
|
cls.demonum = -1; // stop demo loop in case this fails
|
|
|
|
CL_Disconnect ();
|
|
Host_ShutdownServer (false);
|
|
|
|
cl.loading = true;
|
|
CL_UpdateScreen (cl.time);
|
|
|
|
svs.serverflags = 0; // haven't completed an episode yet
|
|
strcpy (name, Cmd_Argv (1));
|
|
SV_SpawnServer (name);
|
|
if (!sv.active)
|
|
return;
|
|
|
|
if (!net_is_dedicated) {
|
|
Cmd_ExecuteString ("connect local", src_command);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Host_Changelevel_f
|
|
|
|
Goes to a new map, taking all clients along
|
|
*/
|
|
static void
|
|
Host_Changelevel_f (void)
|
|
{
|
|
char level[MAX_QPATH];
|
|
|
|
if (Cmd_Argc () != 2) {
|
|
Sys_Printf ("changelevel <levelname> : continue game on a new "
|
|
"level\n");
|
|
return;
|
|
}
|
|
if (!sv.active || cls.demoplayback) {
|
|
Sys_Printf ("Only the server may changelevel\n");
|
|
return;
|
|
}
|
|
SV_SaveSpawnparms ();
|
|
strcpy (level, Cmd_Argv (1));
|
|
SV_SpawnServer (level);
|
|
}
|
|
|
|
/*
|
|
Host_Restart_f
|
|
|
|
Restarts the current server for a dead player
|
|
*/
|
|
static void
|
|
Host_Restart_f (void)
|
|
{
|
|
char mapname[MAX_QPATH];
|
|
|
|
if (cls.demoplayback || !sv.active)
|
|
return;
|
|
|
|
if (cmd_source != src_command)
|
|
return;
|
|
strcpy (mapname, sv.name); // must copy out, because it gets
|
|
// cleared in sv_spawnserver
|
|
SV_SpawnServer (mapname);
|
|
}
|
|
|
|
/*
|
|
Host_Reconnect_f
|
|
|
|
This command causes the client to wait for the signon messages again.
|
|
This is sent just before a server changes levels
|
|
*/
|
|
static void
|
|
Host_Reconnect_f (void)
|
|
{
|
|
CL_SetState (ca_connected);
|
|
}
|
|
|
|
/*
|
|
Host_Connect_f
|
|
|
|
User command to connect to server
|
|
*/
|
|
static void
|
|
Host_Connect_f (void)
|
|
{
|
|
char name[MAX_QPATH];
|
|
|
|
cls.demonum = -1; // stop demo loop in case this fails
|
|
if (cls.demoplayback) {
|
|
CL_StopPlayback ();
|
|
CL_Disconnect ();
|
|
}
|
|
strcpy (name, Cmd_Argv (1));
|
|
CL_EstablishConnection (name);
|
|
Host_Reconnect_f ();
|
|
}
|
|
|
|
// LOAD / SAVE GAME ===========================================================
|
|
|
|
#define SAVEGAME_VERSION 5
|
|
|
|
|
|
static plitem_t *
|
|
spawn_parms_array (void)
|
|
{
|
|
plitem_t *parms = PL_NewArray ();
|
|
int i;
|
|
const char *parm;
|
|
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++) {
|
|
parm = va (0, "%.9g", svs.clients->spawn_parms[i]);
|
|
PL_A_AddObject (parms, PL_NewString (parm));
|
|
}
|
|
return parms;
|
|
}
|
|
|
|
static plitem_t *
|
|
lightstyles_array (void)
|
|
{
|
|
plitem_t *styles = PL_NewArray ();
|
|
const char *st;
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
|
|
st = "m";
|
|
if (sv.lightstyles[i])
|
|
st = sv.lightstyles[i];
|
|
PL_A_AddObject (styles, PL_NewString (st));
|
|
}
|
|
return styles;
|
|
}
|
|
|
|
static plitem_t *
|
|
entities_array (void)
|
|
{
|
|
plitem_t *entities = PL_NewArray ();
|
|
pr_uint_t i;
|
|
|
|
for (i = 0; i < sv.num_edicts; i++) {
|
|
PL_A_AddObject (entities,
|
|
ED_EntityDict (&sv_pr_state,
|
|
EDICT_NUM (&sv_pr_state, i)));
|
|
}
|
|
return entities;
|
|
}
|
|
|
|
static plitem_t *
|
|
game_dict (void)
|
|
{
|
|
plitem_t *game = PL_NewDictionary (0);
|
|
|
|
PL_D_AddObject (game, "comment",
|
|
PL_NewString (va (0, "%-21s kills:%3i/%3i", cl.levelname,
|
|
cl.stats[STAT_MONSTERS],
|
|
cl.stats[STAT_TOTALMONSTERS])));
|
|
PL_D_AddObject (game, "spawn_parms", spawn_parms_array ());
|
|
PL_D_AddObject (game, "current_skill",
|
|
PL_NewString (va (0, "%d", current_skill)));
|
|
PL_D_AddObject (game, "name", PL_NewString (sv.name));
|
|
// sv.time is a double, so it gets 17 digits
|
|
PL_D_AddObject (game, "time", PL_NewString (va (0, "%.17g", sv.time)));
|
|
PL_D_AddObject (game, "lightstyles", lightstyles_array ());
|
|
PL_D_AddObject (game, "globals", ED_GlobalsDict (&sv_pr_state));
|
|
PL_D_AddObject (game, "entities", entities_array ());
|
|
return game;
|
|
}
|
|
|
|
static plitem_t *
|
|
