quakeforge/tools/Forge/Bundles/MapEdit/SetBrush.m
Bill Currie 6cb3d18fc4 Use a hash table for finding entities.
This gives a major speed boost :)
2011-04-09 18:32:29 +09:00

1985 lines
39 KiB
Objective-C

#include "QF/script.h"
#include "QF/sys.h"
#include "SetBrush.h"
#include "Entity.h"
#include "EntityClass.h"
#include "Map.h"
#include "Preferences.h"
#include "XYView.h"
#include "ZView.h"
#include "CameraView.h"
#include "Clipper.h"
#include "QuakeEd.h"
@implementation SetBrush
/*
==================
textureAxisFromPlane
==================
*/
#if 1
vec3_t baseaxis[18] = {
{ 0, 0, 1}, {1, 0, 0}, {0, -1, 0}, // floor
{ 0, 0, -1}, {1, 0, 0}, {0, -1, 0}, // ceiling
{ 1, 0, 0}, {0, 1, 0}, {0, 0, -1}, // west wall
{-1, 0, 0}, {0, 1, 0}, {0, 0, -1}, // east wall
{ 0, 1, 0}, {1, 0, 0}, {0, 0, -1}, // south wall
{ 0, -1, 0}, {1, 0, 0}, {0, 0, -1} // north wall
};
#else
vec3_t baseaxis[18] = {
{ 0, 0, 1}, { 1, 0, 0}, {0, -1, 0}, // floor
{ 0, 0, -1}, { 1, 0, 0}, {0, 1, 0}, // ceiling
{ 1, 0, 0}, { 0, 1, 0}, {0, 0, -1}, // west wall
{-1, 0, 0}, { 0, -1, 0}, {0, 0, -1}, // east wall
{ 0, 1, 0}, {-1, 0, 0}, {0, 0, -1}, // south wall
{ 0, -1, 0}, { 1, 0, 0}, {0, 0, -1} // north wall
};
#endif
float
TextureAxisFromPlane (plane_t *pln, float *xv, float *yv)
{
int bestaxis;
float dot, best;
int i;
best = 0;
bestaxis = 0;
for (i = 0; i < 6; i++) {
dot = DotProduct (pln->normal, baseaxis[i * 3]);
if (dot > best) {
best = dot;
bestaxis = i;
}
}
VectorCopy (baseaxis[bestaxis * 3 + 1], xv);
VectorCopy (baseaxis[bestaxis * 3 + 2], yv);
return lightaxis[bestaxis >> 1];
}
#define BOGUS_RANGE 18000
/*
=================
CheckFace
Note: this will not catch 0 area polygons
=================
*/
void
CheckFace (face_t * f)
{
int i, j;
float *p1, *p2;
float d, edgedist;
vec3_t dir, edgenormal;
winding_t *w;
w = f->w;
if (!w)
Sys_Error ("CheckFace: no winding");
if (w->numpoints < 3)
Sys_Error ("CheckFace: %i points", w->numpoints);
for (i = 0; i < w->numpoints; i++) {
p1 = w->points[i];
for (j = 0; j < 3; j++) {
if (p1[j] > BOGUS_RANGE || p1[j] < -BOGUS_RANGE)
Sys_Error ("CheckFace: BUGUS_RANGE: %f", p1[j]);
}
j = i + 1 == w->numpoints ? 0 : i + 1;
// check the point is on the face plane
d = DotProduct (p1, f->plane.normal) - f->plane.dist;
if (d < -ON_EPSILON || d > ON_EPSILON)
Sys_Error ("CheckFace: point off plane");
// check the edge isn't degenerate
p2 = w->points[j];
VectorSubtract (p2, p1, dir);
if (VectorLength (dir) < ON_EPSILON)
Sys_Error ("CheckFace: degenerate edge");
CrossProduct (f->plane.normal, dir, edgenormal);
VectorNormalize (edgenormal);
edgedist = DotProduct (p1, edgenormal);
edgedist += ON_EPSILON;
// all other points must be on front side
for (j = 0; j < w->numpoints; j++) {
if (j == i)
continue;
d = DotProduct (w->points[j], edgenormal);
if (d > edgedist)
Sys_Error ("CheckFace: non-convex");
}
}
}
/*
=============================================================================
TURN PLANES INTO GROUPS OF FACES
=============================================================================
*/
/*
==================
NewWinding
==================
*/
winding_t *
NewWinding (int points)
{
winding_t *w;
size_t size;
if (points > MAX_POINTS_ON_WINDING)
Sys_Error ("NewWinding: %i points", points);
size = (size_t) ((winding_t *) 0)->points[points];
w = malloc (size);
memset (w, 0, size);
return w;
}
/*
==================
CopyWinding
==================
*/
winding_t *
CopyWinding (winding_t * w)
{
size_t size;
winding_t *c;
size = (size_t) ((winding_t *) 0)->points[w->numpoints];
c = malloc (size);
memcpy (c, w, size);
return c;
}
/*
==================
ClipWinding
Clips the winding to the plane, returning the new winding on the positive side
Frees the input winding.
