mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 15:41:59 +00:00
07d5749a4e
This is a bit of a hack to allow me to work on vulkan's screen update "pipeline" without having to mess with the other renderers, since it turns out they're (currently) fundamentally incompatible.
535 lines
14 KiB
C
535 lines
14 KiB
C
/*
|
|
vid_render_glsl.c
|
|
|
|
GLSL version of the renderer
|
|
|
|
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/image.h"
|
|
|
|
#include "QF/plugin/general.h"
|
|
#include "QF/plugin/vid_render.h"
|
|
|
|
#include "QF/GLSL/funcs.h"
|
|
#include "QF/GLSL/defines.h"
|
|
#include "QF/GLSL/qf_bsp.h"
|
|
#include "QF/GLSL/qf_draw.h"
|
|
#include "QF/GLSL/qf_fisheye.h"
|
|
#include "QF/GLSL/qf_main.h"
|
|
#include "QF/GLSL/qf_particles.h"
|
|
#include "QF/GLSL/qf_vid.h"
|
|
#include "QF/GLSL/qf_warp.h"
|
|
|
|
#include "mod_internal.h"
|
|
#include "r_internal.h"
|
|
#include "vid_internal.h"
|
|
#include "vid_gl.h"
|
|
|
|
gl_ctx_t *glsl_ctx;
|
|
|
|
static void
|
|
glsl_vid_render_choose_visual (void *data)
|
|
{
|
|
glsl_ctx->choose_visual (glsl_ctx);
|
|
}
|
|
|
|
static void
|
|
glsl_vid_render_create_context (void *data)
|
|
{
|
|
glsl_ctx->create_context (glsl_ctx, 1);
|
|
}
|
|
|
|
static vid_model_funcs_t model_funcs = {
|
|
.texture_render_size = sizeof (glsltex_t),
|
|
|
|
.Mod_LoadLighting = glsl_Mod_LoadLighting,
|
|
//.Mod_SubdivideSurface = 0,
|
|
.Mod_ProcessTexture = glsl_Mod_ProcessTexture,
|
|
|
|
.Mod_LoadIQM = Mod_LoadIQM,
|
|
.Mod_LoadAliasModel = Mod_LoadAliasModel,
|
|
.Mod_LoadSpriteModel = Mod_LoadSpriteModel,
|
|
|
|
.Mod_MakeAliasModelDisplayLists = glsl_Mod_MakeAliasModelDisplayLists,
|
|
.Mod_LoadAllSkins = glsl_Mod_LoadAllSkins,
|
|
.Mod_FinalizeAliasModel = glsl_Mod_FinalizeAliasModel,
|
|
.Mod_LoadExternalSkins = glsl_Mod_LoadExternalSkins,
|
|
.Mod_IQMFinish = glsl_Mod_IQMFinish,
|
|
.alias_cache = 0,
|
|
.Mod_SpriteLoadFrames = glsl_Mod_SpriteLoadFrames,
|
|
|
|
.Skin_Free = Skin_Free,
|
|
.Skin_SetColormap = Skin_SetColormap,
|
|
.Skin_SetSkin = Skin_SetSkin,
|
|
.Skin_SetupSkin = glsl_Skin_SetupSkin,
|
|
.Skin_SetTranslation = Skin_SetTranslation,
|
|
.Skin_ProcessTranslation = glsl_Skin_ProcessTranslation,
|
|
.Skin_InitTranslations = glsl_Skin_InitTranslations,
|
|
};
|
|
|
|
static void
|
|
glsl_vid_render_init (void)
|
|
{
|
|
if (!vr_data.vid->vid_internal->sw_context) {
|
|
Sys_Error ("Sorry, OpenGL (GLSL) not supported by this program.");
|
|
}
|
|
glsl_ctx = vr_data.vid->vid_internal->gl_context ();
|
|
glsl_ctx->init_gl = GLSL_Init_Common;
|
|
glsl_ctx->load_gl ();
|
|
|
|
vr_data.vid->vid_internal->data = glsl_ctx;
|
|
vr_data.vid->vid_internal->set_palette = GLSL_SetPalette;
|
|
vr_data.vid->vid_internal->choose_visual = glsl_vid_render_choose_visual;
|
|
vr_data.vid->vid_internal->create_context = glsl_vid_render_create_context;
|
|
vr_funcs = &glsl_vid_render_funcs;