convert_to_game_dict (script_t *script)
|
|
{
|
|
plitem_t *game = PL_NewDictionary (0);
|
|
plitem_t *item;
|
|
plitem_t *list;
|
|
int skill;
|
|
int i;
|
|
|
|
// savegame comment (ignored)
|
|
Script_GetToken (script, 1);
|
|
PL_D_AddObject (game, "comment", PL_NewString (script->token->str));
|
|
|
|
// spawn_parms
|
|
item = PL_NewArray ();
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++) {
|
|
Script_GetToken (script, 1);
|
|
PL_A_AddObject (item, PL_NewString (script->token->str));
|
|
}
|
|
PL_D_AddObject (game, "spawn_parms", item);
|
|
|
|
|
|
// this silliness is so we can load 1.06 save files, which have float skill
|
|
// values
|
|
Script_GetToken (script, 1);
|
|
skill = (int) (atof (script->token->str) + 0.1);
|
|
PL_D_AddObject (game, "current_skill", PL_NewString (va (0, "%d", skill)));
|
|
|
|
Script_GetToken (script, 1);
|
|
PL_D_AddObject (game, "name", PL_NewString (script->token->str));
|
|
|
|
Script_GetToken (script, 1);
|
|
PL_D_AddObject (game, "time", PL_NewString (script->token->str));
|
|
|
|
// load the light styles
|
|
item = PL_NewArray ();
|
|
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
|
|
Script_GetToken (script, 1);
|
|
PL_A_AddObject (item, PL_NewString (script->token->str));
|
|
//char *s;
|
|
|
|
//s = Hunk_Alloc (0, strlen (script->token->str) + 1);
|
|
//strcpy (s, script->token->str);
|
|
//sv.lightstyles[i] = s;
|
|
}
|
|
PL_D_AddObject (game, "lightstyles", item);
|
|
|
|
// load the edicts out of the savegame file
|
|
list = ED_ConvertToPlist (script, 0, 0);
|
|
item = PL_RemoveObjectAtIndex (list, 0);
|
|
PL_D_AddObject (game, "globals", item);
|
|
PL_D_AddObject (game, "entities", list);
|
|
|
|
return game;
|
|
}
|
|
|
|
#define MAX_QUICK 5
|
|
|
|
static void
|
|
Host_Savegame_f (void)
|
|
{
|
|
dstring_t *name;
|
|
const char *save_name;
|
|
char *save_text;
|
|
QFile *f;
|
|
char *bup1, *bup2 = 0;
|
|
|
|
|
|
if (cmd_source != src_command)
|
|
return;
|
|
|
|
if (!sv.active) {
|
|
Sys_Printf ("Not playing a local game.\n");
|
|
return;
|
|
}
|
|
|
|
if (cl.intermission) {
|
|
Sys_Printf ("Can't save in intermission.\n");
|
|
return;
|
|
}
|
|
|
|
if (svs.maxclients != 1) {
|
|
Sys_Printf ("Can't save multiplayer games.\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc () != 2) {
|
|
Sys_Printf ("save <savename> : save a game\n");
|
|
return;
|
|
}
|
|
|
|
if (strstr (Cmd_Argv (1), "..")) {
|
|
Sys_Printf ("Relative pathnames are not allowed.\n");
|
|
return;
|
|
}
|
|
|
|
for (unsigned i = 0; i < svs.maxclients; i++) {
|
|
if (svs.clients[i].active && (SVfloat (svs.clients[i].edict, health)
|
|
<= 0)) {
|
|
Sys_Printf ("Can't savegame with a dead player\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
save_name = Cmd_Argv (1);
|
|
name = dstring_newstr ();
|
|
if (strcmp (save_name, "quick") == 0) {
|
|
bup2 = nva ("%s/%s%d.sav", qfs_gamedir->dir.def, save_name, MAX_QUICK);
|
|
QFS_Remove (bup2);
|
|
for (int i = MAX_QUICK - 1; i > 0; i--) {
|
|
bup1 = nva ("%s/%s%d.sav", qfs_gamedir->dir.def, save_name, i);
|
|
QFS_Rename (bup1, bup2);
|
|
free (bup2);
|
|
bup2 = bup1;
|
|
}
|
|
}
|
|
dsprintf (name, "%s/%s", qfs_gamedir->dir.def, save_name);
|
|
QFS_DefaultExtension (name, ".sav");
|
|
|
|
if (bup2) {
|
|
QFS_Rename (name->str, bup2);
|
|
free (bup2);
|
|
}
|
|
Sys_Printf ("Saving game to %s...\n", name->str);
|
|
f = QFS_WOpen (name->str, 0);
|
|
dstring_delete (name);
|
|
if (!f) {
|
|
Sys_Printf ("ERROR: couldn't open.\n");
|
|
return;
|
|
}
|
|
|
|
save_text = PL_WritePropertyList (game_dict ());
|
|
Qprintf (f, "%s\n%s", PACKAGE_NAME, save_text);
|
|
free (save_text);
|
|
|
|
Qclose (f);
|
|
Sys_Printf ("done.\n");
|
|
}
|
|
|
|
static void
|
|
Host_Loadgame_f (void)
|
|
{
|
|
dstring_t *name = 0;
|
|
QFile *f;
|
|
char *mapname = 0;
|
|
script_t *script = 0;
|
|
plitem_t *game = 0;
|
|
plitem_t *list;
|
|
plitem_t *item;
|
|
char *script_data = 0;
|
|
int i;
|
|
int entnum;
|
|
int count;
|
|
int version;
|
|
float spawn_parms[NUM_SPAWN_PARMS];