==================
*/
winding_t *
ClipWinding (winding_t * in, plane_t *split)
{
float dists[MAX_POINTS_ON_WINDING];
int sides[MAX_POINTS_ON_WINDING];
int counts[3];
float dot;
int i, j;
float *p1, *p2, *mid;
winding_t *neww;
int maxpts;
counts[0] = counts[1] = counts[2] = 0;
// determine sides for each point
for (i = 0; i < in->numpoints; i++) {
dot = DotProduct (in->points[i], split->normal);
dot -= split->dist;
dists[i] = dot;
if (dot > ON_EPSILON)
sides[i] = SIDE_FRONT;
else if (dot < -ON_EPSILON)
sides[i] = SIDE_BACK;
else
sides[i] = SIDE_ON;
counts[sides[i]]++;
}
sides[i] = sides[0];
dists[i] = dists[0];
if (!counts[0] && !counts[1])
return in;
if (!counts[0]) {
free (in);
return NULL;
}
if (!counts[1])
return in;
// can't use counts[0]+2 because of fp grouping errors
maxpts = in->numpoints + 4;
neww = NewWinding (maxpts);
for (i = 0; i < in->numpoints; i++) {
p1 = in->points[i];
mid = neww->points[neww->numpoints];
if (sides[i] == SIDE_FRONT || sides[i] == SIDE_ON) {
VectorCopy (p1, mid);
mid[3] = p1[3];
mid[4] = p1[4];
neww->numpoints++;
if (sides[i] == SIDE_ON)
continue;
mid = neww->points[neww->numpoints];
}
if (sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i])
continue;
// generate a split point
if (i == in->numpoints - 1)
p2 = in->points[0];
else
p2 = p1 + 5;
neww->numpoints++;
dot = dists[i] / (dists[i] - dists[i + 1]);
for (j = 0; j < 3; j++) { // avoid round off error when possible
if (split->normal[j] == 1)
mid[j] = split->dist;
else if (split->normal[j] == -1)
mid[j] = -split->dist;
mid[j] = p1[j] + dot * (p2[j] - p1[j]);
}
mid[3] = p1[3] + dot * (p2[3] - p1[3]);
mid[4] = p1[4] + dot * (p2[4] - p1[4]);
}
if (neww->numpoints > maxpts)
Sys_Error ("ClipWinding: points exceeded estimate");
// free the original winding
free (in);
return neww;
}
/*
=================
BasePolyForPlane
There has GOT to be a better way of doing this...
=================
*/
winding_t *
BasePolyForPlane (face_t * f)
{
int i, x;
float max, v;
vec3_t org, vright, vup;
vec3_t xaxis, yaxis;
winding_t *w;
texturedef_t *td;
plane_t *p;
float ang, sinv, cosv;
float s, t, ns, nt;
p = &f->plane;
// find the major axis
max = -BOGUS_RANGE;
x = -1;
for (i = 0; i < 3; i++) {
v = fabs (p->normal[i]);
if (v > max) {
x = i;
max = v;
}
}
if (x == -1)
Sys_Error ("BasePolyForPlane: no axis found");
VectorCopy (vec3_origin, vup);
switch (x) {
case 0:
case 1:
vup[2] = 1;
break;
case 2:
vup[0] = 1;
break;
}
v = DotProduct (vup, p->normal);
VectorMultAdd (vup, -v, p->normal, vup);
VectorNormalize (vup);
VectorScale (p->normal, p->dist, org);
CrossProduct (vup, p->normal, vright);
VectorScale (vup, 8192, vup);
VectorScale (vright, 8192, vright);
// project a really big axis-aligned box onto the plane
w = NewWinding (4);
w->numpoints = 4;
VectorSubtract (org, vright, w->points[0]);
VectorAdd (w->points[0], vup, w->points[0]);
VectorAdd (org, vright, w->points[1]);
VectorAdd (w->points[1], vup, w->points[1]);
VectorAdd (org, vright, w->points[2]);
VectorSubtract (w->points[2], vup, w->points[2]);
VectorSubtract (org, vright, w->points[3]);
VectorSubtract (w->points[3], vup, w->points[3]);
// set texture values
f->light = TextureAxisFromPlane (&f->plane, xaxis, yaxis);
td = &f->texture;
// rotate axis
ang = td->rotate / 180 * M_PI;
sinv = sin (ang);
cosv = cos (ang);
if (!(td->scale[0]))
td->scale[0] = 1;
if (!(td->scale[1]))
td->scale[1] = 1;
for (i = 0; i < 4; i++) {
s = DotProduct (w->points[i], xaxis);
t = DotProduct (w->points[i], yaxis);
ns = cosv * s - sinv * t;
nt = sinv * s + cosv * t;
w->points[i][3] = ns / td->scale[0] + td->shift[0];
w->points[i][4] = nt / td->scale[1] + td->shift[1];
}
return w;
}
/*
===========
calcWindings
recalc the faces and mins / maxs from the planes
If a face has a NULL winding, it is an overconstraining plane and
can be removed.
===========
*/
- (id) calcWindings
{
int i, j, k;
float v;
face_t *f;
winding_t *w;
plane_t plane;
vec3_t t1, t2, t3;
BOOL useplane[MAX_FACES];
bmins[0] = bmins[1] = bmins[2] = 99999;
bmaxs[0] = bmaxs[1] = bmaxs[2] = -99999;
invalid = NO;
[self freeWindings];
for (i = 0; i < MAX_FACES; i++) {
f = &faces[i];
// calc a plane from the points
for (j = 0; j < 3; j++) {
t1[j] = f->planepts[0][j] - f->planepts[1][j];
t2[j] = f->planepts[2][j] - f->planepts[1][j];
t3[j] = f->planepts[1][j];
}
CrossProduct (t1, t2, f->plane.normal);
if (VectorCompare (f->plane.normal, vec3_origin)) {
useplane[i] = NO;
break;
}
VectorNormalize (f->plane.normal);
f->plane.dist = DotProduct (t3, f->plane.normal);
// if the plane duplicates another plane, ignore it
// (assume it is a brush being edited that will be fixed)
