quakeforge/qw/include
Zephaniah E. Hull b7ee9ba07d gl_draw.c: gl_lightmode now uses a callback.
gl_dyn_part.c:
  Now uses a (non-locked) vertex array to reduce GL calls.
  Gives a slight speed gain, I'll optimize it a bit more soon.
gl_rlight.c:
  Fixed much of the dlightframecount issues.
  (This gives cleaner code and a speed up.)
gl_rmain.c: A slight reorg of the dlight call order.
gl_rmisc.c: Enable some of the vertex arrays. (vertex, texcoord, color.)
gl_rsurf.c:
  Reworked R_BuildLightMap, smaller now code wise, also more optimized,
  and it builds a 0-2 lightmap in more cases now.

  Playing with GL_UploadLightmap.

  For non-lighthalf non-mtex lightmaps use a 0-2 range.
  (Makes gl_lightmode look a /lot/ better.)

gl_screen.c: More stuff with the gl_lightmode callback.
r_view.c: R_PushDlights is called elsewhere now.
sw_rmain.c:
  Moved the R_PushDlights call.
  Also killed the unused PASSAGES define.
2001-04-06 02:57:26 +00:00
..
.gitignore initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
adivtab.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
anorm_dots.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
anorms.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
asm_draw.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
block8.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
block16.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
bothdefs.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
bspfile.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
buildnum.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cdaudio.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_cam.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_demo.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_ents.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_input.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_main.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_parse.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_pred.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_slist.h alpha code for master server queries 2001-04-03 05:48:24 +00:00
cl_tent.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
client.h cvars now sport a callback function that gets called whenever the cvar changes 2001-03-31 01:02:52 +00:00
commdef.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
context_x11.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
d_iface.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
d_ifacea.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
d_local.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
dga_check.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
draw.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
game.h merge and move quakefs.c into libQFutil where it belongs. at long last 2001-03-30 00:44:35 +00:00
gl_warp_sin.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
glquake.h reverting this for Mercury 2001-04-06 02:12:19 +00:00
hl.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
host.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
in_win.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
input.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
joystick.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
locs.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
logos.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
Makefile.am Menu has been killed completely from qw. It's dead. I doubt anybody will 2001-03-03 09:42:35 +00:00
model.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
modelgen.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
msg_ucmd.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
net.h qtypes.h: 2001-03-28 17:17:56 +00:00
pcx.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
pmove.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
progdefs.h qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my 2001-02-28 22:44:38 +00:00
protocol.h alpha code for master server queries 2001-04-03 05:48:24 +00:00
qfgl_ext.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
quakeasm.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
r_dynamic.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
r_local.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
r_shared.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
render.h gl_draw.c: gl_lightmode now uses a callback. 2001-04-06 02:57:26 +00:00
sbar.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
screen.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
server.h cvars now sport a callback function that gets called whenever the cvar changes 2001-03-31 01:02:52 +00:00
skin.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
sound.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
spritegn.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
sv_pr_cmds.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
sv_progs.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
teamplay.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
texture.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
tga.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
vid.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
view.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
wad.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
winquake.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
world.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00