|
|
|
|
if (cmd_source != src_command)
|
|
goto end;
|
|
|
|
if (Cmd_Argc () != 2) {
|
|
Sys_Printf ("load <savename> : load a game\n");
|
|
goto end;
|
|
}
|
|
|
|
cls.demonum = -1; // stop demo loop in case this fails
|
|
|
|
name = dstring_newstr ();
|
|
dsprintf (name, "%s/%s", qfs_gamedir->dir.def, Cmd_Argv (1));
|
|
QFS_DefaultExtension (name, ".sav");
|
|
|
|
cl.loading = true;
|
|
CL_UpdateScreen (cl.time);
|
|
|
|
Sys_Printf ("Loading game from %s...\n", name->str);
|
|
f = QFS_Open (name->str, "rz");
|
|
if (!f) {
|
|
Sys_Printf ("ERROR: couldn't open.\n");
|
|
goto end;
|
|
}
|
|
script_data = malloc (Qfilesize (f) + 1);
|
|
i = Qread (f, script_data, Qfilesize (f));
|
|
script_data[i] = 0;
|
|
Qclose (f);
|
|
|
|
script = Script_New ();
|
|
script->single = ""; // disable {}()': lexing
|
|
Script_Start (script, name->str, script_data);
|
|
|
|
Script_GetToken (script, 1);
|
|
if (strequal (script->token->str, PACKAGE_NAME)) {
|
|
if (!Script_TokenAvailable (script, 1)) {
|
|
Sys_Printf ("Unexpected EOF reading %s\n", name->str);
|
|
goto end;
|
|
}
|
|
game = PL_GetPropertyList (script->p, 0);
|
|
} else {
|
|
sscanf (script->token->str, "%i", &version);
|
|
if (version != SAVEGAME_VERSION) {
|
|
Sys_Printf ("Savegame is version %i, not %i\n", version,
|
|
SAVEGAME_VERSION);
|
|
goto end;
|
|
}
|
|
game = convert_to_game_dict (script);
|
|
}
|
|
|
|
memset (spawn_parms, 0, sizeof (spawn_parms));
|
|
item = PL_ObjectForKey (game, "spawn_parms");
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++) {
|
|
if (i >= PL_A_NumObjects (item))
|
|
break;
|
|
spawn_parms[i] = atof (PL_String (PL_ObjectAtIndex (item, i)));
|
|
}
|
|
current_skill = atoi (PL_String (PL_ObjectForKey (game, "current_skill")));
|
|
skill = current_skill;
|
|
mapname = strdup (PL_String (PL_ObjectForKey (game, "name")));
|
|
|
|
CL_Disconnect_f ();
|
|
|
|
SV_SpawnServer (mapname);
|
|
if (!sv.active) {
|
|
Sys_Printf ("Couldn't load map %s\n", mapname);
|
|
goto end;
|
|
}
|
|
sv.paused = true; // pause until all clients connect
|
|
sv.loadgame = true;
|
|
|
|
list = PL_ObjectForKey (game, "lightstyles");
|
|
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
|
|
const char *style;
|
|
char *str;
|
|
if (i >= PL_A_NumObjects (list))
|
|
break;
|
|
item = PL_ObjectAtIndex (list, i);
|
|
style = PL_String (item);
|
|
sv.lightstyles[i] = str = Hunk_Alloc (0, strlen (style) + 1);
|
|
strcpy (str, style);
|
|
}
|
|
|
|
ED_InitGlobals (&sv_pr_state, PL_ObjectForKey (game, "globals"));
|
|
|
|
list = PL_ObjectForKey (game, "entities");
|
|
count = PL_A_NumObjects (list);
|
|
if (count > sv.max_edicts)
|
|
Host_Error ("too many entities in saved game. adjust max_edicts\n");
|
|
for (entnum = 0; entnum < count; entnum++) {
|
|
plitem_t *entity = PL_ObjectAtIndex (list, entnum);
|
|
edict_t *ent = EDICT_NUM (&sv_pr_state, entnum);
|
|
|
|
memset (&E_fld (ent, 0), 0, sv_pr_state.progs->entityfields * 4);
|
|
ent->free = false;
|
|
ED_InitEntity (&sv_pr_state, entity, ent);
|
|
|
|
// link it into the bsp tree
|
|
if (!ent->free)
|
|
SV_LinkEdict (ent, false);
|
|
}
|
|
|
|
sv.num_edicts = entnum;
|
|
sv.time = atof (PL_String (PL_ObjectForKey (game, "time")));
|
|
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++)
|
|
svs.clients->spawn_parms[i] = spawn_parms[i];
|
|
|
|
if (!net_is_dedicated) {
|
|
CL_EstablishConnection ("local");
|
|
Host_Reconnect_f ();
|
|
}
|
|
end:
|
|
if (game)
|
|
PL_Free (game);
|
|
if (mapname)
|
|
free (mapname);
|
|
if (script)
|
|
Script_Delete (script);
|
|
if (script_data)
|
|
free (script_data);
|
|
if (name)
|
|
dstring_delete (name);
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
static void
|
|
Host_Name_f (void)
|
|
{
|
|
const char *newName;
|
|
|
|
if (Cmd_Argc () == 1) {
|
|
Sys_Printf ("\"name\" is \"%s\"\n", cl_name);
|
|
return;
|
|
}
|
|
if (Cmd_Argc () == 2)
|
|
newName = Cmd_Argv (1);
|
|
else
|
|
newName = Cmd_Args (1);
|
|
|
|
if (cmd_source == src_command) {
