mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 05:01:26 +00:00
4537b2daaa
nobody's fixing it. Given that without DGA it's not really much faster than X11 anyway and the lack of a maintainer, it's deadwood.
121 lines
4.9 KiB
Text
121 lines
4.9 KiB
Text
Source: quakeforge
|
|
Section: contrib/games
|
|
Priority: optional
|
|
Maintainer: Jeff Teunissen <deek@dusknet.dhs.org>
|
|
Standards-Version: 3.1.1
|
|
|
|
Package: quakeforge
|
|
Architecture: any
|
|
Depends: quake-game, quakeforge-common, qf-client
|
|
Suggests: qf-server
|
|
Description: First-person shooter Internet game - Fake package
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package only exists to depend on a server and a client.
|
|
|
|
Package: quakeforge-common
|
|
Architecture: any
|
|
Depends: quake-game
|
|
Description: First-person shooter Internet game - common files
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains files common to all QuakeForge packages.
|
|
|
|
Package: qf-client-sdl
|
|
Architecture: i386
|
|
Depends: ${shlibs:Depends}, libsdl1.1, quake-game
|
|
Suggests: joystick
|
|
Provides: qf-client
|
|
Description: First-person shooter Internet game - SDL client
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the SDL version of the QuakeForge client.
|
|
|
|
Package: qf-client-svga
|
|
Architecture: i386
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Suggests: joystick
|
|
Provides: qf-client
|
|
Description: First-person shooter Internet game - SVGAlib client
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the SVGAlib version of the QuakeForge client.
|
|
|
|
Package: qf-client-x11
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Suggests: joystick
|
|
Provides: qf-client
|
|
Description: First-person shooter Internet game - X11 client
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the X11 version of the QuakeForge client.
|
|
|
|
Package: qf-client-3dfx
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}, libgl1, quake-game
|
|
Conflicts: libglide3
|
|
Suggests: joystick
|
|
Provides: qf-client
|
|
Description: First-person shooter Internet game - Voodoo 1/2 Client
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the Voodoo 1/2 version of the QuakeForge client. For
|
|
Voodoo 3 and higher, use the GLX client.
|
|
|
|
Package: qf-client-glx
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}, libgl1, quake-game
|
|
Suggests: joystick
|
|
Provides: qf-client
|
|
Description: First-person shooter Internet game - GLX Client
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the GLX version of the QuakeForge client.
|
|
|
|
Package: qf-client-sgl
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}, libsdl1.1 (>= 1.1.3), quake-game
|
|
Suggests: joystick
|
|
Provides: qf-client
|
|
Description: First-person shooter Internet game - SDL-GL client
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the SDL-GL version of the QuakeForge client.
|
|
|
|
Package: qf-server
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Suggests: joystick
|
|
Provides: qf-client
|
|
Description: First-person shooter Internet game - Server
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the QuakeForge server.
|