useplane[i] = YES;
for (j = 0; j < i; j++) {
if (f->plane.normal[0] == faces[j].plane.normal[0]
&& f->plane.normal[1] == faces[j].plane.normal[1]
&& f->plane.normal[2] == faces[j].plane.normal[2]
&& f->plane.dist == faces[j].plane.dist) {
useplane[i] = NO;
break;
}
}
}
for (i = 0; i < numfaces; i++) {
if (!useplane[i]) // duplicate plane
continue;
f = &faces[i];
w = BasePolyForPlane (f);
for (j = 0; j < numfaces && w; j++) {
if (j == i)
continue;
// flip the plane, because we want to keep the back side
VectorSubtract (vec3_origin, faces[j].plane.normal, plane.normal);
plane.dist = -faces[j].plane.dist;
w = ClipWinding (w, &plane);
}
f->w = w;
if (w) {
CheckFace (f);
for (j = 0; j < w->numpoints; j++) {
for (k = 0; k < 3; k++) {
v = w->points[j][k];
if (fabs (v - rint (v)) < FP_EPSILON)
v = w->points[j][k] = rint (v);
if (v < bmins[k])
bmins[k] = v;
if (v > bmaxs[k])
bmaxs[k] = v;
}
}
}
}
if (bmins[0] == 99999) {
invalid = YES;
VectorCopy (vec3_origin, bmins);
VectorCopy (vec3_origin, bmaxs);
return nil;
}
return self;
}
// ============================================================================
/*
===========
initOwner:::
===========
*/
- (SetBrush *) initOwner: own
mins: (float *)mins
maxs: (float *)maxs
texture: (texturedef_t *)tex
{
[super init];
parent = own;
[self setTexturedef: tex];
[self setMins: mins maxs: maxs];
return self;
}
- (id) setMins: (float *)
mins maxs: (float *)maxs
{
int i, j;
vec3_t pts[4][2];
for (i = 0; i < 3; i++) {
if (maxs[i] - mins[i] <= 0) {
VectorCopy (mins, bmins);
VectorCopy (maxs, bmaxs);
invalid = YES;
numfaces = 0;
return self;
}
}
pts[0][0][0] = mins[0];
pts[0][0][1] = mins[1];
pts[1][0][0] = mins[0];
pts[1][0][1] = maxs[1];
pts[2][0][0] = maxs[0];
pts[2][0][1] = maxs[1];
pts[3][0][0] = maxs[0];
pts[3][0][1] = mins[1];
for (i = 0; i < 4; i++) {
pts[i][0][2] = mins[2];
pts[i][1][0] = pts[i][0][0];
pts[i][1][1] = pts[i][0][1];
pts[i][1][2] = maxs[2];
}
numfaces = 6;
for (i = 0; i < 4; i++) {
j = (i + 1) % 4;
faces[i].planepts[0][0] = pts[j][1][0];
faces[i].planepts[0][1] = pts[j][1][1];
faces[i].planepts[0][2] = pts[j][1][2];
faces[i].planepts[1][0] = pts[i][1][0];
faces[i].planepts[1][1] = pts[i][1][1];
faces[i].planepts[1][2] = pts[i][1][2];
faces[i].planepts[2][0] = pts[i][0][0];
faces[i].planepts[2][1] = pts[i][0][1];
faces[i].planepts[2][2] = pts[i][0][2];
}
faces[4].planepts[0][0] = pts[0][1][0];
faces[4].planepts[0][1] = pts[0][1][1];
faces[4].planepts[0][2] = pts[0][1][2];
faces[4].planepts[1][0] = pts[1][1][0];
faces[4].planepts[1][1] = pts[1][1][1];
faces[4].planepts[1][2] = pts[1][1][2];
faces[4].planepts[2][0] = pts[2][1][0];
faces[4].planepts[2][1] = pts[2][1][1];
faces[4].planepts[2][2] = pts[2][1][2];
faces[5].planepts[0][0] = pts[2][0][0];
faces[5].planepts[0][1] = pts[2][0][1];
faces[5].planepts[0][2] = pts[2][0][2];
faces[5].planepts[1][0] = pts[1][0][0];
faces[5].planepts[1][1] = pts[1][0][1];
faces[5].planepts[1][2] = pts[1][0][2];
faces[5].planepts[2][0] = pts[0][0][0];
faces[5].planepts[2][1] = pts[0][0][1];
faces[5].planepts[2][2] = pts[0][0][2];
[self calcWindings];
return self;
}
- (id) parent
{
return parent;
}
- (id) setParent: (id)p
{
parent = p;
return self;
}
- (id) setEntityColor: (vec3_t)color
{
VectorCopy (color, entitycolor);
return self;
}
- (void) freeWindings
{
int i;
for (i = 0; i < MAX_FACES; i++) {
if (faces[i].w) {
free (faces[i].w);
faces[i].w = NULL;
}
}
}
- (id) copyWithZone: (NSZone *) zone
{
SetBrush *new;
[self freeWindings];
new = [[SetBrush allocWithZone: zone] init];
new->regioned = regioned;
new->selected = selected;
new->invalid = invalid;
new->parent = parent;
VectorCopy (bmins, new->bmins);
VectorCopy (bmaxs, new->bmaxs);
VectorCopy (entitycolor, new->entitycolor);
new->numfaces = numfaces;
memcpy (new->faces, faces, sizeof (new->faces));
[self calcWindings];
[new calcWindings];
return new;
}
- (void) dealloc
{
[self freeWindings];
return [super dealloc];
}
/*
===========
initOwner: fromTokens
===========
*/
int numsb;
static vec3_t *
ParseVerts (script_t *script, int *n_verts)
{
vec3_t *verts;
int i;
if (strcmp (Script_Token (script), ":"))
Sys_Error ("parsing map file");
Script_GetToken (script, false);
*n_verts = atoi (Script_Token (script));
verts = malloc (sizeof (vec3_t) * *n_verts);
for (i = 0; i < *n_verts; i++) {
Script_GetToken (script, true);
verts[i][0] = atof (Script_Token (script));
Script_GetToken (script, true);
verts[i][1] = atof (Script_Token (script));
Script_GetToken (script, true);
verts[i][2] = atof (Script_Token (script));
}
return verts;
}
- (id) initFromScript: (script_t *)script owner: own
{
face_t *f;
vec3_t *verts = 0;