|
|
if (strcmp (cl_name, newName) == 0)
|
|
return;
|
|
Cvar_Set ("_cl_name", va (0, "%.15s", newName));
|
|
if (cls.state >= ca_connected)
|
|
CL_Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (host_client->name[0] && strcmp (host_client->name, "unconnected"))
|
|
if (strcmp (host_client->name, newName) != 0)
|
|
Sys_Printf ("%s renamed to %s\n", host_client->name, newName);
|
|
strcpy (host_client->name, newName);
|
|
SVstring (host_client->edict, netname) =
|
|
PR_SetString (&sv_pr_state, host_client->name);
|
|
|
|
// send notification to all clients
|
|
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
|
|
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
|
|
MSG_WriteString (&sv.reliable_datagram, host_client->name);
|
|
}
|
|
|
|
static void
|
|
Host_Version_f (void)
|
|
{
|
|
Sys_Printf ("Version %s\n", PACKAGE_VERSION);
|
|
Sys_Printf ("Exe: " __TIME__ " " __DATE__ "\n");
|
|
}
|
|
|
|
static void
|
|
Host_Say (qboolean teamonly)
|
|
{
|
|
client_t *client;
|
|
client_t *save;
|
|
unsigned j;
|
|
char *p;
|
|
char text[64];
|
|
qboolean fromServer = false;
|
|
|
|
if (cmd_source == src_command) {
|
|
if (net_is_dedicated) {
|
|
fromServer = true;
|
|
teamonly = false;
|
|
} else {
|
|
CL_Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (Cmd_Argc () < 2)
|
|
return;
|
|
|
|
save = host_client;
|
|
|
|
p = Hunk_TempAlloc (0, strlen (Cmd_Args (1)) + 1);
|
|
strcpy (p, Cmd_Args (1));
|
|
// remove quotes if present
|
|
if (*p == '"') {
|
|
p++;
|
|
p[strlen (p) - 1] = 0;
|
|
}
|
|
// turn on color set 1
|
|
if (!fromServer)
|
|
snprintf (text, sizeof (text), "%c%s: ", 1, save->name);
|
|
else
|
|
snprintf (text, sizeof (text), "%c<%s> ", 1, hostname);
|
|
|
|
j = sizeof (text) - 2 - strlen (text); // -2 for /n and null terminator
|
|
if (strlen (p) > j)
|
|
p[j] = 0;
|
|
|
|
strcat (text, p);
|
|
strcat (text, "\n");
|
|
|
|
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
|
|
if (!client || !client->active || !client->spawned)
|
|
continue;
|
|
if (teamplay && teamonly && SVfloat (client->edict, team) !=
|
|
SVfloat (save->edict, team))
|
|
continue;
|
|
host_client = client;
|
|
SV_ClientPrintf ("%s", text);
|
|
}
|
|
host_client = save;
|
|
|
|
Sys_Printf ("%s", &text[1]);
|
|
}
|
|
|
|
static void
|
|
Host_Say_f (void)
|
|
{
|
|
Host_Say (false);
|
|
}
|
|
|
|
static void
|
|
Host_Say_Team_f (void)
|
|
{
|
|
Host_Say (true);
|
|
}
|
|
|
|
static void
|
|
Host_Tell_f (void)
|
|
{
|
|
client_t *client;
|
|
client_t *save;
|
|
unsigned j;
|
|
char *p;
|
|
char text[64];
|
|
|
|
if (cmd_source == src_command) {
|
|
CL_Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc () < 3)
|
|
return;
|
|
|
|
strcpy (text, host_client->name);
|
|
strcat (text, ": ");
|
|
|
|
p = Hunk_TempAlloc (0, strlen (Cmd_Args (1)) + 1);
|
|
strcpy (p, Cmd_Args (1));
|
|
|
|
// remove quotes if present
|
|
if (*p == '"') {
|
|
p++;
|
|
p[strlen (p) - 1] = 0;
|
|
}
|
|
// check length & truncate if necessary
|
|
j = sizeof (text) - 2 - strlen (text); // -2 for /n and null terminator
|
|
if (strlen (p) > j)
|
|
p[j] = 0;
|
|
|
|
strcat (text, p);
|
|
strcat (text, "\n");
|
|
|
|
save = host_client;
|
|
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
|
|
if (!client->active || !client->spawned)
|
|
continue;
|
|
if (strcasecmp (client->name, Cmd_Argv (1)))
|
|
continue;
|
|
host_client = client;
|
|
SV_ClientPrintf ("%s", text);
|
|
break;
|
|
}
|
|
host_client = save;
|
|
}
|
|
|
|
static void
|
|
Host_Kill_f (void)
|
|
{
|
|
if (cmd_source == src_command) {
|
|
CL_Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (SVfloat (sv_player, health) <= 0) {
|
|
SV_ClientPrintf ("Can't suicide -- already dead!\n");
|
|
return;
|
|
}
|
|
|
|
*sv_globals.time = sv.time;
|
|
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player);
|
|
PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientKill);
|
|
}
|
|
|
|
static void
|
|
Host_Pause_f (void)
|
|
{
|
|
|
|
if (cmd_source == src_command) {