|
|
m_funcs = &model_funcs;
|
|
}
|
|
|
|
static void
|
|
glsl_vid_render_shutdown (void)
|
|
{
|
|
}
|
|
|
|
static unsigned int GLErr_InvalidEnum;
|
|
static unsigned int GLErr_InvalidValue;
|
|
static unsigned int GLErr_InvalidOperation;
|
|
static unsigned int GLErr_OutOfMemory;
|
|
static unsigned int GLErr_Unknown;
|
|
|
|
static unsigned int
|
|
R_TestErrors (unsigned int numerous)
|
|
{
|
|
switch (qfeglGetError ()) {
|
|
case GL_NO_ERROR:
|
|
return numerous;
|
|
break;
|
|
case GL_INVALID_ENUM:
|
|
GLErr_InvalidEnum++;
|
|
R_TestErrors (numerous++);
|
|
break;
|
|
case GL_INVALID_VALUE:
|
|
GLErr_InvalidValue++;
|
|
R_TestErrors (numerous++);
|
|
break;
|
|
case GL_INVALID_OPERATION:
|
|
GLErr_InvalidOperation++;
|
|
R_TestErrors (numerous++);
|
|
break;
|
|
case GL_OUT_OF_MEMORY:
|
|
GLErr_OutOfMemory++;
|
|
R_TestErrors (numerous++);
|
|
break;
|
|
default:
|
|
GLErr_Unknown++;
|
|
R_TestErrors (numerous++);
|
|
break;
|
|
}
|
|
|
|
return numerous;
|
|
}
|
|
|
|
static void
|
|
R_DisplayErrors (void)
|
|
{
|
|
if (GLErr_InvalidEnum)
|
|
printf ("%d OpenGL errors: Invalid Enum!\n", GLErr_InvalidEnum);
|
|
if (GLErr_InvalidValue)
|
|
printf ("%d OpenGL errors: Invalid Value!\n", GLErr_InvalidValue);
|
|
if (GLErr_InvalidOperation)
|
|
printf ("%d OpenGL errors: Invalid Operation!\n", GLErr_InvalidOperation);
|
|
if (GLErr_OutOfMemory)
|
|
printf ("%d OpenGL errors: Out Of Memory!\n", GLErr_OutOfMemory);
|
|
if (GLErr_Unknown)
|
|
printf ("%d Unknown OpenGL errors!\n", GLErr_Unknown);
|
|
}
|
|
|
|
static void
|
|
R_ClearErrors (void)
|
|
{
|
|
GLErr_InvalidEnum = 0;
|
|
GLErr_InvalidValue = 0;
|
|
GLErr_InvalidOperation = 0;
|
|
GLErr_OutOfMemory = 0;
|
|
GLErr_Unknown = 0;
|
|
}
|
|
|
|
static void
|
|
glsl_begin_frame (void)
|
|
{
|
|
if (R_TestErrors (0))
|
|
R_DisplayErrors ();
|
|
R_ClearErrors ();
|
|
|
|
if (glsl_ctx->begun) {
|
|
glsl_ctx->begun = 0;
|
|
glsl_ctx->end_rendering ();
|
|
}
|
|
|
|
//FIXME forces the status bar to redraw. needed because it does not fully
|
|
//update in sw modes but must in glsl mode
|
|
vr_data.scr_copyeverything = 1;
|
|
|
|
qfeglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glsl_ctx->begun = 1;
|
|
|
|
GLSL_Set2D ();
|
|
GLSL_DrawReset ();
|
|
|
|
if (r_refdef.vrect.x > 0) {
|
|
int rx = r_refdef.vrect.x + r_refdef.vrect.width;
|
|
int vh = vid.height - vr_data.lineadj;
|
|
// left
|
|
glsl_Draw_TileClear (0, 0, r_refdef.vrect.x, vh);
|
|
// right
|
|
glsl_Draw_TileClear (rx, 0, vid.width - rx, vh);
|
|
}
|
|
if (r_refdef.vrect.y > 0) {
|
|
int lx = r_refdef.vrect.x;
|
|
int ty = r_refdef.vrect.y;
|
|
int rx = r_refdef.vrect.x + r_refdef.vrect.width;
|
|
int by = r_refdef.vrect.y + r_refdef.vrect.height;
|
|
int vh = vid.height - vr_data.lineadj;
|
|
// top
|
|
glsl_Draw_TileClear (lx, 0, rx, ty);
|
|
// bottom
|
|
