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https://git.code.sf.net/p/quake/quakeforge
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e50f0e18ba
Having sockaddr and friends in a header file was bad news for portability (especially windows).
199 lines
5.5 KiB
C
199 lines
5.5 KiB
C
/*
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net_udp.h
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NetQuake UDP lan driver.
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __net_udp_h
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#define __net_udp_h
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#include "QF/qtypes.h"
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/** \defgroup nq-udp NetQuake UDP lan driver.
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\ingroup nq-ld
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*/
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//@{
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/** Initialize the UDP network interface.
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Opens a single control socket.
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\return The control socket or -1 on failure.
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*/
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int UDP_Init (void);
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/** Shutdown the UDP network interface.
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*/
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void UDP_Shutdown (void);
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/** Open or close the accept socket.
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Sets net_acceptsocket to the socket number or -1.
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The accept socket is stored in net_hostport.
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\param state True to open the socket, false to close it.
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*/
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void UDP_Listen (qboolean state);
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/** Open a single socket on the specified port.
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If \p port is 0, then use the operating system default.
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\param port The port on which to open the socket.
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\return The socket number or -1 on failure.
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*/
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int UDP_OpenSocket (int port);
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/** Close a socket.
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\param socket The socket to close.
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\return 0 for success, -1 for failure.
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*/
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int UDP_CloseSocket (int socket);
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/** Does very little.
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\param socket The socket on which to do very little.
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\param addr The address to which very little will be done.
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\return 0
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*/
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int UDP_Connect (int socket, netadr_t *addr);
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/** Check for incoming packets on the accept socket.
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Checks if any packets are available on net_acceptsocket.
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*/
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int UDP_CheckNewConnections (void);
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/** Read a packet from the specified socket.
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\param socket The socket from which the packet will be read.
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\param buf The buffer into which the packet will be read.
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\param len The maximum number of bytes to read.
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\param[out] addr The address from which the packet originated.
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\return The number of bytes read or -1 on error.
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*/
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int UDP_Read (int socket, byte *buf, int len, netadr_t *addr);
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/** Send a packet via the specified socket to the specified address.
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\param socket The socket via which the packet will be sent.
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\param buf The packet data to be sent.
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\param len The number of bytes in the packet.
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\param addr The addres to which the packet will be sent.
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\return The number of bytes sent or -1 on error.
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*/
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int UDP_Write (int socket, byte *buf, int len, netadr_t *addr);
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/** Broadcast a packet via the specified socket.
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\warning It is a fatal error to use more than one socket for
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broadcasting.
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\param socket The socket via which the packet will be broadcast.
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\param buf The packet data to be sent.
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\param len The number of bytes in the packet.
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\return The number of bytes sent or -1 on error.
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*/
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int UDP_Broadcast (int socket, byte *buf, int len);
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/** Convert an address to a string.
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Include the port number in the string.
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\warning The return value is a pointer to a static buffer. The returned
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string must be saved if mixing calls with different addresses.
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\param addr The address to convert.
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\return The address in human readable form.
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*/
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const char *UDP_AddrToString (netadr_t *addr);
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/** Retrieve the address to which the socket is bound.
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\param socket The socket for which the address will be retrieved.
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\param[out] addr The address to which the socket is bound.
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\return 0
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*/
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int UDP_GetSocketAddr (int socket, netadr_t *addr);
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/** Convert an address to a hostname.
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\param[in] addr The address to covert.
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\param[out] name Output buffer for the hostname.
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\bug No checking is done on the size of the buffer, and uses strcpy.
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*/
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int UDP_GetNameFromAddr (netadr_t *addr, char *name);
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/** Convert a human readable address to a quake address.
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Accepts both host names (full or partial) and numeric form.
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The port address can be specified when using a numeric address.
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Numeric addresses can be partial: unspecified portions are filled out
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using the network address of the socket.
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\param name The human readable address to be converted.
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\param addr The resulting address of the conversion.
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\return 0 if the conversion is successful, otherwise -1.
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*/
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int UDP_GetAddrFromName (const char *name, netadr_t *addr);
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/** Compare two network addresses.
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Compare the port number too.
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\param addr1 The first address to compare.
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\param addr2 The second address to compare.
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\return -2 if the family is different.
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\return -1 if the family is the same, but the address is
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different.
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\return 1 if the family and address are the same, but the port
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is different.
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\return 0 if everything is the same.
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*/
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int UDP_AddrCompare (netadr_t *addr1, netadr_t *addr2);
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/** Get the port number from the socket address.
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\param addr The socket address from which to retrieve the port number.
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\return The port number.
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*/
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int UDP_GetSocketPort (netadr_t *addr);
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/** Set the port number of the socket address.
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\param addr The socket address which to will have its port number set.
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\param port The port number to which the socket address will be set.
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\return 0
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*/
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int UDP_SetSocketPort (netadr_t *addr, int port);
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//@}
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#endif // __net_udp_h
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