quakeforge/qw
Bill Currie 3c86764eb2 [scene] Move entity_t etc into scene headers
I meant to do this a while ago but forgot about it. Things are a bit of
a mess in that the renderer knows too much about entities, but
eventually the renderer will know about only things to render (meshes,
particles, etc).
2022-03-29 14:43:38 +09:00
..
include [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
source [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00