glsl_Draw_TileClear (lx, by, r_refdef.vrect.width, vh - by);
|
|
}
|
|
}
|
|
|
|
static void
|
|
glsl_render_view (void)
|
|
{
|
|
qfeglClear (GL_DEPTH_BUFFER_BIT);
|
|
glsl_R_RenderView ();
|
|
glsl_R_RenderEntities (r_ent_queue);
|
|
}
|
|
|
|
static void
|
|
glsl_draw_transparent (void)
|
|
{
|
|
glsl_R_DrawWaterSurfaces ();
|
|
}
|
|
|
|
static void glsl_bind_framebuffer (framebuffer_t *fb);
|
|
|
|
static void
|
|
glsl_post_process (framebuffer_t *src)
|
|
{
|
|
if (scr_fisheye) {
|
|
glsl_FisheyeScreen (src);
|
|
} else if (r_dowarp) {
|
|
glsl_WarpScreen (src);
|
|
}
|
|
}
|
|
|
|
static void
|
|
glsl_set_2d (int scaled)
|
|
{
|
|
if (scaled) {
|
|
GLSL_Set2DScaled ();
|
|
} else {
|
|
GLSL_Set2D ();
|
|
}
|
|
}
|
|
|
|
static void
|
|
glsl_end_frame (void)
|
|
{
|
|
GLSL_FlushText ();
|
|
GLSL_End2D ();
|
|
qfeglFlush ();
|
|
}
|
|
|
|
static framebuffer_t *
|
|
glsl_create_cube_map (int side)
|
|
{
|
|
GLuint tex[2];
|
|
qfeglGenTextures (2, tex);
|
|
|
|
qfeglBindTexture (GL_TEXTURE_CUBE_MAP, tex[0]);
|
|
for (int i = 0; i < 6; i++) {
|
|
qfeglTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA,
|
|
side, side, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
|
}
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,
|
|
GL_CLAMP_TO_EDGE);
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,
|
|
GL_CLAMP_TO_EDGE);
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
qfeglBindTexture (GL_TEXTURE_2D, tex[1]);
|
|
qfeglTexImage2D (GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, side, side, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
size_t size = sizeof (framebuffer_t) * 6;
|
|
size += sizeof (gl_framebuffer_t) * 6;
|
|
|
|
framebuffer_t *cube = malloc (size);
|
|
__auto_type buffer_base = (gl_framebuffer_t *) &cube[6];
|
|
for (int i = 0; i < 6; i++) {
|
|
cube[i].width = side;
|
|
cube[i].height = side;
|
|
__auto_type buffer = buffer_base + i;
|
|
cube[i].buffer = buffer;
|
|
|
|
buffer->color = tex[0];
|
|
buffer->depth = tex[1];
|
|
qfeglGenFramebuffers (1, &buffer->handle);
|
|
|
|
qfeglBindFramebuffer (GL_FRAMEBUFFER, buffer->handle);
|
|
qfeglFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
|
|
buffer->color, 0);
|
|
qfeglFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D, buffer->depth, 0);
|
|
}
|
|
qfeglBindFramebuffer (GL_FRAMEBUFFER, 0);
|
|
return cube;
|
|
}
|
|
|
|
static framebuffer_t *
|
|
glsl_create_frame_buffer (int width, int height)
|
|
{
|
|
size_t size = sizeof (framebuffer_t) + sizeof (gl_framebuffer_t);
|
|
|
|
framebuffer_t *fb = malloc (size);
|
|
fb->width = width;
|
|
fb->height = height;
|
|
__auto_type buffer = (gl_framebuffer_t *) &fb[1];
|
|
fb->buffer = buffer;
|
|
qfeglGenFramebuffers (1, &buffer->handle);
|
|
|
|
GLuint tex[2];
|
|
qfeglGenTextures (2, tex);
|
|
|
|
buffer->color = tex[0];
|
|
buffer->depth = tex[1];
|
|
|
|
qfeglBindTexture (GL_TEXTURE_2D, buffer->color);