|
|
CL_Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
if (!pausable)
|
|
SV_ClientPrintf ("Pause not allowed.\n");
|
|
else {
|
|
sv.paused ^= 1;
|
|
|
|
if (sv.paused) {
|
|
SV_BroadcastPrintf ("%s paused the game\n",
|
|
PR_GetString (&sv_pr_state,
|
|
SVstring (sv_player, netname)));
|
|
} else {
|
|
SV_BroadcastPrintf ("%s unpaused the game\n",
|
|
PR_GetString (&sv_pr_state,
|
|
SVstring (sv_player, netname)));
|
|
}
|
|
|
|
// send notification to all clients
|
|
MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
|
|
MSG_WriteByte (&sv.reliable_datagram, sv.paused);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
static void
|
|
Host_PreSpawn_f (void)
|
|
{
|
|
if (cmd_source == src_command) {
|
|
Sys_Printf ("prespawn is not valid from the console\n");
|
|
return;
|
|
}
|
|
|
|
if (host_client->spawned) {
|
|
Sys_Printf ("prespawn not valid -- already spawned\n");
|
|
return;
|
|
}
|
|
|
|
SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
|
|
MSG_WriteByte (&host_client->message, svc_signonnum);
|
|
MSG_WriteByte (&host_client->message, 2);
|
|
host_client->sendsignon = true;
|
|
}
|
|
|
|
static void
|
|
Host_Spawn_f (void)
|
|
{
|
|
unsigned i;
|
|
client_t *client;
|
|
edict_t *ent;
|
|
float *sendangles;
|
|
|
|
if (cmd_source == src_command) {
|
|
Sys_Printf ("spawn is not valid from the console\n");
|
|
return;
|
|
}
|
|
|
|
if (host_client->spawned) {
|
|
Sys_Printf ("Spawn not valid -- already spawned\n");
|
|
return;
|
|
}
|
|
// run the entrance script
|
|
if (sv.loadgame) { // loaded games are fully inited already
|
|
// if this is the last client to be connected, unpause
|
|
sv.paused = false;
|
|
} else {
|
|
// set up the edict
|
|
ent = host_client->edict;
|
|
memset (&E_fld (ent, 0), 0, sv_pr_state.progs->entityfields * 4);
|
|
SVfloat (ent, colormap) = NUM_FOR_EDICT (&sv_pr_state, ent);
|
|
SVfloat (ent, team) = (host_client->colors & 15) + 1;
|
|
SVstring (ent, netname) = PR_SetString (&sv_pr_state,
|
|
host_client->name);
|
|
|
|
// copy spawn parms out of the client_t
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++)
|
|
sv_globals.parms[i] = host_client->spawn_parms[i];
|
|
|
|
// call the spawn function
|
|
*sv_globals.time = sv.time;
|
|
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player);
|
|
PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientConnect);
|
|
if ((Sys_DoubleTime () - host_client->netconnection->connecttime) <=
|
|
sv.time) Sys_Printf ("%s entered the game\n", host_client->name);
|
|
PR_ExecuteProgram (&sv_pr_state, sv_funcs.PutClientInServer);
|
|
}
|
|
|
|
// send all current names, colors, and frag counts
|
|
SZ_Clear (&host_client->message);
|
|
|
|
// send time of update
|
|
MSG_WriteByte (&host_client->message, svc_time);
|
|
MSG_WriteFloat (&host_client->message, sv.time);
|
|
|
|
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
|
|
MSG_WriteByte (&host_client->message, svc_updatename);
|
|
MSG_WriteByte (&host_client->message, i);
|
|
MSG_WriteString (&host_client->message, client->name);
|
|
MSG_WriteByte (&host_client->message, svc_updatefrags);
|
|
MSG_WriteByte (&host_client->message, i);
|
|
MSG_WriteShort (&host_client->message, client->old_frags);
|
|
MSG_WriteByte (&host_client->message, svc_updatecolors);
|
|
MSG_WriteByte (&host_client->message, i);
|
|
MSG_WriteByte (&host_client->message, client->colors);
|
|
}
|
|
|
|
// send all current light styles
|
|
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
|
|
MSG_WriteByte (&host_client->message, svc_lightstyle);
|
|
MSG_WriteByte (&host_client->message, (char) i);
|
|
MSG_WriteString (&host_client->message, sv.lightstyles[i]);
|
|
}
|
|
|
|
// send some stats
|
|
MSG_WriteByte (&host_client->message, svc_updatestat);
|
|
MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
|
|
MSG_WriteLong (&host_client->message,
|
|
*sv_globals.total_secrets);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_updatestat);
|
|
MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
|
|
MSG_WriteLong (&host_client->message,
|
|
*sv_globals.total_monsters);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_updatestat);
|
|
MSG_WriteByte (&host_client->message, STAT_SECRETS);
|
|
MSG_WriteLong (&host_client->message,
|
|
*sv_globals.found_secrets);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_updatestat);
|
|
MSG_WriteByte (&host_client->message, STAT_MONSTERS);
|
|
MSG_WriteLong (&host_client->message,
|
|
*sv_globals.killed_monsters);
|
|
|
|
// send a fixangle
|
|
// Never send a roll angle, because savegames can catch the server
|
|
// in a state where it is expecting the client to correct the angle
|
|
// and it won't happen if the game was just loaded, so you wind up
|
|
// with a permanent head tilt
|
|
ent = EDICT_NUM (&sv_pr_state, 1 + (host_client - svs.clients));
|
|
MSG_WriteByte (&host_client->message, svc_setangle);
|
|
sendangles = sv.loadgame ? SVvector (ent, v_angle): SVvector (ent, angles);
|
|
MSG_WriteAngle (&host_client->message, sendangles[0]);
|
|
MSG_WriteAngle (&host_client->message, sendangles[1]);
|
|
MSG_WriteAngle (&host_client->message, 0);
|
|
|
|
SV_WriteClientdataToMessage (sv_player, &host_client->message);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_signonnum);
|
|
MSG_WriteByte (&host_client->message, 3);
|
|
host_client->sendsignon = true;
|
|
}
|
|
|
|
static void
|
|
Host_Begin_f (void)
|
|
{
|
|
if (cmd_source == src_command) {
|
|
Sys_Printf ("begin is not valid from the console\n");
|
|
return;
|
|
}
|
|
|
|
host_client->spawned = true;
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
Host_Kick_f
|
|
|
|
Kicks a user off of the server
|
|
*/
|
|
static void
|
|
Host_Kick_f (void)
|
|
{
|
|
const char *who;
|
|
const char *message = NULL;
|
|
client_t *save;
|
|
unsigned i;
|
|
qboolean byNumber = false;
|
|
|
|
if (cmd_source == src_command) {
|
|
if (!sv.active) {
|
|
CL_Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
}
|
|
else if (*sv_globals.deathmatch
|
|
&& !host_client->privileged) return;
|
|
|
|
save = host_client;
|
|
|
|
if (Cmd_Argc () > 2 && strcmp (Cmd_Argv (1), "#") == 0) {
|
|
i = atof (Cmd_Argv (2)) - 1;
|
|
if (i >= svs.maxclients)
|
|
return;
|
|
if (!svs.clients[i].active)
|
|
return;
|
|
host_client = &svs.clients[i];
|
|
byNumber = true;
|
|
} else {
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++) {
|
|
if (!host_client->active)
|
|
continue;
|
|
if (strcasecmp (host_client->name, Cmd_Argv (1)) == 0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i < svs.maxclients) {
|
|
if (cmd_source == src_command)
|
|
if (net_is_dedicated)
|
|
who = "Console";
|
|
else
|
|
who = cl_name;
|
|
else
|
|
who = save->name;
|
|
|
|
// can't kick yourself!
|
|
if (host_client == save)
|
|
return;
|
|
|
|
if (Cmd_Argc () > 2) {
|
|
message = COM_Parse (Cmd_Args (1));
|
|
if (byNumber) {
|
|
message++; // skip the #
|
|
while (*message == ' ') // skip white space
|
|
message++;
|
|
message += strlen (Cmd_Argv (2)); // skip the number
|
|
}
|
|
while (*message && *message == ' ')
|
|
message++;
|
|
}
|
|
if (message)
|
|
SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
|
|
else
|
|
SV_ClientPrintf ("Kicked by %s\n", who);
|
|
SV_DropClient (false);
|
|
}
|
|
|
|
host_client = save;
|
|
}
|
|
|
|
// DEBUGGING TOOLS ============================================================
|
|
|
|
// FIXME: This cheat should be re-implemented OUTSIDE the engine!
|
|
#if 0
|
|
void
|
|
Host_Give_f (void)
|
|
{
|
|
char *t;
|
|
int v;
|
|
|
|
if (cmd_source == src_command) {
|
|
CL_Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (*sv_globals.deathmatch && !host_client->privileged)
|
|
return;
|
|
|
|
t = Cmd_Argv (1);
|
|
v = atoi (Cmd_Argv (2));
|
|
|
|
switch (t[0]) {
|
|
case '0':
|
|
case '1':
|
|
case '2':
|
|
case '3':
|
|
case '4':
|
|
case '5':
|
|
case '6':
|
|
case '7':
|
|
case '8':
|
|
case '9':
|
|
// MED 01/04/97 added hipnotic give stuff
