quakeforge/qw/source/cl_skin.c
Bill Currie 4491ce213b [client] Merge cl_screen.c
The client state that was accessed by cl_screen is now put in viewstate
and maintained by the client before calling CL_UpdateScreen.
2022-11-02 15:11:09 +09:00

242 lines
5.3 KiB
C

/*
skin.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/msg.h"
#include "QF/screen.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "client/screen.h"
#include "compat.h"
#include "qw/include/cl_parse.h"
#include "qw/include/cl_skin.h"
#include "qw/include/client.h"
#include "qw/include/host.h"
int noskins;
static cvar_t noskins_cvar = {
.name = "noskins",
.description =
"set to 1 to not download new skins",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &noskins },
};
char *skin;
static cvar_t skin_cvar = {
.name = "skin",
.description =
"Players skin",
.default_value = "",
.flags = CVAR_ARCHIVE | CVAR_USERINFO,
.value = { .type = 0, .value = &skin },
};
int topcolor;
static cvar_t topcolor_cvar = {
.name = "topcolor",
.description =
"Players color on top",
.default_value = "0",
.flags = CVAR_ARCHIVE | CVAR_USERINFO,
.value = { .type = &cexpr_int, .value = &topcolor },
};
int bottomcolor;
static cvar_t bottomcolor_cvar = {
.name = "bottomcolor",
.description =
"Players color on bottom",
.default_value = "0",
.flags = CVAR_ARCHIVE | CVAR_USERINFO,
.value = { .type = &cexpr_int, .value = &bottomcolor },
};
void
Skin_NextDownload (void)
{
int i;
player_info_t *sc;
if (cls.state == ca_disconnected)
return;
if (cls.downloadnumber == 0) {
Sys_Printf ("Checking skins...\n");
cl.viewstate.time = realtime;
CL_UpdateScreen (&cl.viewstate);
}
cls.downloadtype = dl_skin;
for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) {
sc = &cl.players[cls.downloadnumber];
if (!sc->name || !sc->name->value[0])
continue;
//XXX Skin_Find (sc);
if (noskins) //XXX FIXME
continue;
//XXX if (!CL_CheckOrDownloadFile (va (0, "skins/%s.pcx",
// sc->skin->name)))
//XXX return; // started a download
}
cls.downloadtype = dl_none;
// now load them in for real
for (i = 0; i < MAX_CLIENTS; i++) {
sc = &cl.players[i];
if (!sc->name || !sc->name->value[0])
continue;
//XXX Skin_Find (sc);
//XXX Skin_Cache (sc->skin);
//XXX sc->skin = NULL;
}
if (cls.state != ca_active) {
if (!cls.demoplayback) {
// get next signon phase
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va (0, "begin %i", cl.servercount));
Cache_Report (); // print remaining memory
}
CL_SetState (ca_active);
}
}
/*
CL_Skins_f
Refind all skins, downloading if needed.
*/
static void
CL_Skins_f (void)
{
//XXX Skin_Flush ();
if (cls.state == ca_disconnected)
return;
cls.downloadnumber = 0;
cls.downloadtype = dl_skin;
Skin_NextDownload ();
}
/*
CL_AllSkins_f
Sets all skins to one specific one
*/
static void
CL_AllSkins_f (void)
{
if (Cmd_Argc () == 2) {
//XXX strcpy (allskins, Cmd_Argv (1));
} else if (Cmd_Argc () == 1) {
Sys_Printf ("clearing allskins\n");
//XXX allskins[0] = 0;
} else {
Sys_Printf ("Usage: allskins [name]\n");
return;
}
CL_Skins_f ();
}
static void
CL_Color_f (void)
{
// just for quake compatability...
char num[16];
int top, bottom;
if (Cmd_Argc () == 1) {
Sys_Printf ("\"color\" is \"%s %s\"\n",
Info_ValueForKey (cls.userinfo, "topcolor"),
Info_ValueForKey (cls.userinfo, "bottomcolor"));
Sys_Printf ("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc () == 2)
top = bottom = atoi (Cmd_Argv (1));
else {
top = atoi (Cmd_Argv (1));
bottom = atoi (Cmd_Argv (2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
snprintf (num, sizeof (num), "%i", top);
Cvar_Set ("topcolor", num);
snprintf (num, sizeof (num), "%i", bottom);
Cvar_Set ("bottomcolor", num);
}
static void
skin_f (void *data, const cvar_t *cvar)
{
char *s = Hunk_TempAlloc (0, strlen (skin) + 1);
QFS_StripExtension (skin, s);
free (skin); // cvar allocated one FIXME do in validator?
skin = strdup (s);
Cvar_Info (0, cvar);
}
void
CL_Skin_Init (void)
{
Cmd_AddCommand ("skins", CL_Skins_f, "Download all skins that are "
"currently in use");
Cmd_AddCommand ("allskins", CL_AllSkins_f, "Force all player skins to "
"one skin");
Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color "
"shirt pants) Note that if only shirt color is given, "
"pants will match");
Cvar_Register (&noskins_cvar, 0, 0);
Cvar_Register (&skin_cvar, skin_f, 0);
Cvar_Register (&topcolor_cvar, Cvar_Info, &topcolor);
Cvar_Register (&bottomcolor_cvar, Cvar_Info, &bottomcolor);
}