|
|
qfeglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
qfeglBindTexture (GL_TEXTURE_2D, buffer->depth);
|
|
qfeglTexImage2D (GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, width, height, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
qfeglBindFramebuffer (GL_FRAMEBUFFER, buffer->handle);
|
|
qfeglFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, buffer->color, 0);
|
|
qfeglFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D, buffer->depth, 0);
|
|
|
|
qfeglBindFramebuffer (GL_FRAMEBUFFER, 0);
|
|
return fb;
|
|
}
|
|
|
|
static void
|
|
glsl_destroy_frame_buffer (framebuffer_t *framebuffer)
|
|
{
|
|
__auto_type fb = (gl_framebuffer_t *) framebuffer->buffer;
|
|
|
|
qfeglDeleteFramebuffers (1, &fb->handle);
|
|
|
|
GLuint tex[2] = { fb->color, fb->depth };
|
|
qfeglDeleteTextures (2, tex);
|
|
free (framebuffer);
|
|
}
|
|
|
|
static void
|
|
glsl_bind_framebuffer (framebuffer_t *framebuffer)
|
|
{
|
|
unsigned width = vr_data.vid->width;
|
|
unsigned height = vr_data.vid->height;
|
|
if (!framebuffer) {
|
|
qfeglBindFramebuffer (GL_FRAMEBUFFER, 0);
|
|
} else {
|
|
gl_framebuffer_t *buffer = framebuffer->buffer;
|
|
qfeglBindFramebuffer (GL_FRAMEBUFFER, buffer->handle);
|
|
|
|
width = framebuffer->width;
|
|
height = framebuffer->height;
|
|
}
|
|
|
|
vrect_t r = { 0, 0, width, height };
|
|
R_SetVrect (&r, &r_refdef.vrect, 0);
|
|
}
|
|
|
|
static void
|
|
glsl_set_viewport (const vrect_t *view)
|
|
{
|
|
int x = view->x;
|
|
int y = vid.height - (view->y + view->height); //FIXME vid.height
|
|
int w = view->width;
|
|
int h = view->height;
|
|
qfeglViewport (x, y, w, h);
|
|
}
|
|
|
|
static void
|
|
glsl_set_fov (float x, float y)
|
|
{
|
|
float neard, fard;
|
|
mat4f_t proj;
|
|
|
|
neard = r_nearclip;
|
|
fard = r_farclip;
|
|
|
|
// NOTE columns!
|
|
proj[0] = (vec4f_t) { 1/x, 0, 0, 0 };
|
|
proj[1] = (vec4f_t) { 0, 1/y, 0, 0 };
|
|
proj[2] = (vec4f_t) { 0, 0, (fard) / (fard - neard), 1 };
|
|
proj[3] = (vec4f_t) { 0, 0, (fard * neard) / (neard - fard), 0 };
|
|
|
|
// convert 0..1 depth buffer range to -1..1
|
|
static mat4f_t depth_range = {
|
|
{ 1, 0, 0, 0},
|
|
{ 0, 1, 0, 0},
|
|
{ 0, 0, 2, 0},
|
|
{ 0, 0,-1, 1},
|
|
};
|
|
mmulf (glsl_ctx->projection, depth_range, proj);
|
|
}
|
|
|
|
static void
|
|
glsl_capture_screen (capfunc_t callback, void *data)
|
|
{
|
|
int count = vid.width * vid.height;
|
|
tex_t *tex = malloc (sizeof (tex_t) + count * 3);
|
|
|
|
if (tex) {
|
|
tex->data = (byte *) (tex + 1);
|
|
tex->width = vid.width;
|
|
tex->height = vid.height;
|
|
tex->format = tex_rgb;
|
|
tex->palette = 0;
|
|
tex->flagbits = 0;
|
|
tex->loaded = 1;
|
|
tex->flipped = 1;
|
|
qfeglReadPixels (0, 0, tex->width, tex->height, GL_RGB,
|
|
GL_UNSIGNED_BYTE, tex->data);
|
|
}
|
|
callback (tex, data);
|
|
}
|
|
|
|
vid_render_funcs_t glsl_vid_render_funcs = {
|
|