|
|
if (hipnotic) {
|
|
if (t[0] == '6') {
|
|
if (t[1] == 'a')
|
|
SVfloat (sv_player, items) =
|
|
(int) SVfloat (sv_player, items)
|
|
| HIT_PROXIMITY_GUN;
|
|
else
|
|
SVfloat (sv_player, items) =
|
|
(int) SVfloat (sv_player, items)
|
|
| IT_GRENADE_LAUNCHER;
|
|
} else if (t[0] == '9')
|
|
SVfloat (sv_player, items) =
|
|
(int) SVfloat (sv_player, items) | HIT_LASER_CANNON;
|
|
else if (t[0] == '0')
|
|
SVfloat (sv_player, items) =
|
|
(int) SVfloat (sv_player, items) | HIT_MJOLNIR;
|
|
else if (t[0] >= '2')
|
|
SVfloat (sv_player, items) =
|
|
(int) SVfloat (sv_player, items)
|
|
| (IT_SHOTGUN << (t[0] - '2'));
|
|
} else {
|
|
if (t[0] >= '2')
|
|
SVfloat (sv_player, items) =
|
|
(int) SVfloat (sv_player, items)
|
|
| (IT_SHOTGUN << (t[0] - '2'));
|
|
}
|
|
break;
|
|
|
|
case 's':
|
|
if (rogue) {
|
|
SVfloat (sv_player, ammo_shells1) = v;
|
|
}
|
|
|
|
SVfloat (sv_player, ammo_shells) = v;
|
|
break;
|
|
case 'n':
|
|
if (rogue) {
|
|
SVfloat (sv_player, ammo_nails1) = v;
|
|
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
|
|
SVfloat (sv_player, ammo_nails) = v;
|
|
} else {
|
|
SVfloat (sv_player, ammo_nails) = v;
|
|
}
|
|
break;
|
|
case 'l':
|
|
if (rogue) {
|
|
SVfloat (sv_player, ammo_lava_nails) = v;
|
|
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
|
|
SVfloat (sv_player, ammo_nails) = v;
|
|
}
|
|
break;
|
|
case 'r':
|
|
if (rogue) {
|
|
SVfloat (sv_player, ammo_rockets1) = v;
|
|
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
|
|
SVfloat (sv_player, ammo_rockets) = v;
|
|
} else {
|
|
SVfloat (sv_player, ammo_rockets) = v;
|
|
}
|
|
break;
|
|
case 'm':
|
|
if (rogue) {
|
|
SVfloat (sv_player, ammo_multi_rockets) = 0;
|
|
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
|
|
SVfloat (sv_player, ammo_rockets) = v;
|
|
}
|
|
break;
|
|
case 'h':
|
|
SVfloat (sv_player, health) = v;
|
|
break;
|
|
case 'c':
|
|
if (rogue) {
|
|
SVfloat (sv_player, ammo_cells1) = v;
|
|
if (SVfloat (sv_player, weapon) <= IT_LIGHTNING)
|
|
SVfloat (sv_player, ammo_cells) = v;
|
|
} else {
|
|
SVfloat (sv_player, ammo_cells) = v;
|
|
}
|
|
break;
|
|
case 'p':
|
|
if (rogue) {
|
|
SVfloat (sv_player, ammo_plasma) = v;
|
|
if (SVfloat (sv_player, weapon) > IT_LIGHTNING)
|
|
SVfloat (sv_player, ammo_cells) = v;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static edict_t *
|
|
FindViewthing (void)
|
|
{
|
|
pr_uint_t i;
|
|
edict_t *e;
|
|
|
|
for (i = 0; i < sv.num_edicts; i++) {
|
|
e = EDICT_NUM (&sv_pr_state, i);
|
|
if (!strcmp (PR_GetString (&sv_pr_state, SVstring (e, classname)),
|
|
"viewthing"))
|
|
return e;
|
|
}
|
|
Sys_Printf ("No viewthing on map\n");
|
|
return NULL;
|
|
}
|
|
|
|
static void
|
|
Host_Viewmodel_f (void)
|
|
{
|
|
edict_t *e;
|
|
model_t *m;
|
|
|
|
e = FindViewthing ();
|
|
if (!e)
|
|
return;
|
|
|
|
m = Mod_ForName (Cmd_Argv (1), false);
|
|
if (!m) {
|
|
Sys_Printf ("Can't load %s\n", Cmd_Argv (1));
|
|
return;
|
|
}
|
|
|
|
SVfloat (e, frame) = 0;
|
|
cl_world.models.a[(int) SVfloat (e, modelindex)] = m;
|
|
}
|
|
|
|
static void
|
|
Host_Viewframe_f (void)
|
|
{
|
|
edict_t *e;
|
|
int f;
|
|
model_t *m;
|
|
|
|
e = FindViewthing ();
|
|
if (!e)
|
|
return;
|
|
m = cl_world.models.a[(int) SVfloat (e, modelindex)];
|
|
|
|
f = atoi (Cmd_Argv (1));
|
|
if (f >= m->numframes)
|
|
f = m->numframes - 1;
|
|
|
|
SVfloat (e, frame) = f;
|
|
}
|
|
|
|
static void
|
|
PrintFrameName (model_t *m, int frame)
|
|
{
|
|
aliashdr_t *hdr;
|
|
maliasframedesc_t *pframedesc;
|
|
|
|
hdr = Cache_TryGet (&m->cache);
|
|
if (!hdr)
|
|
return;
|
|
pframedesc = &hdr->frames[frame];
|
|
|
|
Sys_Printf ("frame %i: %s\n", frame, pframedesc->name);
|
|
Cache_Release (&m->cache);
|
|
}
|
|
|
|
static void
|
|
Host_Viewnext_f (void)
|
|
{
|
|
edict_t *e;
|
|
model_t *m;
|
|
|
|
e = FindViewthing ();
|
|
if (!e)
|
|
return;
|
|
m = cl_world.models.a[(int) SVfloat (e, modelindex)];
|
|
|
|
SVfloat (e, frame) = SVfloat (e, frame) + 1;
|
|
if (SVfloat (e, frame) >= m->numframes)
