quakeforge/tools/Forge/Bundles/MapEdit/MapEdit.gorm/data.classes

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{
"## Comment" = "Do NOT change this file, Gorm maintains it";
CameraView = {
Actions = (
"drawMode:",
"homeView:",
"upFloor:",
"downFloor:"
);
Outlets = (
mode_radio_i
);
Super = NSView;
};
FirstResponder = {
Actions = (
"BSP_FastVis:",
"BSP_Full:",
"BSP_NoVis:",
"BSP_entities:",
"BSP_relight:",
"BSP_stop:",
"appDidInit:",
"appWillTerminate:",
"applyRegion:",
"centerCamera:",
"centerZChecker:",
"changeInspector:",
"changeXYLookUp:",
"clear:",
"downFloor:",
"drawMode:",
"homeView:",
"openProject:",
"save:",
"saveAs:",
"setBrushRegion:",
"setModeRadio:",
"setXYRegion:",
"textCommand:",
"upFloor:",
"updateAll:"
);
Super = NSObject;
};
QuakeEd = {
Actions = (
"updateAll:",
"appDidInit:",
"appWillTerminate:",
"openProject:",
"textCommand:",
"applyRegion:",
"clear:",
"centerCamera:",
"centerZChecker:",
"changeXYLookUp:",
"setBrushRegion:",
"setXYRegion:",
"open:",
"save:",
"saveAs:",
"BSP_Full:",
"BSP_FastVis:",
"BSP_NoVis:",
"BSP_relight:",
"BSP_stop:",
"BSP_entities:"
);
Outlets = (
brushcount_i,
entitycount_i,
regionbutton_i,
show_coordinates_i,
show_names_i,
filter_light_i,
filter_path_i,
filter_entities_i,
filter_clip_i,
filter_water_i,
filter_world_i,
cmd_in_i,
cmd_out_i,
xy_drawmode_i
);
Super = NSWindow;
};
XYView = {
Actions = (
"setModeRadio:",
"drawMode:",
"drawMode:"
);
Outlets = (
mode_radio_i
);
Super = NSView;
};
ZView = {
Actions = (
);
Outlets = (
);
Super = NSView;
};
}