.init = glsl_vid_render_init,
|
|
|
|
.UpdateScreen = SCR_UpdateScreen_legacy,
|
|
|
|
.Draw_CharBuffer = glsl_Draw_CharBuffer,
|
|
.Draw_SetScale = glsl_Draw_SetScale,
|
|
.Draw_Character = glsl_Draw_Character,
|
|
.Draw_String = glsl_Draw_String,
|
|
.Draw_nString = glsl_Draw_nString,
|
|
.Draw_AltString = glsl_Draw_AltString,
|
|
.Draw_ConsoleBackground = glsl_Draw_ConsoleBackground,
|
|
.Draw_Crosshair = glsl_Draw_Crosshair,
|
|
.Draw_CrosshairAt = glsl_Draw_CrosshairAt,
|
|
.Draw_TileClear = glsl_Draw_TileClear,
|
|
.Draw_Fill = glsl_Draw_Fill,
|
|
.Draw_Line = glsl_Draw_Line,
|
|
.Draw_TextBox = glsl_Draw_TextBox,
|
|
.Draw_FadeScreen = glsl_Draw_FadeScreen,
|
|
.Draw_BlendScreen = glsl_Draw_BlendScreen,
|
|
.Draw_CachePic = glsl_Draw_CachePic,
|
|
.Draw_UncachePic = glsl_Draw_UncachePic,
|
|
.Draw_MakePic = glsl_Draw_MakePic,
|
|
.Draw_DestroyPic = glsl_Draw_DestroyPic,
|
|
.Draw_PicFromWad = glsl_Draw_PicFromWad,
|
|
.Draw_Pic = glsl_Draw_Pic,
|
|
.Draw_FitPic = glsl_Draw_FitPic,
|
|
.Draw_Picf = glsl_Draw_Picf,
|
|
.Draw_SubPic = glsl_Draw_SubPic,
|
|
.Draw_AddFont = glsl_Draw_AddFont,
|
|
.Draw_Glyph = glsl_Draw_Glyph,
|
|
|
|
.ParticleSystem = glsl_ParticleSystem,
|
|
.R_Init = glsl_R_Init,
|
|
.R_ClearState = glsl_R_ClearState,
|
|
.R_LoadSkys = glsl_R_LoadSkys,
|
|
.R_NewScene = glsl_R_NewScene,
|
|
.R_LineGraph = glsl_LineGraph,
|
|
.begin_frame = glsl_begin_frame,
|
|
.render_view = glsl_render_view,
|
|
.draw_particles = glsl_R_DrawParticles,
|
|
.draw_transparent = glsl_draw_transparent,
|
|
.post_process = glsl_post_process,
|
|
.set_2d = glsl_set_2d,
|
|
.end_frame = glsl_end_frame,
|
|
|
|
.create_cube_map = glsl_create_cube_map,
|
|
.create_frame_buffer = glsl_create_frame_buffer,
|
|
.destroy_frame_buffer = glsl_destroy_frame_buffer,
|
|
.bind_framebuffer = glsl_bind_framebuffer,
|
|
.set_viewport = glsl_set_viewport,
|
|
.set_fov = glsl_set_fov,
|
|
|
|
.capture_screen = glsl_capture_screen,
|
|
|
|
.model_funcs = &model_funcs
|
|
};
|
|
|
|
static general_funcs_t plugin_info_general_funcs = {
|
|
.shutdown = glsl_vid_render_shutdown,
|
|
};
|
|
|
|
static general_data_t plugin_info_general_data;
|
|
|
|
static plugin_funcs_t plugin_info_funcs = {
|
|
.general = &plugin_info_general_funcs,
|
|
.vid_render = &glsl_vid_render_funcs,
|
|
};
|
|
|
|
static plugin_data_t plugin_info_data = {
|
|
.general = &plugin_info_general_data,
|
|
.vid_render = &vid_render_data,
|
|
};
|
|
|
|
static plugin_t plugin_info = {
|
|
qfp_vid_render,
|
|
0,
|
|
QFPLUGIN_VERSION,
|
|
"0.1",
|
|
"GLSL Renderer",
|
|
"Copyright (C) 1996-1997 Id Software, Inc.\n"
|
|
"Copyright (C) 1999-2012 contributors of the QuakeForge project\n"
|
|
"Please see the file \"AUTHORS\" for a list of contributors",
|
|
&plugin_info_funcs,
|
|
&plugin_info_data,
|
|
};
|
|
|
|
PLUGIN_INFO(vid_render, glsl)
|
|
{
|
|
return &plugin_info;
|
|
}
|