mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 23:52:22 +00:00
12c84046f3
This is an extremely extensive patch as it hits every cvar, and every usage of the cvars. Cvars no longer store the value they control, instead, they use a cexpr value object to reference the value and specify the value's type (currently, a null type is used for strings). Non-string cvars are passed through cexpr, allowing expressions in the cvars' settings. Also, cvars have returned to an enhanced version of the original (id quake) registration scheme. As a minor benefit, relevant code having direct access to the cvar-controlled variables is probably a slight optimization as it removed a pointer dereference, and the variables can be located for data locality. The static cvar descriptors are made private as an additional safety layer, though there's nothing stopping external modification via Cvar_FindVar (which is needed for adding listeners). While not used yet (partly due to working out the design), cvars can have a validation function. Registering a cvar allows a primary listener (and its data) to be specified: it will always be called first when the cvar is modified. The combination of proper listeners and direct access to the controlled variable greatly simplifies the more complex cvar interactions as much less null checking is required, and there's no need for one cvar's callback to call another's. nq-x11 is known to work at least well enough for the demos. More testing will come.
216 lines
5.4 KiB
C
216 lines
5.4 KiB
C
/*
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vid_win_gl.c
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Win32 GL vid component
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "winquake.h"
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#include <ddraw.h>
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#include "QF/cvar.h"
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#include "QF/sys.h"
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#include "QF/vid.h"
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#include "context_win.h"
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#include "r_internal.h"
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#include "vid_internal.h"
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#include "vid_gl.h"
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// Define GLAPIENTRY to a useful value
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#ifndef GLAPIENTRY
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# define GLAPIENTRY WINAPI
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#endif
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static void *libgl_handle;
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static HGLRC (GLAPIENTRY * qfwglCreateContext) (HDC);
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static BOOL (GLAPIENTRY * qfwglDeleteContext) (HGLRC);
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static HGLRC (GLAPIENTRY * qfwglGetCurrentContext) (void);
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static HDC (GLAPIENTRY * qfwglGetCurrentDC) (void);
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static BOOL (GLAPIENTRY * qfwglMakeCurrent) (HDC, HGLRC);
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static void (GLAPIENTRY *qfglFinish) (void);
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static void *(WINAPI * glGetProcAddress) (const char *symbol) = NULL;
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static int use_gl_proceaddress = 0;
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static char *gl_driver;
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static cvar_t gl_driver_cvar = {
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.name = "gl_driver",
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.description =
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"The OpenGL library to use. (path optional)",
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.default_value = GL_DRIVER,
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.flags = CVAR_ROM,
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.value = { .type = 0, .value = &gl_driver },
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};
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static HGLRC baseRC;//FIXME should be in gl_ctx_t, but that's GLXContext...
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static void *
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QFGL_GetProcAddress (void *handle, const char *name)
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{
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void *glfunc = NULL;
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if (use_gl_proceaddress && glGetProcAddress)
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glfunc = glGetProcAddress (name);
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if (!glfunc)
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glfunc = GetProcAddress (handle, name);
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return glfunc;
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}
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static void *
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QFGL_ProcAddress (const char *name, qboolean crit)
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{
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void *glfunc = NULL;
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Sys_MaskPrintf (SYS_vid, "DEBUG: Finding symbol %s ... ", name);
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glfunc = QFGL_GetProcAddress (libgl_handle, name);
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if (glfunc) {
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Sys_MaskPrintf (SYS_vid, "found [%p]\n", glfunc);
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return glfunc;
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}
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Sys_MaskPrintf (SYS_vid, "not found\n");
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if (crit) {
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Sys_Error ("Couldn't load critical OpenGL function %s, exiting...",
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name);
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}
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return NULL;
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}
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static void
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wgl_choose_visual (gl_ctx_t *ctx)
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{
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}
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static void
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wgl_set_pixel_format (void)
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{
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int pixelformat;
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PIXELFORMATDESCRIPTOR pfd = {
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.nSize = sizeof(PIXELFORMATDESCRIPTOR),
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.nVersion = 1,
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.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW,
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.iPixelType = PFD_TYPE_RGBA,
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.cColorBits = win_gdevmode.dmBitsPerPel,
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.cDepthBits = 32,
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.iLayerType = PFD_MAIN_PLANE,
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};
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if (!(pixelformat = ChoosePixelFormat (win_maindc, &pfd))) {
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Sys_Error ("ChoosePixelFormat failed");
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}
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if (!SetPixelFormat (win_maindc, pixelformat, &pfd)) {
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Sys_Error ("SetPixelFormat failed");
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}
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}
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static void
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wgl_create_context (gl_ctx_t *ctx, int core)
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{
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DWORD lasterror;
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win_maindc = GetDC (win_mainwindow);
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wgl_set_pixel_format ();
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baseRC = qfwglCreateContext (win_maindc);
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if (!baseRC) {
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lasterror=GetLastError();
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if (win_maindc && win_mainwindow)
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ReleaseDC (win_mainwindow, win_maindc);
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Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\n"
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"Make sure you are in 65535 color mode, and try running "
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"with -window.\n"
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"Error code: (%lx)", lasterror);
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}
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if (!qfwglMakeCurrent (win_maindc, baseRC)) {
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lasterror = GetLastError ();
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if (baseRC)
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qfwglDeleteContext (baseRC);
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if (win_maindc && win_mainwindow)
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ReleaseDC (win_mainwindow, win_maindc);
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Sys_Error ("wglMakeCurrent failed (%lx)", lasterror);
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}
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ctx->init_gl ();
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}
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static void
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wgl_end_rendering (void)
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{
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if (!scr_skipupdate) {
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qfglFinish ();
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SwapBuffers (win_maindc);
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}
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// handle the mouse state when windowed if that's changed
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if (!vid_fullscreen) {
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//FIXME if (!in_grab) {
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//FIXME if (windowed_mouse) {
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//FIXME IN_DeactivateMouse ();
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//FIXME IN_ShowMouse ();
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//FIXME windowed_mouse = false;
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//FIXME }
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//FIXME } else {
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//FIXME windowed_mouse = true;
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//FIXME }
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}
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}
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static void
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wgl_load_gl (void)
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{
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libgl_handle = LoadLibrary (gl_driver);
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if (!libgl_handle) {
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Sys_Error ("Couldn't load OpenGL library %s!", gl_driver);
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}
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glGetProcAddress =
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(void *) GetProcAddress (libgl_handle, "wglGetProcAddress");
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qfwglCreateContext = QFGL_ProcAddress ("wglCreateContext", true);
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qfwglDeleteContext = QFGL_ProcAddress ("wglDeleteContext", true);
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qfwglGetCurrentContext = QFGL_ProcAddress ("wglGetCurrentContext", true);
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qfwglGetCurrentDC = QFGL_ProcAddress ("wglGetCurrentDC", true);
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qfwglMakeCurrent = QFGL_ProcAddress ("wglMakeCurrent", true);
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use_gl_proceaddress = 1;
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qfglFinish = QFGL_ProcAddress ("glFinish", true);
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}
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gl_ctx_t *
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Win_GL_Context (void)
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{
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gl_ctx_t *ctx = calloc (1, sizeof (gl_ctx_t));
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ctx->load_gl = wgl_load_gl;
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ctx->choose_visual = wgl_choose_visual;
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ctx->create_context = wgl_create_context;
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ctx->get_proc_address = QFGL_ProcAddress;
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ctx->end_rendering = wgl_end_rendering;
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return ctx;
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}
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void
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Win_GL_Init_Cvars (void)
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{
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Cvar_Register (&gl_driver_cvar, 0, 0);
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}
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