quakeforge/include/QF/progs
Bill Currie c70da4fc76 [qfcc] Chain matrix and bool types
Ruamoko doesn't really use either yet, but GLSL needs them and this
ironed out a lot of the issues related to adding the types.
2024-04-25 11:22:35 +09:00
..
pr_comp.h [gamecode] Switch dot products to give a scalar 2023-08-31 15:32:52 +09:00
pr_debug.h [gamecode] Fix a typo in a comment 2023-12-04 23:23:58 +09:00
pr_obj.h [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
pr_type.h [qfcc] Chain matrix and bool types 2024-04-25 11:22:35 +09:00
pr_type_names.h [gamecode] Use pr_type_names for debug views 2022-01-30 10:49:33 +09:00