int n_verts = 0;
int i, j;
[self init];
parent = own;
f = faces;
numfaces = 0;
if (!Script_GetToken (script, true))
return self;
if (strcmp (Script_Token (script), "(")) {
verts = ParseVerts (script, &n_verts);
} else {
Script_UngetToken (script);
}
do {
if (f - faces >= MAX_FACES) {
printf ("%s:%d: too many faces\n", script->file, script->line);
abort ();
}
if (!Script_GetToken (script, true))
break;
if (!strcmp (Script_Token (script), "}"))
break;
if (verts) {
int n_v, v;
n_v = atoi (Script_Token (script));
Script_GetToken (script, false);
for (i = 0; i < n_v; i++) {
Script_GetToken (script, false);
v = atoi (Script_Token (script));
if (i < 3)
VectorCopy (verts[v], f->planepts[i]);
}
printf ("\n");
Script_GetToken (script, false);
} else {
for (i = 0; i < 3; i++) {
if (i != 0)
Script_GetToken (script, true);
if (strcmp (Script_Token (script), "("))
Sys_Error ("parsing map file");
for (j = 0; j < 3; j++) {
Script_GetToken (script, false);
f->planepts[i][j] = atoi (Script_Token (script));
}
Script_GetToken (script, false);
if (strcmp (Script_Token (script), ")"))
Sys_Error ("parsing map file");
}
}
Script_GetToken (script, false);
strcpy (f->texture.texture, Script_Token (script));
Script_GetToken (script, false);
f->texture.shift[0] = atof (Script_Token (script));
Script_GetToken (script, false);
f->texture.shift[1] = atof (Script_Token (script));
Script_GetToken (script, false);
f->texture.rotate = atof (Script_Token (script));
Script_GetToken (script, false);
f->texture.scale[0] = atof (Script_Token (script));
Script_GetToken (script, false);
f->texture.scale[1] = atof (Script_Token (script));
while (Script_TokenAvailable (script, false)) {
Script_GetToken (script, false);
if (!strcmp (Script_Token (script), "detail"))
; // XXX implement
else
Sys_Error ("parsing map file");
}
#if 0
flags = atoi (Script_Token (script));
flags &= 7;
f->texture.rotate = 0;
f->texture.scale[0] = 1;
f->texture.scale[1] = 1;
# define TEX_FLIPAXIS 1
# define TEX_FLIPS 2
# define TEX_FLIPT 4
if (flags & TEX_FLIPAXIS) {
f->texture.rotate = 90;
if (!(flags & TEX_FLIPT))
f->texture.scale[0] = -1;
if (flags & TEX_FLIPS)
f->texture.scale[1] = -1;
} else {
if (flags & TEX_FLIPS)
f->texture.scale[0] = -1;
if (flags & TEX_FLIPT)
f->texture.scale[1] = -1;
}
#endif /* if 0 */
f++;
numfaces++;
} while (1);
numsb++;
[self calcWindings];
return self;
}
- (void) writeToFile: (QFile *)file
region: (BOOL)reg
{
int i, j;
face_t *fa;
texturedef_t *td;
if (reg && regioned)
return;
Qprintf (file, "{\n");
for (i = 0; i < numfaces; i++) {
fa = &faces[i];
for (j = 0; j < 3; j++) {
Qprintf (file, "( %d %d %d ) ", (int) fa->planepts[j][0],
(int) fa->planepts[j][1], (int) fa->planepts[j][2]);
}
td = &fa->texture;
Qprintf (file, "%s %d %d %d %f %f\n", td->texture, (int) td->shift[0],
(int) td->shift[1], (int) td->rotate, td->scale[0],
td->scale[1]);
}
Qprintf (file, "}\n");
return;
}
/*
==============================================================================
INTERACTION
==============================================================================
*/
- (void) getMins: (vec3_t)mins
maxs: (vec3_t)maxs
{
VectorCopy (bmins, mins);
VectorCopy (bmaxs, maxs);
}
- (BOOL) selected
{
return selected;
}
- (void) setSelected: (BOOL)s
{
selected = s;
}
- (BOOL) regioned
{
return regioned;
}
- (void) setRegioned: (BOOL)s
{
regioned = s;
}
/*
===========
setTexturedef
===========
*/
- (void) setTexturedef: (texturedef_t *)tex
{
int i;
for (i = 0; i < MAX_FACES; i++) {
faces[i].texture = *tex;
faces[i].qtexture = NULL; // recache next render
}
[self calcWindings]; // in case texture coords changed
}
- (void) setTexturedef: (texturedef_t *)tex
forFace: (int)f
{
if (f > numfaces)
Sys_Error ("setTexturedef:forFace: bad face number %i", f);
faces[f].texture = *tex;
faces[f].qtexture = NULL; // recache next render
[self calcWindings]; // in case texture coords changed
}
/*
===========
texturedef
===========
*/
- (texturedef_t *) texturedef
{
return &faces[0].texture;
}
- (texturedef_t *) texturedefForFace: (int)f
{
return &faces[f].texture;
}
/*
===========
removeIfInvalid
So created veneers don't stay around
===========
*/
- (id) removeIfInvalid
{
int i, j;
for (i = 0; i < numfaces; i++) {
if (faces[i].w)
continue;
for (j = i + 1; j < numfaces; j++)
faces[j - 1] = faces[j];
i--;
numfaces--;
}
for ( ; i < MAX_FACES; i++)
faces[i].w = NULL;
if (numfaces < 4) {
invalid = YES;
[self remove];
return nil;
}
return self;
}
/*
===========
containsPoint
===========
*/
- (BOOL) containsPoint: (vec3_t)pt
{
int i;
for (i = 0; i < numfaces; i++) {
if (DotProduct (faces[i].plane.normal, pt) >= faces[i].plane.dist)
