mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 14:42:07 +00:00
489 lines
18 KiB
RPMSpec
489 lines
18 KiB
RPMSpec
%define name quakeforge
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%define version @VERSION@
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%define release 1
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%define builddir $RPM_BUILD_DIR/%{name}-%{version}
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%define HAVE_3DFX '@HAVE_3DFX@'
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%define HAVE_FBDEV '@HAVE_FBDEV@'
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%define HAVE_GLX '@HAVE_GLX@'
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%define HAVE_SDL '@HAVE_SDL@'
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%define HAVE_SGL '@HAVE_SGL@'
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%define HAVE_SVGA '@HAVE_SVGA@'
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%define HAVE_X11 '@HAVE_X@'
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%define HAVE_ALSA '@HAVE_ALSA@'
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%define HAVE_OSS '@HAVE_OSS@'
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%define BUILD_GL '@CAN_BUILD_GL@'
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%define BUILD_SW '@CAN_BUILD_SW@'
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Name: %{name}
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Version: %{version}
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Release: %{release}
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Vendor: The QuakeForge Project
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Packager: The QuakeForge Project quake-devel@lists.sourceforge.net
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URL: http://www.quakeforge.net/
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Source: %{name}-%{version}.tar.gz
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#Patch:
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Group: Amusements/Games
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Copyright: GPL
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#Icon:
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#Requires:
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BuildRoot: /var/tmp/%{name}-%{version}
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Summary: QuakeForge 3D game engine
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%description
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%package common
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Summary: QuakeForge 3D game engine - common files
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Group: Amusements/Games
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#Requires:
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%description common
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%package server
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Summary: QuakeForge 3D game engine - Server
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Group: Amusements/Games
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#Requires:
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%description server
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%if "%{HAVE_3DFX}"=="'yes'"
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%package 3dfx
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Summary: QuakeForge 3D game engine - 3dfx client
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Group: Amusements/Games
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#Requires:
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%description 3dfx
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%endif
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%if "%{HAVE_FBDEV}"=="'yes'"
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%package fbdev
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Summary: QuakeForge 3D game engine - fbdev client
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Group: Amusements/Games
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#Requires:
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%description fbdev
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{HAVE_GLX}"=="'yes'"
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%package glx
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Summary: QuakeForge 3D game engine - glx client
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Group: Amusements/Games
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#Requires:
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%description glx
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{HAVE_SDL}"=="'yes'"
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%package sdl
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Summary: QuakeForge 3D game engine - SDL client
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Group: Amusements/Games
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#Requires:
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%description sdl
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{HAVE_SGL}"=="'yes'"
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%package sgl
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Summary: QuakeForge 3D game engine - SDL-GL client
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Group: Amusements/Games
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#Requires:
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%description sgl
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{HAVE_SVGA}"=="'yes'"
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%package svga
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Summary: QuakeForge 3D game engine - SVGAlib client
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Group: Amusements/Games
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#Requires:
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%description svga
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{HAVE_X11}"=="'yes'"
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%package x11
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Summary: QuakeForge 3D game engine - X11 client
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Group: Amusements/Games
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#Requires:
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%description x11
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{HAVE_ALSA}"=="'yes'"
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%package snd-alsa
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Summary: ALSA 0.9 sound plugin for QuakeForge
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Group: Amusements/Games
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#Requires:
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%description snd-alsa
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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The ALSA 0.9 plugin for QuakeForge provides digital audio output for QuakeForge
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targets that contain clients.
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%endif
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%if "%{HAVE_OSS}"=="'yes'"
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%package snd-oss
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Summary: OSS sound plugin for QuakeForge
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Group: Amusements/Games
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#Requires:
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%description snd-oss
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
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OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
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NOTE: This plugin does not work on all systems, since it uses memory-mapped
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I/O for the output device. If you have trouble, try the quakeforge-alsa
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package.
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%endif
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%if "%{HAVE_SDL}"=="'yes'"
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%package snd-sdl
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Summary: SDL sound plugin for QuakeForge
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Group: Amusements/Games
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#Requires:
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%description snd-sdl
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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The SDL plugin for QuakeForge provides digital audio output for QuakeForge
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targets that contain clients.
