mirror of
https://git.code.sf.net/p/quake/quakeforge
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c7b2843c0e
The fragment shader is a bit of a mini mega-shader, but I do want to try out specializations.
205 lines
5.6 KiB
C
205 lines
5.6 KiB
C
/*
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vid_common_vulkan.c
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Common Vulkan video driver functions
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_MATH_H
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# include <math.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/mathlib.h"
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#include "QF/sys.h"
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#include "QF/vid.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/buffer.h"
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#include "QF/Vulkan/device.h"
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#include "compat.h"
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#include "d_iface.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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#include "util.h"
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#define MAT_SIZE (16 * sizeof (float))
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static void
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ortho_mat (float *proj, float xmin, float xmax, float ymin, float ymax,
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float znear, float zfar)
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{
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proj[0] = 2 / (xmax - xmin);
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proj[4] = 0;
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proj[8] = 0;
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proj[12] = -(xmax + xmin) / (xmax - xmin);
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proj[1] = 0;
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proj[5] = 2 / (ymax - ymin);
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proj[9] = 0;
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proj[13] = -(ymax + ymin) / (ymax - ymin);
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proj[2] = 0;
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proj[6] = 0;
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proj[10] = -2 / (zfar - znear);
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proj[14] = -(zfar + znear) / (zfar - znear);
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proj[3] = 0;
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proj[7] = 0;
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proj[11] = 0;
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proj[15] = 1;
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}
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static void
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persp_mat (float *proj, float xmin, float xmax, float ymin, float ymax,
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float aspect)
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{
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float fovx, fovy, neard, fard;
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fovx = r_refdef.fov_x;
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fovy = r_refdef.fov_y;
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neard = r_nearclip->value;
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fard = r_farclip->value;
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ymax = neard * tan (fovy * M_PI / 360); // fov_2 / 2
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ymin = -ymax;
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xmax = neard * tan (fovx * M_PI / 360); // fov_2 / 2
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xmin = -xmax;
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proj[0] = (2 * neard) / (xmax - xmin);
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proj[4] = 0;
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proj[8] = (xmax + xmin) / (xmax - xmin);
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proj[12] = 0;
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proj[1] = 0;
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proj[5] = (2 * neard) / (ymax - ymin);
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proj[9] = (ymax + ymin) / (ymax - ymin);
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proj[13] = 0;
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proj[2] = 0;
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proj[6] = 0;
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proj[10] = (fard + neard) / (neard - fard);
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proj[14] = (2 * fard * neard) / (neard - fard);
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proj[3] = 0;
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proj[7] = 0;
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proj[11] = -1;
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proj[15] = 0;
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}
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void
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Vulkan_DestroyMatrices (vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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__auto_type mat = &ctx->matrices;
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dfunc->vkUnmapMemory (device->dev, mat->memory);
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dfunc->vkFreeMemory (device->dev, mat->memory, 0);
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dfunc->vkDestroyBuffer (device->dev, mat->buffer_2d, 0);
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dfunc->vkDestroyBuffer (device->dev, mat->buffer_3d, 0);
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}
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void
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Vulkan_CreateMatrices (vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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__auto_type mat = &ctx->matrices;
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mat->buffer_2d = QFV_CreateBuffer (device, 1 * MAT_SIZE,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
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mat->buffer_3d = QFV_CreateBuffer (device, 3 * MAT_SIZE,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
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size_t size = 0;
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size_t offset;
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VkMemoryRequirements req;
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dfunc->vkGetBufferMemoryRequirements (device->dev, mat->buffer_2d, &req);
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size += req.size;
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offset = size;
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dfunc->vkGetBufferMemoryRequirements (device->dev, mat->buffer_3d, &req);
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offset = (offset + req.alignment - 1) & ~(req.alignment - 1);
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size += req.size;
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mat->memory = QFV_AllocBufferMemory (device, mat->buffer_2d,
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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size, 0);
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QFV_BindBufferMemory (device, mat->buffer_2d, mat->memory, 0);
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QFV_BindBufferMemory (device, mat->buffer_3d, mat->memory, offset);
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void *data;
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dfunc->vkMapMemory (device->dev, mat->memory, 0, size, 0, &data);
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mat->projection_2d = data;
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mat->projection_3d = mat->projection_2d + offset / sizeof (float);
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mat->view_3d = mat->projection_3d + 16;
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mat->sky_3d = mat->view_3d + 16;
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}
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void
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Vulkan_CalcProjectionMatrices (vulkan_ctx_t *ctx, float aspect)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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__auto_type mat = &ctx->matrices;
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int width = vid.conwidth;
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int height = vid.conheight;
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ortho_mat (mat->projection_2d, 0, width, 0, height, -99999, 99999);
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persp_mat (mat->projection_3d, 0, width, 0, height, aspect);
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Sys_MaskPrintf (SYS_VULKAN, "ortho:\n");
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Sys_MaskPrintf (SYS_VULKAN, " [[%g, %g, %g, %g],\n",
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QuatExpand (mat->projection_2d + 0));
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Sys_MaskPrintf (SYS_VULKAN, " [%g, %g, %g, %g],\n",
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QuatExpand (mat->projection_2d + 4));
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Sys_MaskPrintf (SYS_VULKAN, " [%g, %g, %g, %g],\n",
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QuatExpand (mat->projection_2d + 8));
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Sys_MaskPrintf (SYS_VULKAN, " [%g, %g, %g, %g]]\n",
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QuatExpand (mat->projection_2d + 12));
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Sys_MaskPrintf (SYS_VULKAN, "presp:\n");
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Sys_MaskPrintf (SYS_VULKAN, " [[%g, %g, %g, %g],\n",
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QuatExpand (mat->projection_3d + 0));
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Sys_MaskPrintf (SYS_VULKAN, " [%g, %g, %g, %g],\n",
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QuatExpand (mat->projection_3d + 4));
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Sys_MaskPrintf (SYS_VULKAN, " [%g, %g, %g, %g],\n",
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QuatExpand (mat->projection_3d + 8));
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Sys_MaskPrintf (SYS_VULKAN, " [%g, %g, %g, %g]]\n",
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QuatExpand (mat->projection_3d + 12));
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VkMappedMemoryRange ranges[] = {
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{ VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0, mat->memory, 0, MAT_SIZE },
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{ VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0, mat->memory,
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(mat->projection_3d - mat->projection_2d) * sizeof (float),
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MAT_SIZE},
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};
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dfunc->vkFlushMappedMemoryRanges (device->dev, 2, ranges);
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}
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