return NO;
}
return YES;
}
/*
===========
clipRay::::::
===========
*/
- (id) clipRay: (vec3_t)p1
: (vec3_t)p2
: (vec3_t)frontpoint
: (int *)f_face
: (vec3_t)backpoint
: (int *)b_face
{
int frontface, backface;
int i, j;
face_t *f;
float d1, d2, m;
float *start;
start = p1;
frontface = -2;
backface = -2;
f = faces;
for (i = 0; i < numfaces; i++, f++) {
if (!f->w)
continue; // clipped off plane
d1 = DotProduct (p1, f->plane.normal) - f->plane.dist;
d2 = DotProduct (p2, f->plane.normal) - f->plane.dist;
if (d1 >= 0 && d2 >= 0) { // the whole ray is in front of the polytope
*f_face = -1;
*b_face = -1;
return self;
}
if (d1 > 0 && d2 < 0) { // new front plane
frontface = i;
m = d1 / (d1 - d2);
for (j = 0; j < 3; j++)
frontpoint[j] = p1[j] + m * (p2[j] - p1[j]);
p1 = frontpoint;
}
if (d1 < 0 && d2 > 0) { // new back plane
backface = i;
m = d1 / (d1 - d2);
for (j = 0; j < 3; j++)
backpoint[j] = p1[j] + m * (p2[j] - p1[j]);
p2 = backpoint;
}
}
*f_face = frontface;
*b_face = backface;
return self;
}
/*
===========
hitByRay::::
===========
*/
- (void) hitByRay: (vec3_t)p1
: (vec3_t)p2
: (float *)time
: (int *)face
{
vec3_t frontpoint, backpoint, dir;
int frontface, backface;
if (regioned) {
*time = -1;
*face = -1;
return;
}
[self clipRay: p1 : p2 : frontpoint : &frontface : backpoint : &backface];
if (frontface == -2 && backface == -2) {
// entire ray is inside the brush, select first face
*time = 0;
*face = 0;
return;
}
if (frontface < 0) { // ray started inside the polytope, don't select it
*time = -1;
*face = -1;
return;
}
VectorSubtract (p2, p1, dir);
VectorNormalize (dir);
VectorSubtract (frontpoint, p1, frontpoint);
*time = DotProduct (frontpoint, dir);
if (*time < 0)
Sys_Error ("hitByRay: negative t");
*face = frontface;
}
/*
==============================================================================
DRAWING ROUTINES
==============================================================================
*/
BOOL fakebrush;
- (id) drawConnections
{
id obj;
int c, i;
vec3_t dest, origin;
vec3_t mid;
vec3_t forward, right;
const char *targname;
vec3_t min, max, temp;
const char *targ;
NSArray *target_list;
targ = [parent valueForQKey: "target"];
if (!targ || !targ[0])
return self;
origin[0] = (bmins[0] + bmaxs[0]) / 2;
origin[1] = (bmins[1] + bmaxs[1]) / 2;
target_list = [map_i targetsForTargetName: targ];
c = [target_list count];
for (i = 0; i < c; i++) {
obj = [target_list objectAtIndex: i];
targname = [obj valueForQKey: "targetname"];
if (strcmp (targ, targname))
continue;
[[obj objectAtIndex: 0] getMins: min maxs: max];
dest[0] = (min[0] + max[0]) / 2;
dest[1] = (min[1] + max[1]) / 2;
XYmoveto (origin);
XYlineto (dest);
forward[0] = dest[0] - origin[0];
forward[1] = dest[1] - origin[1];
forward[2] = 0;
if (!forward[0] && !forward[1])
continue;
VectorNormalize (forward);
forward[0] = 8 * forward[0];
forward[1] = 8 * forward[1];
right[0] = forward[1];
right[1] = -forward[0];
mid[0] = (dest[0] + origin[0]) / 2;
mid[1] = (dest[1] + origin[1]) / 2;
temp[0] = mid[0] + right[0] - forward[0];
temp[1] = mid[1] + right[1] - forward[1];
XYmoveto (temp);
XYlineto (mid);
temp[0] = mid[0] - right[0] - forward[0];
temp[1] = mid[1] - right[1] - forward[1];
XYlineto (temp);
}
return self;
}
- (BOOL) fakeBrush: (SEL)call
{
id copy;
face_t face;
if (!selected || fakebrush)
return NO;
if (![clipper_i getFace: &face])
return NO;
fakebrush = YES;
copy = [self copy];
copy = [copy addFace: &face];
if (copy) {
[copy performSelector: call];
[copy dealloc];
}
fakebrush = NO;
return YES;
}
/*
===========
XYDrawSelf
===========
*/
- (void) XYDrawSelf
{
int i, j;
winding_t *w;
vec3_t mid, end, s1, s2;
const char *val;
float ang;
id worldent, currentent;
BOOL keybrush;
if ([self fakeBrush: @selector (XYDrawSelf)])
return;
[xyview_i addToScrollRange: bmins[0] : bmins[1]];
[xyview_i addToScrollRange: bmaxs[0] : bmaxs[1]];
worldent = [map_i objectAtIndex: 0];
currentent = [map_i currentEntity];
if (parent != worldent && self == [parent objectAtIndex: 0])
keybrush = YES;
else
keybrush = NO;
if (parent != worldent && worldent == currentent)
linecolor (entitycolor[0], entitycolor[1], entitycolor[2]);
else if (selected) // selected
linecolor (1, 0, 0);
else if (parent == currentent) // unselected, but in same entity
linecolor (0, 0, 0);
else // other entity green
linecolor (0, 0.5, 0);
if (keybrush)
[self drawConnections]; // target line
if (!selected &&
(bmaxs[0] < xy_draw_rect.origin.x
|| bmaxs[1] < xy_draw_rect.origin.y
|| bmins[0] > xy_draw_rect.origin.x + xy_draw_rect.size.width
|| bmins[1] > xy_draw_rect.origin.y + xy_draw_rect.size.height))