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%endif
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%if "%{BUILD_GL}"=="'yes'"
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%package libs-gl
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Summary: QuakeForge 3D game engine - OpenGL renderer libraries
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Group: Amusements/Games
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#Requires:
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%description libs-gl
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{BUILD_SW}"=="'yes'"
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%package libs-sw
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Summary: QuakeForge 3D game engine - Software renderer libraries
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Group: Amusements/Games
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#Requires:
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%description libs-sw
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%package devel
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Summary: QuakeForge 3D game engine - headers and devel libs
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Group: Amusements/Games
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Requires: quakeforge-common
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%description devel
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%prep
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%setup -n %{name}-%{version}
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#%patch -p1
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%build
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CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{_prefix}
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if test -f /proc/cpuinfo; then
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make -j`grep processor /proc/cpuinfo | wc -l`
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else
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make
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fi
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%install
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if [ -d $RPM_BUILD_ROOT ]; then rm -rf $RPM_BUILD_ROOT; fi
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mkdir -p $RPM_BUILD_ROOT
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mkdir -p $RPM_BUILD_ROOT/etc
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mkdir -p $RPM_BUILD_ROOT/%{_prefix}/share/games/quakeforge
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make install DESTDIR=$RPM_BUILD_ROOT
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cp RPM/quakeforge.conf $RPM_BUILD_ROOT/etc
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%clean
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rm -rf $RPM_BUILD_ROOT
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%files
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%doc COPYING INSTALL TODO doc/*
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%attr(-,root,root) %dir %{_prefix}/share/games/quakeforge
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%files common
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%attr(-,root,root) /etc/quakeforge.conf
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%attr(-,root,root) %{_prefix}/lib/libQFcd.so.1
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%attr(-,root,root) %{_prefix}/lib/libQFcd.so.1.0.0
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%attr(-,root,root) %{_prefix}/lib/libQFconsole.so.1
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%attr(-,root,root) %{_prefix}/lib/libQFconsole.so.1.0.0
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode.so.1
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode.so.1.0.0
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%attr(-,root,root) %{_prefix}/lib/libQFgib.so.1
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%attr(-,root,root) %{_prefix}/lib/libQFgib.so.1.0.0
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%attr(-,root,root) %{_prefix}/lib/libQFjs.so.1
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%attr(-,root,root) %{_prefix}/lib/libQFjs.so.1.0.0
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%attr(-,root,root) %{_prefix}/lib/libQFmodels.so.1
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%attr(-,root,root) %{_prefix}/lib/libQFmodels.so.1.0.0
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%attr(-,root,root) %{_prefix}/lib/libQFsound.so.1
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%attr(-,root,root) %{_prefix}/lib/libQFsound.so.1.0.0
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%attr(-,root,root) %{_prefix}/lib/libQFutil.so.1
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%attr(-,root,root) %{_prefix}/lib/libQFutil.so.1.0.0
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libcd_null.so
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libcd_null.so.1
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libcd_null.so.1.0.0
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_disk.so
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_disk.so.1
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_disk.so.1.0.0
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_null.so
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_null.so.1
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_null.so.1.0.0
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%if "%{HAVE_SERVER}"=="'yes'"
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%files server
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%attr(-,root,root) %{_prefix}/bin/qw-server
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#%attr(-,root,root) %{_prefix}/bin/nq-server
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%endif
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%if "%{HAVE_3DFX}"=="'yes'"
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%files 3dfx
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%attr(-,root,root) %{_prefix}/bin/qw-client-3dfx
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%attr(-,root,root) %{_prefix}/bin/nq-3dfx
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%endif
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%if "%{HAVE_FBDEV}"=="'yes'"
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%files fbdev
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%attr(-,root,root) %{_prefix}/bin/qw-client-fbdev
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%attr(-,root,root) %{_prefix}/bin/nq-fbdev
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%endif
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%if "%{HAVE_GLX}"=="'yes'"
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%files glx
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%attr(-,root,root) %{_prefix}/bin/qw-client-glx
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%attr(-,root,root) %{_prefix}/bin/nq-glx
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%endif
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%if "%{HAVE_SDL}"=="'yes'"
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%files sdl
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%attr(-,root,root) %{_prefix}/bin/qw-client-sdl
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%attr(-,root,root) %{_prefix}/bin/nq-sdl
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%endif
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%if "%{HAVE_SGL}"=="'yes'"
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%files sgl
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%attr(-,root,root) %{_prefix}/bin/qw-client-sgl
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%attr(-,root,root) %{_prefix}/bin/nq-sgl
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%endif
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%if "%{HAVE_SVGA}"=="'yes'"
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%files svga
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%attr(4755,root,root) %{_prefix}/bin/qw-client-svga
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%attr(4755,root,root) %{_prefix}/bin/nq-svga
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%endif
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%if "%{HAVE_X11}"=="'yes'"
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%files x11
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%attr(-,root,root) %{_prefix}/bin/qw-client-x11
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%attr(-,root,root) %{_prefix}/bin/nq-x11
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%endif
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%if "%{HAVE_ALSA}"=="'yes'"
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%files snd-alsa
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_alsa0_9.so
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_alsa0_9.so.1
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_alsa0_9.so.1.0.0
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%endif
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%if "%{HAVE_OSS}"=="'yes'"
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%files snd-oss
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_oss.so
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_oss.so.1
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_oss.so.1.0.0
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%endif
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%if "%{HAVE_SDL}"=="'yes'"
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%files snd-sdl
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_sdl.so
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_sdl.so.1
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%attr(-,root,root) %{_prefix}/lib/quakeforge/libsound_sdl.so.1.0.0