|
|
SVfloat (e, frame) = m->numframes - 1;
|
|
|
|
PrintFrameName (m, SVfloat (e, frame));
|
|
}
|
|
|
|
static void
|
|
Host_Viewprev_f (void)
|
|
{
|
|
edict_t *e;
|
|
model_t *m;
|
|
|
|
e = FindViewthing ();
|
|
if (!e)
|
|
return;
|
|
|
|
m = cl_world.models.a[(int) SVfloat (e, modelindex)];
|
|
|
|
SVfloat (e, frame) = SVfloat (e, frame) - 1;
|
|
if (SVfloat (e, frame) < 0)
|
|
SVfloat (e, frame) = 0;
|
|
|
|
PrintFrameName (m, SVfloat (e, frame));
|
|
}
|
|
|
|
// DEMO LOOP CONTROL ==========================================================
|
|
|
|
static void
|
|
Host_Startdemos_f (void)
|
|
{
|
|
int i, c;
|
|
|
|
if (net_is_dedicated) {
|
|
if (!sv.active)
|
|
Cbuf_AddText (host_cbuf, "map start\n");
|
|
return;
|
|
}
|
|
|
|
c = Cmd_Argc () - 1;
|
|
if (c > MAX_DEMOS) {
|
|
Sys_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
|
|
c = MAX_DEMOS;
|
|
}
|
|
Sys_Printf ("%i demo(s) in loop\n", c);
|
|
|
|
for (i = 1; i < c + 1; i++)
|
|
strncpy (cls.demos[i - 1], Cmd_Argv (i), sizeof (cls.demos[0]) - 1);
|
|
|
|
if (!sv.active && cls.demonum != -1 && !cls.demoplayback) {
|
|
cls.demonum = 0;
|
|
CL_NextDemo ();
|
|
} else
|
|
cls.demonum = -1;
|
|
}
|
|
|
|
/*
|
|
Host_Demos_f
|
|
|
|
Return to looping demos
|
|
*/
|
|
static void
|
|
Host_Demos_f (void)
|
|
{
|
|
if (net_is_dedicated)
|
|
return;
|
|
if (cls.demonum == -1)
|
|
cls.demonum = 1;
|
|
CL_Disconnect_f ();
|
|
CL_NextDemo ();
|
|
}
|
|
|
|
/*
|
|
Host_Stopdemo_f
|
|
|
|
Return to looping demos
|
|
*/
|
|
static void
|
|
Host_Stopdemo_f (void)
|
|
{
|
|
if (net_is_dedicated)
|
|
return;
|
|
if (!cls.demoplayback)
|
|
return;
|
|
CL_StopPlayback ();
|
|
CL_Disconnect ();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
void
|
|
Host_InitCommands (void)
|
|
{
|
|
Cmd_AddCommand ("status", Host_Status_f, "No Description");
|
|
if (!con_module || isDedicated)
|
|
Cmd_AddCommand ("quit", Host_Quit_f, "No Description");
|
|
Cmd_AddCommand ("god", Host_God_f, "No Description");
|
|
Cmd_AddCommand ("notarget", Host_Notarget_f, "No Description");
|
|
Cmd_AddCommand ("fly", Host_Fly_f, "No Description");
|
|
Cmd_AddCommand ("map", Host_Map_f, "No Description");
|
|
Cmd_AddCommand ("restart", Host_Restart_f, "No Description");
|
|
Cmd_AddCommand ("changelevel", Host_Changelevel_f, "No Description");
|
|
Cmd_AddCommand ("connect", Host_Connect_f, "No Description");
|
|
Cmd_AddCommand ("reconnect", Host_Reconnect_f, "No Description");
|
|
Cmd_AddCommand ("name", Host_Name_f, "No Description");
|
|
Cmd_AddCommand ("noclip", Host_Noclip_f, "No Description");
|
|
Cmd_AddCommand ("version", Host_Version_f, "No Description");
|
|
Cmd_AddCommand ("say", Host_Say_f, "No Description");
|
|
Cmd_AddCommand ("say_team", Host_Say_Team_f, "No Description");
|
|
Cmd_AddCommand ("tell", Host_Tell_f, "No Description");
|
|
Cmd_AddCommand ("kill", Host_Kill_f, "No Description");
|
|
Cmd_AddCommand ("pause", Host_Pause_f, "No Description");
|
|
Cmd_AddCommand ("spawn", Host_Spawn_f, "No Description");
|
|
Cmd_AddCommand ("begin", Host_Begin_f, "No Description");
|
|
Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "No Description");
|
|
Cmd_AddCommand ("kick", Host_Kick_f, "No Description");
|
|
Cmd_AddCommand ("ping", Host_Ping_f, "No Description");
|
|
Cmd_AddCommand ("load", Host_Loadgame_f, "No Description");
|
|
Cmd_AddCommand ("save", Host_Savegame_f, "No Description");
|
|
|
|
Cmd_AddCommand ("startdemos", Host_Startdemos_f, "No Description");
|
|
Cmd_AddCommand ("demos", Host_Demos_f, "No Description");
|
|
Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "No Description");
|
|
|
|
Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "No Description");
|
|
Cmd_AddCommand ("viewframe", Host_Viewframe_f, "No Description");
|
|
Cmd_AddCommand ("viewnext", Host_Viewnext_f, "No Description");
|
|
Cmd_AddCommand ("viewprev", Host_Viewprev_f, "No Description");
|
|
|
|
Cmd_AddCommand ("mcache", Mod_Print, "No Description");
|
|
}
|