return; // off view, don't bother
for (i = 0; i < numfaces; i++) {
w = faces[i].w;
if (!w)
continue;
if (DotProduct (faces[i].plane.normal, xy_viewnormal) > -VECTOR_EPSILON)
continue;
XYmoveto (w->points[w->numpoints - 1]);
for (j = 0; j < w->numpoints; j++)
XYlineto (w->points[j]);
}
if (keybrush) {
val = [parent valueForQKey: "angle"]; // angle arrow
if (val && val[0]) {
ang = atof (val) * M_PI / 180;
if (ang > 0) { // negative values are up/down flags
mid[0] = (bmins[0] + bmaxs[0]) / 2;
mid[1] = (bmins[1] + bmaxs[1]) / 2;
end[0] = mid[0] + 16 * cos (ang);
end[1] = mid[1] + 16 * sin (ang);
s1[0] = mid[0] + 12 * cos (ang + 0.4);
s1[1] = mid[1] + 12 * sin (ang + 0.4);
s2[0] = mid[0] + 12 * cos (ang - 0.4);
s2[1] = mid[1] + 12 * sin (ang - 0.4);
XYmoveto (mid);
XYlineto (end);
XYmoveto (s1);
XYlineto (end);
XYlineto (s2);
}
}
}
return;
}
/*
===========
ZDrawSelf
===========
*/
- (void) ZDrawSelf
{
int i;
NSPoint p;
vec3_t p1, p2;
vec3_t frontpoint, backpoint;
int frontface, backface;
qtexture_t *q;
if ([self fakeBrush: @selector (ZDrawSelf)])
return;
[zview_i addToHeightRange: bmins[2]];
[zview_i addToHeightRange: bmaxs[2]];
if (selected) {
[[NSColor redColor] set];
NSFrameRect (NSMakeRect (1, bmins[2], 24, bmaxs[2] - bmins[2]));
}
[zview_i getPoint: &p];
p1[0] = p.x;
p1[1] = p.y;
for (i = 0; i < 2; i++) {
if (bmins[i] >= p1[i] || bmaxs[i] <= p1[i])
return;
}
p1[2] = 4096;
p2[0] = p1[0];
p2[1] = p1[1];
p2[2] = -4096;
[self clipRay: p1 : p2 : frontpoint : &frontface : backpoint : &backface];
if (frontface == -1 || backface == -1)
return;
q = TEX_ForName (faces[frontface].texture.texture);
[[NSColor colorWithCalibratedRed: q->flatcolor.chan[0] / 255.0
green: q->flatcolor.chan[1] / 255.0
blue: q->flatcolor.chan[2] / 255.0
alpha: 1.0] set];
NSRectFill (NSMakeRect (-8, backpoint[2],
17, frontpoint[2] - backpoint[2] + 1));
[[NSColor blackColor] set];
NSFrameRect (NSMakeRect (-12, backpoint[2],
25, frontpoint[2] - backpoint[2] + 1));
return;
}
/*
===========
CameraDrawSelf
===========
*/
- (void) CameraDrawSelf
{
int i, j;
winding_t *w;
id worldent, currentent;
if ([self fakeBrush: @selector (CameraDrawSelf)])
return;
worldent = [map_i objectAtIndex: 0];
currentent = [map_i currentEntity];
if (parent != worldent && worldent == currentent)
linecolor (entitycolor[0], entitycolor[1], entitycolor[2]);
else if (selected)
linecolor (1, 0, 0);
else if (parent == [map_i currentEntity])
linecolor (0, 0, 0);
else
linecolor (0, 0.5, 0);
for (i = 0; i < numfaces; i++) {
w = faces[i].w;
if (!w)
continue;
CameraMoveto (w->points[w->numpoints - 1]);
for (j = 0; j < w->numpoints; j++)
CameraLineto (w->points[j]);
}
return;
}
/*
===========
XYRenderSelf
===========
*/
- (void) XYRenderSelf
{
int i;
if ([self fakeBrush: @selector (XYRenderSelf)])
return;
for (i = 0; i < numfaces; i++)
REN_DrawXYFace (&faces[i]);
return;
}
/*
===========
CameraRenderSelf
===========
*/
- (void) CameraRenderSelf
{
int i;
BOOL olddraw;
extern qtexture_t badtex;
pixel32_t p;
if ([self fakeBrush: @selector (CameraRenderSelf)])
return;
// hack to draw entity boxes as single flat color
if (![parent modifiable]) {
olddraw = r_drawflat;
r_drawflat = YES;
p = badtex.flatcolor;
badtex.flatcolor.chan[0] = entitycolor[0] * 255;
badtex.flatcolor.chan[1] = entitycolor[1] * 255;
badtex.flatcolor.chan[2] = entitycolor[2] * 255;
for (i = 0; i < numfaces; i++)
REN_DrawCameraFace (&faces[i]);
badtex.flatcolor = p;
r_drawflat = olddraw;
} else {
for (i = 0; i < numfaces; i++)
REN_DrawCameraFace (&faces[i]);
}
return;
}
/*
==============================================================================
SINGLE BRUSH ACTIONS
==============================================================================
*/
face_t *dragface, *dragface2;
int numcontrolpoints;
float *controlpoints[MAX_FACES * 3];
- (BOOL) checkModifiable
{
// int i;
if ([parent modifiable])
return YES;
// don't stretch spawned entities, move all points
#if 0
numcontrolpoints = numfaces * 3;
for (i = 0; i < numcontrolpoints; i++)
controlpoints[i] = faces[i / 3].planepts[i % 3];
#endif
return NO;
}
- (void) getZdragface: (vec3_t)dragpoint
{
int i, j;
float d;
if (![self checkModifiable])
return;
numcontrolpoints = 0;
for (i = 0; i < numfaces; i++) {
if (!faces[i].w)
continue;
if (faces[i].plane.normal[2] == 1)
d = dragpoint[2] - faces[i].plane.dist;
else if (faces[i].plane.normal[2] == -1)
d = -faces[i].plane.dist - dragpoint[2];
else
continue;
if (d <= 0)
continue;
for (j = 0; j < 3; j++) {
controlpoints[numcontrolpoints] = faces[i].planepts[j];
numcontrolpoints++;
}
}
}
- (void) getXYdragface: (vec3_t)dragpoint
{
int i, j;
float d;
numcontrolpoints = 0;