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%endif
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%if "%{BUILD_GL}"=="'yes'"
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%files libs-gl
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.so.1
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_gl.so.1.0.0
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.so.1
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_gl.so.1.0.0
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%endif
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%if "%{BUILD_SW}"=="'yes'"
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%files libs-sw
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.so.1
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%attr(-,root,root) %{_prefix}/lib/libQFmodels_sw.so.1.0.0
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw.so.1
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%attr(-,root,root) %{_prefix}/lib/libQFrenderer_sw.so.1.0.0
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%endif
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%files devel
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%if "%{HAVE_3DFX}"=="'yes'"
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%attr(-,root,root) %{_prefix}/lib/libQF3dfx.a
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%attr(-,root,root) %{_prefix}/lib/libQF3dfx.la
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%attr(-,root,root) %{_prefix}/lib/libQF3dfx.so
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%endif
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%attr(-,root,root) %{_prefix}/lib/libQFcd.a
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%attr(-,root,root) %{_prefix}/lib/libQFcd.la
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%attr(-,root,root) %{_prefix}/lib/libQFcd.so
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%attr(-,root,root) %{_prefix}/lib/libQFconsole.a
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%attr(-,root,root) %{_prefix}/lib/libQFconsole.la
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%attr(-,root,root) %{_prefix}/lib/libQFconsole.so
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode.a
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode.la
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%attr(-,root,root) %{_prefix}/lib/libQFgamecode.so
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%attr(-,root,root) %{_prefix}/lib/libQFgib.a
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%attr(-,root,root) %{_prefix}/lib/libQFgib.la
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%attr(-,root,root) %{_prefix}/lib/libQFgib.so
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%if "%{HAVE_GLX}"=="'yes'"
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%attr(-,root,root) %{_prefix}/lib/libQFglx.a
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%attr(-,root,root) %{_prefix}/lib/libQFglx.la
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%attr(-,root,root) %{_prefix}/lib/libQFglx.so
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%endif
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%attr(-,root,root) %{_prefix}/lib/libQFjs.a
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%attr(-,root,root) %{_prefix}/lib/libQFjs.la
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%attr(-,root,root) %{_prefix}/lib/libQFjs.so
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%attr(-,root,root) %{_prefix}/lib/libQFmodels.a
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%attr(-,root,root) %{_prefix}/lib/libQFmodels.la
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%attr(-,root,root) %{_prefix}/lib/libQFmodels.so
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%if "%{HAVE_SDL}"=="'yes'"
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%attr(-,root,root) %{_prefix}/lib/libQFsdl.a
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%attr(-,root,root) %{_prefix}/lib/libQFsdl.la
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%attr(-,root,root) %{_prefix}/lib/libQFsdl.so
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%endif
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%if "%{HAVE_SGL}"=="'yes'"
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%attr(-,root,root) %{_prefix}/lib/libQFsgl.a
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%attr(-,root,root) %{_prefix}/lib/libQFsgl.la
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%attr(-,root,root) %{_prefix}/lib/libQFsgl.so
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%endif
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%attr(-,root,root) %{_prefix}/lib/libQFsound.a
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%attr(-,root,root) %{_prefix}/lib/libQFsound.la
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%attr(-,root,root) %{_prefix}/lib/libQFsound.so
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%attr(-,root,root) %{_prefix}/lib/libQFutil.a
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%attr(-,root,root) %{_prefix}/lib/libQFutil.la
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%attr(-,root,root) %{_prefix}/lib/libQFutil.so
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%if "%{HAVE_X11}"=="'yes'"
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%attr(-,root,root) %{_prefix}/lib/libQFx11.a
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%attr(-,root,root) %{_prefix}/lib/libQFx11.la
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%attr(-,root,root) %{_prefix}/lib/libQFx11.so
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%endif
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%attr(-,root,root) %{_prefix}/include/QF/GL/defines.h
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%attr(-,root,root) %{_prefix}/include/QF/GL/extensions.h
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%attr(-,root,root) %{_prefix}/include/QF/GL/funcs.h
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|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_funcs_list.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_rlight.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_rmain.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_rsurf.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_screen.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_sky.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_textures.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/qf_vid.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/GL/types.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/bspfile.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/cdaudio.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/checksum.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/clip_hull.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/cmd.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/console.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/crc.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/cvar.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/draw.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/gcc_attr.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/gib.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/hash.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/hl.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/info.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/input.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/joystick.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/keys.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/link.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/locs.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/mathlib.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/mdfour.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/model.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/modelgen.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/msg.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/pcx.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin/cd.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin/console.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin/general.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin/input.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/plugin/sound.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/pr_comp.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/pr_debug.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/progs.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/qargs.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/qdefs.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/qendian.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/qfplist.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/qtypes.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/render.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/screen.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/sizebuf.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/skin.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/sound.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/spritegn.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/sys.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/teamplay.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/texture.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/tga.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/uint32.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/va.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/ver_check.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/vfile.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/vfs.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/vid.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/wad.h
|
|
%attr(-,root,root) %{_prefix}/include/QF/zone.h
|