if (![self checkModifiable])
return;
for (i = 0; i < numfaces; i++) {
if (!faces[i].w)
continue;
if (faces[i].plane.normal[2])
continue;
d = DotProduct (faces[i].plane.normal, dragpoint) - faces[i].plane.dist;
if (d <= 0)
continue;
for (j = 0; j < 3; j++) {
controlpoints[numcontrolpoints] = faces[i].planepts[j];
numcontrolpoints++;
}
}
}
- (void) getXYShearPoints: (vec3_t)dragpoint
{
int i, j, k;
int facectl;
float d;
int numdragplanes;
BOOL dragplane[MAX_FACES];
winding_t *w;
face_t *f;
BOOL onplane[MAX_POINTS_ON_WINDING];
if (![self checkModifiable])
return;
numcontrolpoints = 0;
numdragplanes = 0;
for (i = 0; i < numfaces; i++) {
dragplane[i] = NO;
if (!faces[i].w)
continue;
// if (faces[i].plane.normal[2])
// continue;
d = DotProduct (faces[i].plane.normal, dragpoint) - faces[i].plane.dist;
if (d <= -ON_EPSILON)
continue;
dragplane[i] = YES;
numdragplanes++;
}
// find faces that just share an edge with a drag plane
for (i = 0; i < numfaces; i++) {
f = &faces[i];
w = f->w;
if (!w)
continue;
if (dragplane[i] && numdragplanes == 1) {
for (j = 0; j < 3; j++) {
controlpoints[numcontrolpoints] = faces[i].planepts[j];
numcontrolpoints++;
}
continue;
}
if (!dragplane[i] && numdragplanes > 1)
continue;
facectl = 0;
for (j = 0; j < w->numpoints; j++) {
onplane[j] = NO;
for (k = 0; k < numfaces; k++) {
if (!dragplane[k])
continue;
if (k == i)
continue;
d = DotProduct (w->points[j], faces[k].plane.normal)
- faces[k].plane.dist;
if (fabs (d) > ON_EPSILON)
continue;
onplane[j] = YES;
facectl++;
break;
}
}
if (facectl == 0)
continue;
// find one or two static points to go with the controlpoints
// and change the plane points
k = 0;
for (j = 0; j < w->numpoints; j++) {
if (!onplane[j])
continue;
if (facectl >= 2 && !onplane[(j + 1) % w->numpoints])
continue;
if (facectl == 3 && !onplane[(j + 2) % w->numpoints])
continue;
VectorCopy (w->points[j], f->planepts[k]);
controlpoints[numcontrolpoints] = f->planepts[k];
numcontrolpoints++;
k++;
if (facectl >= 2) {
VectorCopy (w->points[(j + 1) % w->numpoints], f->planepts[k]);
controlpoints[numcontrolpoints] = f->planepts[k];
numcontrolpoints++;
k++;
}
if (facectl == 3) {
VectorCopy (w->points[(j + 2) % w->numpoints], f->planepts[k]);
controlpoints[numcontrolpoints] = f->planepts[k];
numcontrolpoints++;
k++;
}
break;
}
for ( ; j < w->numpoints && k != 3; j++) {
if (!onplane[j]) {
VectorCopy (w->points[j], f->planepts[k]);
k++;
}
}
for (j = 0; j < w->numpoints && k != 3; j++) {
if (!onplane[j]) {
VectorCopy (w->points[j], f->planepts[k]);
k++;
}
}
if (k != 3) {
// Sys_Error ("getXYShearPoints: didn't get three points on plane");
numcontrolpoints = 0;
return;
}
for (j = 0; j < 3; j++) {
for (k = 0; k < 3; k++)
f->planepts[j][k] = rint (f->planepts[j][k]);
}
}
}
/*
==============================================================================
MULTIPLE BRUSH ACTIONS
==============================================================================
*/
vec3_t region_min, region_max;
/*
===========
newRegion
Set the regioned flag based on if the object is containted in region_min/max
===========
*/
- (id) newRegion
{
int i;
const char *name;
// filter away entities
if (parent != [map_i objectAtIndex: 0]) {
if (filter_entities) {
regioned = YES;
return self;
}
name = [parent valueForQKey: "classname"];
if ((filter_light && !strncmp (name, "light", 5))
|| (filter_path && !strncmp (name, "path", 4))) {
regioned = YES;
return self;
}
} else if (filter_world) {
regioned = YES;
return self;
}
if (filter_clip_brushes && !strcasecmp (faces[0].texture.texture, "clip")) {
regioned = YES;
return self;
}
if (filter_water_brushes && faces[0].texture.texture[0] == '*') {
regioned = YES;
return self;
}
for (i = 0; i < 3; i++) {
if (region_min[i] >= bmaxs[i] || region_max[i] <= bmins[i]) {
if (selected)
[self deselect];
regioned = YES;
return self;
}
}
regioned = NO;
return self;
}
vec3_t select_min, select_max;
- (void) selectPartial
{
int i;
for (i = 0; i < 3; i++) {
if (select_min[i] >= bmaxs[i] || select_max[i] <= bmins[i])
return;
}
selected = YES;
}
- (void) selectComplete
{
int i;
for (i = 0; i < 3; i++) {
if (select_min[i] > bmins[i] || select_max[i] < bmaxs[i])
return;
}
selected = YES;
}
- (void) regionPartial
{
int i;
for (i = 0; i < 3; i++) {
if (select_min[i] >= bmaxs[i] || select_max[i] <= bmins[i])
return;
}
selected = YES;
}
- (void) regionComplete
{
int i;
for (i = 0; i < 3; i++) {
if (select_min[i] > bmins[i] || select_max[i] < bmaxs[i])
return;
}
selected = YES;
}
id sb_newowner;
- (void) moveToEntity
{
id eclass;
float *c;
[parent removeObject: self];
parent = sb_newowner;
// hack to allow them to be copied to another map
if ([parent respondsToSelector: @selector (valueForQKey:)]) {
eclass = [entity_classes_i classForName: [parent valueForQKey: "classname"]];
c = [eclass drawColor];
[self setEntityColor: c];
}
[parent addObject: self];
}
vec3_t sb_translate;
- (void) translate
{
int i, j;
// move the planes
for (i = 0; i < numfaces; i++) {
for (j = 0; j < 3; j++)
VectorAdd (faces[i].planepts[j], sb_translate, faces[i].planepts[j]);
}
[self calcWindings];
}
vec3_t sb_mins, sb_maxs;
- (void) addToBBox
{
int k;
if (numfaces < 4)
return;
for (k = 0; k < 3; k++) {
if (bmins[k] < sb_mins[k])
sb_mins[k] = bmins[k];
if (bmaxs[k] > sb_maxs[k])
sb_maxs[k] = bmaxs[k];
}
}
- (void) flushTextures
{ // call when texture palette changes
int i;
for (i = 0; i < MAX_FACES; i++)
faces[i].qtexture = NULL;
[self calcWindings];
}
- (void) select
{
[map_i setCurrentEntity: parent];
selected = YES;
}
- (void) deselect
{
selected = NO;
// the last selected brush determines
if (invalid)
printf ("WARNING: deselected invalid brush\n");
[map_i setCurrentMinZ: bmins[2]];
[map_i setCurrentMaxZ: bmaxs[2]];
}
- (void) remove
{
// the last selected brush determines
if (!invalid) {
[map_i setCurrentMinZ: bmins[2]];
[map_i setCurrentMaxZ: bmaxs[2]];
}
[parent removeObject: self];
[self release];
}
vec3_t sel_x, sel_y, sel_z;
vec3_t sel_org;
- (void) transform
{
int i, j;
vec3_t old;
float *p;
for (i = 0; i < numfaces; i++) {
for (j = 0; j < 3; j++) {
p = faces[i].planepts[j];
VectorCopy (p, old);
VectorSubtract (old, sel_org, old);
p[0] = DotProduct (old, sel_x);
p[1] = DotProduct (old, sel_y);
p[2] = DotProduct (old, sel_z);
VectorAdd (p, sel_org, p);
}
}
[self calcWindings];
}
- (void) flipNormals // used after an inside-out transform
// (flip x/y/z)
{
int i;
vec3_t temp;
for (i = 0; i < numfaces; i++) {
VectorCopy (faces[i].planepts[0], temp);
VectorCopy (faces[i].planepts[2], faces[i].planepts[0]);
VectorCopy (temp, faces[i].planepts[2]);
}
[self calcWindings];
}
- (void) carveByClipper
{
face_t face;
if (![clipper_i getFace: &face])
return;
[self addFace: &face];
}
- (void) takeCurrentTexture
{
texturedef_t td;
[texturepalette_i getTextureDef: &td];
[self setTexturedef: &td];
}
float sb_floor_dir, sb_floor_dist;
- (void) feetToFloor
{
float oldz;
vec3_t p1, p2;
int frontface, backface;
vec3_t frontpoint, backpoint;
float dist;
[cameraview_i getOrigin: p1];
VectorCopy (p1, p2);
oldz = p1[2] - 48;
p1[2] = 4096;
p2[2] = -4096;
[self clipRay: p1 : p2 : frontpoint : &frontface : backpoint : &backface];
if (frontface == -1)
return;
dist = frontpoint[2] - oldz;
if (sb_floor_dir == 1) {
if (dist > 0 && dist < sb_floor_dist)
sb_floor_dist = dist;
else if (dist < 0 && dist > sb_floor_dist)
sb_floor_dist = dist;
}
}
/*
===============================================================================
BRUSH SUBTRACTION
===============================================================================
*/
vec3_t carvemin, carvemax;
int numcarvefaces;
face_t *carvefaces;
id carve_in, carve_out;
// returns the new brush formed after the addition of the given plane
// nil is returned if it faced all of the original setbrush
- (id) addFace: (face_t *)f
{
if (numfaces == MAX_FACES)
Sys_Error ("addFace: numfaces == MAX_FACES");
faces[numfaces] = *f;
faces[numfaces].texture = faces[0].texture;
faces[numfaces].qtexture = NULL;
faces[numfaces].w = NULL;
numfaces++;
[self calcWindings];
// remove any degenerate faces
return [self removeIfInvalid];
}
- (void) clipByFace: (face_t *)fa
front: (id *)f
back: (id *)b
{
id front, back;
face_t fb;
vec3_t temp;
fb = *fa;
VectorCopy (fb.planepts[0], temp);
VectorCopy (fb.planepts[2], fb.planepts[0]);
VectorCopy (temp, fb.planepts[2]);
front = [self copy];
back = [self copy];
*b = [back addFace: fa];
*f = [front addFace: &fb];
}
- (id) carve
{
int i;
id front, back;
#if 0
if ((i = NSMallocCheck ()))
Sys_Error ("MallocCheck failure");
#endif
// check bboxes
for (i = 0; i < 3; i++) {
if (bmins[i] >= carvemax[i] || bmaxs[i] <= carvemin[i]) {
[carve_out addObject: self];
return self;
}
}
// carve by the planes
back = self;
for (i = 0; i < numcarvefaces; i++) {
[back clipByFace: &carvefaces[i] front: &front back: &back];
if (front)
[carve_out addObject: front];
if (!back)
return nil; // nothing completely inside
}
[carve_in addObject: back];
return self;
}
/*
==================
setCarveVars
==================
*/
- (void) setCarveVars
{
VectorCopy (bmins, carvemin);
VectorCopy (bmaxs, carvemax);
numcarvefaces = numfaces;
carvefaces = faces;
}
- (int) getNumBrushFaces
{
return numfaces;
}
- (face_t *) getBrushFace: (int)which
{
return &faces[which];
}
@end